ah wow, sounds good! :) with the conversations, when you are typing in a subject, is that like a question the player would ask to the character, and then the next feild is what the character would reply with? Cheers! At 10:51 AM 12/10/2006, you wrote:
>Right now I'm working on an RPG type game called Onyx's Curse. You play as >Ehlana, an Elven warrior trying to rid the realm of a dragon who's been >demanding tribute from the people for over twenty years. I've got part of >the first town created and I've at least got the groundwork laid for a few >other towns, but right now I'm just working on ironing out all the tasks and >things. I find that when you're traveling withi a town, it makes more sense >to make that part task driven. Si instead of typing North to go to a >particular shop, I'd create a task that says enter insert shop name here. So >for example when you start the game in the village of Anoth you'd type Enter >Traveler's Rest and you'd enter the inn. Then you could either talk to >people in the common room, go down to the cellar (assuming you get the key), >or head upstairs for a long-awaited nap to restore all your stamina. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.2/472 - Release Date: 11/10/2006 _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.