Re: [Audyssey] About pc games

2014-12-17 Thread Josh k
then at that point when you get tired of it you make it open source donationware. On 12/17/2014 12:26 AM, Thomas Ward wrote: Hi Josh, I don't completely disagree with you, but sometimes doing something just for the pure enjoyment of it isn't enough. The fact of the matter is enjoyment only

[Audyssey] a big thank you to Dark for the tks entry on ag and a note we are still puttering away on other games

2014-12-17 Thread Valiant Galaxy Associates
Hi. Thanks dark for your incredible description of Traders of Known Space that just went up on audiogames.net. *hugs* that is awesome! Jeremy is threatening to retire from his theoretical public relations job and hire you instead, lol. Speaking of which, This is Aaron writing this message.

Re: [Audyssey] About pc games

2014-12-17 Thread tim
That only happens to the hobbyist programmer. Those paid to program work on what ever the company shoves onto the plate and has no choice about it. Just like the commercial games you think it only takes a few months to put one out? They work years on them and wen done start working on the next

Re: [Audyssey] audio games popularity

2014-12-17 Thread john
Well said on the timing bit Thomas. For what its worth, I'll throw my own development timeline out here for perusal. I started a project back in August of 2013, which I would estimate to be about as complex (though larger than) trek2000, and perhaps on par with smugglers 3. I've been developing

Re: [Audyssey] About pc games

2014-12-17 Thread john
Uh... that's one way to describe the witch trials I've never heard before. -- From: Josh k joshknnd1...@gmail.com Sent: Tuesday, December 16, 2014 22:17 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] About pc games they

Re: [Audyssey] a big thank you to Dark for the tks entry on ag and a note we are still puttering away on other games

2014-12-17 Thread dark
Thanks, glad you liked the entry, I admit I have rather been working my fingers off on the db for the last few days so it's good when it helps. As to interceptor, welll I personally am really looking forward to it and am glad to hear the delay is due to continuous if protracted, or should

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Dark, Possibly. Of course, if the game itself is written in a fairly easy language like Python to begin with there wouldn't be any need for the game to be written in any specific RPG creation tool. Just import the required Python classes and write your adventure. I see no reason why someone

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Tim, Correct. However, the primary difference between a commercial developer who has no choice what he or she works on and a hobbyist developer is the commercial developer is being paid 60K a year to do that job. The money is the incentive to write that game weather he or she likes the game or

Re: [Audyssey] About pc games

2014-12-17 Thread Jacob Kruger
Thomas/Dark, One of my holiday time plans this year is to rework my mapData, simple role-playing engine, which I slapped together using python, since while I originally used it as one of my forms of self-introduction to python quite a while ago, I have moved a lot farther on - I am nowadays

Re: [Audyssey] About pc games

2014-12-17 Thread Bryan Peterson
No kidding. And no accessible games developer is getting paid 60K a year. Maybe if Tom had been getting paid 60K for the Monte/Mota project... Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent:

Re: [Audyssey] About pc games

2014-12-17 Thread Thomas Ward
Hi Jacob, Definitely keep us posted on that project. I remember when you released the original version of your simple RPG engine, and it was a cool program if a bit simplistic for a first realize. I'll be looking forward to any updates you may have in the future regarding that particular project.

Re: [Audyssey] About pc games

2014-12-17 Thread Cara Quinn
Hi Josh, To be clear here, do you think that Leonardo Da Vinci did not get paid for his art? He most certainly did. He was not only given a studio from his father, but also had several commissions. (some of these are his famous works which you would know) He was also given a house by Francis

Re: [Audyssey] audio games popularity

2014-12-17 Thread Cara Quinn
HI Josh, Didn't you say you have a part-time computer repair business though? that means you accept money or compensation from your customers for your time / work. YES? So why is it wrong for someone else to ask for the same? Cheers! Cara --- iOS design and development - LookTel.com --- View

Re: [Audyssey] About pc games

2014-12-17 Thread Cara Quinn
wow! How did we get to family values? Do you not think that there were no merchants in the 16th century? People did not get goods and services for free you know, even then. :) As for morality, as a blind individual, you might have found yourself locked away somewhere (or worse) because of

Re: [Audyssey] About pc games

2014-12-17 Thread Bryan Peterson
Very true Cara. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Cara Quinn Sent: Wednesday, December 17, 2014 5:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] About pc games wow! How did we get to family

Re: [Audyssey] audio games popularity

2014-12-17 Thread Cara Quinn
Josh, Linus Torvalds (note spelling) received many accolades and payment for his work. Including stock options from more than one company as well as employment. Make no mistake, I agree with you that doing things just for the joy of it is really ultimately what we should be doing as humans,

Re: [Audyssey] audio games popularity

2014-12-17 Thread Josh k
yes I accept money for my work. but I don't rip them off like some companies I know of. On 12/17/2014 7:48 PM, Cara Quinn wrote: HI Josh, Didn't you say you have a part-time computer repair business though? that means you accept money or compensation from your customers for your time / work.

[Audyssey] dos games

2014-12-17 Thread Josh k
hey i found a gem! the flipper screen reader with sbtalker included! here is the link. if anyone gets this working in dosbox please let me know. https://www.sendspace.com/file/qsfgnl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] About pc games

2014-12-17 Thread Jacob Kruger
Thomas, will do. Main things are to rework actual interaction, interface, some of the sort of strategy logic, and to add things like sound effects etc. Actually quite amusing thinking of how it all seemed to me at the time when while OOP was pretty much standard from my side, implementing it