Re: [Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-07-06 Thread Francois Marlier
Thanks, good to hear that ! (sounds weird I was pretty sure I had to  
use some Tiger only technologies).
I guess next step is embedding a Freeciv starter to be able to choose  
language, tilesets and such (just as Nathan did with his very nice  
X11/GTK port).
As you may have notice, it installs datas the mac way (in ~/Documents/ 
Freeciv) and not the unix way (~/.freeciv), this will make it more  
easier for people to update, change or hack their tilesets and rulesets.
After playing for a while with the SDL client, I went back to the GTK/ 
X11 client (not that I like X11) where things are easier to set (each  
city worklist), and clearier (reports ARE readable AND noticable). So  
I was wondering if some people were working on the SDL GUI as it  
seems it's not complete as yet? What is planned? May I help?

cheers,

François Marlier

Le 6 juil. 07 à 03:37, Daniel Markstedt a écrit :

 Ok, it seems like somebody silently fixed the problem.  Thank you
 whoever did it!

 Another good piece of news is that this packages runs flawlessly (it
 seems) on my 10.3.9 iBook! You might consider changing the wording in
 the installer where it says that 'Tiger' is required. :)

 Very good work indeed!

 ~Daniel

 On 7/5/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
 Bonjour and tres bien! :)

 Unfortunately, the file is 'stuck' with the wrong permissions, so I
 can't download it. Can someone with root access to the ftp please fix
 it? This is happening a lot recently with our ftp; is this a
 configuration issue or something else?

  ~Daniel

 On 7/5/07, Francois Marlier [EMAIL PROTECTED] wrote:
  Hello,
 
  sorry for the delay, I just uploaded the .dmg in the incoming
  repository.
 
  cheers
 
  François Marlier
 
  Le 24 juin 07 à 02:51, Daniel Markstedt a écrit :
 
   Excellent work!
  
   You may upload it to ftp.freeciv.org/freeciv/incoming
  
   Regards,
   ~Daniel
  
   On 6/24/07, Francois Marlier [EMAIL PROTECTED] wrote:
   Hello list,
  
   I got a running universal binary (power pc and intel) SDL  
 client for
   OSX, there may still be bugs (and also beeing unaware of SDL  
 client
   limitations I can't tell if the fact you can't load game is  
 normal or
   not) but it seems to work fine here. Where may I submit it  
 for tests/
   distribution?
  
   cheers
  
   François Marlier
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Re: [Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-07-06 Thread Christian Prochaska
On 7/6/07, Francois Marlier [EMAIL PROTECTED] wrote:
 After playing for a while with the SDL client, I went back to the GTK/
 X11 client (not that I like X11) where things are easier to set (each
 city worklist), and clearier (reports ARE readable AND noticable). So
 I was wondering if some people were working on the SDL GUI as it
 seems it's not complete as yet? What is planned? May I help?


Well, in principle I'm working on it, but at the moment development
has somewhat stalled as I'm too busy with my studies right now :-(

My initial plan was to make the SDL client playable on the Pocket PC
platform (320x240 resolution, touchscreen input, low resources), while
also keeping it working on desktop systems that aren't able to run the
GTK+ client well. I did not plan to implement all the advanced
features that the GTK+ client has, as this would be just too much work
considering the fact that the SDL client doesn't have an advanced
widget set available, but of course it should provide all basic
functionality like loading and saving games or setting server and
client options in a dialog.

Your help would be very much appreciated. You could, for example, try
to fix some of the  bugs in the SDL client that have been reported to
the bug tracker
(http://rt.freeciv.org/Search/Listing.html?ValueOfStatus=openStatusOp=%3DQueueOp=%3DValueOfQueue=10RowsPerPage=50NewSearch=1)
or implement missing dialogs (like the one for loading games) or
improve some of the existing dialogs (while ideally making/keeping
them displayable at 320x240) or, if you are not familiar with C or
coding at all, write some user documentation in the wiki (How to play
with the SDL client or some such) or just make some mockups showing
how missing dialogs could look like or existing dialogs could look
better (again, ideally also fitting into a 320x240 screen). Or, last
but not least, just test the client and report any bugs you can find.

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Re: [Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-07-05 Thread Francois Marlier
Hello,

sorry for the delay, I just uploaded the .dmg in the incoming  
repository.

cheers

François Marlier

Le 24 juin 07 à 02:51, Daniel Markstedt a écrit :

 Excellent work!

 You may upload it to ftp.freeciv.org/freeciv/incoming

 Regards,
 ~Daniel

 On 6/24/07, Francois Marlier [EMAIL PROTECTED] wrote:
 Hello list,

 I got a running universal binary (power pc and intel) SDL client for
 OSX, there may still be bugs (and also beeing unaware of SDL client
 limitations I can't tell if the fact you can't load game is normal or
 not) but it seems to work fine here. Where may I submit it for tests/
 distribution?

 cheers

 François Marlier
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 Freeciv-dev@gna.org
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Re: [Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-07-05 Thread Daniel Markstedt
Bonjour and tres bien! :)

Unfortunately, the file is 'stuck' with the wrong permissions, so I
can't download it. Can someone with root access to the ftp please fix
it? This is happening a lot recently with our ftp; is this a
configuration issue or something else?

 ~Daniel

On 7/5/07, Francois Marlier [EMAIL PROTECTED] wrote:
 Hello,

 sorry for the delay, I just uploaded the .dmg in the incoming
 repository.

 cheers

 François Marlier

 Le 24 juin 07 à 02:51, Daniel Markstedt a écrit :

  Excellent work!
 
  You may upload it to ftp.freeciv.org/freeciv/incoming
 
  Regards,
  ~Daniel
 
  On 6/24/07, Francois Marlier [EMAIL PROTECTED] wrote:
  Hello list,
 
  I got a running universal binary (power pc and intel) SDL client for
  OSX, there may still be bugs (and also beeing unaware of SDL client
  limitations I can't tell if the fact you can't load game is normal or
  not) but it seems to work fine here. Where may I submit it for tests/
  distribution?
 
  cheers
 
  François Marlier
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  Freeciv-dev mailing list
  Freeciv-dev@gna.org
  https://mail.gna.org/listinfo/freeciv-dev
 


 ___
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 Freeciv-dev@gna.org
 https://mail.gna.org/listinfo/freeciv-dev


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Re: [Freeciv-Dev] OSX Cocoa SDL Universal Binary submitting

2007-07-05 Thread Daniel Markstedt
Ok, it seems like somebody silently fixed the problem.  Thank you
whoever did it!

Another good piece of news is that this packages runs flawlessly (it
seems) on my 10.3.9 iBook! You might consider changing the wording in
the installer where it says that 'Tiger' is required. :)

Very good work indeed!

 ~Daniel

On 7/5/07, Daniel Markstedt [EMAIL PROTECTED] wrote:
 Bonjour and tres bien! :)

 Unfortunately, the file is 'stuck' with the wrong permissions, so I
 can't download it. Can someone with root access to the ftp please fix
 it? This is happening a lot recently with our ftp; is this a
 configuration issue or something else?

  ~Daniel

 On 7/5/07, Francois Marlier [EMAIL PROTECTED] wrote:
  Hello,
 
  sorry for the delay, I just uploaded the .dmg in the incoming
  repository.
 
  cheers
 
  François Marlier
 
  Le 24 juin 07 à 02:51, Daniel Markstedt a écrit :
 
   Excellent work!
  
   You may upload it to ftp.freeciv.org/freeciv/incoming
  
   Regards,
   ~Daniel
  
   On 6/24/07, Francois Marlier [EMAIL PROTECTED] wrote:
   Hello list,
  
   I got a running universal binary (power pc and intel) SDL client for
   OSX, there may still be bugs (and also beeing unaware of SDL client
   limitations I can't tell if the fact you can't load game is normal or
   not) but it seems to work fine here. Where may I submit it for tests/
   distribution?
  
   cheers
  
   François Marlier
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