[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-03-10 Thread Marko Lindqvist
Update of bug #20544 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #4, bug #20544 (project freeciv): - Some comment typos fixed (file #17402) ___ Additional Item Attachment: File name: NonNatDefPct-2.patch Size:9 KB

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-03-01 Thread Marko Lindqvist
Update of bug #20544 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.5.0

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-02-20 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20544 Summary: Sea units benefitting from City Walls Project: Freeciv Submitted by: cazfi Submitted on: Wed 20 Feb 2013 05:16:57 PM EET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-02-20 Thread David Lowe
Follow-up Comment #1, bug #20544 (project freeciv): I haven't actually surveyed layouts of real life cities for this, but it seems reasonable that in many cases the wall might well be built right to the water's edge. So if a ship in a harbor gets attacked by infantry, it could well be behind a

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-02-20 Thread Marko Lindqvist
Follow-up Comment #2, bug #20544 (project freeciv): When a unit is not in their natural element [a ship in dock or a plane on the ground] they should be considered essentially defenseless and automatically eliminated, IMHO. Yes, from realism point of view it doesn't make sense that ship in