Re: [Audyssey] Monopoly on line

2006-04-27 Thread Jim Kitchen
Hi Ron, Yes I also think that it is great that people figured out how to play some of those games in chat rooms etc. I have not joined them yet. Maybe someday, but I still do have that on line panic disorder thing. Which is one major reason that I am not into creating on line games. BFN

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Jim Kitchen
Hi ari, I very much like Visual Basic. Of course I have never programmed in anything but Basic. About eight or nine different ones. The last I knew some other developers such as David Greenwood also program in Visual Basic. I think that it has a very nice interface to DirectX and what else

Re: [Audyssey] KoL was Re: web accessability issues

2006-04-27 Thread Yohandy
Do you know what you need? Please let me know privately what you need so as not to spoil it for everyone. I have a pretty good idea, but want to make sure. I need meat desperately. Thanks. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] shades loevel 5

2006-04-27 Thread Raul A. Gallegos
It's there, trust me. It will disappear however if you don't do things exactly right. I'll give you a hint though. Toilet Chris Reagan said the following on Wed, Apr 26, 2006 at 09:12:36PM -0400: I'm wondering where the message is in level 5? thanks -- An idealist is one who helps the

Re: [Audyssey] Programming computer games?

2006-04-27 Thread ari
Hi Richard, Thomas and everyone, Thanks for your responses, I appreciate them. Instead of buying VB, have you guys heard of Visual Basic Express 2005? Apparrently it's free. Will I be able to program games with this, or if I have to buy, I suppose I don't need the Enterprise Edition of VB? The VB

[Audyssey] Thursday Topspeed racing

2006-04-27 Thread Raul A. Gallegos
OK, today I will be hosting a Topspeed race. The time is later today, Thursday the 27th of April. I'll hopefully run for at least one hour starting at 2pm my time. Below are the times across the country from West to East including Universal. 1pm Pacific 2pm Mountain 3pm Central 4pm Eastern 8pm

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Richard, I get most of my materials from: safari.oreilly.com As for how C# compares to C++ they look very similar. So you can read a C++ book and with a few miner changes convert it to C#. I can't give a complete list of the changes between them in an email but there are allot of nice things

Re: [Audyssey] Buying properties was Monopoly Here Now Edition

2006-04-27 Thread Thomas Ward
Hi, Here is another cool thing that is in the rule book for making the game interesting. Sort the deeds, and randomly pick three deeds for each player, and pass them out at the start of the game. It makes things real interesting. Richard Bennett wrote: oh I will agree with everyone out

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Richard, I also like C++ for game programming much better than VB so that makes two of us. the only reason I am using C# and not C++ is C# has the ability to make applications a little faster. Richard Bennett wrote: not to cause a flame but saying that VB is easier than C++ is a matter

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Yeah, that is weird. Are they teaching you DirectX? If not then it looks like they are aiming for a multi-platform type game library. Richard Bennett wrote: that is what I thought, but didnt exactly want to quote somebody, and have it thrown back up in my face lol. What is weird though is

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
Hi ya, I am programming Rail Racer, a futuristic racing game, using vb.net 2003. Like Jim said, it has everything you need to program excellent games, and with todays modern screaming fast computers, language speed really isn't an issue, especially since we don't have to deal with

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Ari, Keep in mind at present Microsoft does offer an express version for all the major .NET languages Visual C++, Visual C#, and Visual Basic. It is my personal understanding the Express version are training or student versions of the software for learners. Not necessarily for profetional

Re: [Audyssey] Monopoly PCS games version

2006-04-27 Thread Brandon Cole
Ah. Now that's a project all its own. Hmm hmm hmm. I may just have to consider that. I actually will consider it if I can get a copy of the rules somewhere. The last thing I'd want to do is mess those up. Hahaa. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Brandon Cole

[Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Thomas Ward
Hi list, I just thought I would let you guys know some good news as of today that wasn't in the last USA Games news letter. As of today I have finally added all the monsters and monster AI to the game for temple 1. I can say one thing for sure they are hard to escape and dodge on insane. They

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi, Well, I found C# .NET equally as easy to pick up. Granted I did know how to program in other languages before tackling C# .NET, but I started learning it in July 2004, and by October 2004 I had a working release of STFC Alpha 1. That was four months from no nothing aboutthe language to a

Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread will
hi oh, smile. so there are difficulty levels? smiles will - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 27, 2006 6:46 PM Subject: [Audyssey] Montezuma's Revenge Updates. Hi list, I just thought I would

Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-27 Thread Karl
Hi, another possibility for the random level: Rather than have the game pick an existing difficulty, I think it would be neat if the game designed a random difficulty level for you to play. I'm not sure how hard this would be to program, but I think it would add a lot of replay value. Karl

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
Che: How did you learn vb.net?? Where can I get that from and what do you recommend to learn from?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Thursday, April 27, 2006 12:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Programming

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
What or are there any schools on line any one feels I can learn vb net or any other computer language from? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Kitchen Sent: Thursday, April 27, 2006 6:06 AM To: ari Subject: Re: [Audyssey] Programming

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Che
I bought the standard version of vb.net 2003 for 90 bucks last summer. You can get the 2005 express version for free right now, but I'm not sure what all limitations it might have, if any. I learned by reading the Microsoft Developers website, and tons of tutorials on the web. It really

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi Mike, I am not Che, but I used several online book services to learn my languages. There are services like Books 24x7 and Safari. By far Safari is the best one out there, and it is as cheap as $10 a month for 5 titles. As for a compiler/IDE grab one of the .NET Express versions from

[Audyssey] returned to teh list and a question

2006-04-27 Thread Kellie and Lady J
Hey all, I have returned to the list, I was gone for a while but am back now. lol I didn't post much before but anyway, I am rambling. I had a question. I have tried playing the sudoku game on audiogames.net but I can't seem to get it to work quite right. I have the shock or flash whatever

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Thomas Ward
Hi all, The Express versions will generate the same code as the Standard and above, but there certainly some features missing. For example, you can not do remote compiling, x64 applications, and there are some tools removed. However, for a beginner who is just getting in to game programming they

[Audyssey] Creating a game programming list?

2006-04-27 Thread Thomas Ward
Hi, This question in particular goes to Raul and Kevin, but I think we all should be involved in this idea. A while back us developers created a list for ourselves called the agdev list. However, in it's own way is a closed list just to developers. I'm wondering if all of us would like

Re: [Audyssey] Creating a game programming list?

2006-04-27 Thread Mike Maslo
Thomas: I would personally love the idea whereas we can share ideas and/or resources and maybe we can get a on line class set up or something like that. I like a separate list to talk to others about. I really want to learn but need a start and guidance in how to learn and what is the best way

Re: [Audyssey] Programming computer games?

2006-04-27 Thread Mike Maslo
Tom: Thank you so much for the info. When I get back into town Sunday evening I will sstart to do all of what you mentioned. The space is no problem since between the two computers I own I have 180 meg of room. *smiles* Thank you and hope to learn soon and help this great community and you!

Re: [Audyssey] Creating a game programming list?

2006-04-27 Thread Jen Karns
I'm all for it --- Thomas Ward [EMAIL PROTECTED] wrote: Hi, This question in particular goes to Raul and Kevin, but I think we all should be involved in this idea. A while back us developers created a list for ourselves called the agdev list. However, in it's own way is a closed