Re: [Audyssey] Monty and torches

2007-10-08 Thread Raul a. Gallegos
Thomas Ward said the following on 10/7/2007 10:18 PM: You are correct the game is paused while you are viewing the map. However, the torches aren't currently attached to a timer. It is simply a long sound file that gets played once a player enters a room. I suppose at some future date I

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Raul, Quote OK, I see what you are saying, but if the torches are not on a timer and it's just a sound, then how are they working now? End quote When you step into a room that is dark it basically flips a trigger. It lights a torch and based on if there is a torch burning or not it will

Re: [Audyssey] Monty and torches

2007-10-08 Thread Karl
Hi, I disagree with making monsters silent. You should still be able to hear monsters in a dark room, but they should not be detectable with the O key. Afterall, you would still be able to hear things moving, even if you can't see. Karl Original message: Hi Raul, Quote OK, I see what you

Re: [Audyssey] Monty and torches

2007-10-08 Thread Raul a. Gallegos
Karl. This is true in an ideal environment, but since we are using audio instead of sight in the game, then the lack of a torch light means the lack of seeing monsters. Since seeing is actually hearing, then the sounds of the monsters should be disabled. Let me put it this way. If the game was

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Karl, Good point. Keep in mind gold coins, keys, etc aren't technically moving. Those sounds are used instead of sight to find those items. In the real world a bunch of coins on the floor would not be making any noise unless you kicked them or moved them in some way. A snake, skull, or

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Raul, Well, as I mentioned in my previous post as the game logic works now it only stops the sounds for objects that are stationary and would otherwise not make a noise in the real world. After all keys, gems, gold coins, swords, etc wouldn't normally make a noise and you could see them.

Re: [Audyssey] Monty and torches

2007-10-08 Thread Karl
I realize that about nonmoving items, and agree with the current system. It's only monsters that I don't think should be silent. Original message: Hi Karl, Good point. Keep in mind gold coins, keys, etc aren't technically moving. Those sounds are used instead of sight to find those items. In

Re: [Audyssey] Monty and torches

2007-10-08 Thread Phil Vlasak
@audyssey.org Sent: Monday, October 08, 2007 5:04 PM Subject: Re: [Audyssey] Monty and torches Hi Raul, Well, as I mentioned in my previous post as the game logic works now it only stops the sounds for objects that are stationary and would otherwise not make a noise in the real world. After all keys

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Karl, I for one agree with you. I'm just waiting to see what other listers thoughts are. Karl wrote: I realize that about nonmoving items, and agree with the current system. It's only monsters that I don't think should be silent. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Monty and torches

2007-10-08 Thread Thomas Ward
Hi Phil, H That's an interesting idea. Though, it is a bit complex to release this close to the deadline I have set myself for getting 1.0 out for sale. I really want Montezuma's Revenge out before Christmas, and that is one reason I am not exactly turning away everyones ideas, but

[Audyssey] Monty and torches

2007-10-07 Thread Raul A. Gallegos
Hi. It seems that things are frozen in time when you view the map. For example, if there is a monster in the room, I can view the map and the monster does not move. I'm wondering if there is a bug with the torches because if my torch is lit and I view the map, the torch timer continues and it

Re: [Audyssey] Monty and torches

2007-10-07 Thread Thomas Ward
Quote It seems that things are frozen in time when you view the map. For example, if there is a monster in the room, I can view the map and the monster does not move. I'm wondering if there is a bug with the torches because if my torch is lit and I view the map, the torch timer continues and it