[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread anonymous
Follow-up Comment #4, bug #19942 (project freeciv):

>> Ugh, but then what do we do about "Start Scenario Game"? You want all four
options. And the same for "Load Saved Game".

Maybe just some small CheckBox ("Host Network Game") on start page ? 

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[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #19942 (project freeciv):

> Stability. Forked server goes down with the client, and (usually 
> at release time) server itself is much more stable than client.
True, and I've updated the FAQ
 to make that
point.

Nevertheless, perhaps there's still something to be said for making it easier
for casual LAN players to start a quick game where the risk/annoyance of
losing it perhaps isn't so great. (I suppose a "quick game" is rare
.)

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[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #19942 (project freeciv):

> LAN games at least there's no good reason not to do so. 

Stability. Forked server goes down with the client, and (usually at release
time) server itself is much more stable than client.

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[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Jacob Nevins
Update of bug #19942 (project freeciv):

 Summary: Continue to allow client-started network games in
S2_4 => Continue to allow client-started network games in S2_4?

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Follow-up Comment #1:

Ugh, but then what do we do about "Start Scenario Game"? You want all four
options. And the same for "Load Saved Game".

Perhaps we instead need the option of a pre-pre-game screen where you can
decide whether it's a network game, whether to tell the metaserver, which
scenario/savefile to use, etc. Need to handle this carefully or it will become
confusing; perhaps it's a popup dialog before the pregame screen rather than
yet another screen.

We could still have a "just start the game already" button which starts a
single-player game. Loading an existing single-player game should be easy too.
And ideally the tutorial should be easy to reach.

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[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4

2012-07-15 Thread Jacob Nevins
URL:
  

 Summary: Continue to allow client-started network games in
S2_4
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 11:31:28 2012
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

>From 2.4, we're taking away the ability to start network games (even LAN
games) in the client (as of bug #18530), the rationale being that
single-player games should not be opening up listening sockets on public
interfaces.

However, we know that people do start multiplayer games this way, and for LAN
games at least there's no good reason not to do so. (Internet games are
problematic due to NAT/firewalls, not that starting from the client makes much
difference.)

Probably we should provide two buttons instead of the single "Start New
Game":
* "Start Single Player Game": current S2_4 behaviour
* "Host Network Game": old S2_3 behaviour (eventually with some extra UI,
e.g., "tell the metaserver about it"?)




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