[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2015-04-24 Thread Marko Lindqvist
Update of bug #22395 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2015-04-21 Thread Marko Lindqvist
Update of bug #22395 (project freeciv): Status: Need Info => Ready For Test Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #4: > Maybe some of the

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-08-02 Thread David Fernandez
Follow-up Comment #3, bug #22395 (project freeciv): >I personally find lack of tired_attack bad for game balance - what's the point of fast units when any unit can attack with full power even after moving next to the city same turn (without giving opportunity to counter-attack) I agree about the p

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
Update of bug #22395 (project freeciv): Category:None => rulesets Severity: 3 - Normal => 2 - Minor Priority: 5 - Normal => 3 - Low Release:

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread Marko Lindqvist
Follow-up Comment #1, bug #22395 (project freeciv): Supplied rulesets have tired_attack in game.ruleset set to FALSE. This change was made (~10 years ago) because the tired_attack behavior was regularly reported as a bug, and very hard for newbies (who moved their entire armies via the road to att

[Freeciv-Dev] [bug #22395] Unit not tired for attacking?

2014-07-25 Thread pepeto
URL: Summary: Unit not tired for attacking? Project: Freeciv Submitted by: pepeto Submitted on: ven. 25 juil. 2014 10:02:55 CEST Category: None Severity: 3 - Normal