Re: [Freeciv-Dev] State of Civworld

2007-02-05 Thread Per I. Mathisen

On Mon, 5 Feb 2007, Daniel Markstedt wrote:

But that's beside the point. Freeciv 2.2 won't be out for years.
Should 2.1 users be left without a map editor? It will certainly be
the bane for Freeciv 2.1 as a platform for scenario creation.

Can the editor code be easily backported to S2_1?


The map editor was IIRC the one feature we decided should be decisive for 
releasing 2.2, which means, once it was done, we should release. There are 
no very big changes in 2.2 that sets it apart from 2.1 other than this, 
from what I remember (perhaps apart from the generalized movement code?).


There are also some very nice new mod-friendly features in 2.2, that 
should make 2.2 a good release for making Freeciv a good mod-platform.


I believe that forward porting civworld, or finishing then backporting the 
map editor, would be tasks taking equal or greater time than merely 
finishing the map editor then releasing 2.2. Now if we could only find 
someone with the time to do this...


  - Per

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Re: [Freeciv-Dev] State of Civworld

2007-02-05 Thread Daniel Markstedt

I have tried out the editor in the development branch before. What it
does, it does well, but a lot of functionality hasn't been implemented
yet.

But that's beside the point. Freeciv 2.2 won't be out for years.
Should 2.1 users be left without a map editor? It will certainly be
the bane for Freeciv 2.1 as a platform for scenario creation.

Can the editor code be easily backported to S2_1?

~Daniel

On 2/5/07, Vasco Alexandre da Silva Costa <[EMAIL PROTECTED]> wrote:

IIRC there were some port attempts, but there were too many changes to
the codebase
since then.

It was eventually decided that we should try to incorporate the
Civworld functionality
into the regular civclient, via an edit mode, changing it to enable
remote map editing.

I believe some of these features are in CVS right now, but support is
rudimentary
and poorly tested.

On 2/5/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> I tried the old unofficial win32 build of Civworld from late 2004
> (http://deepblue.sk/~r0b0/freeciv/
> ), and it seems to be working fine with 2.0.8. The instructions were
> outdated though and potentially confusing, so I modified the package
> slightly and uploaded to our ftp.
>
> How much would the Civworld code for 2.0 have to be modified to work
> with 2.1? Even though a build-in editor is in the works for 2.2, we
> should still IMO have a Civworld 2.1.
>
>  ~Daniel
>
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--
Vasco Alexandre da Silva Costa



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Re: [Freeciv-Dev] State of Civworld

2007-02-05 Thread Vasco Alexandre da Silva Costa

IIRC there were some port attempts, but there were too many changes to
the codebase
since then.

It was eventually decided that we should try to incorporate the
Civworld functionality
into the regular civclient, via an edit mode, changing it to enable
remote map editing.

I believe some of these features are in CVS right now, but support is
rudimentary
and poorly tested.

On 2/5/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:

I tried the old unofficial win32 build of Civworld from late 2004
(http://deepblue.sk/~r0b0/freeciv/
), and it seems to be working fine with 2.0.8. The instructions were
outdated though and potentially confusing, so I modified the package
slightly and uploaded to our ftp.

How much would the Civworld code for 2.0 have to be modified to work
with 2.1? Even though a build-in editor is in the works for 2.2, we
should still IMO have a Civworld 2.1.

 ~Daniel

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Vasco Alexandre da Silva Costa

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