then at that point when you get tired of it you make it open source
donationware.
On 12/17/2014 12:26 AM, Thomas Ward wrote:
Hi Josh,
I don't completely disagree with you, but sometimes doing something
just for the pure enjoyment of it isn't enough. The fact of the matter
is enjoyment only
Hi.
Thanks dark for your incredible description of Traders of Known Space
that just went up on audiogames.net. *hugs* that is awesome! Jeremy is
threatening to retire from his theoretical public relations job and hire
you instead, lol. Speaking of which, This is Aaron writing this message.
That only happens to the hobbyist programmer. Those paid to program
work on what ever the company shoves onto the plate and has no choice
about it. Just like the commercial games you think it only takes a
few months to put one out? They work years on them and wen done start
working on the next
Well said on the timing bit Thomas. For what its worth, I'll throw my own
development timeline out here for perusal.
I started a project back in August of 2013, which I would estimate to be
about as complex (though larger than) trek2000, and perhaps on par with
smugglers 3.
I've been developing
Uh... that's one way to describe the witch trials I've never heard before.
--
From: Josh k joshknnd1...@gmail.com
Sent: Tuesday, December 16, 2014 22:17
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] About pc games
they
Thanks, glad you liked the entry, I admit I have rather been working my
fingers off on the db for the last few days so it's good when it helps.
As to interceptor, welll I personally am really looking forward to it and am
glad to hear the delay is due to continuous if protracted, or should
Hi Dark,
Possibly. Of course, if the game itself is written in a fairly easy
language like Python to begin with there wouldn't be any need for the
game to be written in any specific RPG creation tool. Just import the
required Python classes and write your adventure. I see no reason why
someone
Hi Tim,
Correct. However, the primary difference between a commercial
developer who has no choice what he or she works on and a hobbyist
developer is the commercial developer is being paid 60K a year to do
that job. The money is the incentive to write that game weather he or
she likes the game or
Thomas/Dark,
One of my holiday time plans this year is to rework my mapData, simple
role-playing engine, which I slapped together using python, since while I
originally used it as one of my forms of self-introduction to python quite a
while ago, I have moved a lot farther on - I am nowadays
No kidding. And no accessible games developer is getting paid 60K a year.
Maybe if Tom had been getting paid 60K for the Monte/Mota project...
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Thomas Ward
Sent:
Hi Jacob,
Definitely keep us posted on that project. I remember when you
released the original version of your simple RPG engine, and it was a
cool program if a bit simplistic for a first realize. I'll be looking
forward to any updates you may have in the future regarding that
particular project.
Hi Josh,
To be clear here, do you think that Leonardo Da Vinci did not get paid for his
art?
He most certainly did. He was not only given a studio from his father, but also
had several commissions. (some of these are his famous works which you would
know) He was also given a house by Francis
HI Josh,
Didn't you say you have a part-time computer repair business though? that means
you accept money or compensation from your customers for your time / work. YES?
So why is it wrong for someone else to ask for the same?
Cheers!
Cara
---
iOS design and development - LookTel.com
---
View
wow!
How did we get to family values?
Do you not think that there were no merchants in the 16th century? People did
not get goods and services for free you know, even then. :)
As for morality, as a blind individual, you might have found yourself locked
away somewhere (or worse) because of
Very true Cara.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Cara Quinn
Sent: Wednesday, December 17, 2014 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About pc games
wow!
How did we get to family
Josh,
Linus Torvalds (note spelling) received many accolades and payment for his
work. Including stock options from more than one company as well as employment.
Make no mistake, I agree with you that doing things just for the joy of it is
really ultimately what we should be doing as humans,
yes I accept money for my work. but I don't rip them off like some
companies I know of.
On 12/17/2014 7:48 PM, Cara Quinn wrote:
HI Josh,
Didn't you say you have a part-time computer repair business though? that means
you accept money or compensation from your customers for your time / work.
hey i found a gem! the flipper screen reader with sbtalker included!
here is the link. if anyone gets this working in dosbox please let me know.
https://www.sendspace.com/file/qsfgnl
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Thomas, will do.
Main things are to rework actual interaction, interface, some of the sort of
strategy logic, and to add things like sound effects etc.
Actually quite amusing thinking of how it all seemed to me at the time when
while OOP was pretty much standard from my side, implementing it
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