Re: [Audyssey] Mach1 problems and bugs.

2006-10-11 Thread Jim Kitchen
Hi Shaun,

A problem with having a mod, mods or just allowing sound files to be changed in 
Mach 1 is that the game code was written to work with the sound files that it 
comes with.  Other sound files may cause the game to not work correctly, crash 
or work differently on different computers and as you know we had an 
international competition series going for years.  If the game did not run the 
same on all computers it would have skewed the race times and thus the 
competitions would not have been valid.

 Jim

Gross ignorance is 144 times worse than ordinary ignorance!

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] descend into madness

2006-10-11 Thread x-sight interactive
or smash the mirrors in one of the bathrooms. or open the back door.

regards,

damien



- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 1:36 AM
Subject: Re: [Audyssey] descend into madness


 well the game never seems to have an exit function.
 The easiest way to get out is to die.
 Finnish the game then go to the barn and pull the switch.
 You die, the game ends and you can quit it normally.
 At 08:41 a.m. 11/10/2006, you wrote:
 Hi all
 I think descend into maddness is a cool game.  I think you can
 classify it as a menu driven text adventure.  Is it  almost like
 chillingham? My problem that I'm having: I can't find a way to quit
 the game.  The only way out  I  found  to quit is to use the task
 manager and click the end task button. Is there another way to quit
 the game than to use task manager?
 thanks
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[Audyssey] MK nostalgia

2006-10-11 Thread Neo
Hi Yohandy and all Mortal Kombat fans,

I'd like to thank you very much for your insightful review. It certainly 
brought lots of sentimental memories back to me from the times when there was a 
guy owning PS2 and Deadly Aliance living just downstairs from me. I used to 
stay in his flat for endless hours and hours, watching him and my brother play 
against each other and improve their skills radically every single day, then 
shyly asking them to let me try it out for a while, feeling the incredible 
surprise of how well I was able to play it, later fascinating them by my 
proficiency with scorpion and Raiden, and finally making them open up their 
mouths in pure astonishment when I was able to beat both the sighted guys in 
about a minute or so with flawless victory. I can remember it so clearly, just 
like it was yesterday when we played like that for the last time. However, I 
can no longer stay in touch with that person, as he had moved to the other side 
of our country, and I don't unfortunately know anyone else who has PS2 and 
Mortal Kombat. I can still feel the powerful motivation to sit in front of the 
console, trying to learn more and even more attacks, moves and combos, wanting 
to become better and better. I can still hear my brother and our friend forcing 
me to stop for a while and then playing series of deadly matches against each 
other, increasing their skills with their favorite characters and preparing to 
defeat me like hell... Wish I had a PS2 too so that I would be able to play 
that wonderful game once again... :-)

I do surely encourage you to do more recordings, if you find it valuable and 
interesting, and especially funny for yourself. I would for example really 
welcome an entire arcade session without any explanations or so, just recorded 
gameplay, so that I could listen to it carefully, concentrate on all the 
nuances that can be caught through the sounds and enjoy the nice fights. I 
wasn't aware that ARmagedon has already been released either. :-)

I've already listened to your Deception demo like three times or so and I can 
still find something new and surprising in it.

It also gave me a whole lota new will, interest, power and longing to push the 
development forward on my own accessible adaptation of the MK style. I wrote an 
informal update about Lethal Force and sent it to this list several months ago 
and I haven't really done much since that time. I've just recorded the intro 
sequence and the announcer, wrote a few lines of the design docs, got one or 
two small pieces of music ready and searched for several rather basic sounds, 
but that's all. Now, however, I have started searching for more involved sounds 
of the required environment, footsteps, punches and so on, have began to 
enlarge and plan out the design pretty precisely, etc... It will certainly take 
me a few years to learn a desired programming language and to practice enough 
so that I'll be able to create such a massive project, but I can start doing 
something for its release even today... And I do thank you for the impulse...

Take care and enjoy Mortal Kombating,

Lukas
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Re: [Audyssey] New Raceway Trailor Released.

2006-10-11 Thread Gary Whittington
O O K, that a past post had mentioned something about you getting sounds 
files that included his voice saying certain phrases.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 09, 2006 3:29 PM
Subject: Re: [Audyssey] New Raceway Trailor Released.


 Hi,
 The flapping flag sound I can do. I have one around somewhere in my huge
 collection of wav effects.
 As for the lights I did not know that, but I was simply planning on
 adding a feature that announces the color of the flag, and announces
 when the flag changes color.
 As for Jim's sound effects what are you talking about? I got a big zero
 from James North on that score. He never gave me the esp file containing
 all the effects which pretty has me screwed. I am still trying to get my
 hands on the esp file that shipped with the beta that the beta testers 
 had.


 Gary Whittington wrote:
 No, but thinking what may sound like it and it may be found.

 A flag in a breeze.  I know someone could even create that.

 Then have several flags sounds you could use a flag sound being wiped
 around.  That would not be during the race but made a special effect in
 menus or buttons.

 Just brain storming more here.  As you know that lights are also used to
 indicate the color of the flag.  These light post are put around the 
 track
 for drivers can see if the flag turns yellow or red and wehn racing 
 resumes
 green.  I think a good idea would have certain sounds for the different
 colors.  Now where the post are set at on the track can help also 
 driving.
 The gamer could hear a sound from the post say a certain beeping, besides
 telling the driver the flag is still green, but turn 3 is coming up.  and
 the driver should make its move down to the inside, gear down, or break 
 hard
 to the left depending on the track of course.  IN fact if the driver is 
 in
 the track groove they should be hear all the sound post.

 So, in effect using those other RaceWay sounds for turning can still be 
 used
 when that driver is not in the groove, but it wold be nice to know that I 
 am
 in the correct path to get around the track the fastest.

 Lastly, you had not mention if there was a included sound effect from 
 that
 Jim's group of sounds for the yellow line.  It would be nice to have a
 Yellow line warning as well.

 Crash



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Raul A. Gallegos
Adrift is more wizard driven. You don'thave to do actual coding. This of 
course makes it so you can't customize certain things. However for the 
non-programmer it's very good.

* Ken the Crazy [EMAIL PROTECTED] [061009 20:48]:
 How does it compare to TADS, which is sort of like programming in C?


-- 
So they gathered themselves together at Jerusalem in the third
month, in the fifteenth year of the reign of Asa.
-- 2 Chronicles 15:10
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] descend into madness

2006-10-11 Thread Samuel Wilkins
You can get yourself killed an in the menu, choose quit.
- Original Message - 
From: Nicol [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, October 10, 2006 8:41 PM
Subject: [Audyssey] descend into madness


 Hi all
 I think descend into maddness is a cool game.  I think you can classify it 
 as a menu driven text adventure.  Is it  almost like chillingham? My 
 problem that I'm having: I can't find a way to quit the game.  The only 
 way out  I  found  to quit is to use the task manager and click the end 
 task button. Is there another way to quit the game than to use task 
 manager?
 thanks
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.408 / Virus Database: 268.13.1/470 - Release Date: 10/10/2006

 


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Re: [Audyssey] bscgames

2006-10-11 Thread Tom Randall
Hello Nicol, you can go to this link to subscribe to the Gametalk
mailing list.

http://www.bscgames.com/bsc_gametalk.asp

hope this helps.

---

Regards,
Tom Randall
BSCGames
Sales Office: 559-224-2436 9 AM to 5 PM PST Mon-Fri
Web: http://www.BSCGames.com
FAQ: http://www.BSCGames.com/faq.asp 

 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Nicol Oosthuizen
Sent: Monday, October 09, 2006 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames



NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Sorry for posting from this address. I know I promised to post from my
home computer, but I would just like to ask: can anyone give me the
subscribe address to the BSC games list please?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 10 October 2006 05:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames

PS

Scratch the ping. The server where BSC Games is at blocks pings.

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Re: [Audyssey] MK nostalgia

2006-10-11 Thread Brandon Cole
Hi there,
If it's gameplay recordings you want, I can help you. There's already a 
gameplay recording, not a review, of Mortal Kombat: Armageddon on my site. 
Just go to
http://www.brandoncole.net
and click on gaming, then gaming samples. You shall find it. Hope you enjoy.
Sincerely,
Brandon
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, October 11, 2006 7:56 AM
Subject: [Audyssey] MK nostalgia


 Hi Yohandy and all Mortal Kombat fans,

 I'd like to thank you very much for your insightful review. It certainly 
 brought lots of sentimental memories back to me from the times when there 
 was a guy owning PS2 and Deadly Aliance living just downstairs from me. I 
 used to stay in his flat for endless hours and hours, watching him and my 
 brother play against each other and improve their skills radically every 
 single day, then shyly asking them to let me try it out for a while, 
 feeling the incredible surprise of how well I was able to play it, later 
 fascinating them by my proficiency with scorpion and Raiden, and finally 
 making them open up their mouths in pure astonishment when I was able to 
 beat both the sighted guys in about a minute or so with flawless victory. 
 I can remember it so clearly, just like it was yesterday when we played 
 like that for the last time. However, I can no longer stay in touch with 
 that person, as he had moved to the other side of our country, and I don't 
 unfortunately know anyone else who has PS2 and Mortal Kombat. I can still 
 feel the powerful motivation to sit in front of the console, trying to 
 learn more and even more attacks, moves and combos, wanting to become 
 better and better. I can still hear my brother and our friend forcing me 
 to stop for a while and then playing series of deadly matches against each 
 other, increasing their skills with their favorite characters and 
 preparing to defeat me like hell... Wish I had a PS2 too so that I would 
 be able to play that wonderful game once again... :-)

 I do surely encourage you to do more recordings, if you find it valuable 
 and interesting, and especially funny for yourself. I would for example 
 really welcome an entire arcade session without any explanations or so, 
 just recorded gameplay, so that I could listen to it carefully, 
 concentrate on all the nuances that can be caught through the sounds and 
 enjoy the nice fights. I wasn't aware that ARmagedon has already been 
 released either. :-)

 I've already listened to your Deception demo like three times or so and I 
 can still find something new and surprising in it.

 It also gave me a whole lota new will, interest, power and longing to push 
 the development forward on my own accessible adaptation of the MK style. I 
 wrote an informal update about Lethal Force and sent it to this list 
 several months ago and I haven't really done much since that time. I've 
 just recorded the intro sequence and the announcer, wrote a few lines of 
 the design docs, got one or two small pieces of music ready and searched 
 for several rather basic sounds, but that's all. Now, however, I have 
 started searching for more involved sounds of the required environment, 
 footsteps, punches and so on, have began to enlarge and plan out the 
 design pretty precisely, etc... It will certainly take me a few years to 
 learn a desired programming language and to practice enough so that I'll 
 be able to create such a massive project, but I can start doing something 
 for its release even today... And I do thank you for the impulse...

 Take care and enjoy Mortal Kombating,

 Lukas
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] descend into madness

2006-10-11 Thread shaun everiss
or type the wrong key on the piano or other things.
I just like the switch, one thing because its easier and another 
because well the description is rather graphic.
At 12:13 a.m. 12/10/2006, you wrote:
or smash the mirrors in one of the bathrooms. or open the back door.

regards,

damien



- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 1:36 AM
Subject: Re: [Audyssey] descend into madness


  well the game never seems to have an exit function.
  The easiest way to get out is to die.
  Finnish the game then go to the barn and pull the switch.
  You die, the game ends and you can quit it normally.
  At 08:41 a.m. 11/10/2006, you wrote:
  Hi all
  I think descend into maddness is a cool game.  I think you can
  classify it as a menu driven text adventure.  Is it  almost like
  chillingham? My problem that I'm having: I can't find a way to quit
  the game.  The only way out  I  found  to quit is to use the task
  manager and click the end task button. Is there another way to quit
  the game than to use task manager?
  thanks
  ___
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  any subscription changes via the web.
 
 
 
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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
oh, it's just fantastic!  I consider myself somewhat computer 
iliterate and I thought, any game creation is going to be way over my 
head, but this is truly fabulous!  I can get over how powerful it is! 
we can create games as complicated or simple as we can. I'm starting 
off simple course. :)  I spent a while reading the very clear manual 
but was overwhelmed. there's definitely a lot to remember but I found 
that actually getting in there and doing my game is allowing me to 
learn a lot easier and faster.
  The only real annoying issue I've had is that after i have created 
lots of rooms or characters or whatever, if I want to go back and 
edit a room or something, I will route jaws to PC cursor so I can 
find it, then I will press right mouse button, go down to edit, and 
it will be one of the rooms but, not the one I intended to edit.  but 
then I'll go to edit any other one and it will take me back to the 
same room.  Not sure if it's a jaws problem in it's interaction with 
the program or not but it can be very frustrating!
Has anyone actually completed a game with adrift?  I've had to start 
over a few times unfortunately.
Cheers!
At 12:15 AM 12/10/2006, you wrote:

Adrift is more wizard driven. You don'thave to do actual coding. This of
course makes it so you can't customize certain things. However for the
non-programmer it's very good.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Bryan
Actually, if you press Alt to go to the menu bar, then W to go to the Window 
menu, you can select which pane you want. If you click Rooms, you'll be in 
the Rooms menu which ppears as a list view which can be accessed with the 
normal PC cursor. Then just go to the room you want to edit and press Enter. 
That should save you a lot of time and frustration. The one that gets me is 
the Task system. Maybe it's just me but the manual confused me a bit on 
that. I know you can have a character say something different if a 
particular task is or is not completed, but I'm not sure how to create a 
task really. I select what room I want the game to show the description for 
as well as any additional messages, but it tells me I haven't selected any 
rooms for the task to complete in. It makes no sense, but oh well. I'm also 
still a bit confused on the battle system.
- Original Message - 
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 4:21 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


 oh, it's just fantastic!  I consider myself somewhat computer
 iliterate and I thought, any game creation is going to be way over my
 head, but this is truly fabulous!  I can get over how powerful it is!
 we can create games as complicated or simple as we can. I'm starting
 off simple course. :)  I spent a while reading the very clear manual
 but was overwhelmed. there's definitely a lot to remember but I found
 that actually getting in there and doing my game is allowing me to
 learn a lot easier and faster.
  The only real annoying issue I've had is that after i have created
 lots of rooms or characters or whatever, if I want to go back and
 edit a room or something, I will route jaws to PC cursor so I can
 find it, then I will press right mouse button, go down to edit, and
 it will be one of the rooms but, not the one I intended to edit.  but
 then I'll go to edit any other one and it will take me back to the
 same room.  Not sure if it's a jaws problem in it's interaction with
 the program or not but it can be very frustrating!
 Has anyone actually completed a game with adrift?  I've had to start
 over a few times unfortunately.
 Cheers!
 At 12:15 AM 12/10/2006, you wrote:

Adrift is more wizard driven. You don'thave to do actual coding. This of
course makes it so you can't customize certain things. However for the
non-programmer it's very good.



 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006



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 visit
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Re: [Audyssey] MK nostalgia

2006-10-11 Thread Neo
Hi,
yeah, I found it and I liked it quite a lot. Thanks,
Lukas
- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 6:00 PM
Subject: Re: [Audyssey] MK nostalgia


 Hi there,
 If it's gameplay recordings you want, I can help you. There's already a
 gameplay recording, not a review, of Mortal Kombat: Armageddon on my site.
 Just go to
 http://www.brandoncole.net
 and click on gaming, then gaming samples. You shall find it. Hope you 
 enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, October 11, 2006 7:56 AM
 Subject: [Audyssey] MK nostalgia


 Hi Yohandy and all Mortal Kombat fans,

 I'd like to thank you very much for your insightful review. It certainly
 brought lots of sentimental memories back to me from the times when there
 was a guy owning PS2 and Deadly Aliance living just downstairs from me. I
 used to stay in his flat for endless hours and hours, watching him and my
 brother play against each other and improve their skills radically every
 single day, then shyly asking them to let me try it out for a while,
 feeling the incredible surprise of how well I was able to play it, later
 fascinating them by my proficiency with scorpion and Raiden, and finally
 making them open up their mouths in pure astonishment when I was able to
 beat both the sighted guys in about a minute or so with flawless victory.
 I can remember it so clearly, just like it was yesterday when we played
 like that for the last time. However, I can no longer stay in touch with
 that person, as he had moved to the other side of our country, and I 
 don't
 unfortunately know anyone else who has PS2 and Mortal Kombat. I can still
 feel the powerful motivation to sit in front of the console, trying to
 learn more and even more attacks, moves and combos, wanting to become
 better and better. I can still hear my brother and our friend forcing me
 to stop for a while and then playing series of deadly matches against 
 each
 other, increasing their skills with their favorite characters and
 preparing to defeat me like hell... Wish I had a PS2 too so that I would
 be able to play that wonderful game once again... :-)

 I do surely encourage you to do more recordings, if you find it valuable
 and interesting, and especially funny for yourself. I would for example
 really welcome an entire arcade session without any explanations or so,
 just recorded gameplay, so that I could listen to it carefully,
 concentrate on all the nuances that can be caught through the sounds and
 enjoy the nice fights. I wasn't aware that ARmagedon has already been
 released either. :-)

 I've already listened to your Deception demo like three times or so and I
 can still find something new and surprising in it.

 It also gave me a whole lota new will, interest, power and longing to 
 push
 the development forward on my own accessible adaptation of the MK style. 
 I
 wrote an informal update about Lethal Force and sent it to this list
 several months ago and I haven't really done much since that time. I've
 just recorded the intro sequence and the announcer, wrote a few lines of
 the design docs, got one or two small pieces of music ready and searched
 for several rather basic sounds, but that's all. Now, however, I have
 started searching for more involved sounds of the required environment,
 footsteps, punches and so on, have began to enlarge and plan out the
 design pretty precisely, etc... It will certainly take me a few years to
 learn a desired programming language and to practice enough so that I'll
 be able to create such a massive project, but I can start doing something
 for its release even today... And I do thank you for the impulse...

 Take care and enjoy Mortal Kombating,

 Lukas
 ___
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 visit
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 any subscription changes via the web.



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 __ Informace od NOD32 1.1454 (20060321) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] Sryth

2006-10-11 Thread Niall
Hi
When you click the weapon you  take it although you aren't notified of it 
until you go on in the game.
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 09, 2006 10:57 PM
Subject: [Audyssey] Sryth


 Hi Everyone,
 I an fairly new to the list though I have been on the list before. I have 
 a
 question for anyone who plays Sryth. When you are shown a group of 
 weapons.
 How do you choose which weapon to take. I tried clicking the link and
 nothing seems to happen. As far as I know there is no take button on the
 page. I am sorry if this question has already been asked. Thanks everyone
 for any help. Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
Oh, thanks heaps for that Brian,
   it will definitely save my frustrations.
Cheers!
At 08:52 AM 12/10/2006, you wrote:

Actually, if you press Alt to go to the menu bar, then W to go to the Window
menu, you can select which pane you want. If you click Rooms, you'll be in
the Rooms menu which ppears as a list view which can be accessed with the
normal PC cursor. Then just go to the room you want to edit and press Enter.
That should save you a lot of time and frustration. The one that gets me is
the Task system. Maybe it's just me but the manual confused me a bit on
that. I know you can have a character say something different if a
particular task is or is not completed, but I'm not sure how to create a
task really. I select what room I want the game to show the description for
as well as any additional messages, but it tells me I haven't selected any
rooms for the task to complete in. It makes no sense, but oh well. I'm also
still a bit confused on the battle system.
- Original Message -
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 4:21 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


  oh, it's just fantastic!  I consider myself somewhat computer
  iliterate and I thought, any game creation is going to be way over my
  head, but this is truly fabulous!  I can get over how powerful it is!
  we can create games as complicated or simple as we can. I'm starting
  off simple course. :)  I spent a while reading the very clear manual
  but was overwhelmed. there's definitely a lot to remember but I found
  that actually getting in there and doing my game is allowing me to
  learn a lot easier and faster.
   The only real annoying issue I've had is that after i have created
  lots of rooms or characters or whatever, if I want to go back and
  edit a room or something, I will route jaws to PC cursor so I can
  find it, then I will press right mouse button, go down to edit, and
  it will be one of the rooms but, not the one I intended to edit.  but
  then I'll go to edit any other one and it will take me back to the
  same room.  Not sure if it's a jaws problem in it's interaction with
  the program or not but it can be very frustrating!
  Has anyone actually completed a game with adrift?  I've had to start
  over a few times unfortunately.
  Cheers!
  At 12:15 AM 12/10/2006, you wrote:
 
 Adrift is more wizard driven. You don'thave to do actual coding. This of
 course makes it so you can't customize certain things. However for the
 non-programmer it's very good.
 
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006
 
 
 
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Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006


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Checked by AVG Free Edition.
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Re: [Audyssey] bscgames

2006-10-11 Thread Steve Crawford
Tom, for what it's worth, there's some sort of routing problem to BSC games.
I can't connect to it from the UK and tracert eventually times out. You
should ask your ISP to investigate.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Tom Randall
Sent: 11 October 2006 16:35
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bscgames


Hello Nicol, you can go to this link to subscribe to the Gametalk
mailing list.

http://www.bscgames.com/bsc_gametalk.asp

hope this helps.

---

Regards,
Tom Randall
BSCGames
Sales Office: 559-224-2436 9 AM to 5 PM PST Mon-Fri
Web: http://www.BSCGames.com
FAQ: http://www.BSCGames.com/faq.asp



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Nicol Oosthuizen
Sent: Monday, October 09, 2006 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames



NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Sorry for posting from this address. I know I promised to post from my
home computer, but I would just like to ask: can anyone give me the
subscribe address to the BSC games list please?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 10 October 2006 05:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames

PS

Scratch the ping. The server where BSC Games is at blocks pings.

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Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.13.1/470 - Release Date: 10/10/2006

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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Bryan
Right now I'm working on an RPG type game called Onyx's Curse. You play as 
Ehlana, an Elven warrior trying to rid the realm of a dragon who's been 
demanding tribute from the people for over twenty years. I've got part of 
the first town created and I've at least got the groundwork laid for a few 
other towns, but right now I'm just working on ironing out all the tasks and 
things. I find that when you're traveling withi a town, it makes more sense 
to make that part task driven. Si instead of typing North to go to a 
particular shop, I'd create a task that says enter insert shop name here. So 
for example when you start the game in the village of Anoth you'd type Enter 
Traveler's Rest and you'd enter the inn. Then you could either talk to 
people in the common room, go down to the cellar (assuming you get the key), 
or head upstairs for a long-awaited nap to restore all your stamina.
- Original Message - 
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 5:13 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


 Oh, thanks heaps for that Brian,
   it will definitely save my frustrations.
 Cheers!
 At 08:52 AM 12/10/2006, you wrote:

Actually, if you press Alt to go to the menu bar, then W to go to the 
Window
menu, you can select which pane you want. If you click Rooms, you'll be in
the Rooms menu which ppears as a list view which can be accessed with the
normal PC cursor. Then just go to the room you want to edit and press 
Enter.
That should save you a lot of time and frustration. The one that gets me 
is
the Task system. Maybe it's just me but the manual confused me a bit on
that. I know you can have a character say something different if a
particular task is or is not completed, but I'm not sure how to create a
task really. I select what room I want the game to show the description 
for
as well as any additional messages, but it tells me I haven't selected any
rooms for the task to complete in. It makes no sense, but oh well. I'm 
also
still a bit confused on the battle system.
- Original Message -
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 4:21 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


  oh, it's just fantastic!  I consider myself somewhat computer
  iliterate and I thought, any game creation is going to be way over my
  head, but this is truly fabulous!  I can get over how powerful it is!
  we can create games as complicated or simple as we can. I'm starting
  off simple course. :)  I spent a while reading the very clear manual
  but was overwhelmed. there's definitely a lot to remember but I found
  that actually getting in there and doing my game is allowing me to
  learn a lot easier and faster.
   The only real annoying issue I've had is that after i have created
  lots of rooms or characters or whatever, if I want to go back and
  edit a room or something, I will route jaws to PC cursor so I can
  find it, then I will press right mouse button, go down to edit, and
  it will be one of the rooms but, not the one I intended to edit.  but
  then I'll go to edit any other one and it will take me back to the
  same room.  Not sure if it's a jaws problem in it's interaction with
  the program or not but it can be very frustrating!
  Has anyone actually completed a game with adrift?  I've had to start
  over a few times unfortunately.
  Cheers!
  At 12:15 AM 12/10/2006, you wrote:
 
 Adrift is more wizard driven. You don'thave to do actual coding. This 
 of
 course makes it so you can't customize certain things. However for the
 non-programmer it's very good.
 
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 
  10/10/2006
 
 
 
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  visit
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  any subscription changes via the web.
 


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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
ah wow, sounds good! :)
with the conversations, when you are typing in a subject, is that 
like a question the player would ask to the character, and then the 
next feild is what the character would reply with?
 Cheers!
At 10:51 AM 12/10/2006, you wrote:

Right now I'm working on an RPG type game called Onyx's Curse. You play as
Ehlana, an Elven warrior trying to rid the realm of a dragon who's been
demanding tribute from the people for over twenty years. I've got part of
the first town created and I've at least got the groundwork laid for a few
other towns, but right now I'm just working on ironing out all the tasks and
things. I find that when you're traveling withi a town, it makes more sense
to make that part task driven. Si instead of typing North to go to a
particular shop, I'd create a task that says enter insert shop name here. So
for example when you start the game in the village of Anoth you'd type Enter
Traveler's Rest and you'd enter the inn. Then you could either talk to
people in the common room, go down to the cellar (assuming you get the key),
or head upstairs for a long-awaited nap to restore all your stamina.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/472 - Release Date: 11/10/2006



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Bryan
Actually no. The reply with field is what the character would say in 
response to the subject. So the subject might be favor, so the player would 
type Ask insert character about favor, and the character would reply with 
whatever you typed into the reply box. For instance Elynthia, the first 
innkeeper in my game, will have a favor for you to clear the rats out of the 
cellar, in exchange for which she'll give yo some stuff to help you. So 
you'd type Ask Elynthia about favor and she'd tell you what she wanted from 
you.
- Original Message - 
From: Rachel D Keyte [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 7:02 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


 ah wow, sounds good! :)
 with the conversations, when you are typing in a subject, is that
 like a question the player would ask to the character, and then the
 next feild is what the character would reply with?
 Cheers!
 At 10:51 AM 12/10/2006, you wrote:

Right now I'm working on an RPG type game called Onyx's Curse. You play as
Ehlana, an Elven warrior trying to rid the realm of a dragon who's been
demanding tribute from the people for over twenty years. I've got part of
the first town created and I've at least got the groundwork laid for a few
other towns, but right now I'm just working on ironing out all the tasks 
and
things. I find that when you're traveling withi a town, it makes more 
sense
to make that part task driven. Si instead of typing North to go to a
particular shop, I'd create a task that says enter insert shop name here. 
So
for example when you start the game in the village of Anoth you'd type 
Enter
Traveler's Rest and you'd enter the inn. Then you could either talk to
people in the common room, go down to the cellar (assuming you get the 
key),
or head upstairs for a long-awaited nap to restore all your stamina.


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.408 / Virus Database: 268.13.2/472 - Release Date: 11/10/2006



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 visit
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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-11 Thread Yohandy
I could put up another gameplay recording for Armageddon showcasing some of 
the user created fatality moves. Would you take that Brandon? I could record 
it and send it to you. I could also do a review for the game.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 1:26 AM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


 Yes, definitely. Anyone who goes to my site right now will find a gameplay
 recording of Armageddon, but it's not a review or a real demo. I would 
 love
 to have one. Or two. Or even five!
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 10, 2006 8:39 PM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 put it up.
 I got the stuff from your cast site however brandon seems to want to
 host stuff like this.
 He has psp demos and they really do rock.
 At 10:24 a.m. 11/10/2006, you wrote:
Wow... didn't even think people would be interested. I was bored, so just
created one and put it out there. hahah
If people like it, I'll put up one for Armageddon. Gotta get some 
practice
in first though. this game's quite something. hehe

For an amazing video gaming site containing original soundtracks, game
art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 1:10 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


  http://www.brandoncole.net
  You'll find the Mortal Kombat demonstration in the gaming section 
  under
  demos. Enjoy!
  Sincerely,
  Brandon
  - Original Message -
  From: Sarah [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, October 10, 2006 10:45 AM
  Subject: Re: [Audyssey] More stuff about Mortal Kombat
 
 
  Cool. but what is your site again? Sorry.
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, October 09, 2006 8:15 PM
  Subject: [Audyssey] More stuff about Mortal Kombat
 
 
  Hi everyone,
  Just wanted to let yall know that, with his permission, Yohandy's
  Mortal
  Kombat demonstration is now on my site in the gaming section. There 
  is
  also
  a new section there for audio samples of games without the review
  element.
  It's for those times when you want to hear what a game sounds like
  without
  sitting through a review. Enjoy, everyone.
  Sincerely,
  Brandon
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  any subscription changes via the web.
 
 
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Re: [Audyssey] MK nostalgia

2006-10-11 Thread Yohandy
Wow man, that really makes me feel great. As I previously mentioned, I had 
no clue people would even listen to it. I was trying to capture an audience, 
and I think I've succeeded. I had a bunch of sighted people listening to it 
on the original sight. That was shocking to say the least. I could go ahead 
and record some deception gameplay, and armageddon as well, if
 you guys wish.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, October 11, 2006 7:56 AM
Subject: [Audyssey] MK nostalgia


 Hi Yohandy and all Mortal Kombat fans,

 I'd like to thank you very much for your insightful review. It certainly 
 brought lots of sentimental memories back to me from the times when there 
 was a guy owning PS2 and Deadly Aliance living just downstairs from me. I 
 used to stay in his flat for endless hours and hours, watching him and my 
 brother play against each other and improve their skills radically every 
 single day, then shyly asking them to let me try it out for a while, 
 feeling the incredible surprise of how well I was able to play it, later 
 fascinating them by my proficiency with scorpion and Raiden, and finally 
 making them open up their mouths in pure astonishment when I was able to 
 beat both the sighted guys in about a minute or so with flawless victory. 
 I can remember it so clearly, just like it was yesterday when we played 
 like that for the last time. However, I can no longer stay in touch with 
 that person, as he had moved to the other side of our country, and I don't 
 unfortunately know anyone else who has PS2 and Mortal Kombat. I can still 
 feel the powerful motivation to sit in front of the console, trying to 
 learn more and even more attacks, moves and combos, wanting to become 
 better and better. I can still hear my brother and our friend forcing me 
 to stop for a while and then playing series of deadly matches against each 
 other, increasing their skills with their favorite characters and 
 preparing to defeat me like hell... Wish I had a PS2 too so that I would 
 be able to play that wonderful game once again... :-)

 I do surely encourage you to do more recordings, if you find it valuable 
 and interesting, and especially funny for yourself. I would for example 
 really welcome an entire arcade session without any explanations or so, 
 just recorded gameplay, so that I could listen to it carefully, 
 concentrate on all the nuances that can be caught through the sounds and 
 enjoy the nice fights. I wasn't aware that ARmagedon has already been 
 released either. :-)

 I've already listened to your Deception demo like three times or so and I 
 can still find something new and surprising in it.

 It also gave me a whole lota new will, interest, power and longing to push 
 the development forward on my own accessible adaptation of the MK style. I 
 wrote an informal update about Lethal Force and sent it to this list 
 several months ago and I haven't really done much since that time. I've 
 just recorded the intro sequence and the announcer, wrote a few lines of 
 the design docs, got one or two small pieces of music ready and searched 
 for several rather basic sounds, but that's all. Now, however, I have 
 started searching for more involved sounds of the required environment, 
 footsteps, punches and so on, have began to enlarge and plan out the 
 design pretty precisely, etc... It will certainly take me a few years to 
 learn a desired programming language and to practice enough so that I'll 
 be able to create such a massive project, but I can start doing something 
 for its release even today... And I do thank you for the impulse...

 Take care and enjoy Mortal Kombating,

 Lukas
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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
Oh OK thanks for that.
   wasn't quite clear on how that worked.
Cheers!
At 12:24 PM 12/10/2006, you wrote:

Actually no. The reply with field is what the character would say in
response to the subject. So the subject might be favor, so the player would
type Ask insert character about favor, and the character would reply with
whatever you typed into the reply box. For instance Elynthia, the first
innkeeper in my game, will have a favor for you to clear the rats out of the
cellar, in exchange for which she'll give yo some stuff to help you. So
you'd type Ask Elynthia about favor and she'd tell you what she wanted from
you.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/472 - Release Date: 11/10/2006



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Re: [Audyssey] descend into madness

2006-10-11 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


There's no quit option in the menu. The only 3 options is move, use item
and examine.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Samuel Wilkins
Sent: 11 October 2006 05:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] descend into madness

You can get yourself killed an in the menu, choose quit.
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Re: [Audyssey] bscgames

2006-10-11 Thread Nicol Oosthuizen

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There's a problem when I send e-mail to [EMAIL PROTECTED]  The
mailfirewall   at my work address sends me messages notifying me that
the message  has been delayed and that it will  try sending the message
from 67 hours  downwards. When I e-mailed [EMAIL PROTECTED] from my
home e-mail address, the postmaster refused to let the message stay for
so long in the cue.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Steve Crawford
Sent: 11 October 2006 06:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames

Tom, for what it's worth, there's some sort of routing problem to BSC
games.
I can't connect to it from the UK and tracert eventually times out. You
should ask your ISP to investigate.

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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-11 Thread Brandon Cole
Yes yes, Yohandy. Do all of it if you can. I want as large an archive of 
gameplay stuff, especially stuff about Armageddon right now, that I can 
possibly get. Record away, my friend.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 11:04 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


I could put up another gameplay recording for Armageddon showcasing some of
 the user created fatality moves. Would you take that Brandon? I could 
 record
 it and send it to you. I could also do a review for the game.

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 11, 2006 1:26 AM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 Yes, definitely. Anyone who goes to my site right now will find a 
 gameplay
 recording of Armageddon, but it's not a review or a real demo. I would
 love
 to have one. Or two. Or even five!
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 10, 2006 8:39 PM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 put it up.
 I got the stuff from your cast site however brandon seems to want to
 host stuff like this.
 He has psp demos and they really do rock.
 At 10:24 a.m. 11/10/2006, you wrote:
Wow... didn't even think people would be interested. I was bored, so 
just
created one and put it out there. hahah
If people like it, I'll put up one for Armageddon. Gotta get some
practice
in first though. this game's quite something. hehe

For an amazing video gaming site containing original soundtracks, game
art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 1:10 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


  http://www.brandoncole.net
  You'll find the Mortal Kombat demonstration in the gaming section
  under
  demos. Enjoy!
  Sincerely,
  Brandon
  - Original Message -
  From: Sarah [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, October 10, 2006 10:45 AM
  Subject: Re: [Audyssey] More stuff about Mortal Kombat
 
 
  Cool. but what is your site again? Sorry.
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, October 09, 2006 8:15 PM
  Subject: [Audyssey] More stuff about Mortal Kombat
 
 
  Hi everyone,
  Just wanted to let yall know that, with his permission, Yohandy's
  Mortal
  Kombat demonstration is now on my site in the gaming section. There
  is
  also
  a new section there for audio samples of games without the review
  element.
  It's for those times when you want to hear what a game sounds like
  without
  sitting through a review. Enjoy, everyone.
  Sincerely,
  Brandon
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