Right now I'm working on an RPG type game called Onyx's Curse. You play as 
Ehlana, an Elven warrior trying to rid the realm of a dragon who's been 
demanding tribute from the people for over twenty years. I've got part of 
the first town created and I've at least got the groundwork laid for a few 
other towns, but right now I'm just working on ironing out all the tasks and 
things. I find that when you're traveling withi a town, it makes more sense 
to make that part task driven. Si instead of typing North to go to a 
particular shop, I'd create a task that says enter insert shop name here. So 
for example when you start the game in the village of Anoth you'd type Enter 
Traveler's Rest and you'd enter the inn. Then you could either talk to 
people in the common room, go down to the cellar (assuming you get the key), 
or head upstairs for a long-awaited nap to restore all your stamina.
----- Original Message ----- 
From: "Rachel D Keyte" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 11, 2006 5:13 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> Oh, thanks heaps for that Brian,
>   it will definitely save my frustrations.
> Cheers!
> At 08:52 AM 12/10/2006, you wrote:
>
>>Actually, if you press Alt to go to the menu bar, then W to go to the 
>>Window
>>menu, you can select which pane you want. If you click Rooms, you'll be in
>>the Rooms menu which ppears as a list view which can be accessed with the
>>normal PC cursor. Then just go to the room you want to edit and press 
>>Enter.
>>That should save you a lot of time and frustration. The one that gets me 
>>is
>>the Task system. Maybe it's just me but the manual confused me a bit on
>>that. I know you can have a character say something different if a
>>particular task is or is not completed, but I'm not sure how to create a
>>task really. I select what room I want the game to show the description 
>>for
>>as well as any additional messages, but it tells me I haven't selected any
>>rooms for the task to complete in. It makes no sense, but oh well. I'm 
>>also
>>still a bit confused on the battle system.
>>----- Original Message -----
>>From: "Rachel D Keyte" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Wednesday, October 11, 2006 4:21 PM
>>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>>
>>
>> > oh, it's just fantastic!  I consider myself somewhat computer
>> > iliterate and I thought, any game creation is going to be way over my
>> > head, but this is truly fabulous!  I can get over how powerful it is!
>> > we can create games as complicated or simple as we can. I'm starting
>> > off simple course. :)  I spent a while reading the very clear manual
>> > but was overwhelmed. there's definitely a lot to remember but I found
>> > that actually getting in there and doing my game is allowing me to
>> > learn a lot easier and faster.
>> >  The only real annoying issue I've had is that after i have created
>> > lots of rooms or characters or whatever, if I want to go back and
>> > edit a room or something, I will route jaws to PC cursor so I can
>> > find it, then I will press right mouse button, go down to edit, and
>> > it will be one of the rooms but, not the one I intended to edit.  but
>> > then I'll go to edit any other one and it will take me back to the
>> > same room.  Not sure if it's a jaws problem in it's interaction with
>> > the program or not but it can be very frustrating!
>> > Has anyone actually completed a game with adrift?  I've had to start
>> > over a few times unfortunately.
>> > Cheers!
>> > At 12:15 AM 12/10/2006, you wrote:
>> >
>> >>Adrift is more wizard driven. You don'thave to do actual coding. This 
>> >>of
>> >>course makes it so you can't customize certain things. However for the
>> >>non-programmer it's very good.
>> >>
>> >
>> >
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>> > 10/10/2006
>> >
>> >
>> >
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