Yeah, that's exactly the type of thing I was talking about. Of course,
there was no need for Megaman to change color when he used a boss
weapon, but back then I just thought it was cool. However, it was
that sort of showing off and rapidly changing colors that impressed
the heck out of those of us who grew up witht the first black and
white games. I also see how that might accidently have became an
accessibility aid for you.
On 5/31/10, dark <d...@xgam.org> wrote:
> interesting indeed, ---- especialy from the point of view of someone with
> limited vision who uses colours a lot to distinguish in game
> objects, --- -for instance, I probably couldn't describe what a goomba looks
> like (another reason I read faqs), but avoiding the orange thingies is a lot
> What you say about the Nes reminds me of a bit in the original Mega man
> manual where his changing colour whenever he uses a boss weapon was
> actuallly listed as a special feature (also great as a low vision access
> aide sinse I can have mega man contrast with the background nicely ;D.
> Beware the grue!
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