On 23 March 2013 22:48, Jacob Nevins
<0jacobnk.fc...@chiark.greenend.org.uk> wrote:
> beyond basic re-entrancy.
That's something already. In fact, some volunteer out there could
check the system calls in utility/ with this in mind. Information
alone about any problematic system calls would be us
Marko Lindqvist writes:
> That's quite a moving target. At the moment almost nothing in game
> logic is thread safe. The only shared resource between metaserver
> thread and other threads is logging, which is protected by mutex. The
> little functionality that threaded AI currently has in separete
On 23 March 2013 21:02, Jacob Nevins
<0jacobnk.fc...@chiark.greenend.org.uk> wrote:
> I haven't really been closely following the introduction of threads and
> concurrency into Freeciv, although I've been dimly aware that it's
> happening.
Slowly, but unreliably.
> However, it seems likely that
I haven't really been closely following the introduction of threads and
concurrency into Freeciv, although I've been dimly aware that it's
happening.
However, it seems likely that there are some basics that I (and every
other developer) ought to know, such as functions and data structures in
commo