http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
Marko Lindqvist wrote:
> Ok, it *is* possible to add focus units when goto is active. Replaced
> assert() with hover cancel. This is all that S2_1 needs. For trunk we
> may consider adding new goto_map for additional units in focus (if
> th
http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
On 09/09/07, Marko Lindqvist wrote:
> On 05/09/07, Pepeto _ wrote:
> >
> > It occurs when the server wake up an unit (which was sentried) whereas
> > you are selecting a destination for an other unit.
>
> Patch
Ok, it *is* possible to add
http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
On 05/09/07, Pepeto _ wrote:
>
> It occurs when the server wake up an unit (which was sentried) whereas
> you are selecting a destination for an other unit.
Patch
> The client crashes every time a enemy unit moves.
Most enemy moves are
http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
>> Check the top/left corner of the page.
If that would have worked, I wouldnt have asked ;)
Ingo
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http://bugs.freeciv.org/Ticket/Display.html?id=15854 >
Hello again,
On Tue, 4 Sep 2007, Pepeto _ wrote:
> It doesn't work. I got it yesterday. But now, I know exactly how
> reproduce the crash.
>
> It occurs when the server wake up an unit (which was sentried) whereas
> you are selecting a dest