[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-08 Thread Marko Lindqvist
Update of bug #22260 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-03 Thread Marko Lindqvist
Update of bug #22260 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #6: > it's probably safer to apply this patch for now Ok, I'll test this implementation for inclusi

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-02 Thread Emmet Hikory
Follow-up Comment #5, bug #22260 (project freeciv): Per-turn depreciation sounds sensible to me. if the AI continues to want something at a moderate level for a long time, it still ends up being wanted a lot, but if something was wanted a lot for a short time early in the game, and not wanted any

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-02 Thread Marko Lindqvist
Update of bug #22260 (project freeciv): Status:None => In Progress Planned Release: => 2.5.0, 2.6.0 ___ Follow-up Comment #4: Having it *never* t

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-02 Thread Emmet Hikory
Follow-up Comment #3, bug #22260 (project freeciv): I believe I'm opposed to this patch: I don't think clearing the tech_want array every turn will result in better behaviour for the AI (because it will always pursue the most immediately interesting tech, rather than having the balancing effect me

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-02 Thread Emmet Hikory
Update of bug #22260 (project freeciv): Status: Ready For Test => None Planned Release:2.5.0, 2.6.0 => ___ Follow-up Comment #2: Initialisation is d

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-02 Thread Marko Lindqvist
Update of bug #22260 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.0, 2.6.0 ___ Follow-up Comment #1: Patches to enter te

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-02 Thread Marko Lindqvist
URL: Summary: tech_want never zeroed (not even initialized) Project: Freeciv Submitted by: cazfi Submitted on: Wed 02 Jul 2014 09:45:17 PM EEST Category: ai Severity: 3 - Normal