Re: [Audyssey] Monty Keystroke

2007-07-17 Thread Thomas Ward
Hi, Yeah, they did sound pretty strange. I've got the original spider sounds around here somewhere. Trenton Matthews wrote: The spiders in the original Monty sounded more creeppy! Does anyone else agree with that? ___ Gamers mailing list ..

Re: [Audyssey] Monty Keystroke

2007-07-17 Thread Bryan Peterson
Sent: Tuesday, July 17, 2007 5:37 PM Subject: Re: [Audyssey] Monty Keystroke Hi, Yeah, they did sound pretty strange. I've got the original spider sounds around here somewhere. Trenton Matthews wrote: The spiders in the original Monty sounded more creeppy! Does anyone else agree

Re: [Audyssey] Monty Keystroke

2007-07-17 Thread Thomas Ward
Hi Bryan, Yeah, that was why I took out the strange effect James North was using. In trying to create Monty I am attempting to give each item a very realistic sound scheme. Bryan Peterson wrote: I like the new sound better. It sounds more like what I would expect a spider to sound like.

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Well, one of the reasons such a key stroke doesn't exist at this point is I felt the game would be more challenging having to use your ears to judge when it is time to jump over a particular monster rather than pressing a key and it saying skull in 5 feet etc. Still the feature would come

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Alpha 1 did have that feature,and in ways I personally felt it made the game too easy. However, i am willing to listen to everyones thoughts hear and add it if it is inhigh demand. As you said it would be possible to work only in easy, but might be confusing for some folks. Bryan Peterson

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi Charles, I can't go as far to say it is a useless key stroke, but I do agree that adding it might take away some of the challenge in this game. james North gave as little info as was necessary for exactly that reason. To give the game some challenge. However, I do understand some gamers have

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Andy Smith
5:55 PM Subject: [Audyssey] Monty Keystroke Hi Tom: I found that I was having difficulties with jumping over monsters so could there be a keystroke for announcing how far you are from the monsters? Thanks ___ Gamers mailing list

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Ka Yat Li
: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 11:55 AM Subject: Re: [Audyssey] Monty Keystroke Hi, Well, one of the reasons such a key stroke doesn't exist at this point is I felt the game would be more challenging having to use your

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Bryan Peterson
Sent: Monday, July 16, 2007 10:26 AM Subject: Re: [Audyssey] Monty Keystroke Hi, I do strongly encourage you to leave it as it is now. I am sure there was no distance indication in the original game either, you could just judge only by your eyes, as well as we can only judge by our ears. I feel

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Charles Rivard
: Monday, July 16, 2007 11:26 AM Subject: Re: [Audyssey] Monty Keystroke Hi: You guys are totally right that it would be more challenging but sometimes you don't really know when to jump because you aren't sure how far the charactor will jump so maybe you could just have it for the easy level

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Phil Vlasak
] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:29 PM Subject: Re: [Audyssey] Monty Keystroke well it doesn't really hurt adding it. I would never use it, because I find jumping over monsters quite easy, but some people may need it. - Are you into Anime

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Charles Rivard
@audyssey.org Sent: Monday, July 16, 2007 11:04 AM Subject: Re: [Audyssey] Monty Keystroke Hi Charles, I can't go as far to say it is a useless key stroke, but I do agree that adding it might take away some of the challenge in this game. james North gave as little info as was necessary for exactly

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Ron Schamerhorn
Just because a key is usable in the game doesn't mean someone has to use it. Or it could be a toggle or something. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:04 PM Subject: Re: [Audyssey] Monty

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Ron Schamerhorn
@audyssey.org Sent: Monday, July 16, 2007 12:36 PM Subject: Re: [Audyssey] Monty Keystroke That's true. I myself have gotten fairly good at that so even if it were added I'd probably never use it. My suggestion though would have been to add it but only set it to work on the easiest difficulty setting

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Right. I imagine I can just let the gamer decide for him or herself if they want to use it or not. Yohandy wrote: well it doesn't really hurt adding it. I would never use it, because I find jumping over monsters quite easy, but some people may need it.

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Sylvester Thomas
the game making it too easy. But To Each his own I guess. Sly's 2 cents! - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:26 AM Subject: Re: [Audyssey] Monty Keystroke Hi, I do strongly encourage you to leave

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi Lukas, Yeah, not having the feature certainly is more challenging, but demand for the feature is mounting. I suppose those of us who want a challenge doesn't have to use it, or I can restrict it to only easy levels of play. Neo wrote: Hi, I do strongly encourage you to leave it as it is

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi Phil, Thanks for the various suggestions. I've never quite thought about it quite that way, but interesting to think about. As for your beep idea I do remember James North had special approach sounds that played when the monster was close enough to jump over. For example skulls would do a

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Well, the manual states you can jump up to 4 feet in either direction. The real trick with this game is to listen closely, probably stand still, until the monster is near and jump over it. That said you have to train your ear to do this. If I put in a announcement, sound, or some kind of

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Trenton Matthews
, 2007 2:51 PM Subject: Re: [Audyssey] Monty Keystroke Hi, Right. I imagine I can just let the gamer decide for him or herself if they want to use it or not. Yohandy wrote: well it doesn't really hurt adding it. I would never use it, because I find jumping over monsters quite easy, but some

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Trenton Matthews
The spiders in the original Monty sounded more creeppy! Does anyone else agree with that? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 3:16 PM Subject: Re: [Audyssey] Monty Keystroke Hi Phil, Thanks

[Audyssey] Monty Keystroke

2007-07-15 Thread Ka Yat Li
Hi Tom: I found that I was having difficulties with jumping over monsters so could there be a keystroke for announcing how far you are from the monsters? Thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Monty Keystroke

2007-07-15 Thread Charles Rivard
of the spirit over religious nuts! - Original Message - From: Ka Yat Li [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 15, 2007 5:55 PM Subject: [Audyssey] Monty Keystroke Hi Tom: I found that I was having difficulties with jumping over monsters