Hi Bryan, Right. I could release it to the general public, but I think BGT already does everything G3D can do and more. BGT is very simple to use, uses a scripting language, where Genesis 3D still requires you to actually include it into a Visual C++ project. I could change this behavior by creating a scripted engine too, but what's the point?
I think what I should probably do is complete the .NET version of the engine and sell that to the consumers rather than the C++ version. The reason I say that is because it is a managed .NET API/library and can easily be plugged into a VB .Net or C# .Net application. I know there are some game developers like Ken interested in going VB .Net, and having VB .Net with Genesis 3D would be a great combo. It would be as simple to use as BGT and allow VB 6 developers the ability to upgrade their existing code and games to VB .Net 2010. What's your thoughts on this? Cheers! On 10/28/11, Bryan Peterson <[email protected]> wrote: > The way I understand it is Thomas isn't even sure he'll be releasing Genesis > 3-D to the general public or, at the very least, not right away now tat BGT > is available. > They're coming to take me away, ha-haaa! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
