Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra

2007-04-25 Thread Yvonne Alaniz
I am not impressed by the article. It does appeal on emotional level and that is not what concerns the developers. It is simply cold, hard, cash. We need to present our case for more accessible games from that perspective. That will be the only way to get their attention. Yvonne Stressed

Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Phil Vlasak
Hi folks, I read an article about Electronic Arts buying a small game company and they immediately dropped all the small games the company was working on that they figured would not make them at least 5 million in sales or sale at least 100,000 copies. I think the article said that EA sells 2

Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra

2007-04-25 Thread Bryan Peterson
The possibility that we might actually get through to mainstream devs. While Ivon and others are right that they tend to want money and figures and such, I doubt the entire blind gaming community combined could com up with the amount of money necessary to please them. So emotional appeals are

[Audyssey] I can't find this mud

2007-04-25 Thread CHRISTINE SHADE
Hello folks. I'm trying to remember. There was a mud that was i believe pure pk. You had to build a base, research new technology that came with different structures, and then after a grace period you could attack other players. It also had some kind of paint ball arena to practice or play

Re: [Audyssey] I can't find this mud

2007-04-25 Thread James Homuth
Asault: High Tech War. And I'm not sure if it's still actually running... I hadn't heard anything about it in a while. James At 11:09 AM 4/25/2007, you wrote: Hello folks. I'm trying to remember. There was a mud that was i believe pure pk. You had to build a base, research new technology

Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Ok, Yvonne... I dare you to join the GA-SIG and share your point of view... Why Don't You? - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 2:14 PM Subject: Re: [Audyssey] Excellent New Article

Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Yvonne Alaniz
First of all I am not familiar with abbreviations. So, I would consider joining a forum if you gave me a full name for which to look it up. I would also appreciate it if you would have the curtosey to give a name at the end of your messages. I was not afraid to sign my name to my opinions.

Re: [Audyssey] I can't find this mud

2007-04-25 Thread Scott Shade
Do you remember the connection information. I found a listing for assault at an address and I try to connect and after about 30 seconds the connection gets refused. Thanks, Scott - Original Message - From: James Homuth [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] I can't find this mud

2007-04-25 Thread James Homuth
No, but google's your friend. James At 03:35 PM 4/25/2007, you wrote: Do you remember the connection information. I found a listing for assault at an address and I try to connect and after about 30 seconds the connection gets refused. Thanks, Scott - Original Message - From: James

Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Lora
I'll throw my two cents in. Emotional appeals just won't work. For developers, for companies, it's all about the money, about the glitz, the gloss, the numbers. They won't write games for niche markets, and since the needs of the disabled community are scattered, with different accommodations

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Bryan Peterson
The problem is that, even joined together as a unified community the blind gaming community in particular is probably not likely to be able to come up with the kind of money that most developers would ask for. The only sure way to persuade them is to educate them, and there is a certain amount

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Sky Taylor Mundell
Yeah Brian, Exactly! - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 5:42 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra The problem is that, even joined

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Zachary Kline
Hiya, I'd like to throw in a few logs myself, if this is a fire. I'm not a big fan of saying that anything simply won't work, and I don't like to jump on any bandwagon and criticize unnecesarily. I don't believe any approach is without marrit. Advocacy is a wonderful and an important

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi Yvonne, The GA-SIG is the Game Accessibility Special Interest Group, set up by the IGDA = International Game Developers Association. Have a look at: www.igda.org/accessibility and www.game-accessibility.com Greets, Richard - Original Message - From: Yvonne Alaniz [EMAIL

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi, What I hope you all *get* is that this article is an 'opinion piece' = a personal view on a subject. Dimitris and the rest of us have also written several other articles and papers with different approaches, like: http://www.gamasutra.com/features/20050706/bierre_01.shtml