Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-18 Thread Vasco Alexandre da Silva Costa
On 6/17/07, fmarlier [EMAIL PROTECTED] wrote: P.-.S your name ring a bell, Vasco do you make noise/abstract/ambient music and/or have you been related with James Plotkin on some projects? Nah, I am affraid my musical skills are rather lacking. I do make lots of noise though. :-) -- Vasco

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread mecanography
SDL options not working was the result of a #?! after switching screen resolution, now they are working fine. I removed my civserver framework and copy and compile code from utility and common (except utility/ftwl which was not needed) and still got that error : packets_gen.c:1142: failed

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread mecanography
Wow... finaly got it kinda working... I launched a civserver through command line and could connect and start a game (build city, irrigation, move, enter huts, etc...), I just had a crash when trying to open unit info panel... The SDL client is very nice looking! (didn't test sound, is it

Re: [Freeciv-Dev] Xcode Intel SDL almost working (no more X11) !

2007-06-16 Thread Vasco Alexandre da Silva Costa
On 6/17/07, mecanography [EMAIL PROTECTED] wrote: Wow... finaly got it kinda working... I launched a civserver through command line and could connect and start a game (build city, irrigation, move, enter huts, etc...), I just had a crash when trying to open unit info panel... The SDL client is