[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-10-12 Thread Marko Lindqvist
Update of patch #2963 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-10-04 Thread Marko Lindqvist
Update of patch #2963 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #13: - Updated agains svn - Changed the boat requirement checks: 1) Units capable of sea movement t

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-10 Thread David Lowe
Follow-up Comment #12, patch #2963 (project freeciv): > Can a unit be transported over land? In Alien World ruleset, it certainly can. ___ Reply to this item at:

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-09 Thread Marko Lindqvist
Follow-up Comment #11, patch #2963 (project freeciv): >> It's counting time from caravan's original birth > This is trying to give some time to the unit to find an > intercontinental route and a transport to that city. I see that, but it's only giving time for newly created unit. It's always cou

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-09 Thread Jordi Negrevernis i Font
Follow-up Comment #10, patch #2963 (project freeciv): _Still needs to decide what to do with dai_is_unit_tired_waiting_boat(). It's counting time from caravan's original birth. Old units could not be reassigned to a mission, as they would give up immediately. _ This is trying to give some time t

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-08 Thread Marko Lindqvist
Update of patch #2963 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #9: - When considering value of building caravan, consider ruleset set traderoute type trade % inst

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-07-24 Thread Marko Lindqvist
Follow-up Comment #8, patch #2963 (project freeciv): - Updated against current TRUNK HEAD. (file #16180) ___ Additional Item Attachment: File name: ContTrade.patchSize:23 KB ___

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-06-28 Thread Marko Lindqvist
Update of patch #2963 (project freeciv): Assigned to: jorneg => cazfi Planned Release: => 2.5.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-30 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #2963 (project freeciv): updated patch; needed due to the transport patch set ... (file #14327) ___ Additional Item Attachment: File name: 0015-Use-ferryboat-system-for-trade.patch Size:25 KB

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-10 Thread Jordi Negrevernis i Font
Follow-up Comment #6, patch #2963 (project freeciv): The problem with units boarding and unboarding the ferry seams to be that aiferry_goto_amphibious computes a path which leads the unit back to land on the same turn... It hardly happens anyway... __

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-05 Thread Jordi Negrevernis i Font
Follow-up Comment #5, patch #2963 (project freeciv): Corrected version with style on sync with CodingStyle. Known bugs: * sometimes caravan or freights keep on boarding onboarding ships. * sometimes caravans don't go for the wonder and do their business elsewhere. (file #14198) ___

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-26 Thread Jordi Negrevernis i Font
Update of patch #2963 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #4: Trunk version. Resolved a couple of bugs. I think the code is ready to commit. I reduced the

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-25 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2963 (project freeciv): it's late so only a short comment: > didn't add any handicap, the aicore module can't use > ai_handicap or map_known_and_seen function :-(. Any ideas? perhaps add the handicap in the functions for the default AI? For example, return without se

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-25 Thread Jordi Negrevernis i Font
Follow-up Comment #2, patch #2963 (project freeciv): S2_3 version. trunk will follow... * It's evaluates the optimal destination only once (now is evaluated each turn), like the diplomat code. * allows trade routes through the sea and to allies also. * didn't add any handicap, the aicore module

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-24 Thread Jordi Negrevernis i Font
Update of patch #2963 (project freeciv): Assigned to:None => jorneg ___ Reply to this item at: ___ Message se

Re: [Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-21 Thread Jordi Negrevernis i Font
En/na Matthias Pfafferodt ha escrit: Follow-up Comment #1, patch #2963 (project freeciv): One comment: is the reference to the lua header file really needed (in aiunit.c)? ?!? No, it's not needed. It's only C code. ___ Freeciv-dev mailing list

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-21 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2963 (project freeciv): I did not test the patch but would say, all changes wich increase the AI skill are good. Perhaps add a handicap? One part of the player say AI is to good - for the other part it's not good enough. One comment: is the reference to the lua heade

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-21 Thread Jordi Negrevernis i Font
URL: Summary: Use ferryboat system for trade Project: Freeciv Submitted by: jorneg Submitted on: Wed Sep 21 21:48:29 2011 Category: ai Priority: 5 - Normal St