Update of bug #20544 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #20544 (project freeciv):
- Some comment typos fixed
(file #17402)
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Additional Item Attachment:
File name: NonNatDefPct-2.patch Size:9 KB
Update of bug #20544 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.5.0
URL:
http://gna.org/bugs/?20544
Summary: Sea units benefitting from City Walls
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 20 Feb 2013 05:16:57 PM EET
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #20544 (project freeciv):
I haven't actually surveyed layouts of real life cities for this, but it seems
reasonable that in many cases the wall might well be built right to the
water's edge. So if a ship in a harbor gets attacked by infantry, it could
well be behind a
Follow-up Comment #2, bug #20544 (project freeciv):
When a unit is not in their natural element [a ship in dock or a
plane on the ground] they should be considered essentially
defenseless and automatically eliminated, IMHO.
Yes, from realism point of view it doesn't make sense that ship in