[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-11-17 Thread Jacob Nevins
Update of bug #22081 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-11-15 Thread Jacob Nevins
Update of bug #22081 (project freeciv): Status: Fixed => Ready For Test Assigned to:None => jtn Open/Closed: Closed => Open __

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-11-03 Thread Jacob Nevins
Follow-up Comment #5, bug #22081 (project freeciv): > I won't commit these ASAP, to give a chance for more discussion. No-one's said anything more, so I intend to commit both of these patches within 36h unless someone objects. ___ Reply to

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-10-25 Thread Jacob Nevins
Follow-up Comment #4, bug #22081 (project freeciv): S2_5 versions. (file #22754, file #22755) ___ Additional Item Attachment: File name: S2_5-cumul-sea-veteran-spurious.patch Size:1 KB File name: S2_5-cumul-sea-veteran-rulechange.patch Siz

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-10-25 Thread Jacob Nevins
Update of bug #22081 (project freeciv): Status: Need Info => Ready For Test ___ Follow-up Comment #3: cazfi: > 2) Great Wonders are, in all supplied rulesets, made obsolete > by "World" range tech

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-10-22 Thread pepeto
Follow-up Comment #2, bug #22081 (project freeciv): I think the cumulative effected should be explicitly disabled in the classic, experimental and civ2civ3 rulesets. I think multiplayer is ok with the cumulative effect. (And all players can build the wonder anyway).

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #1, bug #22081 (project freeciv): 1) I don't like handling this differently from land unit veterancy (Sun Tzu & Barracks). Consistency. 2) Great Wonders are, in all supplied rulesets, made obsolete by "World" range tech req (hardcoded behavior in 2.5, ruleset defined in 2.6). So

[Freeciv-Dev] [bug #22081] Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)?

2014-05-25 Thread Jacob Nevins
URL: Summary: Cumulative veteran effects for sea units (Port Facility vs Lighthouse, etc)? Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 11:21:53 BST Category: rulesets