Actually, if you press Alt to go to the menu bar, then W to go to the Window 
menu, you can select which pane you want. If you click Rooms, you'll be in 
the Rooms menu which ppears as a list view which can be accessed with the 
normal PC cursor. Then just go to the room you want to edit and press Enter. 
That should save you a lot of time and frustration. The one that gets me is 
the Task system. Maybe it's just me but the manual confused me a bit on 
that. I know you can have a character say something different if a 
particular task is or is not completed, but I'm not sure how to create a 
task really. I select what room I want the game to show the description for 
as well as any additional messages, but it tells me I haven't selected any 
rooms for the task to complete in. It makes no sense, but oh well. I'm also 
still a bit confused on the battle system.
----- Original Message ----- 
From: "Rachel D Keyte" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 11, 2006 4:21 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> oh, it's just fantastic!  I consider myself somewhat computer
> iliterate and I thought, any game creation is going to be way over my
> head, but this is truly fabulous!  I can get over how powerful it is!
> we can create games as complicated or simple as we can. I'm starting
> off simple course. :)  I spent a while reading the very clear manual
> but was overwhelmed. there's definitely a lot to remember but I found
> that actually getting in there and doing my game is allowing me to
> learn a lot easier and faster.
>  The only real annoying issue I've had is that after i have created
> lots of rooms or characters or whatever, if I want to go back and
> edit a room or something, I will route jaws to PC cursor so I can
> find it, then I will press right mouse button, go down to edit, and
> it will be one of the rooms but, not the one I intended to edit.  but
> then I'll go to edit any other one and it will take me back to the
> same room.  Not sure if it's a jaws problem in it's interaction with
> the program or not but it can be very frustrating!
> Has anyone actually completed a game with adrift?  I've had to start
> over a few times unfortunately.
> Cheers!
> At 12:15 AM 12/10/2006, you wrote:
>
>>Adrift is more wizard driven. You don'thave to do actual coding. This of
>>course makes it so you can't customize certain things. However for the
>>non-programmer it's very good.
>>
>
>
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