Re: [Audyssey] blind man's bluff released
hi, yes, the reason he did that was because the college network used sapi5 to manage the initial screenreader interface program. he tried putting sapi5 support in there but it conflicted with the network. whatever you want done with it, you can change it. that's why he released it open-source. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 3:32 AM Subject: Re: [Audyssey] blind man's bluff released Hi Damien, /At the moment my only suggestion is that Tony upgrade from SAPI 4 to SAPI 5. With SAPI 5 support the game can use Neospeech, ATT Naturally Speaking, the Scansoft tts which Jaws 8 now uses, as well as many other SAPI 5 compliant engines. Personally, I am surprised he went for SAPI 4 support which is like Windows 95/98 era SAPI. Everyone else is using SAPI 5 or planning to use managed SAPI which comes with Vista which rocks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
so do you have to be able to programe to use this game maker and will you be able to create almoste any game - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 3:42 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Well, I have comprehensive sound libraries that I will be using, so if anyone needs an ambience sound or something, I might have it. Hm. I'll have to think of what kind of game I'll create. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 6:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Good site, and highly useful methinks when the audio gamemaker comes out. Some of their selections were a bit odd though. thinking rpg environments, i was looking for some wind sound effects. Searching under wind brought me lots of smashing window sounds, whilst searching under weather got some wonderful rain and thunder effects, but no wind. Also, when trying to find ambience for dungeon environments, the only entry it got me (when I searched under Tunnels was an underground train ;D. Though I would guess that a dungeon environment would be fairly easy to recreate using the audio game maker's own acoustics, and maybe some dripping water or burning torche effects for a bit of atmosphere. Hopefully though, once a community of audio game producers has built up, there will be a fair library of generic object sounds available to use. though I don't think it would be right to copy the sounds people create themselves, specifically for charactors or situations in their own games. so, taking sod as an example, sounds like the wind, step, and weapon firing sounds would probably be okay to copy, sinse they're fairly generic objects, but the monster sounds are unique to sod. If you coppied the mutant human sound into your own game, for all intents and purposes, your monsters are then Sod mutant humans, whatever you intend them to be. so if you used the mutant human sound for an ogre in a fantasy game, it wouldn't actually be an ogre, imho it'd be more like a sod mutant human pretending to be an ogre. it would be like cutting the sprites (graffic representations of charactors), out of one main stream game and coppying them into another, and in most cases this isn't exactly legal. Of course, if you were making a sod 2 or something like, you'd need the mutant human sound to represent mutant humans. but other than that, i really! don't think coppying the charactor sounds from other games is a good idea, even if it were legal. Beware the Grue! Dark. charactors), - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 10:27 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Thanks I got it the site sounds pretty good. I hear some ambeient sounds along with the main sound effect tha tis suposed to be playing. should I just deal with it? ah well no worries. SAg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi thom. As I said, I was thinking mostly in terms of ambient environmental effects here, sinse i do very much understand the danger of all games sounding the same. One problem though, is while ameter main stream game developers are quite free to draw their own graffics, ameter audio game developers can't be quite as free when it comes to recording or creating sounds. If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd be quite free to build a fire of the appropriate size and stick a sensative mike near it. However, though I do have a very good mike, If I tried to build a fire I'd get chucked out of my colidge, and probably even taken to court as well. Obviously, for sounds it is possible to reccord, it'd be far better if people made their own sounds, but this can't go for everything. The only way i can see around this problem is to have as wide a variety of generic sounds available as possible, to give people the maximum amount of choice about what gets put into their games. for example, if there were 10 or 20 different wind effects on offer as opposed to just a couple, you could have ten games all with different wind sound effects, even if they each used a combination of three or four of them at a time (I know myself I'd want several effects for different environments). Imho the more choice in this matter, the better, though obviously my opinions as far as charactor sounds go are rather different. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
No trouble, here it is: http://www.audiogamemaker.com/ Hth. Beware the Grue! Dark. - Original Message - From: Don Voyles [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 4:40 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I lost the web site for audio game maker. Can some one give me the address. I wanted to get their manual to study. Thanks! - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 5:39 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi, *quote* I've been reading the audio game maker documentation and am extremely impressed *quote end* Thanks ;) *quote* First, is there a way to create a useable inventory of items which a player could switch betwene? these could be different weapons and armour to equip, different spells with different hit radius and amo requirements aka magic points, keys, or healing potions or other replenishment items. If I haven't miss understood some of the item properties, it also appears you could use an inventory function in a vehicle based game to equip different parts to your vehicle to increase it's speed handling or offencive capabilities. *quote end* Yes, items mostly contain properties related to weaponry/healing. So you can use it to create a magic sword, healing potions, key to open a certain door. But, items can also change certain properties of the avatar (whether this is the speed of a walking character or a massive tank). Please see: http://www.audiogamemaker.com/manual/item/item_properties.html (item properties) http://www.audiogamemaker.com/manual/item/item_reactions.html (item reactions) *quote* also, is it possible to set enemy resistance to particular items? such as certain creatures needing to be attacked by a specific item in order to be defeated? second, is there a way of creating player items that would allow attacks at a specific rate, ega chargeable sword swing which would do more damage? *quote end* Mmm let me think about that. I guess that this functionality (resistance against some but not all items) is not in Audio Game Maker. But I guess that with a work around, you might be able to create more or less the same functionality. An option is to maybe use a timer to always gradually increases the opponents health to a certain maximum. Then give the player several weapons that do little damage, and give him one weapon that does do a lot of damage, meaning that this weapon must be used for this particular monster. And after the player succeeds, remove the weapon to avoid that the player uses this against other enemies. Another option might be, that when a player makes an attack with a certain weapon, you might be able to connect it to a trigger, which in turn adds more damage to the opponent. This just from the top of my head... I'm not saying it is possible, I'm saying it might be possible with a work around. Many things will be possible with Audio Game Maker, but you need to be able to think of creative solutions ;) *quote* I think these are the only two things i can see that would be needed to create an action/rpg game akin to Zelda or secret of Mana, (I'm truly impressed by the ally status option), sinse everything else that I can think of is most deffinately there! *quote end* I can see where this particular functionality might be important. I'll discuss it with the programmer and maybe there's a way we can still implement this directly. Otherwise we'll put it on the wish list. Thanks for the suggestion... *quote* i was also wondering if there was any function in the game to create menues at specifictimes and locations. These could be used for all sorts of things, from choosing the world (useful in a vehicle based game for selecting paths or race courses), to choosing what you say to another charactor in an action or rpg game, with associated sound files (and maybe recieving different items as well), attached to each choice, it might also be possible to use a menue system to create turn based combat, by having menue choices attached to reduction in various charactors or opponent's stats, use of items etc (though obviously this would be more complicated to impliment. *quote end* Yes, you can (but again, this is simply just one way). There is not a Menu Building Block so you need to build something yourself. Each menu could perhaps be a world consisting of a ?x1 grid. Each cell would contain a sound source that can only be heard when the avatar collides with the sound source by moving from cell to cell. Then you can attach a portal to it to create some sort of interaction, so that when the player hits a button on a certain cell, he/she is transported to another world using the portal. In
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Dark, I have been collecting sound files for years, have bought some sound effect CDs and get files from the News Groups, but sometimes you just need to make them yourself. Like one day I was just playing around with the way that a sound file was being played and I was like hey I could use that sound for Pong. And in my Battleship game the sound of a miss into the water is just the sound of me dropping a shot glass into a bucket of water. And if you are going to make your game self voicing with recorded speech you need to record, cut and edit all of those speech files. But hey sometimes you have a great idea for a game and it takes forever to find or make sound files for it and other times you find sounds and it gives you an idea for a game. TGIF and BFN Jim Dumb luck beats sound planning every time [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] [vipgameszonetalk] new service on vipgameszone.com
New service has been added to www.vipgameszone.com. VGZ Sound track is a free online sound streaming service that allows users to listen and share sound clips that have been uploaded by our members. Please visit http://www.vipgameszone.com/ www.vipgameszone.com to try this new service. Best regards VIPGamesZone team. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] [vipgameszonetalk] new service on vipgameszone.com
New service has been added to www.vipgameszone.com. VGZ Sound track is a free online sound streaming service that allows users to listen and share sound clips that have been uploaded by our members. Please visit http://www.vipgameszone.com/ www.vipgameszone.com to try this new service. Best regards VIPGamesZone team. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
The other aspect of creating games of course is doing voice overs. To create voice overs you need voice recording software! Sayh for instance you need a voice that speaks the contents of a menu? Does the audio game maker allow you to make a game where the player choose options from a menu? does the audio game maker allow you to have a speaker test function which the player can use to ensure his speakers are correct? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of david Sent: Thursday, December 07, 2006 12:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I have loads of sounds if anyone needs anything in particular. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Nicol, *quote Does the audio game maker allow you to make a game where the player choose options from a menu? *quote end* Yes, that can be done. There is no standard menu-building block, but you can make menu's with some clever use of message blocks. However, you might not even need standard menu's when you can have a menu where each item is a soundsource placed somewhere in a space. Connect each one to a portal building block and you can create a menu that is spaced in ..err.. space. Audio Game Maker first and foremost focuses on building blocks with which you can create *gameplay*. It is being developed in a very short time so that is why this has priority. Therefore, things like save games and intro menu's have been pushed to the back of the production. First and foremost we would like people to be able to create fun games/gameplay with Audio Game Maker, instead of people being able to create wonderful menu's but no games. *quote* does the audio game maker allow you to have a speaker test function which the player can use to ensure his speakers are correct? *quote end* Sure, you simply play a soundfile with a voice saying left (panned left) and right (panned right) using the Message building block (http://www.audiogamemaker.com/manual/building_blocks.html#message) at the beginning of a game. Greets, Richard - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 7:31 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek The other aspect of creating games of course is doing voice overs. To create voice overs you need voice recording software! Sayh for instance you need a voice that speaks the contents of a menu? Does the audio game maker allow you to make a game where the player choose options from a menu? does the audio game maker allow you to have a speaker test function which the player can use to ensure his speakers are correct? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of david Sent: Thursday, December 07, 2006 12:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek I have loads of sounds if anyone needs anything in particular. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Getting the Clown and Another Problem
Hello, I am having a problem with ESP Pinball Extreme. I am trying to get the clown's glass eyes. I can only get one glass eye. Also, I can not hit the letters G U N on Topgun. What do I do? Samuel Wilkins Email [EMAIL PROTECTED] Skype Cleverclogs6953 MSN Instant Messenger [EMAIL PROTECTED] A O L Instant Messenger Samuel4851 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Getting the Clown and Another Problem
Keep playing and practice. * Samuel Wilkins [EMAIL PROTECTED] [2006-12-08 13:11]: Hello, I am having a problem with ESP Pinball Extreme. I am trying to get the clown's glass eyes. I can only get one glass eye. Also, I can not hit the letters G U N on Topgun. What do I do? -- Command Aaron and his sons, saying, This is the law of the burnt offering: It is the burnt offering, because of the burning upon the altar all night unto the morning, and the fire of the altar shall be burning in it. -- Leviticus 6:9 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sryth the pumpkins
Hi fellow players anyone have suggestions about getting through the patch. I've been wandering around and going over the same areas a few different times. Thanks Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth the pumpkins
I'll give you a hint. As long as you run into enemy encounters, you're headed in the right direction, as none of the encounters are random. If you need more help there's a thread on the Sryth General forum called A New Adventure in Durnsig or something to that effect, which you can view even if you aren't registered. There's a set of text directions in there. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Friday, December 08, 2006 3:47 PM Subject: [Audyssey] Sryth the pumpkins Hi fellow players anyone have suggestions about getting through the patch. I've been wandering around and going over the same areas a few different times. Thanks Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] crosswords
Hey, guys what's up? Hope your keeping warm and having fun. Been playing Tom's STar Trek Final Conflict 1.0 and it rocks!!! I'm starting slowly to get the hang of it. Was wondering something though, unrelated to STFC. I watched this movie from netflix called Word Play. It was about a national crossword competition and people who make design or play crosswords. Are there any blind crossword games out? Books? Internet accessable websites? Any that renew their puzzles regularly? I just wanted to try it out and wondered if it's even a thing that can be done. I'm assuming so. *grins* When I first lost my sight didn't even know if I'd be able to use my computerman I was mistaken! Also, does anyone know the addy formt heaudio space on the UK? I think they have a games room. Haven't messed with that in a long time. Also, related to this, what version of real audio works well with Jaws? I need to know to play their games, if I remember correctly. Anyways, take care. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] crosswords
Hi Chris, Larry Skutchan's American Printing House for the Blind, Talking Word Puzzles Play hidden word and crossword puzzles with speech feedback while navigating through the puzzle grids. You can also create your own puzzles. http://sun1.aph.org/tech/pz_info.htm - Original Message - From: Chris [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 7:05 PM Subject: [Audyssey] crosswords Hey, guys what's up? Hope your keeping warm and having fun. Been playing Tom's STar Trek Final Conflict 1.0 and it rocks!!! I'm starting slowly to get the hang of it. Was wondering something though, unrelated to STFC. I watched this movie from netflix called Word Play. It was about a national crossword competition and people who make design or play crosswords. Are there any blind crossword games out? Books? Internet accessable websites? Any that renew their puzzles regularly? I just wanted to try it out and wondered if it's even a thing that can be done. I'm assuming so. *grins* When I first lost my sight didn't even know if I'd be able to use my computerman I was mistaken! Also, does anyone know the addy formt heaudio space on the UK? I think they have a games room. Haven't messed with that in a long time. Also, related to this, what version of real audio works well with Jaws? I need to know to play their games, if I remember correctly. Anyways, take care. Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Ian, Programming skills are not supposed to be required for Audio Game Maker. The entire point of it is to give amatures and non-programmers a chanse to make games. I don't know the limitations, but I expect there will be some limitations. Ian McNamara wrote: so do you have to be able to programe to use this game maker and will you be able to create almoste any game ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Dark, Sure there are obviously circumstances as you gave where someone can't make his or own effects such as fire, or even using explosives to make explosions. That is understandable. Once I release my Asteroids open source clone I will likely make an effects lib for people to use for future open source titles, or at least in this case for Audio Game Maker. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi. Creating sound effects actually sounds like good fun, especially the voice acting part (I look forward to playing monsters in any games I make). But for the sounds that I can't create, I'd like as wide a choice as possible, so that any game I do sources of sound effects are helpful create is unique sounding as well as (hopefully), interesting to play. So it's great to know about these various sources for sound effects , and I hope that people won't mind making them (or at least some of them), available to potential game authors. Of course buying a library is an option, and I well might do that myself if I really get into the games making business, but certainly it'd help people who either can't afford a library or are just starting out in game making (like I will be when the Audio game maker comes out), to have a good selection of sounds on offer. Hmmm, maybe the Audio Game maker site could have a page of links to various sources for sounds? Btw, thom, I'll be interested to try out audio asteroids anyway, even without the special effects Lib (Spaceworms sound entertaining). Jim, I love the Simpson's samples in your games, having Doe! when I select the wrong golf club or get sent to jail in monopoly is always fun. I have a few rather crazy ideas about sound creation myself, hopefully I'll be able to share them with people soon. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
It still sounds confusing to me, but I imagine that once I can actually sitdown and play with Audio Game Maker a bit I might get the hang of it. The only thing I don't like about it so far, and I acknowledge that I could be wrong about it, is that it doesn't look as though you can create a true RPG. That is, where you have a party of several controlable characters. A very simple RPG like Dragon Warrior I might be possible, but since you're apparently only allowed to have one player it doesn't look as though we'll be creating any Final Fantasy type games, unless future updates of the program allow the creation f multiple controllable characters. As for my current idea, it's a Metroid style audio game, although how doable that will be with this program is still in question. I'm just working on a makeshift manual right at the moment. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 6:24 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi Dark, Sure there are obviously circumstances as you gave where someone can't make his or own effects such as fire, or even using explosives to make explosions. That is understandable. Once I release my Asteroids open source clone I will likely make an effects lib for people to use for future open source titles, or at least in this case for Audio Game Maker. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Brian. Looking at the properties and reactions for player and opponent building blocks, I believe multiple charactors is a possibility. I think creating a party of one player and several automatic allies that move and attack things on their own wouldn't be too hard to do. You could then have a menue world with various things in it that would effect the stats of the ally building blocks as well as the player. for example, putting in a message building block that would say Equip armour to charactor A, would increase the defence of one of the ally blocks, or use spell would decrease one of their stats and damage all enemies in the current world (though unless it were possible to give blocks 2 sets of amo stats and attacks, I'm not sure how you'd stop the computer from waisting all of your charactors spells, unless maybe you could create an inactive opponent block which would have no effect in the current world other than holding an amo stat for the use of magic, which would decrease when you activated a spell. I suspect if you used inactivatable player blocks that would carry the stats of the opponent blocks and trade places with them when activated, you might even be able to have switching betwene fully controlable charactors as in Secret of Manner, but I'm not certain on this. Of course, I could be talking a lot of complete and utter Grue poo here, having never seen the game maker in action. I do however have one moderately serieous question about it. Can you copy elements directly from one world to another? or store settings for particular worlds and building blocks that you can re use in other worlds? it would strike me that if you were going to have repeated game elements appearing in a large number of game worlds, to have to constantly recreate them might be an extremely lengthy process. say (to take a simple example), your writing and Rpg and create a Goblin, which you want for a generic enemy in just about all game locations. It'd be a lot easier to have some way of coppying the goblins, links to sound files and all, than of having to constantly recreate them. Likewise, if you've got to do something mega complicated with players and items to get certain effects working, it'd be an absolute nightmare to have to do this in every game world, especially if you had a very large game with lots of different environments like an Rpg. Sorry for yet another extended stream of longwinded wordiness from me reguarding the audio game maker, just put it down to my profession as a philosopher, my excitement about the A.g.m, or both. Btw, making people excited about an A.g.M. is a pretty huge achievement in itself, sinse the acronym usually stands for anual general meeting. Beware the Grue! Dark. I believe the Active - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 09, 2006 2:20 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek It still sounds confusing to me, but I imagine that once I can actually sitdown and play with Audio Game Maker a bit I might get the hang of it. The only thing I don't like about it so far, and I acknowledge that I could be wrong about it, is that it doesn't look as though you can create a true RPG. That is, where you have a party of several controlable characters. A very simple RPG like Dragon Warrior I might be possible, but since you're apparently only allowed to have one player it doesn't look as though we'll be creating any Final Fantasy type games, unless future updates of the program allow the creation f multiple controllable characters. As for my current idea, it's a Metroid style audio game, although how doable that will be with this program is still in question. I'm just working on a makeshift manual right at the moment. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 6:24 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi Dark, Sure there are obviously circumstances as you gave where someone can't make his or own effects such as fire, or even using explosives to make explosions. That is understandable. Once I release my Asteroids open source clone I will likely make an effects lib for people to use for future open source titles, or at least in this case for Audio Game Maker. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Audio Game Maker - Sneak Peek
Dark, I like the way you think. I would love to see an rpg style game for the blind complete with plot and all sorts of monsters and quests. As far as copying sounds I guess the best way to go would be just to ask. I was hoping that once this got off the ground that a site might be created where people using the audio developer could share things like sounds they created for no charge. Just donating to the site as far as material would be all that is required. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 6:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Good site, and highly useful methinks when the audio gamemaker comes out. Some of their selections were a bit odd though. thinking rpg environments, i was looking for some wind sound effects. Searching under wind brought me lots of smashing window sounds, whilst searching under weather got some wonderful rain and thunder effects, but no wind. Also, when trying to find ambience for dungeon environments, the only entry it got me (when I searched under Tunnels was an underground train ;D. Though I would guess that a dungeon environment would be fairly easy to recreate using the audio game maker's own acoustics, and maybe some dripping water or burning torche effects for a bit of atmosphere. Hopefully though, once a community of audio game producers has built up, there will be a fair library of generic object sounds available to use. though I don't think it would be right to copy the sounds people create themselves, specifically for charactors or situations in their own games. so, taking sod as an example, sounds like the wind, step, and weapon firing sounds would probably be okay to copy, sinse they're fairly generic objects, but the monster sounds are unique to sod. If you coppied the mutant human sound into your own game, for all intents and purposes, your monsters are then Sod mutant humans, whatever you intend them to be. so if you used the mutant human sound for an ogre in a fantasy game, it wouldn't actually be an ogre, imho it'd be more like a sod mutant human pretending to be an ogre. it would be like cutting the sprites (graffic representations of charactors), out of one main stream game and coppying them into another, and in most cases this isn't exactly legal. Of course, if you were making a sod 2 or something like, you'd need the mutant human sound to represent mutant humans. but other than that, i really! don't think coppying the charactor sounds from other games is a good idea, even if it were legal. Beware the Grue! Dark. charactors), - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 10:27 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Thanks I got it the site sounds pretty good. I hear some ambeient sounds along with the main sound effect tha tis suposed to be playing. should I just deal with it? ah well no worries. SAg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
Well, here's what I am thinking. Let's say I am trying to get a specific type of sound for my game and I try several times to create that sound and it just isn't what I want I could post the best of the rejects on this site I was speaking of earlier and let everyone choose from that list if they wanted. I am not saying the effect would be poor just not what I needed. So, I would keep the final choice and the others could be available so that someone could find that perfect sound without so much worry that one game would sound like another. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 3:50 AM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Hi thom. As I said, I was thinking mostly in terms of ambient environmental effects here, sinse i do very much understand the danger of all games sounding the same. One problem though, is while ameter main stream game developers are quite free to draw their own graffics, ameter audio game developers can't be quite as free when it comes to recording or creating sounds. If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd be quite free to build a fire of the appropriate size and stick a sensative mike near it. However, though I do have a very good mike, If I tried to build a fire I'd get chucked out of my colidge, and probably even taken to court as well. Obviously, for sounds it is possible to reccord, it'd be far better if people made their own sounds, but this can't go for everything. The only way i can see around this problem is to have as wide a variety of generic sounds available as possible, to give people the maximum amount of choice about what gets put into their games. for example, if there were 10 or 20 different wind effects on offer as opposed to just a couple, you could have ten games all with different wind sound effects, even if they each used a combination of three or four of them at a time (I know myself I'd want several effects for different environments). Imho the more choice in this matter, the better, though obviously my opinions as far as charactor sounds go are rather different. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com
Well, I guess someone beat me to that sound sharing idea... Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 08, 2006 10:36 AM Subject: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com New service has been added to www.vipgameszone.com. VGZ Sound track is a free online sound streaming service that allows users to listen and share sound clips that have been uploaded by our members. Please visit http://www.vipgameszone.com/ www.vipgameszone.com to try this new service. Best regards VIPGamesZone team. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker - Sneak Peek
ooo. An rpg would be fun. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 9:11 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Dark, I like the way you think. I would love to see an rpg style game for the blind complete with plot and all sorts of monsters and quests. As far as copying sounds I guess the best way to go would be just to ask. I was hoping that once this got off the ground that a site might be created where people using the audio developer could share things like sounds they created for no charge. Just donating to the site as far as material would be all that is required. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 6:42 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Good site, and highly useful methinks when the audio gamemaker comes out. Some of their selections were a bit odd though. thinking rpg environments, i was looking for some wind sound effects. Searching under wind brought me lots of smashing window sounds, whilst searching under weather got some wonderful rain and thunder effects, but no wind. Also, when trying to find ambience for dungeon environments, the only entry it got me (when I searched under Tunnels was an underground train ;D. Though I would guess that a dungeon environment would be fairly easy to recreate using the audio game maker's own acoustics, and maybe some dripping water or burning torche effects for a bit of atmosphere. Hopefully though, once a community of audio game producers has built up, there will be a fair library of generic object sounds available to use. though I don't think it would be right to copy the sounds people create themselves, specifically for charactors or situations in their own games. so, taking sod as an example, sounds like the wind, step, and weapon firing sounds would probably be okay to copy, sinse they're fairly generic objects, but the monster sounds are unique to sod. If you coppied the mutant human sound into your own game, for all intents and purposes, your monsters are then Sod mutant humans, whatever you intend them to be. so if you used the mutant human sound for an ogre in a fantasy game, it wouldn't actually be an ogre, imho it'd be more like a sod mutant human pretending to be an ogre. it would be like cutting the sprites (graffic representations of charactors), out of one main stream game and coppying them into another, and in most cases this isn't exactly legal. Of course, if you were making a sod 2 or something like, you'd need the mutant human sound to represent mutant humans. but other than that, i really! don't think coppying the charactor sounds from other games is a good idea, even if it were legal. Beware the Grue! Dark. charactors), - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 07, 2006 10:27 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek Thanks I got it the site sounds pretty good. I hear some ambeient sounds along with the main sound effect tha tis suposed to be playing. should I just deal with it? ah well no worries. SAg ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com
I signed up and started posting some of my production work up there. It's fun. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, December 08, 2006 9:26 PM Subject: Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com Well, I guess someone beat me to that sound sharing idea... Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 08, 2006 10:36 AM Subject: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com New service has been added to www.vipgameszone.com. VGZ Sound track is a free online sound streaming service that allows users to listen and share sound clips that have been uploaded by our members. Please visit http://www.vipgameszone.com/ www.vipgameszone.com to try this new service. Best regards VIPGamesZone team. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.