Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread gamehawk gamehawk
@audyssey.org Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk Date: Thu, 8 Feb 2007 05:33:56 - hi all i have sent this as a private message to gamehawk but i am going to send it to the list to jus incase some one is wundering the same as me. will any programming knollidge be needed

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Thomas Ward
Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts for scripting missions or game expantions don't allow for enough flexability when conditions are

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Davy Kager
gamehawk [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, February 08, 2007 1:20 PM Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk As I replied to Ian, no true programming knowledge should be needed, but I intended to use 3-5 simple commands in the text files to allow

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Dark
: gamehawk gamehawk [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, February 08, 2007 12:20 PM Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk As I replied to Ian, no true programming knowledge should be needed, but I intended to use 3-5 simple commands in the text files

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Dark
logic, and from the litle I do know the two things do seem vaguely related. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 08, 2007 1:30 PM Subject: Re: [Audyssey] Audio Adventure

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread Davy Kager
If you include statements, you should also integrate some operators (such as ==, , ||, !=, = and =). - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 08, 2007 3:21 PM Subject: Re: [Audyssey] Audio Adventure Creator

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-08 Thread gamehawk gamehawk
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk Date: Thu, 08 Feb 2007 08:30:49 -0500 Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts

Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk

2007-02-07 Thread ian and riggs
hi all i have sent this as a private message to gamehawk but i am going to send it to the list to jus incase some one is wundering the same as me. will any programming knollidge be needed - Original Message - From: gamehawk gamehawk [EMAIL PROTECTED] To: gamers@audyssey.org Sent: