Re: [Audyssey] My MOTA Decision

2009-10-31 Thread dark
, 2009 2:32 AM Subject: Re: [Audyssey] My MOTA Decision Hi Dark, Yeah, I do see your point as well. There are plenty of games out there that aren't very accessible to us currently but could be if we had a decent engine to create them with. I'm working towards that, but it is not yet in a form

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread dark
! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Friday, October 30, 2009 4:55 AM Subject: [Audyssey] My MOTA Decision Hi everyone, After reading many e-mails, after much thought, I've come to the following

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Ken
and DreamtechInteractive - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Friday, October 30, 2009 12:55 AM Subject: [Audyssey] My MOTA Decision Hi everyone, After reading many e-mails, after much thought, I've come to the following

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread clement chou
...@gmail.com To: gamers@audyssey.org Sent: Thursday, October 29, 2009 8:55 PM Subject: [Audyssey] My MOTA Decision Hi everyone, After reading many e-mails, after much thought, I've come to the following conclusions about the future of Mysteries of the Ancients. First, while many of you said you would

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Shaun, Well, I don't think a true 3d FPS would have to be that tough once you and others get use to it. Most of it would come down to being able to describe it accurately for the player. Let's say there was a trap door high up in the ceiling. If you press the view command it would say

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Bryan, Understandable. When I wrote that first post I was pretty much at the end of my rope you could say. I was pretty frustrated, clearly upset, and just sick and tired of being nagged by this group or another. Now, however, I feel much better. I had my say, and we have embarked on a

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Dark, As I said in my message several people impressed upon me how much easier side-scrollers are to play, how much more accessible they are, and I do think it has enormous commercial potential. Therefore it makes sense in releasing a handful of side-scrollers at some future point. What

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Ryan Strunk
Tom, The one comment I'd make in response to your post is that, though there are blind people out there who have difficulty navigating 3D environments, there are also those of us who don't have that problem. I'd much rather have a game that raises the bar for some than keep it low so that some

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Scott Chesworth
of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Friday, October 30, 2009 12:55 AM Subject: [Audyssey] My MOTA Decision Hi everyone, After reading many e-mails

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread dark
Hi tom. I fully agree with you to an extent and distinctly see your position. I first became interested in audio games myself because games like Shades allowed me to play game genres I normally do not have enough sight to, sinse 3D games are far too complex for me to visually cope with.

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] My MOTA Decision I'll be looking forward to this finished game as well as any in the future. I've never tried a 3D game, and will take on the challenge. You never know what one is like until you try one. I don't know that I won't like it until I taste

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Hayden, Yeah, that is easy enough to do. When i release Mysteries of the Ancients 1.0 as a side-scroller I can install it to a directory like Mysteries of the Ancients 1.0. Later if and when I decided to upgrade it to an FPS I can install that version to a directory like Mysteries of the

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Hayden Presley
Hey Tom, Cool, I'll be looking forward to playing both versions. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 30, 2009 8:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] My MOTA

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Dark, Yeah, I do see your point as well. There are plenty of games out there that aren't very accessible to us currently but could be if we had a decent engine to create them with. I'm working towards that, but it is not yet in a form a non-programmer could use. At this point I still do a

[Audyssey] My MOTA Decision

2009-10-29 Thread Thomas Ward
Hi everyone, After reading many e-mails, after much thought, I've come to the following conclusions about the future of Mysteries of the Ancients. First, while many of you said you would enjoy an FPS type title you also said that you like the game as it currently is. Even those who were

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread Charles Rivard
behind you all the way, because you are trying to please the majority. --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Thursday, October 29, 2009 6:55 PM Subject: [Audyssey] My MOTA Decision Hi everyone, After reading many

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread shaun everiss
hmmm that does sound hard but new and esciting, The fps stuff has always been easy but it gets boring after a bit, but your stuff would be truely 3d in action and in sound, it will be frustratingly tough but I am looking foreward to when one eventually comes up. At 05:55 p.m. 30/10/2009, you

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread Bryan Peterson
Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Thursday, October 29, 2009 10:55 PM Subject: [Audyssey] My MOTA Decision Hi everyone, After reading many e-mails, after much thought, I've come to the following conclusions about

Re: [Audyssey] My MOTA Decision

2009-10-29 Thread Bryan Peterson
29, 2009 10:45 PM Subject: Re: [Audyssey] My MOTA Decision hmmm that does sound hard but new and esciting, The fps stuff has always been easy but it gets boring after a bit, but your stuff would be truely 3d in action and in sound, it will be frustratingly tough but I am looking foreward to when