Hi, Ryan.
Now, that suggestion of telling you how many coins, gems, etc were not
found is a good suggestion.
Ryan Conroy wrote:
> Hi Tom and all,
> OK, my two cents worth again...
> I think adding a keystroke to tell you how far away the monster is takes away
> some of the challenge. The look f
Hi, Terry.
Hmmm... This one has been suggested before, and perhaps at some point it
could be implamented. It really depends on what gamers really want. I
have gotten lots of complaints about falling off ladders, and of course
there are a few that liked it.
Terry Olandese wrote:
> When someone
Hmmm... Interesting thought there. However, I have already restricted
the player from falling off the ladder, and I'd have to rework quite a
bit to introduce that if I make it a feature.
Kellie and Lady J wrote:
> Hey Tom,
> While I was playing Monty on insane, I thought of something. It is jus
Hi Tom and all,
OK, my two cents worth again...
I think adding a keystroke to tell you how far away the monster is takes away
some of the challenge. The look feature/review mode should cover this
feature... Knowing that there's a monster in the room, is all you should have
to know. As allways, T
1:35 PM
Subject: [Audyssey] a thought for monty
> Hey Tom,
> While I was playing Monty on insane, I thought of something. It is just a
> thought. *smiles* But, with the talk of some who want to keep the falling
> off ladders, myself included, *lol* and those who would rather restri
Hey Tom,
While I was playing Monty on insane, I thought of something. It is just a
thought. *smiles* But, with the talk of some who want to keep the falling
off ladders, myself included, *lol* and those who would rather restrict it.
Maybe you could make it so you don't fall off ladders while o