There could be servers, but they aren't available through the Stats
and Servers site. It wouldn't be that hard for someone with the
resources and more knowledge than me to set one up, but you can still
play online, if we can get this Mauth issue straightened out. I don't
know perl, so I can't write
are there any resources as far as how to play effectively, as well as
servers for online gaming?
On 4/8/11, Dakotah Rickard wrote:
> With AudioQuake, you get back what you put in. I did some research,
> figured out how some things work, and have experienced a great game
> with blind folk and sig
With AudioQuake, you get back what you put in. I did some research,
figured out how some things work, and have experienced a great game
with blind folk and sighted folk alike. If anyone has information on
how to get A.Q. to stop looking for a master server for LAN-only play,
I would be greatly ap
well I killed all my quake stuff.
When the project died.
I never played it that much and after my last reformat I couldn't be
bothered trying to reload things again.
There is an old version running for the tbrn.net server there was an
edit server mod but its gone now.
There was agrip but agrip
Dude, if anyone can post some info on like, how audio quake works, and
some good servers to play on, that'd be awesome! I wonder if anyone
has, like, a ventrillow or TT server that AQ players could communicate
on?
On 4/7/11, Dakotah Rickard wrote:
> Hi everyone. I've recently gotten back into Au
Hi everyone. I've recently gotten back into AudioQuake. I love single
player, but I'm trying to run a server for a LAN game. I got so far,
but then I got an interesting message "bad master server address."
This isn't something I'm used to seeing. I figured it was something to
do with MAUTH in the