That does make sense Charlese, but remember that Synaesthesia is a nerological condition that effects about five percent of the population, ---- some very extremely!

I have seen the case of a chap who was blind from birth, but was also colour synaesthesic.


When he was wired to a brain scan and sounds were played to him, the same neurons fired in his brain as would with someone seeing colour. He himself didn't have any name for these experiences, ---- though he said it was clear to him the way he heard things wasn't the same as the way others did.

just a random fact.

Beware the grue!

Dark.


----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 31, 2010 5:50 PM
Subject: [Audyssey] ship colors - Re: aliens in the outback


To me, a color is merely a nondescriptive name. I was born blind. In Aliens in the Outback, I prefer giving reference to the ship by the initial level in which is was first introduced. A red ship means nothing to me, but a level 2, 4, 1, or whatever gives it an identifyable label. The ships I have problems with first come up in level 3. ----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 31, 2010 11:30 AM
Subject: Re: [Audyssey] aliens in the outback


Well there's no really standard way of naming levels, some games have worlds, some waves, I've also seen mines, caves, dungeons, castles, parts, zones, areas, sectors, blocks, boards, floors, days, and even happy houses!

So, forgive me if I get terms scrambled.

As to ship colour, the problem is sinse I'm synaesthesic, all the ships appear a totally different colour to me. The ships with the shields (red I believe), sound deffinately light blue, and those ships that move around are actually green and purple.

I can't really do anything about this, it's just the way my perception of sound works, ---- though it is quite fun sinse in a sense it gives audio games graphics for me ;D.

Beware the Grue!

Dark.


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