Hahahha...Then we'd have to find AAA...I kdef can relate...I did get
on last night and joined one of the groups, well, for about a
minute...I've basically just started and haven't even tried to play
yet with a group, so I knew I was out classed there...lol...I keep
starting over ot figure out all
what is your current character's name? I maight have time (who am I
kidding) help you complete some quests and get your xp up. I did the same
thing. I had about 12 characters in total, working with different character
combos until I donated some money and bought a weightless container and
My name is Terulian (it means of the Earth)...That would be fab...I
keep restarting the same char because I barely can play with one, much
less anymore...I am a computer antiwizz...lol...I actually started all
of this to learn more about the computer and such, but now I'm and AA
adict...That'll
My hame in the game is Hellborn
I'm a 29th level necro, a 24 level cleric, a 20 level mage, a 14 level thief
and a 7 level warrior
I usually load up on minons ( I can have 2 skeletal warriors, 2 skeletal
mages, a wood woad, and some typeof demon familiar, but I can also riase an
undead
Ah, I saw you in the last event last night. There were actually quite a few
areas we went to that you probably would have survived in, even at a low
level with all of the casters we had around. The last area was dangerous for
everyone, backstabbing mobs everywhere. But it was fun.
If either
That's the same combination my necro character uses, and it's a pretty
powerful one. it also mixes very well with warrior, it's my third class on
Gordan and it makes him an awesome tank with bone armor.
Just a recommendation, but you might want to forego the demon familiar in
place of a ghoul
Mummies are primarily tanks, though they can blast as well (they
do feeble, weaken, clumsy, sicken). If you have them tanking,
watch that they don't get hit by fire. They may also do the mage
hand spells, but I don't remember specifically. Same goes for
nox.
- Original Message -
Hi Everyone,
I am a fairly new iPhone user. I have a few questions about AppleVis
Okay here's my first question.
On AppleVis When I go to download a game do I have to have my iPhone Plugged
into the computer?
If not how do I download a game?
Next question today I tried to download a pod cast on
Hi Steve.
These questions would be better served on one of the many different Apple
mailing lists which discuss the IPhone and related functions. I am on a few
such lists including BlindApples hosted by Yahoo, you can find a selection
at www.whitestick.co.uk.
All the best and i hope the
Hi,
There's a couple ways to download apps that are linked on apple vis. The
easiest and what I usually do is to find the name, it's the title of the
article or something like that, then type that into the search field in the
app store. Another way is to go to applevis on your iPhone and click
Hi steve.
Well links to the ap store are tricky things since they only tend to work
for your given country if they are links to your country's ap store. This is
why I've decided not to have them on audiogames.net. to find games and aps,
ylur best off just searching the ap store itself by
Just want to clear up some of the confusion/misinfo here.
In general, the only reason a link to an app in the App Store would not work in
your country is if the app itself is not sold in your country. Otherwise, App
Store links work across incarnations of the App Store.
If you click a link to
Greetings,
We collected a variety of questions from various places and try to answer them
all below. Most of them came from an AudioGames.net thread, also linked below.
If you have follow up questions or anything we have not yet addressed, let us
know here, on AudioGames.net, or on Twitter,
Hi.
As regards demos, I'm afraid I'm a little confused as to your reasoning that
bringing the price down automatically means you don't need a demo. This
might be true for games such as silver dollar where the over all price is
extremely low and the game is more than simple enough to
Hi all,
I find myself in agreement with Dark on this issue of demos. While I
realize Draconis is attempting to bring the cost down on new and
existing games I'd still prefer to try before I buy a game. Even if a
game is only $10 I don't really have it to spend frivolously. As I am
married, have a
I agree with Thomas. Nor do I particularly like timed demos, which cause
problems for people who like the game but are content with having only a
few levels to play and therefore don't necessarily want to pay. Space
Invaders tpe games are the best example of what I mean.
On 1/16/2013 1:49 PM,
Hi,
I think I'll have to agree with Dark and Thomas here. This may be in
part due to how iOS and non iOS users think. For one thing Apple doesn't
allow trials in the app store, so if a developer wants to release a demo
they either need to release the entire app with an in-app purchase to
Hi Tom and Dark,
THanks for the feedback. As I tried to make clear in the original response,
playable demos are something that are being continually discussed and thought
about here. It's not an area where we are dead set on any specific course of
action.
To clarify: When asking a user to
Well Piter, to be honest I'd suggest just producing a free light version
which acts! as a demo instead, I recently found this with smack me. Even if
it takes more developement time I would say it's likely worth it in the long
run since otherwise people are likely to simply not want to
Hi Bryan,
I'm sure no one particularly *likes* timed demos. It is supposed to help you
decide if you want to purchase the game, not give you a way to enjoy it
indefinitely for free. Time and effort go into these games. *smile*
If we were to do demos going forward, they would likely be timed
Hi Thomas,
Thanks for the nice word about my Sarah game.
If the GMA engine would have allowed it I would have given people at least
three floors of the castle to play in the demo.
In the original version that is what I did. I put the three levels set in
rings like Packman. However by separating
Hi I havethe 1000 strong trofie, but can anyone give me any tips on how to get
the next one? I've been playing the Coocked in mode for a while now, trying
not to step on clocks is a nightmare lol.
---
Gamers mailing list __ Gamers@audyssey.org
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hi.
On AppleVis When I go to download a game do I have to have my iPhone Plugged
into the computer?
answer, no you don't. these devices are able to do most of the functions they
are capable of without plugging in. so no. you can download apps without
plugging in.
Next question today I tried
Hey.
I agree with Dark.
I figure that Draconis was going to make a lite version of the games on
the Mac like other developers.
I do however have one question for Draconis.
Are you going to put the games on the iOS platform?
---
Gamers mailing list __ Gamers@audyssey.org
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Hello.
I have a question for those who play Smack me on the iOS platform.
Does the app crash and exit doing gameplay?
I know that on two devices I have had this problem.
I can't find a email address for the developer, however I did find a
phone number for the company but nobody has return my
agreed. work gos in, and to have your stuff pirated isn't good.
how ever, in the IOS / mac worlds, its much harder to hack / crack things. not
impossible, but more trouble then its really worth for most hackers.
also, on the subject of demos, yes, there is the facter to considder about
people
Try putting your device in airplain mode and starting the game. It will run!
When done take your device out of airplain mode.
Hth.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Wednesday, January 16, 2013 8:09 PM
To:
Hey.
As you all know I had asked for some help concerning the Smack me game.
However I didn't know that the one I had was different from the one
that was in the app store.
I had the one call Smack me how fast are you.
The one in the app store is just called Smack me.
However both are by the
Agree with you completely, Thomas. And I personally like the idea of a user
ID for a given game site. If players need to upgrade to a new system or
recover the key, they can b e limitted to a certain amount of authorizing
computers. And, to mix in some Sony methods, if one computer is
Hi Thomas,
Since the arc of hope is the final goal of the game it would be interesting
to have different ways to open it.
1. You open it in the dark with no torches lit and you hear the spirits
swirl around you ala Raiders of the Lost Arc, but you don't die.
2. You have torches lit and when you
I really hate that type of demo that won't work after a certain number of
days because if you have computer problems, or if you are away for a while
on vacation or something, you don't get the chance to fairly evaluate the
game.
---
Shepherds are the best beasts, but Labs are a close second.
Hey.
What are the buttons from left to right?
Thanks.
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You can make changes or update your subscription via the web, at
well agreed piracy is bad at those levels, but to be honest if the choice
was a security system or a playable demo I'd rather have the chance to try
the games first myself.
Also there might be another side to this, since frankly if there was no!
demo I could well see people playing pirated
Well I have seen the download system work before, it's the one niels bauer
use with smugglers and shard workshop use with their games.
it's not an absolute guarantee, since someone could always pass around the
setup files to the full versions, but it does stop the demo version's
passwords
It's the same reason I rather like the online activation system that
Blastbay, and indeed dolphin use. you only have one password to remember,
but can install on two or three machines without difficulty, yet can't pass
the thing around to many computers.
of course it's not a %100 guarantee,
Personally, for me timed demos depend upon the time.
the old draconis 15 day demos that gave you say about %10 of the game to
play i thought were more than reasonable, since you had plenty of time to
play the game over a number of days, replay the shorter segments, decide if
the games would
So I'm pretty sure a lot of people here have been wondering just what Bokurano
Daibouken is. Here's hoping this demo will shed some light on it, and why it's
become, personally, my top audio game. If anyone asked me what my favorite game
of the current time was, I would have to say bokura no
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