Re: [Audyssey] MOTA Beta 10

2009-12-08 Thread Hayden Presley
2:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 10 Personally I like it that way. It took me a bit to find the switch in level 2, rather than finding it by a sound cue. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav K

Re: [Audyssey] MOTA Beta 10

2009-12-08 Thread Bryan Peterson
o: "Gamers Discussion list" Sent: Tuesday, December 08, 2009 10:11 AM Subject: Re: [Audyssey] MOTA Beta 10 Hi Hayden, Actually, the fact pressure switches have no sounds is intentional. That is why they are hidden, and you have to look for them using Angela's torch. While lev

Re: [Audyssey] MOTA Beta 10

2009-12-08 Thread Thomas Ward
Hi Hayden, Actually, the fact pressure switches have no sounds is intentional. That is why they are hidden, and you have to look for them using Angela's torch. While level 2 only has one of them later levels will have more hidden elements and puzzles to solve. That's the point of having a sli

[Audyssey] MOTA Beta 10

2009-12-07 Thread Hayden Presley
Hi Thomas, Before I start I'll say this-if you ever want us to leave our computers, then you better stop making such great games! I definitely perefer this one; at first the fact that a centaur took twice as many shots was a major annoyance, but then they don't show up as often. I definitely like