that's why best not even say it be out then and just have not told anyone and
released it when out
On Oct 29, 2011, at 2:25 AM, Thomas Ward wrote:
> Hi,
>
> Unfortunately, no. Originally I was planning to release the game on or
> very near the 31st, but due to the fact I've been tied up with ot
Hi,
You can grab it from the VMWare website. Here is the direct product page:
http://www.vmware.com/products/player/
On 10/28/11, Kenny Peyatt wrote:
> Hi Thomas Where do I get the free vm whare player?
>
> Kenny Peyatt
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave
oh well at least you got the album out.
At 09:25 p.m. 28/10/2011 -0400, you wrote:
Hi,
Unfortunately, no. Originally I was planning to release the game on or
very near the 31st, but due to the fact I've been tied up with other
things I've had no time to create the game. Its never gotten passed
t
Hi Thomas Where do I get the free vm whare player?
Kenny Peyatt
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Hi,
Not sure. I didn't see anything like that, but I am running the free
VMWare Player not VMWare Fusion or Workstation. I know there are extra
features etc in the commercial versions I don't get with the free
version.
On 10/28/11, pitermach wrote:
> ...But doesn't vmware have an auto install f
Hi Bryan,
Right. I could release it to the general public, but I think BGT
already does everything G3D can do and more. BGT is very simple to
use, uses a scripting language, where Genesis 3D still requires you to
actually include it into a Visual C++ project. I could change this
behavior by creati
Hi Allen,
Genesis 3D requires a fair amount of programming to use. If I do
decide to release it to third-party developers it will likely use a
scripting language like Angelscript to script the engine for game x.
However, at the moment Genesis 3D is a static library, a dll file,
that is incorperate
The way I understand it is Thomas isn't even sure he'll be releasing Genesis
3-D to the general public or, at the very least, not right away now tat BGT
is available.
They're coming to take me away, ha-haaa!
- Original Message -
From: "Allen"
To: "Gamers Discussion list"
Sent: Friday
Hi, Thomas,
When you release your Genesis engine, how much actual programming knowledge
will someone have to have to use it? Will some of the commands be executed by
normal text or will every command and function have to be executed with
programming terms and codes?
Thanks
Allen
allen.j...@
Hi,
Unfortunately, no. Originally I was planning to release the game on or
very near the 31st, but due to the fact I've been tied up with other
things I've had no time to create the game. Its never gotten passed
the idea phase. Sorry, but I'll have to release the game some other
time. So at this p
Hi what is this game that was talked about and how can i get it.
thanks very much.
Ian McNamara
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http://ma
Hi all i have just started out on baskit sim and want to do it properly this
time. what's the first thing i should do to start with.
if any one would rather help off list this is my email.
ianandri...@googlemail.com
please put basket sim in the subject line so i don't accedently deleet your
em
Hi.
Yes the monkeyterm soundpack is at
http://valiant8086.com/games/muds/monkeyterm
It works with JAWS or Window-Eyes, but it also works with SAPI, though I
feel sorry for an NVDA user trying to make do with SAPI at this point.
Sent with Thunderbird 3.1.14 portable.
On 10/25/2011 8:17 PM,
Hi.
MTScripts has a soundpack for cyber assault too, though it likely needs
some work especially after all these changes. I heard someone asking
about a soundpack for cyber, this one won't work for NVDA users just
yet. I've been telling people I'll look into that, so we shall see.
Sent with T
My suggestion would be to make multiple shot sounds for those which you
may have different impact sounds, and each one has a different impact
sound after it.
Sent with Thunderbird 3.1.14 portable.
On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote:
It all comes down to numbers. In pretty much a
well aprone I tried with the mouse but ended up after trying to turn
to smash into walls all the time.
or the borders.
I managed somehow to centre one zombie but then I prity much die
quickly and I can't even hear the impact.
At 08:37 a.m. 28/10/2011 -0700, you wrote:
Chris, you're right about
Chris, you're right about the steering. There is a bug that keeps the shift-a
and shift-d from realizing how much you've already turned with the mouse. I
suppose oversight would be a better word than bug, since the code isn't broken
in that place it just doesn't exist. I forgot to put it in,
I have some of these, email me offlist with your prefered format
and I'll do what I can. If you have 7-zip, that would be best,
but I should be able to work some of them out another way.
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Ok, this is hard to verify, since I don't have a heading command to give me
my current facing, but I think there's a disconnect between the mouse
steering and the Shift-a and Shift-d turning commands. Here's an example of
what I mean.
I walk out of the northern shack and take stock of the situ
Hi.
bladestorm is hosting the savage gammet on http://www.bladestorm360.net/ not
sure about the others, though someone may have them on dropbox somewhere.
Beware the grue!
Dark.
- Original Message -
From: "goshawk on horseback"
To:
Sent: Friday, October 28, 2011 8:50 AM
Subject: [
...But doesn't vmware have an auto install feature? I believe it works
with win2k and up. Unless that's only in vmware workstation?
On 2011-10-28 07:59, Thomas Ward wrote:
Hi Michael,
Yes and no. You can not use the screen reader on the host operating
system to install a guest operating system
hello all,
please could anyone help me to get hold of the following games, all of which no
longer seem to be available for download, thanks:
Chopper challenge, Battleship Sv, Acefire, Bobby's revenge, The Savage Gambit,
Chicken Killer, Danger City,
Enemy Attack, Pigeon Panic, X- Wing Patrol.
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