Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-06 Thread Jim Kitchen
Hi Dark, Yeah, that is one reason that people use text adventure tool kits rather than re inventing the wheel. Parsing the input is not an easy task. And I think the same would be very much true for a trivia game that is not multiple choice. Like all of the below would be correct and the

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-06 Thread Jim Kitchen
Hi Nicol, Thanks. I don't know if there is another trivia game like mine. You know multiple choice that keeps track of how many answers you get correct. Who wants to be a millionaire is multiple choice for money, the questions are ascending in difficulty and you are out as soon as you miss

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-05 Thread Jim Kitchen
Hi Thomas, I don't know, I think a trivial pursuit game or a Jeopardy type game is going to be more work than you realize. I mean first you are going to need a data base of questions and answers and then the string matching is not really going to be all that easy. I know that it has been

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-05 Thread Nicol Oosthuizen
] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Kitchen Sent: 05 June 2007 12:41 PM To: Thomas Ward Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello Hi Thomas, I don't know, I think a trivial pursuit game or a Jeopardy type game is going to be more work than you realize. I mean

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-05 Thread Dark
Gamers@audyssey.org Sent: Tuesday, June 05, 2007 11:40 AM Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello Hi Thomas, I don't know, I think a trivial pursuit game or a Jeopardy type game is going to be more work than you realize. I mean first you are going to need

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-05 Thread Thomas Ward
Hi Jim, Sure a tightly based string matching game would require exilent spelling. Which means you should likely use one or two word answers such asin the following example. Question: What is the widest river in the world? You would type the answer: Mississippi and press enter. Of course if it

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-05 Thread Ronald Hopkins II
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Kitchen Sent: 05 June 2007 12:41 PM To: Thomas Ward Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello Hi Thomas, I don't know, I think a trivial pursuit game or a Jeopardy type game is going

Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-04 Thread Thomas Ward
Hi, Actually, inputting and outputting the questions and answers is pretty simple. What a programmer would do is use string matching. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] audio trivial pursuit - Re: Board games was Hello

2007-06-03 Thread Charles Rivard
Jim Kitchen has some trivia games in his text to speech collection of games that can be found at www.kitchensinc.net site. As far as an audio version of the games of Trivial Pursuit like those you buy in the stores, I would think that this would be better if the games were written as text