Re: [Freeciv-Dev] contribute with AI - master thesis

2013-02-25 Thread Marko Lindqvist
On 24 February 2013 22:31, Patrik Baláž wrote: > Hello. I'm a programmer and student of Artifical Inteligence and recently I > have chosen a master thesis. Goal of my work is to choose some strategic > board-game (like Agricola, LeHavre, Carcassone, or Collonization etc.), > which is implemented a

Re: [Freeciv-Dev] contribute with AI - master thesis

2013-02-25 Thread Sveinung Kvilhaugsvik
On 2/24/13, Patrik Baláž wrote: > Hello. Hi Patrik, without knowing more about what you are planning to do it's hard to know what may be relevant to how easy creating your AI will be. Are you planning to use learning? In that case: supervised, reinforced or unsupervised? Are you planning to use p

Re: [Freeciv-Dev] contribute with AI - master thesis

2013-02-25 Thread Bernd Jendrissek
On Sun, Feb 24, 2013 at 10:31 PM, Patrik Baláž wrote: > Is it possible to create AI player > for your project? Better question is maybye, if there is still active people > working on project, which could give me some advices about source code, if I > would be helpless? Not only is it possible, bu

[Freeciv-Dev] contribute with AI - master thesis

2013-02-24 Thread Patrik Baláž
Hello. I'm a programmer and student of Artifical Inteligence and recently I have chosen a master thesis. Goal of my work is to choose some strategic board-game (like Agricola, LeHavre, Carcassone, or Collonization etc.), which is implemented allready, and create AI player with variety of approaches