I actually think i was lucky in terms of my vision and games.
Today, stuff tends to be far too graphically or spacially complex, ---
accept the odd beat em up, while any earlier and the lack of colours in
games would've been a big problem for me sinse I have trouble
distincguishing in game ob
Hi Dark,
Yeah, that's exactly the type of thing I was talking about. Of course,
there was no need for Megaman to change color when he used a boss
weapon, but back then I just thought it was cool. However, it was
that sort of showing off and rapidly changing colors that impressed
the heck out of th
eware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 31, 2010 7:09 PM
Subject: Re: [Audyssey] ship colors - Re: aliens in the outback
Hi Charles,
That's interesting. Since I had sight for several ye
Hi Charles,
That's interesting. Since I had sight for several years I enjoy the
description of identifying ship by color as that is more like the
classic Atari games I use to play. I imagine since James North was
sighted himself when he wrote the game he found it easier to associate
ships by color
Cool fact. Thanks.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, May 31, 2010 12:16 PM
Subject: Re: [Audyssey] ship colors - Re: aliens in the outback
That does make sense Charlese, but remember that Synaesthesia is a
nerolo
Beware the grue!
Dark.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Monday, May 31, 2010 5:50 PM
Subject: [Audyssey] ship colors - Re: aliens in the outback
To me, a color is merely a nondescriptive name. I was born blind. In
A
To me, a color is merely a nondescriptive name. I was born blind. In
Aliens in the Outback, I prefer giving reference to the ship by the initial
level in which is was first introduced. A red ship means nothing to me, but
a level 2, 4, 1, or whatever gives it an identifyable label. The ships