ah wow, sounds good! :)
with the conversations, when you are typing in a subject, is that 
like a question the player would ask to the character, and then the 
next feild is what the character would reply with?
         Cheers!
At 10:51 AM 12/10/2006, you wrote:

>Right now I'm working on an RPG type game called Onyx's Curse. You play as
>Ehlana, an Elven warrior trying to rid the realm of a dragon who's been
>demanding tribute from the people for over twenty years. I've got part of
>the first town created and I've at least got the groundwork laid for a few
>other towns, but right now I'm just working on ironing out all the tasks and
>things. I find that when you're traveling withi a town, it makes more sense
>to make that part task driven. Si instead of typing North to go to a
>particular shop, I'd create a task that says enter insert shop name here. So
>for example when you start the game in the village of Anoth you'd type Enter
>Traveler's Rest and you'd enter the inn. Then you could either talk to
>people in the common room, go down to the cellar (assuming you get the key),
>or head upstairs for a long-awaited nap to restore all your stamina.


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