Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread Thomas Ward

Hi,
Lol! That is a good one. That sounds like a great idea for a game. 
Battling sewer rats, toxic mutants, and other nasty creatures while 
slogging your way through crap up to your knees trying to make it back 
to the surface. Oh, and do keep and eye, or an ear, out for falling 
brown bombs as someone flushes the toilets from the world above.


Charles Rivard wrote:
Or play a video game in which you must jump over bowls of, um, stuff, 
and if you don't make it, you go with the flow when the handle on the 
big tank is pulled by the evil enemy.  Then, you travel down into the 
sewer whether you want to or not, and must work your way back to the 
surface, battling huge reptilian creatures that became huge from toxic 
waste poured into the system by big businesses in an effort to save 
money on the cost of waste disposal. Of course, it is dark down there, 
and you must rely on sound to find your way.


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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread shaun everiss
listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so my GPS 
says.  But no matter how I walk towards the door at W15,N73, it doesn't seem 
to open.  Is there something more I should be doing?  What about the 
jellyfish/octopus things--should I be doing something with them?  They don't 
seem to appear in the GPS listing though.

Thanks,
Terrence
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Re: [Audyssey] sounds archives

2008-10-17 Thread Thomas Ward

Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go 
I can probably help out with that depending on what exactly you need.


Tyler Littlefield wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds and 
music.
It's going to be freeware, so nothing in return, just the thought you helped, 
and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread shaun everiss
not sure how legal this is but I have the soundtracks to halo, but I suspect 
they are copywrited so I can't actually share these.
At 07:48 p.m. 17/10/2008, you wrote:
Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go I can 
probably help out with that depending on what exactly you need.

Tyler Littlefield wrote:
As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds 
and music.
It's going to be freeware, so nothing in return, just the thought you helped, 
and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread Thomas Ward

Hi Shaun,
As for the Monte beta I will be posting it on sendspace as soon as I get 
around to doing a couple of miner edits, make a new setup for it, and 
then upload it. Right now I am tied up with other projects at the moment.
As for Raceway I'll certainly be putting out a public beta as soon as I 
can get the time to work on it. I've been bogged down working on MOTA 
which has been my main priority of late.


shaun everiss wrote:

aah so how will we get this then.
Yeah raceway will not be up to scratch but you will work on it when money 
permits.
I'll look at it maybe when you get a beta out or something, it maybe that all 
that is needed is some voices, I don't have the stuff to edit things but I can 
make basic files of voices such as comentory and things.
I have some game libs I can borrow some things from.
  



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread Thomas Ward

Hi Tyler,
What programming languages are you sskilled in. Raceway was originally 
written in VB 6 by James North, but I have been slowly porting it over 
to C# .NET 2008. Although, my actual version is going to be quite a bit 
different than his design.
Although, programming isn't really were I need the help at this point. 
What I really need is good sound effects, music, and other things that 
will make it sound good. I can have a great engine, that runs great, but 
if the sounds are crap the game isn't up to my personal specs.



Tyler Littlefield wrote:

Tom,
I'd be willing to help out, if your using a language I know, for 
non-proffit. I'd be willing to do it both for the experience, and the 
possibility of using you as a reference later on when I apply for a 
job in the field.



Thanks,



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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Terrence van Ettinger AKA Angus MacLaren
That's what I did--and the door even made the opening sound--but I still 
can't get into it.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level


listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so my 
GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing?  What 
about the jellyfish/octopus things--should I be doing something with them? 
They don't seem to appear in the GPS listing though.


Thanks,
Terrence
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Re: [Audyssey] sounds archives

2008-10-17 Thread Thomas Ward

Hi Shaun,
Yeah, you can bet your fur those sounds and music are copyrighted. 
However, there is a legal way to share them, and make a game very close 
to Halo with music and sound without bringing down a bunch of legal crap 
on your head. One way is by creating the game with a slightly different 
story line, use different sounds, different music, etc in the official 
release. However, unofficially release a Halo soundpack  under a 
different license agreement that says it is an unofficial sound pack for 
game x, include any and all copyright and trade mark information, and 
don't publically supportit. Kind of stepping through loopholes in the 
copyright laws.
For example, my new treasure hunting series, Tomb Hunter, is a knock off 
of Tomb Raider. Everybody knows that, but legally Edos can't do anything 
about it because Angela Carter, Tomb Hunter, and even the stories are in 
my own name. I own the copyrights for them. However, unofficially after 
the release let us just say an unnofficial sound pack of music, Lara 
Croft sound effects, gets passed around  for the game and bingo you get 
Tomb Raider. Just install the update and Tomb Hunter becomes Tomb Raider 
complete with Lara Croft, official Tomb Raider music, icons, whatever.
If Edos does get peed off, tell me to ddrop the soundpack, no problem. I 
still own the game and those who downloaded the soundpack will probably 
put it up on send space, div share, file send, whatever and still be 
publically available in one form or another.

Grin.

shaun everiss wrote:

not sure how legal this is but I have the soundtracks to halo, but I suspect 
they are copywrited so I can't actually share these.
  



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[Audyssey] chess

2008-10-17 Thread Charles Rivard
Hi Chess Players, as well as want to be chess players:

The American Printing House for the Blind's Fred's Head Companion blog
has an entry about playing chess. It includes descriptions of the game,
mentions adapted chess sets, and has links to the USBCA web site. The
blog is at http://www.fredshead.info/.

The Printing House is the place to go for accessible educational
materials. I hope some students learn about chess and the USBCA through
this posting.



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[Audyssey] New version of showdown

2008-10-17 Thread Angellko21
Dear friends, I want to ask you, I heard abou new version of showdown. It is 
write or no? Because on www.blastbay.com is nothing.:)I am sorry, my English 
isn.t o.k.:) 



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[Audyssey] new version of showdown

2008-10-17 Thread Angellko21

Dear friends, I want to ask you, I heard abou new version of showdown. It is
right or no? Because on www.blastbay.com is nothing.:)I am sorry, my English
isn.t o.k.:)

Lukáš Kakara 



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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread shaun everiss
so will this be the end of monti/mota or will there still be a side scroler 
type game.
I'd also recomend using something other than sendspace, such as mediafire for 
the file or a perminant place on divshare.
sendspace will get overloaded and tends to be a real pain in the rear.
At 07:51 p.m. 17/10/2008, you wrote:
Hi Shaun,
As for the Monte beta I will be posting it on sendspace as soon as I get 
around to doing a couple of miner edits, make a new setup for it, and then 
upload it. Right now I am tied up with other projects at the moment.
As for Raceway I'll certainly be putting out a public beta as soon as I can 
get the time to work on it. I've been bogged down working on MOTA which has 
been my main priority of late.

shaun everiss wrote:
aah so how will we get this then.
Yeah raceway will not be up to scratch but you will work on it when money 
permits.
I'll look at it maybe when you get a beta out or something, it maybe that all 
that is needed is some voices, I don't have the stuff to edit things but I 
can make basic files of voices such as comentory and things.
I have some game libs I can borrow some things from.
  


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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread shaun everiss
yeah if the door opens then you will have to find it the door and the wheels 
are not in the same place, the door is close to the wheels but you need to turn 
left I think from memmory to find it.
you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still can't 
get into it.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so my 
GPS says.  But no matter how I walk towards the door at W15,N73, it doesn't 
seem to open.  Is there something more I should be doing?  What about the 
jellyfish/octopus things--should I be doing something with them? They don't 
seem to appear in the GPS listing though.

Thanks,
Terrence
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Re: [Audyssey] sounds archives

2008-10-17 Thread shaun everiss
yeah I have heard of such packs.
they come out all the time, and don't forget game mods they are not official  
either.
not supported by the companies that make the game, etc.
At 08:20 p.m. 17/10/2008, you wrote:
Hi Shaun,
Yeah, you can bet your fur those sounds and music are copyrighted. However, 
there is a legal way to share them, and make a game very close to Halo with 
music and sound without bringing down a bunch of legal crap on your head. One 
way is by creating the game with a slightly different story line, use 
different sounds, different music, etc in the official release. However, 
unofficially release a Halo soundpack  under a different license agreement 
that says it is an unofficial sound pack for game x, include any and all 
copyright and trade mark information, and don't publically supportit. Kind of 
stepping through loopholes in the copyright laws.
For example, my new treasure hunting series, Tomb Hunter, is a knock off of 
Tomb Raider. Everybody knows that, but legally Edos can't do anything about it 
because Angela Carter, Tomb Hunter, and even the stories are in my own name. I 
own the copyrights for them. However, unofficially after the release let us 
just say an unnofficial sound pack of music, Lara Croft sound effects, gets 
passed around  for the game and bingo you get Tomb Raider. Just install the 
update and Tomb Hunter becomes Tomb Raider complete with Lara Croft, official 
Tomb Raider music, icons, whatever.
If Edos does get peed off, tell me to ddrop the soundpack, no problem. I still 
own the game and those who downloaded the soundpack will probably put it up on 
send space, div share, file send, whatever and still be publically available 
in one form or another.
Grin.

shaun everiss wrote:
not sure how legal this is but I have the soundtracks to halo, but I suspect 
they are copywrited so I can't actually share these.
  


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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread shaun everiss
aah ok.
At 09:12 p.m. 17/10/2008, you wrote:
no they are two separate games

On 17 Oct 2008, at 09:08, shaun everiss wrote:

so will this be the end of monti/mota or will there still be a side  
scroler type game.
I'd also recomend using something other than sendspace, such as  
mediafire for the file or a perminant place on divshare.
sendspace will get overloaded and tends to be a real pain in the rear.
At 07:51 p.m. 17/10/2008, you wrote:
Hi Shaun,
As for the Monte beta I will be posting it on sendspace as soon as  
I get around to doing a couple of miner edits, make a new setup for  
it, and then upload it. Right now I am tied up with other projects  
at the moment.
As for Raceway I'll certainly be putting out a public beta as soon  
as I can get the time to work on it. I've been bogged down working  
on MOTA which has been my main priority of late.

shaun everiss wrote:
aah so how will we get this then.
Yeah raceway will not be up to scratch but you will work on it  
when money permits.
I'll look at it maybe when you get a beta out or something, it  
maybe that all that is needed is some voices, I don't have the  
stuff to edit things but I can make basic files of voices such as  
comentory and things.
I have some game libs I can borrow some things from.


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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread Tyler Littlefield
I've used c# and c++ extensively in the past, and have experience with 
others, php, AutoIt, etc.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 1:00 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Tyler,
What programming languages are you sskilled in. Raceway was originally 
written in VB 6 by James North, but I have been slowly porting it over to 
C# .NET 2008. Although, my actual version is going to be quite a bit 
different than his design.
Although, programming isn't really were I need the help at this point. 
What I really need is good sound effects, music, and other things that 
will make it sound good. I can have a great engine, that runs great, but 
if the sounds are crap the game isn't up to my personal specs.



Tyler Littlefield wrote:

Tom,
I'd be willing to help out, if your using a language I know, for 
non-proffit. I'd be willing to do it both for the experience, and the 
possibility of using you as a reference later on when I apply for a job 
in the field.



Thanks,



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[Audyssey] Well, trying KoL again

2008-10-17 Thread dark
Okay. 

unfortunately my last level six account got deleted, but hay! I'm trying KoL 
again. 

before I run in to the usual frustration though I have one question. What do I 
do about the 40 advs limit? that one is always a pest! 

beware the Grue! 

Dark.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread David Standen

Hi Thomas,
 Thank you so much for deciding to do this. I never purchased this game, so 
I'm really looking forward to experiencing it for myself.

David

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 11:12 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Will,
Yes, it is possible. Give me a couple of days, and I will upload the last 
version of Montezuma's Revenge to sendspace for those who want it. I've 
just decided since there are a number of requests for the title I'm going 
to remove the registration keys from it, and let everyone play all six 
levels.

Cheers.

Will Lomas wrote: 



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Re: [Audyssey] chess

2008-10-17 Thread Willem

Thanks for this.
I haven't played chess for a while, but I want to get back into it.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Undisclosed-Recipient:;
Sent: Wednesday, October 15, 2008 12:12 AM
Subject: [Audyssey] chess



Hi Chess Players, as well as want to be chess players:

The American Printing House for the Blind's Fred's Head Companion blog
has an entry about playing chess. It includes descriptions of the game,
mentions adapted chess sets, and has links to the USBCA web site. The
blog is at http://www.fredshead.info/.

The Printing House is the place to go for accessible educational
materials. I hope some students learn about chess and the USBCA through
this posting.



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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
that'd be great. I'm looking to start off with some ambient type music, 
calm, combat, etc.
Also a couple different gun sounds, machine gun, pistol, a grenade sound, 
swinging a knife, an oof, when someone gets hit, something for death, and 
footsteps.
That's just the generalized list, for you and anyone else who might want to 
help out, I think I might have some of the music.
I'm going to get basic combat set up, and get the rooms planned out, and 
then I can start adding more.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 12:48 AM
Subject: Re: [Audyssey] sounds archives



Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go I 
can probably help out with that depending on what exactly you need.


Tyler Littlefield wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, 
with a GTA blend.
I'm looking for people or places that would be willing to help with 
sounds and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
yeah, I'm just going for a bit of their style. don't want to get smacked 
with copyright laws.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 12:51 AM
Subject: Re: [Audyssey] sounds archives


not sure how legal this is but I have the soundtracks to halo, but I 
suspect they are copywrited so I can't actually share these.

At 07:48 p.m. 17/10/2008, you wrote:

Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go I 
can probably help out with that depending on what exactly you need.


Tyler Littlefield wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, 
with a GTA blend.
I'm looking for people or places that would be willing to help with 
sounds and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm... well I turned south from facing the tone wheels, making sure I was at 
15,173, but I just seemed to be running into the wall.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the 
wheels are not in the same place, the door is close to the wheels but you 
need to turn left I think from memmory to find it.

you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still 
can't get into it.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level


listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so 
my GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing?  What 
about the jellyfish/octopus things--should I be doing something with 
them? They don't seem to appear in the GPS listing though.


Thanks,
Terrence
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Re: [Audyssey] sounds archives

2008-10-17 Thread aiden gardiner

Tylor,

I can't help with music, but i'd be willing to act as a tester for you if 
you'd want them.


Aiden
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives



As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with 
a GTA blend.
I'm looking for people or places that would be willing to help with sounds 
and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread K. Matthew
Hi Tylor.  I have a sound studio right here.  Need anything let me know.  I
be willing to help bug catch for you as well.  I'm already beta testing 3
games at the moment, but can add another.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Friday, October 17, 2008 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

Tylor,

I can't help with music, but i'd be willing to act as a tester for you if 
you'd want them.

Aiden
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives


 As mentioned before, I was thinking about making a game.
 I'd like to see a first-person shooter, similar to halo or something, with

 a GTA blend.
 I'm looking for people or places that would be willing to help with sounds

 and music.
 It's going to be freeware, so nothing in return, just the thought you 
 helped, and your names engraved on the credits page.


 Thanks,
 Tyler Littlefield
 email: [EMAIL PROTECTED]
 web: tysdomain-com
 Visit for quality software and web design.
 skype: st8amnd2005
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
I'm more in the market for sounds, but those who can contribute will be 
first on the list for beta testers. :)


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 17, 2008 10:17 AM
Subject: Re: [Audyssey] sounds archives


Hi Tylor.  I have a sound studio right here.  Need anything let me know. 
I

be willing to help bug catch for you as well.  I'm already beta testing 3
games at the moment, but can add another.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Friday, October 17, 2008 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

Tylor,

I can't help with music, but i'd be willing to act as a tester for you if
you'd want them.

Aiden
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives



As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, 
with



a GTA blend.
I'm looking for people or places that would be willing to help with 
sounds



and music.
It's going to be freeware, so nothing in return, just the thought you
helped, and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread K. Matthew
Well.  Send me a list of needed sounds.  

And I see what I can whip up for you.  What kind of music you are needing,
style, and so forth.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Friday, October 17, 2008 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

I'm more in the market for sounds, but those who can contribute will be 
first on the list for beta testers. :)

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 17, 2008 10:17 AM
Subject: Re: [Audyssey] sounds archives


 Hi Tylor.  I have a sound studio right here.  Need anything let me know. 
 I
 be willing to help bug catch for you as well.  I'm already beta testing 3
 games at the moment, but can add another.

 Matt.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of aiden gardiner
 Sent: Friday, October 17, 2008 11:08 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] sounds archives

 Tylor,

 I can't help with music, but i'd be willing to act as a tester for you if
 you'd want them.

 Aiden
 - Original Message - 
 From: Tyler Littlefield [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 17, 2008 3:19 AM
 Subject: [Audyssey] sounds archives


 As mentioned before, I was thinking about making a game.
 I'd like to see a first-person shooter, similar to halo or something, 
 with

 a GTA blend.
 I'm looking for people or places that would be willing to help with 
 sounds

 and music.
 It's going to be freeware, so nothing in return, just the thought you
 helped, and your names engraved on the credits page.


 Thanks,
 Tyler Littlefield
 email: [EMAIL PROTECTED]
 web: tysdomain-com
 Visit for quality software and web design.
 skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
I think I posted them in a response to tom. I'll see if I can find that 
message.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 17, 2008 10:37 AM
Subject: Re: [Audyssey] sounds archives



Well.  Send me a list of needed sounds.

And I see what I can whip up for you.  What kind of music you are needing,
style, and so forth.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Friday, October 17, 2008 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

I'm more in the market for sounds, but those who can contribute will be
first on the list for beta testers. :)

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 17, 2008 10:17 AM
Subject: Re: [Audyssey] sounds archives



Hi Tylor.  I have a sound studio right here.  Need anything let me know.
I
be willing to help bug catch for you as well.  I'm already beta testing 3
games at the moment, but can add another.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Friday, October 17, 2008 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

Tylor,

I can't help with music, but i'd be willing to act as a tester for you if
you'd want them.

Aiden
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives



As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something,
with



a GTA blend.
I'm looking for people or places that would be willing to help with
sounds



and music.
It's going to be freeware, so nothing in return, just the thought you
helped, and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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[Audyssey] Pie 2 Blast chamber

2008-10-17 Thread Kevin Weispfennig

Hi there,

i have a question about pipe 2.
I have been killed by something. But how can i go away from it? There is 
no way.  Kevin.

PS: it is in the pipe level

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Re: [Audyssey] Pie 2 Blast chamber

2008-10-17 Thread Chris Hallsworth
What are you being killed by? A spider? A human? If it's a spider, you have 
to press one of the function keys, f1 through f6, depending on how many 
spiders you've killed so far in the game without being killed. If it's a 
human, repeatedly and rapidly press the left control key to hit him till he 
disappears. Hope this helps.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Kevin Weispfennig [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 7:05 PM
Subject: [Audyssey] Pie 2 Blast chamber



Hi there,

i have a question about pipe 2.
I have been killed by something. But how can i go away from it? There is 
no way.  Kevin.

PS: it is in the pipe level

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[Audyssey] new MK VS DCU video with joker's new fatality

2008-10-17 Thread Yohandy
Here it is. They explain the three fighting styles, and joker's 2nd fatality 
is also revealed. Audio only. enjoy!

http://www.sendspace.com/file/fdw0c4



-
For video game music and related content, check out the following site:
http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Pie 2 Blast chamber

2008-10-17 Thread Kevin Weispfennig

Hi,

thank you that works.


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Re: [Audyssey] in support of Thomas Ward - Re:Tothedevelopersof Montezuma's Revenge

2008-10-17 Thread nicol
;I would also like to know off-list.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Lisa Hayes
Sent: Friday, October 17, 2008 3:04 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] in support of Thomas Ward - Re:Tothedevelopersof
Montezuma's Revenge

Yes So was I.  I'd also like off list to know aaas well.
Lisa Hayes



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Re: [Audyssey] Well, trying KoL again

2008-10-17 Thread Yohandy
Perhaps if you were a little more patient, you'll get to the required level 
to be able to consume enough food booze and spleane items to obtain over 300 
adventures daily.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Thursday, October 16, 2008 5:03 AM
Subject: [Audyssey] Well, trying KoL again



Okay.

unfortunately my last level six account got deleted, but hay! I'm trying 
KoL again.


before I run in to the usual frustration though I have one question. What 
do I do about the 40 advs limit? that one is always a pest!


beware the Grue!

Dark.
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Re: [Audyssey] ten pin aley

2008-10-17 Thread piotru[
bug? uh? any way I installed it from pcs. It was, indeed 1.2. I'm getting 
1.1 from draconis at the moment and I'll report back with results. ps. on my 
mum's machine at scool we had a round with a few friends, and a computer 
newbie, And I mean a newbie, has won the game. I was telling everyone when 
they should throw. ooo, it was cool!
- Original Message - 
From: Demetry Yousifidou [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 9:31 PM
Subject: Re: [Audyssey] ten pin aley



Hi Peter,

Well, that is maybe a bug from version 1.2. At the web page from the
developers of DraconisEntertainment they have to downloading still the
version 1.1. It works bwithout this bug. I had had the sme problem.
Where did you downloaded the 1.2 version?

HTH,
Demetry.

On 10/16/2008 9:49 PM, piotru[  wrote:
Greetings. I found a majr bug in ten pin aleys registration 
program that prevents me from playing! So I inmediately after installing 
it on my primary machinne, unaware of what will be the consequence, 
entered the registration info right away! No starting in demo, just 
typing in the info and activating the ok button. crap! the logo started 
playing and Well, runtime error 76: path not found! And I can't eraise my 
info to even play in demo. I found out then, by installing the game on my 
mums machine, that starting the game once in the demo and playing a 
round, then registering works! that is, in the case with playing the demo 
before registering the game will start up normally. So, any way to eraise 
my info? I looked in the registry with no luck. also, Matheus who is on 
the list also has this problem.

regards peter.


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Pobierz  http://link.interia.pl/f1f39 



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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread shaun everiss
you need to find the door with its door noise, you will eventually find it.
At 10:44 p.m. 17/10/2008, you wrote:
Hmm... well I turned south from facing the tone wheels, making sure I was at 
15,173, but I just seemed to be running into the wall.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the wheels 
are not in the same place, the door is close to the wheels but you need to 
turn left I think from memmory to find it.
you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still 
can't get into it.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so my 
GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing?  What 
about the jellyfish/octopus things--should I be doing something with them? 
They don't seem to appear in the GPS listing though.

Thanks,
Terrence
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Re: [Audyssey] sounds archives

2008-10-17 Thread shaun everiss
this game is for a halo type thingy is it?
I have the official tracks here, 
but I'll discuss what I can get with over msn
At 11:00 p.m. 17/10/2008, you wrote:
that'd be great. I'm looking to start off with some ambient type music, calm, 
combat, etc.
Also a couple different gun sounds, machine gun, pistol, a grenade sound, 
swinging a knife, an oof, when someone gets hit, something for death, and 
footsteps.
That's just the generalized list, for you and anyone else who might want to 
help out, I think I might have some of the music.
I'm going to get basic combat set up, and get the rooms planned out, and then 
I can start adding more.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 12:48 AM
Subject: Re: [Audyssey] sounds archives


Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go I can 
probably help out with that depending on what exactly you need.

Tyler Littlefield wrote:
As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds 
and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Ryan Chou
can someone e-mail a TXT walkthrough of the game to me?

On 10/17/08, shaun everiss [EMAIL PROTECTED] wrote:
 you need to find the door with its door noise, you will eventually find it.
 At 10:44 p.m. 17/10/2008, you wrote:
Hmm... well I turned south from facing the tone wheels, making sure I was
 at 15,173, but I just seemed to be running into the wall.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the
 wheels are not in the same place, the door is close to the wheels but you
 need to turn left I think from memmory to find it.
you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still
 can't get into it.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so
 my GPS says.  But no matter how I walk towards the door at W15,N73, it
 doesn't seem to open.  Is there something more I should be doing?
 What about the jellyfish/octopus things--should I be doing something
 with them? They don't seem to appear in the GPS listing though.

Thanks,
Terrence
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Re: [Audyssey] sounds archives

2008-10-17 Thread shaun everiss
I could also test to.
At 05:07 a.m. 18/10/2008, you wrote:
Tylor,

I can't help with music, but i'd be willing to act as a tester for you if 
you'd want them.

Aiden
- Original Message - From: Tyler Littlefield [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives


As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds 
and music.
It's going to be freeware, so nothing in return, just the thought you helped, 
and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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[Audyssey] USA raceway

2008-10-17 Thread Angellko21

Dear friends,
Have you ever a trailer of USA raceway? I wait very long on this title, so I 
would like hear a trailer, who was to downloaded, but now isn.t. Please, 
help me.:)
Lukáš Kakara 



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Re: [Audyssey] ten pin aley

2008-10-17 Thread piotru[
cr'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'rap! draconis says they have 1.1 but they 
actually, have 1.2, and I spend 30 mins for nothing. any chances of 
uploading 1.1 to sendspace or something so that I could play?
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, October 17, 2008 9:56 PM
Subject: Re: [Audyssey] ten pin aley


bug? uh? any way I installed it from pcs. It was, indeed 1.2. I'm getting 
1.1 from draconis at the moment and I'll report back with results. ps. on 
my mum's machine at scool we had a round with a few friends, and a 
computer newbie, And I mean a newbie, has won the game. I was telling 
everyone when they should throw. ooo, it was cool!
- Original Message - 
From: Demetry Yousifidou [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 9:31 PM
Subject: Re: [Audyssey] ten pin aley



Hi Peter,

Well, that is maybe a bug from version 1.2. At the web page from the
developers of DraconisEntertainment they have to downloading still the
version 1.1. It works bwithout this bug. I had had the sme problem.
Where did you downloaded the 1.2 version?

HTH,
Demetry.

On 10/16/2008 9:49 PM, piotru[  wrote:
Greetings. I found a majr bug in ten pin aleys registration 
program that prevents me from playing! So I inmediately after installing 
it on my primary machinne, unaware of what will be the consequence, 
entered the registration info right away! No starting in demo, just 
typing in the info and activating the ok button. crap! the logo started 
playing and Well, runtime error 76: path not found! And I can't eraise 
my info to even play in demo. I found out then, by installing the game 
on my mums machine, that starting the game once in the demo and playing 
a round, then registering works! that is, in the case with playing the 
demo before registering the game will start up normally. So, any way to 
eraise my info? I looked in the registry with no luck. also, Matheus who 
is on the list also has this problem.

regards peter.


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Pobierz  http://link.interia.pl/f1f39

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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Terrence van Ettinger AKA Angus MacLaren
I'm walking all around where the sound seems to be and where the GPS seems 
to indicate, but the door won't let me through.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

you need to find the door with its door noise, you will eventually find 
it.

At 10:44 p.m. 17/10/2008, you wrote:
Hmm... well I turned south from facing the tone wheels, making sure I was 
at 15,173, but I just seemed to be running into the wall.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the 
wheels are not in the same place, the door is close to the wheels but you 
need to turn left I think from memmory to find it.

you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still 
can't get into it.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level


listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so 
my GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing? 
What about the jellyfish/octopus things--should I be doing something 
with them? They don't seem to appear in the GPS listing though.


Thanks,
Terrence
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All 

Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread shaun everiss
not sure 
when you turn the wheel, and you hear the door opening sound you will here a 
beep and a unlocked message, turn to the door sound and you should be able to 
go through it.
At 10:09 a.m. 18/10/2008, you wrote:
I'm walking all around where the sound seems to be and where the GPS seems to 
indicate, but the door won't let me through.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

you need to find the door with its door noise, you will eventually find it.
At 10:44 p.m. 17/10/2008, you wrote:
Hmm... well I turned south from facing the tone wheels, making sure I was at 
15,173, but I just seemed to be running into the wall.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the 
wheels are not in the same place, the door is close to the wheels but you 
need to turn left I think from memmory to find it.
you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still 
can't get into it.

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so 
my GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing? What 
about the jellyfish/octopus things--should I be doing something with 
them? They don't seem to appear in the GPS listing though.

Thanks,
Terrence
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[Audyssey] To develop the idea from GMA?

2008-10-17 Thread Demetry Yousifidou
Hi all.

Will be to develope the games from GMA? Because the both favorite games
Shades of dom and Tank Commander are almost older than 3 years.

-- 
Kind regards,
Demetry Yousifidou

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Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Tyler Littlefield

you've totally lost me.
What is your question? Only bit out of that I got is that shades of doom and 
gtc are 3+ years old.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Demetry Yousifidou [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 4:33 PM
Subject: [Audyssey] To develop the idea from GMA?



Hi all.

Will be to develope the games from GMA? Because the both favorite games
Shades of dom and Tank Commander are almost older than 3 years.

--
Kind regards,
Demetry Yousifidou

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Re: [Audyssey] ten pin aley

2008-10-17 Thread Charles Rivard

I see only version 1.1 on their software page.

---
Pretty is as pretty does.
- Original Message - 
From: piotru[ [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 2:33 PM
Subject: Re: [Audyssey] ten pin aley


cr'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'rap! draconis says they have 1.1 but 
they actually, have 1.2, and I spend 30 mins for nothing. any chances of 
uploading 1.1 to sendspace or something so that I could play?
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, October 17, 2008 9:56 PM
Subject: Re: [Audyssey] ten pin aley


bug? uh? any way I installed it from pcs. It was, indeed 1.2. I'm getting 
1.1 from draconis at the moment and I'll report back with results. ps. on 
my mum's machine at scool we had a round with a few friends, and a 
computer newbie, And I mean a newbie, has won the game. I was telling 
everyone when they should throw. ooo, it was cool!
- Original Message - 
From: Demetry Yousifidou [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 16, 2008 9:31 PM
Subject: Re: [Audyssey] ten pin aley



Hi Peter,

Well, that is maybe a bug from version 1.2. At the web page from the
developers of DraconisEntertainment they have to downloading still the
version 1.1. It works bwithout this bug. I had had the sme problem.
Where did you downloaded the 1.2 version?

HTH,
Demetry.

On 10/16/2008 9:49 PM, piotru[  wrote:
Greetings. I found a majr bug in ten pin aleys registration 
program that prevents me from playing! So I inmediately after 
installing it on my primary machinne, unaware of what will be the 
consequence, entered the registration info right away! No starting in 
demo, just typing in the info and activating the ok button. crap! the 
logo started playing and Well, runtime error 76: path not found! And I 
can't eraise my info to even play in demo. I found out then, by 
installing the game on my mums machine, that starting the game once in 
the demo and playing a round, then registering works! that is, in the 
case with playing the demo before registering the game will start up 
normally. So, any way to eraise my info? I looked in the registry with 
no luck. also, Matheus who is on the list also has this problem.

regards peter.


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Re: [Audyssey] Well, trying KoL again

2008-10-17 Thread MICHAEL MASLO
What is KOL?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Friday, October 17, 2008 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Well, trying KoL again

Perhaps if you were a little more patient, you'll get to the required level 
to be able to consume enough food booze and spleane items to obtain over 300

adventures daily.
- Original Message - 
From: dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, October 16, 2008 5:03 AM
Subject: [Audyssey] Well, trying KoL again


 Okay.

 unfortunately my last level six account got deleted, but hay! I'm trying 
 KoL again.

 before I run in to the usual frustration though I have one question. What 
 do I do about the 40 advs limit? that one is always a pest!

 beware the Grue!

 Dark.
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Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Thomas Ward

Hi Demetry,
Can you please rewrite what you are trying to say. Your message is 
completely unreadable  from an English readers point of view. it makes 
absolutely no sense. About the only thing I got is Shades of Doom and 
Tank Commander are more than three years old. We know that, but what is 
your question or suggestion?


Demetry Yousifidou wrote:

Hi all.

Will be to develope the games from GMA? Because the both favorite games
Shades of dom and Tank Commander are almost older than 3 years.

  



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Re: [Audyssey] new MK VS DCU video with joker's new fatality

2008-10-17 Thread Thomas Ward

Hi Yohandy,
Thanks for sharing. Man this game is going to rock. I can't wait to play 
a demo of it when they actually have a demo of it in stores when it is 
released.


Yohandy wrote:
Here it is. They explain the three fighting styles, and joker's 2nd 
fatality is also revealed. Audio only. enjoy!

http://www.sendspace.com/file/fdw0c4



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For video game music and related content, check out the following site:
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