[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-10 Thread David Fernandez
Follow-up Comment #13, patch #5027 (project freeciv):

>I think this is wanted to S2_5 for supporting custom ruleset, experimental
edition of the civ2civ3.
Right, thank you.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-09 Thread Marko Lindqvist
Update of patch #5027 (project freeciv):

 Planned Release:   2.6.0 => 2.5.0, 2.6.0   

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Follow-up Comment #12:

- Changed "trench" tag to "fort" tag as per current version of patch #5525
- Include also S2_5 version of the patch. .png is identical between the
branches. I think this is wanted to S2_5 for supporting custom ruleset,
experimental edition of the civ2civ3.

(file #23123, file #23124)
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Additional Item Attachment:

File name: TrenchAirstripAmplio2-2.patch  Size:1 KB
File name: TrenchAirstripAmplio2-S2_5-2.patch Size:0 KB


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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-08 Thread Marko Lindqvist
Update of patch #5027 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #11:

Attaching my version for Amplio2, keeping Fortress and Airbase as they are but
adding Airstrip and Trench.


(file #23115, file #23116)
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Additional Item Attachment:

File name: TrenchAirstripAmplio2.patchSize:1 KB
File name: moderncities.png   Size:158 KB


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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-08 Thread Marko Lindqvist
Follow-up Comment #10, patch #5027 (project freeciv):

Renaming Airfield to Airstrip -> patch #5524.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-07 Thread David Fernandez
Follow-up Comment #9, patch #5027 (project freeciv):

>So, do you have something to share as solution to this ticket? 
I shared in the forums a moddification of Amplio tileset where I included the
new base levels made by GriffonSpade:
http://forum.freeciv.org/f/viewtopic.php?f=12&t=450

In this pack, the old fortress and airbase keep the same name, and the new
ones use the names fortress1 and airbase1.
The other 2 levels use the name Fort and Fort1 (instead of Trench). I'd
suggest to change the name in the ruleset too.

I can create a patch for Amplio2 if you are interested. But I suppose it is
better to wait for GriffonSpade opinion, in case he wants to create his own
patch.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-07 Thread Marko Lindqvist
Follow-up Comment #8, patch #5027 (project freeciv):

> My impressions after testing them a bit (by manually pasting
> them to amplio2)

So, do you have something to share as solution to this ticket?

> I think the 4th and 8th would be perfect for civ2civ3, keeping
> the default bases as pre-fortresses.

By "default bases" you mean existing ones? Maybe we then should rename them as
Trench and Airfield, and add new Fortress and Airbase.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-10-21 Thread David Fernandez
Follow-up Comment #7, patch #5027 (project freeciv):

My impressions after testing them a bit (by manually pasting them to
amplio2):

- I'm liking how the short wall looks in all terrains (5th from left to
right).
- When I test walls with towers both in front and rear (7th), they overlap and
it looks odd.
- I like the standard wall with no towers (6th), and the 3 towers in front
with no tower at back (8th).

- The dirt airbase (1st) looks good over plain terrains, but it looks weird
over hills/moutains or rivers/forests.
- The tarmac airbase with one single runway (2th) looks out of place in most
terrains.
- I'm liking a lot the airbase with tower (4th).

I think the 4th and 8th would be perfect for civ2civ3, keeping the default
bases as pre-fortresses.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-08-10 Thread David Fernandez
Follow-up Comment #5, patch #5027 (project freeciv):

The english name that you think fits better is ok to me. In spanish I'd vote
for "aerodromo".

About the Trench, in game it acts more as an improvised fortification than as
actual trenchs. I like the idea of sandbag-line, or breastwork. But it does
not protect from killstack, so I think the line/wall should not be completely
closed.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-08-09 Thread Marko Lindqvist
Follow-up Comment #4, patch #5027 (project freeciv):

Either Trench should be made "hidden_by" Fortress in the ruleset, or the fact
that they are visible simultaneously should be considered in gfx design.

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-08-09 Thread Jacob Nevins
Follow-up Comment #3, patch #5027 (project freeciv):

> I'm afraid I have no art skills, but I like to imagine the 
> trench as a squared moat around the fortress.
Mm, maybe a sandbag-lined thing?

What do you think of renaming "Airfield" to "Airstrip" in trunk civ2civ3 (in
another ticket)? I think that better captures its temporary / hastily
constructed nature. (We can keep the "Airfield" rule_name for compatibility
with any old savegames, although we don't have to.)

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-08-09 Thread Jacob Nevins
Follow-up Comment #1, patch #5027 (project freeciv):

Trench is precursor to Fortress, so ideally it'd look like something you can
build Fortress on top of. Not sure what exactly.

Airfield is precursor to Airbase. I guess it could look like a grass airstrip
as compared to Airbase's concrete/tarmac?

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[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-08-09 Thread Jacob Nevins
URL:
  

 Summary: Trench and Airfield graphics
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 09 Aug 2014 11:11:14 BST
Category: art
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

civ2civ3 added Trench/Airfield "pre-bases" in patch #4608, so we should have
graphics for them.

(If we do get such graphics, we should add them to tilesets on stable branches
too, since such "pre-bases" are in wide use in Longturn-style games.)




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