Re: [Audyssey] blind man's bluff released

2006-12-08 Thread x-sight interactive
hi,

yes, the reason he did that was because the college network used sapi5 to
manage the initial screenreader interface program. he tried putting sapi5
support in there but it conflicted with the network. whatever you want done
with it, you can change it. that's why he released it open-source.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 3:32 AM
Subject: Re: [Audyssey] blind man's bluff released



 Hi Damien,
 /At the moment my only suggestion is that Tony upgrade from SAPI 4 to
 SAPI 5.
 With SAPI 5 support the game can use Neospeech, ATT  Naturally
 Speaking, the Scansoft tts which Jaws 8 now uses, as well as many other
 SAPI 5 compliant engines.
 Personally, I am surprised he went for SAPI 4 support which is like
 Windows 95/98 era SAPI. Everyone else is using SAPI 5 or planning to use
 managed SAPI which comes with Vista which rocks.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Ian McNamara
so do you have to be able to programe to use this game maker and will you be 
able to create almoste any game
- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 3:42 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Well, I have comprehensive sound libraries that I will be using, so if
 anyone needs an ambience sound or something, I might have it. Hm. I'll
 have to think of what kind of game I'll create.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 07, 2006 6:42 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Good site, and highly useful methinks when the audio gamemaker comes out.
 Some of their selections were a bit odd though.

 thinking rpg environments, i was looking for some wind sound effects.
 Searching under wind brought me lots of smashing window sounds, whilst
 searching under weather got some wonderful rain and thunder effects, 
 but
 no wind.

 Also, when trying to find ambience for dungeon environments, the only
 entry
 it got me (when I searched under Tunnels was an underground train ;D.
 Though I would guess that a dungeon environment would be fairly easy to
 recreate using the audio game maker's own acoustics, and maybe some
 dripping
 water or burning torche effects for a bit of atmosphere.

 Hopefully though, once a community of audio game producers has built up,
 there will be a fair library of generic object sounds available to use.
 though I don't think it would be right to copy the sounds people create
 themselves, specifically for charactors or situations in their own games.

 so, taking sod as an example, sounds like the wind, step, and weapon
 firing
 sounds would probably be okay to copy, sinse they're fairly generic
 objects,
 but the monster sounds are unique to sod. If you coppied the mutant human
 sound into your own game, for all intents and purposes, your monsters are
 then Sod mutant humans, whatever you intend them to be. so if you used 
 the
 mutant human sound for an ogre in a fantasy game, it wouldn't actually be
 an
 ogre, imho it'd be more like a sod mutant human pretending to be an ogre.

 it would be like cutting the sprites (graffic representations of
 charactors), out of one main stream game and coppying them into another,
 and
 in most cases this isn't exactly legal.

 Of course, if you were making a sod 2 or something like, you'd need the
 mutant human sound to represent mutant humans.

 but other than that, i really! don't think coppying the charactor sounds
 from other games is a good idea, even if it were legal.

 Beware the Grue!

 Dark.

 charactors),
 - Original Message - 
 From: Sarah [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 07, 2006 10:27 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Thanks I got it the site sounds pretty good. I hear some ambeient sounds
 along with the main sound effect tha tis suposed to be playing. should I
 just deal with it? ah well no worries.

 SAg


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi thom.

As I said, I was thinking mostly in terms of ambient environmental effects 
here, sinse i do very much understand the danger of all games sounding the 
same.

One problem though, is while ameter main stream game developers are quite 
free to draw their own graffics, ameter audio game developers can't be quite 
as free when it comes to recording or creating sounds.

If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd 
be quite free to build a fire of the appropriate size and stick a sensative 
mike near it.

However, though I do have a very good mike, If I tried to build a fire I'd 
get chucked out of my colidge, and probably even taken to court as well.

Obviously, for sounds it is possible to reccord, it'd be far better if 
people made their own sounds, but this can't go for everything.

The only way i can see around this problem is to have as wide a variety of 
generic sounds available as possible, to give people the maximum amount of 
choice about what gets put into their games.

for example, if there were 10 or 20 different wind effects on offer as 
opposed to just a couple, you could have ten games all with different wind 
sound effects, even if they each used a combination of three or four of them 
at a time (I know myself I'd want several effects for different 
environments).

Imho the more choice in this matter, the better, though obviously my 
opinions as far as charactor sounds go are rather different.

Beware the Grue!

Dark.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
No trouble, here it is:

http://www.audiogamemaker.com/

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Don Voyles [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 4:40 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


I lost the web site for audio game maker.  Can some one give me the 
address.
 I wanted to get their manual to study.

 Thanks!



 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 05, 2006 5:39 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi,

 *quote*
 I've been reading the audio game maker documentation and am extremely
 impressed
 *quote end*

 Thanks ;)

 *quote*
  First, is there a way to create a useable inventory of items which a
  player
  could switch betwene? these could be different weapons and armour to
  equip,
  different spells with different hit radius and amo requirements aka
 magic
  points, keys, or healing potions or other replenishment items. If I
  haven't
  miss understood some of the item properties, it also appears you could
 use
  an inventory function in a vehicle based game to equip different parts
 to
  your vehicle to increase it's speed handling or offencive capabilities.
 *quote end*

 Yes, items mostly contain properties related to weaponry/healing. So you
 can
 use it to create a magic sword, healing potions, key to open a certain
 door.
 But, items can also change certain properties of the avatar (whether this
 is
 the speed of a walking character or a massive tank). Please see:

 http://www.audiogamemaker.com/manual/item/item_properties.html (item
 properties)
 http://www.audiogamemaker.com/manual/item/item_reactions.html (item
 reactions)

 *quote*
  also, is it possible to set enemy resistance to particular items? such
 as
  certain creatures needing to be attacked by a specific item in order to
 be
  defeated?

  second, is there a way of creating player items that would allow 
  attacks
  at
  a specific rate, ega chargeable sword swing which would do more damage?
 *quote end*

 Mmm let me think about that. I guess that this functionality
 (resistance
 against some but not all items) is not in Audio Game Maker. But I guess
 that
 with a work around, you might be able to create more or less the same
 functionality.

 An option is to maybe use a timer to always gradually increases the
 opponents health to a certain maximum. Then give the player several
 weapons
 that do little damage, and give him one weapon that does do a lot of
 damage,
 meaning that this weapon must be used for this particular monster. And
 after
 the player succeeds, remove the weapon to avoid that the player uses this
 against other enemies.
 Another option might be, that when a player makes an attack with a 
 certain
 weapon, you might be able to connect it to a trigger, which in turn adds
 more damage to the opponent. This just from the top of my head... I'm not
 saying it is possible, I'm saying it might be possible with a work 
 around.

 Many things will be possible with Audio Game Maker, but you need to be
 able
 to think of creative solutions ;)


 *quote*
  I think these are the only two things i can see that would be needed to
  create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
  impressed by the ally status option),  sinse everything else that I
 can
  think of is most deffinately there!
 *quote end*

 I can see where this particular functionality might be important. I'll
 discuss it with the programmer and maybe there's a way we can still
 implement this directly. Otherwise we'll put it on the wish list. Thanks
 for
 the suggestion...

 *quote*
  i was also wondering if there was any function in the game to create
  menues
  at specifictimes and locations. These could be used for all sorts of
  things,
  from choosing the world (useful in a vehicle based game for selecting
  paths
  or race courses), to choosing what you say to another charactor in an
  action
  or rpg game, with associated sound files (and maybe recieving different
  items as well), attached to each choice, it might also be possible to
 use
  a
  menue system to create turn based combat, by having menue choices
 attached
  to reduction in various charactors or opponent's stats, use of items 
  etc
  (though obviously this would be more complicated to impliment.
 *quote end*

 Yes, you can (but again, this is simply just one way). There is not a 
 Menu
 Building Block so you need to build something yourself. Each menu could
 perhaps be a world consisting of a ?x1 grid. Each cell would contain a
 sound
 source that can only be heard when the avatar collides with the sound
 source
 by moving from cell to cell. Then you can attach a portal to it to create
 some sort of interaction, so that when the player hits a button on a
 certain
 cell, he/she is transported to another world using the portal. In 

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Jim Kitchen
Hi Dark,

I have been collecting sound files for years, have bought some sound effect CDs 
and get files from the News Groups, but sometimes you just need to make them 
yourself.  Like one day I was just playing around with the way that a sound 
file was being played and I was like hey I could use that sound for Pong.  And 
in my Battleship game the sound of a miss into the water is just the sound of 
me dropping a shot glass into a bucket of water.  And if you are going to make 
your game self voicing with recorded speech you need to record, cut and edit 
all of those speech files.  But hey sometimes you have a great idea for a game 
and it takes forever to find or make sound files for it and other times you 
find sounds and it gives you an idea for a game.

TGIF and BFN

 Jim

Dumb luck beats sound planning every time

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] [vipgameszonetalk] new service on vipgameszone.com

2006-12-08 Thread vipgameszonetalk
New service has been added to www.vipgameszone.com. VGZ Sound track is a
free online sound streaming service that allows users to listen and
share sound clips that have been uploaded by our members. Please visit
http://www.vipgameszone.com/ www.vipgameszone.com to try this new
service.
Best regards
VIPGamesZone team.




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[Audyssey] [vipgameszonetalk] new service on vipgameszone.com

2006-12-08 Thread vipgameszonetalk
New service has been added to www.vipgameszone.com. VGZ Sound track is a
free online sound streaming service that allows users to listen and
share sound clips that have been uploaded by our members. Please visit
http://www.vipgameszone.com/ www.vipgameszone.com to try this new
service.
Best regards
VIPGamesZone team.




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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread nicol
The other aspect of creating games of course is doing voice overs.
To create voice overs you need voice recording software!
Sayh for instance you need a voice that speaks the contents of a menu?
Does the audio game maker allow you to make a game where the player choose
options from a  menu?
does the audio game maker allow you to have a speaker test function which
the player can use to ensure his speakers are correct?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Thursday, December 07, 2006 12:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
I have loads of sounds if anyone needs anything in particular.




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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread AudioGames.net
Hi Nicol,

*quote
Does the audio game maker allow you to make a game where the player choose 
options from a  menu?
*quote end*

Yes, that can be done. There is no standard menu-building block, but you 
can make menu's with some clever use of message blocks. However, you might 
not even need standard menu's when you can have a menu where each item is 
a soundsource placed somewhere in a space. Connect each one to a portal 
building block and you can create a menu that is spaced in ..err.. space.

Audio Game Maker first and foremost focuses on building blocks with which 
you can create *gameplay*. It is being developed in a very short time so 
that is why this has priority. Therefore, things like save games and 
intro menu's have been pushed to the back of the production. First and 
foremost we would like people to be able to create fun games/gameplay with 
Audio Game Maker, instead of people being able to create wonderful menu's 
but no games.

*quote*
does the audio game maker allow you to have a speaker test function which 
the player can use to ensure his speakers are correct?
*quote end*

Sure, you simply play a soundfile with a voice saying left (panned left) 
and right (panned right) using the Message building block 
(http://www.audiogamemaker.com/manual/building_blocks.html#message) at the 
beginning of a game.

Greets,

Richard



- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 7:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 The other aspect of creating games of course is doing voice overs.
 To create voice overs you need voice recording software!
 Sayh for instance you need a voice that speaks the contents of a menu?
 Does the audio game maker allow you to make a game where the player choose
 options from a  menu?
 does the audio game maker allow you to have a speaker test function which
 the player can use to ensure his speakers are correct?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: Thursday, December 07, 2006 12:25 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
 I have loads of sounds if anyone needs anything in particular.




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[Audyssey] Getting the Clown and Another Problem

2006-12-08 Thread Samuel Wilkins
Hello, I am having a problem with ESP Pinball Extreme. I am trying to get the 
clown's glass eyes. I can only get one glass eye. Also, I can not hit the 
letters G U N on Topgun. What do I do? 

Samuel Wilkins 
Email [EMAIL PROTECTED] 
Skype Cleverclogs6953 
MSN Instant Messenger [EMAIL PROTECTED] 
A O L Instant Messenger Samuel4851
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Re: [Audyssey] Getting the Clown and Another Problem

2006-12-08 Thread Raul A. Gallegos
Keep playing and practice.

* Samuel Wilkins [EMAIL PROTECTED] [2006-12-08 13:11]:
 Hello, I am having a problem with ESP Pinball Extreme. I am trying to get the 
 clown's glass eyes. I can only get one glass eye. Also, I can not hit the 
 letters G U N on Topgun. What do I do? 
 


-- 
Command Aaron and his sons, saying, This is the law of the burnt
offering: It is the burnt offering, because of the burning upon
the altar all night unto the morning, and the fire of the altar
shall be burning in it.
-- Leviticus 6:9
Raul A. Gallegos ... IliwSsmc

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[Audyssey] Sryth the pumpkins

2006-12-08 Thread Ron Schamerhorn
Hi fellow players

  anyone have suggestions about getting through the patch.  I've been 
wandering around and going over the same areas a few different times.

Thanks
Ron 


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Re: [Audyssey] Sryth the pumpkins

2006-12-08 Thread Bryan Peterson
I'll give you a hint. As long as you run into enemy encounters, you're 
headed in the right direction, as none of the encounters are random. If you 
need more help there's a thread on the Sryth General forum called A New 
Adventure in Durnsig or something to that effect, which you can view even if 
you aren't registered. There's a set of text directions in there.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Friday, December 08, 2006 3:47 PM
Subject: [Audyssey] Sryth the pumpkins


 Hi fellow players

  anyone have suggestions about getting through the patch.  I've been
 wandering around and going over the same areas a few different times.

 Thanks
 Ron


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[Audyssey] crosswords

2006-12-08 Thread Chris
Hey, guys what's up?  Hope your keeping warm and having fun.
Been playing Tom's STar Trek Final Conflict 1.0 and it rocks!!!  I'm 
starting slowly to get the hang of it.
Was wondering something though, unrelated to STFC.
I watched this movie from netflix called Word Play.  It was about a national 
crossword competition and people who make design or play crosswords.
Are there any blind crossword games out?  Books?  Internet accessable 
websites?
Any that renew their puzzles regularly?
I just wanted to try it out and wondered if it's even a thing that can be 
done.  I'm assuming so.  *grins*  When I first lost my sight didn't even 
know if I'd be able to use my computerman I was mistaken!
Also, does anyone know the addy formt heaudio space on the UK?  I think they 
have a games room.  Haven't messed with that in a long time.  Also, related 
to this, what version of real audio works well with Jaws?  I need to know to 
play their games, if I remember correctly.
Anyways, take care.
Chris 


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Re: [Audyssey] crosswords

2006-12-08 Thread Phil Vlasak
Hi Chris,
Larry Skutchan's American Printing House for the Blind,
Talking Word Puzzles
Play hidden word and crossword puzzles with speech feedback while navigating 
through the puzzle grids.
You can also create your own puzzles.

http://sun1.aph.org/tech/pz_info.htm

- Original Message - 
From: Chris [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 7:05 PM
Subject: [Audyssey] crosswords


 Hey, guys what's up?  Hope your keeping warm and having fun.
 Been playing Tom's STar Trek Final Conflict 1.0 and it rocks!!!  I'm
 starting slowly to get the hang of it.
 Was wondering something though, unrelated to STFC.
 I watched this movie from netflix called Word Play.  It was about a 
 national
 crossword competition and people who make design or play crosswords.
 Are there any blind crossword games out?  Books?  Internet accessable
 websites?
 Any that renew their puzzles regularly?
 I just wanted to try it out and wondered if it's even a thing that can be
 done.  I'm assuming so.  *grins*  When I first lost my sight didn't even
 know if I'd be able to use my computerman I was mistaken!
 Also, does anyone know the addy formt heaudio space on the UK?  I think 
 they
 have a games room.  Haven't messed with that in a long time.  Also, 
 related
 to this, what version of real audio works well with Jaws?  I need to know 
 to
 play their games, if I remember correctly.
 Anyways, take care.
 Chris


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Thomas Ward
Hi Ian,
Programming skills are not supposed to be required for Audio Game Maker. 
The entire point of it is to give amatures and non-programmers a chanse 
to make games.
I don't know the limitations, but I expect there will be some limitations.

Ian McNamara wrote:
 so do you have to be able to programe to use this game maker and will you be 
 able to create almoste any game
   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Thomas Ward
Hi Dark,
Sure there are obviously circumstances as you gave where someone can't 
make his or own effects such as fire, or even using explosives to make 
explosions. That is understandable.
Once I release my Asteroids open source clone I will likely make an 
effects lib for people to use for future open source titles, or at least 
in this case for Audio Game Maker.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi.

Creating sound effects actually sounds like good fun, especially the voice 
acting part (I look forward to playing monsters in any games I make). But 
for the sounds that I can't create, I'd like as wide a choice as possible, 
so that any game I do sources of sound effects are helpful create is unique 
sounding as well as (hopefully), interesting to play.

So it's great to know about these various sources for sound effects , and I 
hope that people won't mind making them (or at least some of them), 
available to potential game authors. Of course buying a library is an 
option, and I well might do that myself if I really get into the games 
making business, but certainly it'd help people who either can't afford a 
library or are just starting out in game making (like I will be when the 
Audio game maker comes out), to have a good selection of sounds on offer.

Hmmm, maybe the Audio Game maker site could have a page of links to various 
sources for sounds?

Btw, thom, I'll be interested to try out audio asteroids anyway, even 
without the special effects Lib (Spaceworms sound entertaining). Jim, I love 
the Simpson's samples in your games, having Doe! when I select the wrong 
golf club or get sent to jail in monopoly is always fun. I have a few rather 
crazy ideas about sound creation myself, hopefully I'll be able to share 
them with people soon.

Beware the Grue!

Dark. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Bryan Peterson
It still sounds confusing to me, but I imagine that once I can actually 
sitdown and play with Audio Game Maker a bit I might get the hang of it. The 
only thing I don't like about it so far, and I acknowledge that I could be 
wrong about it, is that it doesn't look as though you can create a true RPG. 
That is, where you have a party of several controlable characters. A very 
simple RPG like Dragon Warrior I might be possible, but since you're 
apparently only allowed to have one player it doesn't look as though we'll 
be creating any Final Fantasy type games, unless future updates of the 
program allow the creation f multiple controllable characters.
  As for my current idea, it's a Metroid style audio game, although how 
doable that will be with this program is still in question. I'm just working 
on a makeshift manual right at the moment.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi Dark,
 Sure there are obviously circumstances as you gave where someone can't
 make his or own effects such as fire, or even using explosives to make
 explosions. That is understandable.
 Once I release my Asteroids open source clone I will likely make an
 effects lib for people to use for future open source titles, or at least
 in this case for Audio Game Maker.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi Brian.

Looking at the properties and reactions for player and opponent building 
blocks, I believe multiple charactors is a possibility.

I think creating a party of one player and several automatic allies that 
move and attack things on their own wouldn't be too hard to do. You could 
then have a menue world with various things in it that would effect the 
stats of the ally building blocks as well as the player.

for example, putting in a message building block that would say Equip 
armour to charactor A, would increase the defence of one of the ally 
blocks, or use spell would decrease one of their stats and damage all 
enemies in the current world (though unless it were possible to give blocks 
2 sets of amo stats and attacks, I'm not sure how you'd stop the computer 
from waisting all of your charactors spells, unless maybe you could create 
an inactive opponent block which would have no effect in the current world 
other than holding an amo stat for the use of magic, which would decrease 
when you activated a spell.

I suspect if you used inactivatable player blocks that would carry the stats 
of the opponent blocks and trade places with them when activated, you might 
even be able to have switching betwene fully controlable charactors as in 
Secret of Manner, but I'm not certain on this.

Of course, I could be talking a lot of complete and utter Grue poo here, 
having never seen the game maker in action.

I do however have one moderately serieous question about it.

Can you copy elements directly from one world to another? or store settings 
for particular worlds and building blocks that you can re use in other 
worlds?

it would strike me that if you were going to have repeated game elements 
appearing in a large number of game worlds, to have to constantly recreate 
them might be an extremely lengthy process.

say (to take a simple example), your writing and Rpg and create a Goblin, 
which you want for a generic enemy in just about all game locations. It'd be 
a lot easier to have some way of coppying the goblins, links to sound files 
and all, than of having to constantly recreate them.

Likewise, if you've got to do something mega complicated with players and 
items to get certain effects working, it'd be an absolute nightmare to have 
to do this in every game world, especially if you had a very large game with 
lots of different environments like an Rpg.

Sorry for yet another extended stream of longwinded wordiness from me 
reguarding the audio game maker, just put it down to my profession as a 
philosopher, my excitement about the A.g.m, or both.

Btw, making people excited about an A.g.M. is a pretty huge achievement in 
itself, sinse the acronym usually stands for anual general meeting.

Beware the Grue!

Dark.

I believe the Active


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 09, 2006 2:20 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 It still sounds confusing to me, but I imagine that once I can actually
 sitdown and play with Audio Game Maker a bit I might get the hang of it. 
 The
 only thing I don't like about it so far, and I acknowledge that I could be
 wrong about it, is that it doesn't look as though you can create a true 
 RPG.
 That is, where you have a party of several controlable characters. A very
 simple RPG like Dragon Warrior I might be possible, but since you're
 apparently only allowed to have one player it doesn't look as though we'll
 be creating any Final Fantasy type games, unless future updates of the
 program allow the creation f multiple controllable characters.
  As for my current idea, it's a Metroid style audio game, although how
 doable that will be with this program is still in question. I'm just 
 working
 on a makeshift manual right at the moment.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 08, 2006 6:24 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi Dark,
 Sure there are obviously circumstances as you gave where someone can't
 make his or own effects such as fire, or even using explosives to make
 explosions. That is understandable.
 Once I release my Asteroids open source clone I will likely make an
 effects lib for people to use for future open source titles, or at least
 in this case for Audio Game Maker.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Yvonne Alaniz
Dark,
I like the way you think.  I would love to see an rpg style game for the 
blind complete with plot and all sorts of monsters and quests.  As far as 
copying sounds I guess the best way to go would be just to ask.  I was 
hoping that once this got off the ground that a site might be created where 
people using the audio developer could share things like sounds they created 
for no charge.  Just donating to the site as far as material would be all 
that is required.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Good site, and highly useful methinks when the audio gamemaker comes out.
 Some of their selections were a bit odd though.

 thinking rpg environments, i was looking for some wind sound effects.
 Searching under wind brought me lots of smashing window sounds, whilst
 searching under weather got some wonderful rain and thunder effects, but
 no wind.

 Also, when trying to find ambience for dungeon environments, the only 
 entry
 it got me (when I searched under Tunnels was an underground train ;D.
 Though I would guess that a dungeon environment would be fairly easy to
 recreate using the audio game maker's own acoustics, and maybe some 
 dripping
 water or burning torche effects for a bit of atmosphere.

 Hopefully though, once a community of audio game producers has built up,
 there will be a fair library of generic object sounds available to use.
 though I don't think it would be right to copy the sounds people create
 themselves, specifically for charactors or situations in their own games.

 so, taking sod as an example, sounds like the wind, step, and weapon 
 firing
 sounds would probably be okay to copy, sinse they're fairly generic 
 objects,
 but the monster sounds are unique to sod. If you coppied the mutant human
 sound into your own game, for all intents and purposes, your monsters are
 then Sod mutant humans, whatever you intend them to be. so if you used the
 mutant human sound for an ogre in a fantasy game, it wouldn't actually be 
 an
 ogre, imho it'd be more like a sod mutant human pretending to be an ogre.

 it would be like cutting the sprites (graffic representations of
 charactors), out of one main stream game and coppying them into another, 
 and
 in most cases this isn't exactly legal.

 Of course, if you were making a sod 2 or something like, you'd need the
 mutant human sound to represent mutant humans.

 but other than that, i really! don't think coppying the charactor sounds
 from other games is a good idea, even if it were legal.

 Beware the Grue!

 Dark.

 charactors),
 - Original Message - 
 From: Sarah [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 07, 2006 10:27 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Thanks I got it the site sounds pretty good. I hear some ambeient sounds
 along with the main sound effect tha tis suposed to be playing. should I
 just deal with it? ah well no worries.

 SAg


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 visit
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Yvonne Alaniz
Well, here's what I am thinking.  Let's say I am trying to get a specific 
type of sound for my game and I try several times to create that sound and 
it just isn't what I want I could post the best of the rejects on this site 
I was speaking of earlier and let everyone choose from that list if they 
wanted.  I am not saying the effect would be poor just not what I needed. 
So, I would keep the final choice and the others could be available so that 
someone could find that perfect sound without so much worry that one game 
would sound like another.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 3:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Hi thom.

 As I said, I was thinking mostly in terms of ambient environmental effects
 here, sinse i do very much understand the danger of all games sounding the
 same.

 One problem though, is while ameter main stream game developers are quite
 free to draw their own graffics, ameter audio game developers can't be 
 quite
 as free when it comes to recording or creating sounds.

 If I was the BBc radio workshop, and I wanted a fire effect in my game, 
 I'd
 be quite free to build a fire of the appropriate size and stick a 
 sensative
 mike near it.

 However, though I do have a very good mike, If I tried to build a fire I'd
 get chucked out of my colidge, and probably even taken to court as well.

 Obviously, for sounds it is possible to reccord, it'd be far better if
 people made their own sounds, but this can't go for everything.

 The only way i can see around this problem is to have as wide a variety of
 generic sounds available as possible, to give people the maximum amount of
 choice about what gets put into their games.

 for example, if there were 10 or 20 different wind effects on offer as
 opposed to just a couple, you could have ten games all with different wind
 sound effects, even if they each used a combination of three or four of 
 them
 at a time (I know myself I'd want several effects for different
 environments).

 Imho the more choice in this matter, the better, though obviously my
 opinions as far as charactor sounds go are rather different.

 Beware the Grue!

 Dark.


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Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com

2006-12-08 Thread Yvonne Alaniz
Well, I guess someone beat me to that sound sharing idea...
Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 08, 2006 10:36 AM
Subject: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com


 New service has been added to www.vipgameszone.com. VGZ Sound track is a
 free online sound streaming service that allows users to listen and
 share sound clips that have been uploaded by our members. Please visit
 http://www.vipgameszone.com/ www.vipgameszone.com to try this new
 service.
 Best regards
 VIPGamesZone team.




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Liam Erven
ooo.  An rpg would be fun.

- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 08, 2006 9:11 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Dark,
I like the way you think.  I would love to see an rpg style game for 
 the
 blind complete with plot and all sorts of monsters and quests.  As far as
 copying sounds I guess the best way to go would be just to ask.  I was
 hoping that once this got off the ground that a site might be created 
 where
 people using the audio developer could share things like sounds they 
 created
 for no charge.  Just donating to the site as far as material would be all
 that is required.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 07, 2006 6:42 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Good site, and highly useful methinks when the audio gamemaker comes out.
 Some of their selections were a bit odd though.

 thinking rpg environments, i was looking for some wind sound effects.
 Searching under wind brought me lots of smashing window sounds, whilst
 searching under weather got some wonderful rain and thunder effects, 
 but
 no wind.

 Also, when trying to find ambience for dungeon environments, the only
 entry
 it got me (when I searched under Tunnels was an underground train ;D.
 Though I would guess that a dungeon environment would be fairly easy to
 recreate using the audio game maker's own acoustics, and maybe some
 dripping
 water or burning torche effects for a bit of atmosphere.

 Hopefully though, once a community of audio game producers has built up,
 there will be a fair library of generic object sounds available to use.
 though I don't think it would be right to copy the sounds people create
 themselves, specifically for charactors or situations in their own games.

 so, taking sod as an example, sounds like the wind, step, and weapon
 firing
 sounds would probably be okay to copy, sinse they're fairly generic
 objects,
 but the monster sounds are unique to sod. If you coppied the mutant human
 sound into your own game, for all intents and purposes, your monsters are
 then Sod mutant humans, whatever you intend them to be. so if you used 
 the
 mutant human sound for an ogre in a fantasy game, it wouldn't actually be
 an
 ogre, imho it'd be more like a sod mutant human pretending to be an ogre.

 it would be like cutting the sprites (graffic representations of
 charactors), out of one main stream game and coppying them into another,
 and
 in most cases this isn't exactly legal.

 Of course, if you were making a sod 2 or something like, you'd need the
 mutant human sound to represent mutant humans.

 but other than that, i really! don't think coppying the charactor sounds
 from other games is a good idea, even if it were legal.

 Beware the Grue!

 Dark.

 charactors),
 - Original Message - 
 From: Sarah [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 07, 2006 10:27 PM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 Thanks I got it the site sounds pretty good. I hear some ambeient sounds
 along with the main sound effect tha tis suposed to be playing. should I
 just deal with it? ah well no worries.

 SAg


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com

2006-12-08 Thread Liam Erven
I signed up and started posting some of my production work up there.  It's 
fun.

- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, December 08, 2006 9:26 PM
Subject: Re: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com


 Well, I guess someone beat me to that sound sharing idea...
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 08, 2006 10:36 AM
 Subject: [Audyssey] [vipgameszonetalk] new service on vipgameszone.com


 New service has been added to www.vipgameszone.com. VGZ Sound track is a
 free online sound streaming service that allows users to listen and
 share sound clips that have been uploaded by our members. Please visit
 http://www.vipgameszone.com/ www.vipgameszone.com to try this new
 service.
 Best regards
 VIPGamesZone team.




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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