Hi Dark,
Yeah, that is one reason that people use text adventure tool kits rather than
re inventing the wheel. Parsing the input is not an easy task. And I think
the same would be very much true for a trivia game that is not multiple choice.
Like all of the below would be correct and the
Hi Nicol,
Thanks. I don't know if there is another trivia game like mine. You know
multiple choice that keeps track of how many answers you get correct.
Who wants to be a millionaire is multiple choice for money, the questions are
ascending in difficulty and you are out as soon as you miss
Hi Thomas,
I don't know, I think a trivial pursuit game or a Jeopardy type game is going
to be more work than you realize. I mean first you are going to need a data
base of questions and answers and then the string matching is not really going
to be all that easy. I know that it has been
] [mailto:[EMAIL PROTECTED]
On Behalf Of Jim Kitchen
Sent: 05 June 2007 12:41 PM
To: Thomas Ward
Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was
Hello
Hi Thomas,
I don't know, I think a trivial pursuit game or a Jeopardy type game is
going to be more work than you realize. I mean
Gamers@audyssey.org
Sent: Tuesday, June 05, 2007 11:40 AM
Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello
Hi Thomas,
I don't know, I think a trivial pursuit game or a Jeopardy type game is
going to be more work than you realize. I mean first you are going to
need
Hi Jim,
Sure a tightly based string matching game would require exilent
spelling. Which means you should likely use one or two word answers such
asin the following example.
Question:
What is the widest river in the world?
You would type the answer:
Mississippi
and press enter.
Of course if it
Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Jim Kitchen
Sent: 05 June 2007 12:41 PM
To: Thomas Ward
Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was
Hello
Hi Thomas,
I don't know, I think a trivial pursuit game or a Jeopardy type game is
going
Hi,
Actually, inputting and outputting the questions and answers is pretty
simple. What a programmer would do is use string matching.
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Jim Kitchen has some trivia games in his text to speech collection of games
that can be found at
www.kitchensinc.net
site. As far as an audio version of the games of Trivial Pursuit like those
you buy in the stores, I would think that this would be better if the games
were written as text