Re: [Freeciv-Dev] Mystery of Tilesets

2013-02-10 Thread Marko Lindqvist
On 10 February 2013 20:55, Imhotep wrote: > > Am I guessin correct that > > 10, 12, "t.l0.floor1" > > is short for > > 10, 12, "t.l0.floor_n1e1s1w1" ... No. I think you are comparing two different sprite types here (See README.graphics "layerN_sprite_type") Former is terrain drawn with single

Re: [Freeciv-Dev] Mystery of Tilesets

2013-02-10 Thread Imhotep
Am I guessin correct that  10, 12, "t.l0.floor1" is short for  10, 12, "t.l0.floor_n1e1s1w1"  10, 12, "t.l0.floor_n0e1s1w1"  10, 12, "t.l0.floor_n1e0s1w1"  10, 12, "t.l0.floor_n0e0s1w1"  10, 12, "t.l0.floor_n1e1s0w1"  10, 12, "t.l0.floor_n0e1s0w1"  10, 12, "t.l0.floor_n1e0s0w1"  10, 12, "t.

Re: [Freeciv-Dev] Mystery of Tilesets

2013-02-10 Thread Marko Lindqvist
On 10 February 2013 19:20, Imhotep wrote: > I would like to know about the mystery of tilesets. > > I have a modpack of my own, derived from Ancients, and heavily modified via > blind copy&paste to make it work with 2.4.99-dev. > > Now I don't see any differences between deep and shallow ocean. >

[Freeciv-Dev] Mystery of Tilesets

2013-02-10 Thread Imhotep
I would like to know about the mystery of tilesets. I have a modpack of my own, derived from Ancients, and heavily modified via blind copy&paste to make it work with 2.4.99-dev. Now I don't see any differences between deep and shallow ocean. By a look in the save-file I can see that the genera