, 2009 2:32 AM
Subject: Re: [Audyssey] My MOTA Decision
Hi Dark,
Yeah, I do see your point as well. There are plenty of games out there
that aren't very accessible to us currently but could be if we had a
decent engine to create them with. I'm working towards that, but it is not
yet in a form
!
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 30, 2009 4:55 AM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many e-mails, after much thought, I've come to the following
and
DreamtechInteractive
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 30, 2009 12:55 AM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many e-mails, after much thought, I've come to the following
...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, October 29, 2009 8:55 PM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many e-mails, after much thought, I've come to the following
conclusions about the future of Mysteries of the Ancients.
First, while many of you said you would
Hi Shaun,
Well, I don't think a true 3d FPS would have to be that tough once you
and others get use to it. Most of it would come down to being able to
describe it accurately for the player.
Let's say there was a trap door high up in the ceiling. If you press the
view command it would say
Hi Bryan,
Understandable. When I wrote that first post I was pretty much at the
end of my rope you could say. I was pretty frustrated, clearly upset,
and just sick and tired of being nagged by this group or another.
Now, however, I feel much better. I had my say, and we have embarked on
a
Hi Dark,
As I said in my message several people impressed upon me how much easier
side-scrollers are to play, how much more accessible they are, and I do
think it has enormous commercial potential. Therefore it makes sense in
releasing a handful of side-scrollers at some future point.
What
Tom,
The one comment I'd make in response to your post is that, though there are
blind people out there who have difficulty navigating 3D environments, there
are also those of us who don't have that problem. I'd much rather have a
game that raises the bar for some than keep it low so that some
of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 30, 2009 12:55 AM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many e-mails
Hi tom.
I fully agree with you to an extent and distinctly see your position.
I first became interested in audio games myself because games like Shades
allowed me to play game genres I normally do not have enough sight to,
sinse 3D games are far too complex for me to visually cope with.
Discussion list
Subject: Re: [Audyssey] My MOTA Decision
I'll be looking forward to this finished game as well as any in the future.
I've never tried a 3D game, and will take on the challenge. You never know
what one is like until you try one. I don't know that I won't like it until
I taste
Hi Hayden,
Yeah, that is easy enough to do. When i release Mysteries of the
Ancients 1.0 as a side-scroller I can install it to a directory like
Mysteries of the Ancients 1.0.
Later if and when I decided to upgrade it to an FPS I can install that
version to a directory like
Mysteries of the
Hey Tom,
Cool, I'll be looking forward to playing both versions.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 30, 2009 8:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My MOTA
Hi Dark,
Yeah, I do see your point as well. There are plenty of games out there
that aren't very accessible to us currently but could be if we had a
decent engine to create them with. I'm working towards that, but it is
not yet in a form a non-programmer could use. At this point I still do a
Hi everyone,
After reading many e-mails, after much thought, I've come to the
following conclusions about the future of Mysteries of the Ancients.
First, while many of you said you would enjoy an FPS type title you also
said that you like the game as it currently is. Even those who were
behind you
all the way, because you are trying to please the majority.
---
In God we trust!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, October 29, 2009 6:55 PM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many
hmmm that does sound hard but new and esciting, The fps stuff has always been
easy but it gets boring after a bit, but your stuff would be truely 3d in
action and in sound, it will be frustratingly tough but I am looking foreward
to when one eventually comes up.
At 05:55 p.m. 30/10/2009, you
Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, October 29, 2009 10:55 PM
Subject: [Audyssey] My MOTA Decision
Hi everyone,
After reading many e-mails, after much thought, I've come to the following
conclusions about
29, 2009 10:45 PM
Subject: Re: [Audyssey] My MOTA Decision
hmmm that does sound hard but new and esciting, The fps stuff has always
been easy but it gets boring after a bit, but your stuff would be truely
3d in action and in sound, it will be frustratingly tough but I am looking
foreward to when
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