I don't see how it can happen by an other way. Maybe the player is AI
controlled?
Le mercredi 29 septembre 2010 à 17:34 +0200, Andreas Røsdal a écrit :
> > On Wed, 22 Sep 2010, Pepeto wrote:
> >> I think that what happen is that the settlers are AI-controlled by the
> >> server. You need to free t
> On Wed, 22 Sep 2010, Pepeto wrote:
>> I think that what happen is that the settlers are AI-controlled by the
>> server. You need to free the ai data of the unit before calling
>> free_unit_orders(). There are some examples, notably in
>
> Thanks a lot, I think this might solve my problems.
>
>> T
On Wed, 22 Sep 2010, Pepeto wrote:
> I think that what happen is that the settlers are AI-controlled by the
> server. You need to free the ai data of the unit before calling
> free_unit_orders(). There are some examples, notably in
Thanks a lot, I think this might solve my problems.
> There are n
Hello Andreas,
I think that what happen is that the settlers are AI-controlled by the
server. You need to free the ai data of the unit before calling
free_unit_orders(). There are some examples, notably in
handle_unit_change_activity() (server/unithand.c):
/* Remove city spot reservations for AI