Re: [Freeciv-Dev] config vs ruleset

2011-09-21 Thread Matthias Pfafferodt
Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek: > Soon I will have a week of free time, I'd like to dedicate it to > freeciv. I have an idea of making longturn games more bloody, namely > spoils of war. Each unit killed will grant the winner, say, gold += 0%-30% > of shields of un

Re: [Freeciv-Dev] config vs ruleset

2011-09-21 Thread Matthias Pfafferodt
Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek: > Soon I will have a week of free time, I'd like to dedicate it to > freeciv. I have an idea of making longturn games more bloody, namely > spoils of war. Each unit killed will grant the winner, say, gold += 0%-30% > of shields of un

[Freeciv-Dev] config vs ruleset

2011-09-21 Thread Michal Mazurek
Soon I will have a week of free time, I'd like to dedicate it to freeciv. I have an idea of making longturn games more bloody, namely spoils of war. Each unit killed will grant the winner, say, gold += 0%-30% of shields of unit killed, bulbs += max(0, looser_bulbs-winner_bulbs)*0%-1%. These values