[Freeciv-Dev] Freeciv 2.3.0

2011-11-28 Thread Nick
Hey, I installed it (through the easy 'normal' way for general users) but it's not working. First it showed an X11 error, which I 'solved' by moving the application to the Applications folder (out of the Games subfolder where it was). Then it starts and quits immediately. It doesnt even jump in

[Freeciv-Dev] Freeciv 2.3.0 Final Release

2011-08-07 Thread Daniel Markstedt
The final release of Freeciv 2.3.0 is now available, based on the second release candidate. Download the source code tarball from one of our mirrors: - http://download.gna.org/freeciv/beta/ - https://sourceforge.net/projects/freeciv/files/Freeciv%202.3/2.3.0/ Read the changelog at

[Freeciv-Dev] Freeciv 2.3.0 Second Release Candidate

2011-08-02 Thread Daniel Markstedt
A second release candidate of Freeciv 2.3.0 is now available. It fixes a small number of bugs in the previous release candidate. Unless a showstopper bug is found during the coming 7 days, this will become the final golden version of Freeciv 2.3.0. Download the source code tarball from one of

[Freeciv-Dev] Freeciv 2.3.0 second beta released

2011-01-30 Thread Daniel Markstedt
The second beta of Freeciv 2.3.0 is now available for download. This release fixes numerous bugs with the first beta release. Download the source code tarball from a mirror: http://download.gna.org/freeciv/beta/ https://sourceforge.net/projects/freeciv/files/Freeciv%202.3/2.3.0-beta2/ Read the

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread David Lowe
There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Matthias Pfafferodt
Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe: There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread Marko Lindqvist
On 2 January 2011 21:34, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Am Sonntag, 2. Januar 2011, 16:44:56 schrieb David Lowe:       There's another issue i'm seeing with this release that i can't quite suss out.  The governor now makes worse choices about what terrain to work than

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-28 Thread David Lowe
On 28 Dec, 2010, at 9:44 AM, David Lowe wrote: 2) The client option to Arrange widgets for small displays doesn't cause a notable change in the left panel on my 1280 X 800 pixel display. It does, however, force the Messages and Chats view to the right of the main view, rather than below.

[Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-20 Thread Daniel Markstedt
The first beta of Freeciv 2.3.0 is now available for download. The Freeciv Project's hard-working developers have added a host of cool new features in this version: for example, support for over 100 simultaneous players, much larger maps, and variable-radii cities. Download the source code