Re: [Audyssey] super liam versus danger city

2009-08-06 Thread william lomas

is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you  
hear

a car passing by.
Then the synth voice says:intro level2 act1 and then the program  
exits.

That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: "I heard the intro to
level2
which does not exist", although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't  
enough

of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
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Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread peter Mahach
yeah especially now that there are so many fps's. what I like about side 
scrollers is that you don't have to worry about being lost or anything like 
that.


- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Thursday, August 06, 2009 6:58 AM
Subject: [Audyssey] Side-scrollers was super liam versus danger city



Hi Charles,
Interesting you bring that issue up. One of the big questions I get asked 
from time to time is will I be making any more side-scrollers. While I've 
personally had mmy heart set on writing a big 3d FPS type game engine it 
seams quite a few here like side-scrollers. Many feel as you do that there 
aren't enough of them out there to satisfy the market. I will admit the 
idea of bringing back some of the classics like Castlevania, Double 
dragon, or Megaman would be kind of cool.


Charles Rivard wrote:
I don't understand your meaning when you state: "I heard the intro to 
level2 which does not exist", although I have not played the game.  I do 
like Super Liam.  I think it is a good game of a kind that there just 
aren't enough of. By that, I mean side scrollers.


---
Shepherds are the best beasts.



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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Damien C. Sadler

Hi,
Yes, I am working on Danger City, slowly but surely. What with trying to 
decipher the code and get hundreds of other projects completed and up for 
release, it may take a while, but be assured it is in the queue.

Regards,
Damien.



- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 8:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you
hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program
exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: "I heard the intro to
level2
which does not exist", although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't
enough
of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
Please Note: This email and its contents are subject to our email
legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf


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No virus found in this incoming message.
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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson

Excellent. Like I said I always thought the game had a lot of potential.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 1:25 AM
Subject: Re: [Audyssey] super liam versus danger city



Hi,
Yes, I am working on Danger City, slowly but surely. What with trying to 
decipher the code and get hundreds of other projects completed and up for 
release, it may take a while, but be assured it is in the queue.

Regards,
Damien.



- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 8:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you
hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program
exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: "I heard the intro to
level2
which does not exist", although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't
enough
of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
Please Note: This email and its contents are subject to our email
legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 
05:57:00



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Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Bryan Peterson
I tend to agree actually. I like 3-D games but I do feel there could be many 
more side scrollers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 1:13 AM
Subject: Re: [Audyssey] Side-scrollers was super liam versus danger city


yeah especially now that there are so many fps's. what I like about side 
scrollers is that you don't have to worry about being lost or anything 
like that.


- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Thursday, August 06, 2009 6:58 AM
Subject: [Audyssey] Side-scrollers was super liam versus danger city



Hi Charles,
Interesting you bring that issue up. One of the big questions I get asked 
from time to time is will I be making any more side-scrollers. While I've 
personally had mmy heart set on writing a big 3d FPS type game engine it 
seams quite a few here like side-scrollers. Many feel as you do that 
there aren't enough of them out there to satisfy the market. I will admit 
the idea of bringing back some of the classics like Castlevania, Double 
dragon, or Megaman would be kind of cool.


Charles Rivard wrote:
I don't understand your meaning when you state: "I heard the intro to 
level2 which does not exist", although I have not played the game.  I do 
like Super Liam.  I think it is a good game of a kind that there just 
aren't enough of. By that, I mean side scrollers.


---
Shepherds are the best beasts.



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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson

Yes, albeit slowly.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 12:02 AM
Subject: Re: [Audyssey] super liam versus danger city



is danger city beeing worked on to get it complete?

On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote:


All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you  hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program  exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: "I heard the intro to
level2
which does not exist", although I have not played the game.  I do like
Super
Liam.  I think it is a good game of a kind that there just aren't  enough
of.
By that, I mean side scrollers.

---
Shepherds are the best beasts.
Please Note: This email and its contents are subject to our email  legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Bryan Peterson
I assume then that he was sighted if he was working on a graphical level 
editor? I imagine one of those would be hard to design with sound only. 
You'd probably have to make it screen reader friendly I'd imagine.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 10:04 PM
Subject: Re: [Audyssey] super liam versus danger city



Hi Bryan,
Well, like I said James North's code was fairly easy to read and 
understand. Plus he gave me a lot of documentation on Montezuma's Revenge 
which helped. The biggest problem was he designed this graphical level 
editor to draw levels for the game which wasn't accessible in any way, 
shape, or form. Plus I had already heard at that time that with Vista 
coming out Visual Basic 6 was soon to become unsupported. I felt the game 
needed to be rewritten from scratch to fix both issues. Then when I was 
almost ready to release Montezuma's Revenge I got sacked with a cease and 
desist letter regarding the Montezuma's Revenge copyright. One of those 
cases where if I didn't have bad luck I'd have no luck at all.





Bryan Peterson wrote:
I rather suspect that if he had then Thomas might not have had nearly so 
many headaches with it as he has. I wouldn't have wanted to be saddled 
with that kind of mess, especially of this was my first programming 
endeavour. It'd be more than a little disheartening. Heck, it probably 
feels that way even for experienced programmers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Jim Kitchen

Hi Thomas,

Yes, I would hate to be the person that is trying to analyze my code and figure out 
my thought processes. 

I do need to declare some variables, such as Public ones, and things like 
Public speed as double

And from some version of Basic I am still in the habit of putting a dollar sign 
at the end of string variables.  So all of my games have a g string.  Such as 
the line of code from Key Down g$ = KeyCode

But otherwise I like to just be able to use variables on the fly.  Needing to 
go back and declare one every time that I need one breaks up my train of 
thought for the code that I am writing.

I'm sure that allot of my coding style is so non standard because I am just 
self taught.

BFN

Jim

Init string?!? No, looks like an old rope to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread shaun everiss
well I must say you are right on that one.
However there are not many 3d fps type games either.
At 04:58 p.m. 6/08/2009, you wrote:
>Hi Charles,
>Interesting you bring that issue up. One of the big questions I get asked from 
>time to time is will I be making any more side-scrollers. While I've 
>personally had mmy heart set on writing a big 3d FPS type game engine it seams 
>quite a few here like side-scrollers. Many feel as you do that there aren't 
>enough of them out there to satisfy the market. I will admit the idea of 
>bringing back some of the classics like Castlevania, Double dragon, or Megaman 
>would be kind of cool.
>
>Charles Rivard wrote:
>>I don't understand your meaning when you state: "I heard the intro to level2 
>>which does not exist", although I have not played the game.  I do like Super 
>>Liam.  I think it is a good game of a kind that there just aren't enough of. 
>>By that, I mean side scrollers.
>>
>>---
>>Shepherds are the best beasts.
>
>
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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread peter Mahach

hi,
I just started programming recently and I, too, prefer  short names.
like $res instead of $resultOfTheCoinFlipOutcome which was something I took 
from my first game I released some time ago. the only places where I had to 
use longer names was when a custum function used letters in vars as keyboard 
names so then I was getting errors because comm audio was trying to open a 
keyboard key. lol.



- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Thursday, August 06, 2009 1:24 PM
Subject: Re: [Audyssey] super liam versus danger city



Hi Thomas,

Yes, I would hate to be the person that is trying to analyze my code and 
figure out my thought processes. 


I do need to declare some variables, such as Public ones, and things like 
Public speed as double


And from some version of Basic I am still in the habit of putting a dollar 
sign at the end of string variables.  So all of my games have a g string. 
Such as the line of code from Key Down g$ = KeyCode


But otherwise I like to just be able to use variables on the fly.  Needing 
to go back and declare one every time that I need one breaks up my train 
of thought for the code that I am writing.


I'm sure that allot of my coding style is so non standard because I am 
just self taught.


BFN

Jim

Init string?!? No, looks like an old rope to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] question

2009-08-06 Thread michael barnes

where can i find games that will allow me to use my steeling wheel
i wonder if there is a boat driven game that will allow me to use the 
steeling wheel and i also wonder if there is a space game that will do 
the same and a truck games and a car games


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Re: [Audyssey] super liam versus danger city

2009-08-06 Thread Thomas Ward

Hi Nicol,
I imagine he is. Although, I have lost contact with him. He no longer is 
active in the audio games community since closing Alchemy Game Studios, 
and has moved on to other things.


Nicol Oosthuizen wrote:

Is james north  still alive?
  



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Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Thomas Ward

Hi Peter,
Yeah, side-scrollers are easier to navigate, but at the expense of more 
elaborate level designs. Since side-scrollers are only 2 dimmensional in 
nature there is only four directions to choose from: left, right, up, 
and down. As a developer I find that pretty limiting when it comes down 
to creating new and possibly different level layouts.
For example, one common problem I noticed with classic side-scrollers is 
sooner or later the levels would repete one another. In a game like 
Super Mario Brothers you would start in an above ground level, then go 
to an underground level, have an underwater level here and there, and a 
castle level. Then, the entire sequence would repete over again. After a 
while the sequence would all be the same, and I found it sort of boring 
to be playing the same basic levels over and over again. I'm trying not 
to do this in Mysteries of the Ancients.
Although, one game that wasn't afflicted with this problem was Megaman. 
The developers did a good job on verying each level so that it didn't 
feel like the same old content being tossed at you over and over again. 
Each world had different enemies, different traps, and every boss was 
different. This is where Super Liam shines because it uses the same 
basic format or formula that Megaman did.
As for myself I've been doing lots of research on level layouts, been 
reading classic side-scroller walkthroughs trying to get ideas for new 
and interesting levels for the game. Like Megaman I don't want to loop 
the same level and same content over and over again until the final boss 
battle. I want each level to be somewhat unique  and stand on its own.

Smile.



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[Audyssey] I'm having a bad time with trupenum 2

2009-08-06 Thread Nicol
Hi all, especially jammin jerry.
I think jammin jerry is in the best position to help me as he beta tested
the game.
Jamin, I listened to your review and I remember you said that baby black
hole is the easiest mission.
Well, I find playing baby black hole on easy difficulty to be insane for me.
>From level10 the ships are falling too fast.
And there is just  too much ships on the screen at once.
It really feel like I am playing on insane difficulty.
This does not feel like the easy difficulty.
It really feels like insane.
Well the ships are behaving insanely.
If it were really the easiest, I would have easily completed the  game a
number of times.
But each time when I reach level10 I quickly lose all my lives because the
ships falls too fast.
I may have a slight chance of shooting down more ships when I shoot like
Rambo, but  then I sit with a bad lazer accuracy.
And the land your ship bonus level is just too  hard.
I really press my up arrow continuously, so muchso that my hole arm is
aching, but still I cannot land my ship.
Can jammin jerry or anyone else please give me directions on how to position
my fingers on the up arrow and the left and right arrow.
I have tried many ways of positioning my fingers but no matter how fast I
tapp the up arrow, my shihp does not land.
And I do take into consideration what jammin jerry said in his review.
If I hear my ship drifts offd to the left, I press my left arrow once or
twice, but no more than that.
The same with the right arrow key.
If baby black hole on easy difficulty were really as easy as jammin said,
ships  would have fallen  much slower.
And level16 is impossible.
There is so much ships on the screen that I get confused,  I do not know
whether I should destroy the shields or the ships first.
And a lot of the times, when I am fortunate enough to reach level16, I
cannot locate the shiels as there is too much ships on the screen.
So these are my complains for trupenam 2.




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[Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread Thomas Ward

Hi Bryan,
yes, James North was sighted. His level editor was completely mouse 
driven. you used the mouse to draw the level maps, and then it would be 
saved to an array. Which could be serialized and saved to a binary map 
file. AS a result I couldn't use it.




Bryan Peterson wrote:
I assume then that he was sighted if he was working on a graphical 
level editor? I imagine one of those would be hard to design with 
sound only. You'd probably have to make it screen reader friendly I'd 
imagine.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread James Dietz
Hey Thomas,

I'd actually be interested to know some of the technical details
behind that editor. I've been contemplating a side-scroller engine for
a while. I'm currently creating a maze game in Lua using a 2d array to
represent the tile/ground data, and a table of objects/tables with x
and y coordinates among its' fields for each non-tile object. (this
game is being written in Lua for the Klango environment; tables are
basically associative arrays or dictionaries... structs if you will).
It would be cool if my sidescroller could somehow support images, or
at least represent each enemy as a rectangle or square.  As I
understand it, most sidescrollers use "tile-based" maps, where each
tile is a set width and height (32x32 usuauly) and one just drops them
in a level.  Tiles would represent ground types (acid, lava, etc). Is
this how James handled the original Monty levels?  I think such an
editor could be easily doable using audio, as unless I'm mistaken, the
tiles just need to be placed rather than actually drawn. Objects (like
weird-shaped enemy creatures) are usually drawn once and re-used (much
like sounds are created once and re-used).  Sometimes one might draw a
weird looking "entity" and use it only once or twice in a level.  I
think they use colision "boxes" where the player picture is checked to
be hitting a box belonging to the picture of the level or the enemy.
In a perfect world I'd look at the monty source, but NDAs and legal
issues would probably get in the way even if you did want to release
it.  I know this is scattered, but I'm still a little confused on
this, and the Alchemy Monty (despite glitches related to passing
through walls) seemed pretty well coded to support a visual display as
well as more realistic handling of objects and movement.

Thanks,
James

On 8/6/09, Thomas Ward  wrote:
> Hi Bryan,
> yes, James North was sighted. His level editor was completely mouse
> driven. you used the mouse to draw the level maps, and then it would be
> saved to an array. Which could be serialized and saved to a binary map
> file. AS a result I couldn't use it.
>
>
>
> Bryan Peterson wrote:
>> I assume then that he was sighted if he was working on a graphical
>> level editor? I imagine one of those would be hard to design with
>> sound only. You'd probably have to make it screen reader friendly I'd
>> imagine.
>> You have acquired the skill of Weaponry Theremin.
>> Your current level of mastery is 10 Apprentice.
>
>
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Re: [Audyssey] I'm having a bad time with trupenum 2

2009-08-06 Thread Thomas Ward

Hi Nicol,
Actually Baby Blackhole is probably the easiest of the Troopenum 2 
missions, but you still have to prepare in advance for level 10 and on. 
One way you can survive those higher levels is by stock [piling all of 
the special items and weapons you can. The super laser, ground nukes, 
extra lives, and so on are extremely critical when going into the higher 
game levels. As you noticed enemyes will try to swarm you, and the only 
thing between them and you is weaponry. If there are ships piling up on 
the ground nuke them. If you can destroy a group of enemy ships at one 
time do it. Otherwise you will have to go to Rambo mode and strafe the 
screen left and right hopefully destroying several ships in a row.

Smile.

Nicol wrote:

Hi all, especially jammin jerry.
I think jammin jerry is in the best position to help me as he beta tested
the game.
Jamin, I listened to your review and I remember you said that baby black
hole is the easiest mission.
Well, I find playing baby black hole on easy difficulty to be insane for me.
>From level10 the ships are falling too fast.
And there is just  too much ships on the screen at once.
It really feel like I am playing on insane difficulty.
This does not feel like the easy difficulty.
It really feels like insane.
Well the ships are behaving insanely.
If it were really the easiest, I would have easily completed the  game a
number of times.
But each time when I reach level10 I quickly lose all my lives because the
ships falls too fast.
I may have a slight chance of shooting down more ships when I shoot like
Rambo, but  then I sit with a bad lazer accuracy.
And the land your ship bonus level is just too  hard.
I really press my up arrow continuously, so muchso that my hole arm is
aching, but still I cannot land my ship.
Can jammin jerry or anyone else please give me directions on how to position
my fingers on the up arrow and the left and right arrow.
I have tried many ways of positioning my fingers but no matter how fast I
tapp the up arrow, my shihp does not land.
And I do take into consideration what jammin jerry said in his review.
If I hear my ship drifts offd to the left, I press my left arrow once or
twice, but no more than that.
The same with the right arrow key.
If baby black hole on easy difficulty were really as easy as jammin said,
ships  would have fallen  much slower.
And level16 is impossible.
There is so much ships on the screen that I get confused,  I do not know
whether I should destroy the shields or the ships first.
And a lot of the times, when I am fortunate enough to reach level16, I
cannot locate the shiels as there is too much ships on the screen.
So these are my complains for trupenam 2.




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[Audyssey] Train simulators

2009-08-06 Thread Harun
Ahoy.
Just letting the group know that I've started tinkering with the accessibility 
of Train Simluators, or howto make them accessable.
Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009.
Will report back.

Cheers,
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Re: [Audyssey] I'm having a bad time with trupenum 2

2009-08-06 Thread Charles Rivard

s!
p!
o!
i!
l!
e!
r!



When trying to land the ship in the first bonus level, if your ship drifts 
to the right, tap the left, not the right, arrow.  This will move you back 
in the direction from which you were blown from, and will put you back over 
the center.  As far as where to put your fingers during this level, I 
rapidly tap the up arrow with one finger of each hand to keep the ship in 
the air longer to rack up points.


As for the higher levels of the game, save those special items for as long 
as you can.  Those super lasers can sure come in handy when the sky if 
loaded with falling ships.  The Nukes can come in really handy, too.  Also, 
remember that one of the special items will either drop you down a level or 
get you through a difficult level, but it's a gamble you might take at your 
own risk.  HTH.---

Shepherds are the best beasts.
- Original Message - 
From: "Nicol" <0722001...@vodamail.co.za>

To: "gamers" 
Sent: Thursday, August 06, 2009 1:31 PM
Subject: [Audyssey] I'm having a bad time with trupenum 2



Hi all, especially jammin jerry.
I think jammin jerry is in the best position to help me as he beta tested
the game.
Jamin, I listened to your review and I remember you said that baby black
hole is the easiest mission.
Well, I find playing baby black hole on easy difficulty to be insane for 
me.

From level10 the ships are falling too fast.

And there is just  too much ships on the screen at once.
It really feel like I am playing on insane difficulty.
This does not feel like the easy difficulty.
It really feels like insane.
Well the ships are behaving insanely.
If it were really the easiest, I would have easily completed the  game a
number of times.
But each time when I reach level10 I quickly lose all my lives because the
ships falls too fast.
I may have a slight chance of shooting down more ships when I shoot like
Rambo, but  then I sit with a bad lazer accuracy.
And the land your ship bonus level is just too  hard.
I really press my up arrow continuously, so muchso that my hole arm is
aching, but still I cannot land my ship.
Can jammin jerry or anyone else please give me directions on how to 
position

my fingers on the up arrow and the left and right arrow.
I have tried many ways of positioning my fingers but no matter how fast I
tapp the up arrow, my shihp does not land.
And I do take into consideration what jammin jerry said in his review.
If I hear my ship drifts offd to the left, I press my left arrow once or
twice, but no more than that.
The same with the right arrow key.
If baby black hole on easy difficulty were really as easy as jammin said,
ships  would have fallen  much slower.
And level16 is impossible.
There is so much ships on the screen that I get confused,  I do not know
whether I should destroy the shields or the ships first.
And a lot of the times, when I am fortunate enough to reach level16, I
cannot locate the shiels as there is too much ships on the screen.
So these are my complains for trupenam 2.




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Re: [Audyssey] Train simulators

2009-08-06 Thread shaun everiss
cool.
At 01:12 p.m. 7/08/2009, you wrote:
>Ahoy.
>Just letting the group know that I've started tinkering with the accessibility 
>of Train Simluators, or howto make them accessable.
>Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009.
>Will report back.
>
>Cheers,
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[Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time with trupenum 2

2009-08-06 Thread Charles Rivard
Yes, Baby Black Hole is the easiest, as there are no moon rocks to contend 
with.  And, just because it is said to be the easiest level, this does mean 
that it is easy.  It only means that the other levels of skill are harder. 
Another good example of this is Aliens in the Outback.  Is the easy level 
really that easy?  Not for me, as I am still trying to find the secret to 
those level 3 ships.  And, is it my imagination?, or is wave 4 usually the 
hardest wave.  Seems like wave 5 is usually easier to get a no lander bonus 
on than wave 4 is.  I really like the game, but have never beaten it.

---
Shepherds are the best beasts.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 2:04 PM
Subject: Re: [Audyssey] I'm having a bad time with trupenum 2



Hi Nicol,
Actually Baby Blackhole is probably the easiest of the Troopenum 2 
missions, but you still have to prepare in advance for level 10 and on. 
One way you can survive those higher levels is by stock [piling all of the 
special items and weapons you can. The super laser, ground nukes, extra 
lives, and so on are extremely critical when going into the higher game 
levels. As you noticed enemyes will try to swarm you, and the only thing 
between them and you is weaponry. If there are ships piling up on the 
ground nuke them. If you can destroy a group of enemy ships at one time do 
it. Otherwise you will have to go to Rambo mode and strafe the screen left 
and right hopefully destroying several ships in a row.

Smile.

Nicol wrote:

Hi all, especially jammin jerry.
I think jammin jerry is in the best position to help me as he beta tested
the game.
Jamin, I listened to your review and I remember you said that baby black
hole is the easiest mission.
Well, I find playing baby black hole on easy difficulty to be insane for 
me.

>From level10 the ships are falling too fast.
And there is just  too much ships on the screen at once.
It really feel like I am playing on insane difficulty.
This does not feel like the easy difficulty.
It really feels like insane.
Well the ships are behaving insanely.
If it were really the easiest, I would have easily completed the  game a
number of times.
But each time when I reach level10 I quickly lose all my lives because 
the

ships falls too fast.
I may have a slight chance of shooting down more ships when I shoot like
Rambo, but  then I sit with a bad lazer accuracy.
And the land your ship bonus level is just too  hard.
I really press my up arrow continuously, so muchso that my hole arm is
aching, but still I cannot land my ship.
Can jammin jerry or anyone else please give me directions on how to 
position

my fingers on the up arrow and the left and right arrow.
I have tried many ways of positioning my fingers but no matter how fast I
tapp the up arrow, my shihp does not land.
And I do take into consideration what jammin jerry said in his review.
If I hear my ship drifts offd to the left, I press my left arrow once or
twice, but no more than that.
The same with the right arrow key.
If baby black hole on easy difficulty were really as easy as jammin said,
ships  would have fallen  much slower.
And level16 is impossible.
There is so much ships on the screen that I get confused,  I do not know
whether I should destroy the shields or the ships first.
And a lot of the times, when I am fortunate enough to reach level16, I
cannot locate the shiels as there is too much ships on the screen.
So these are my complains for trupenam 2.




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Re: [Audyssey] Train simulators

2009-08-06 Thread Dallas O'Brien

sounds interesting. have always wanted to run a train.

- Original Message - 
From: "Harun" 

To: "gamers" 
Sent: Friday, August 07, 2009 11:12 AM
Subject: [Audyssey] Train simulators



Ahoy.
Just letting the group know that I've started tinkering with the 
accessibility of Train Simluators, or howto make them accessable.

Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009.
Will report back.

Cheers,
---
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Re: [Audyssey] Train simulators

2009-08-06 Thread Constantine

Wo neat, looking forward to hearing about this.



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email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
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- Original Message - 
From: "Harun" 

To: "gamers" 
Sent: Thursday, August 06, 2009 8:12 PM
Subject: [Audyssey] Train simulators



Ahoy.
Just letting the group know that I've started tinkering with the 
accessibility of Train Simluators, or howto make them accessable.

Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009.
Will report back.

Cheers,
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[Audyssey] games on the I phone?

2009-08-06 Thread Constantine
Hi,

Can anyone recommend games that are sort of more complex than hangman or 
something on the I phone? Or are those all inaccessible?

thanks



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[Audyssey] question about top speed 2.1

2009-08-06 Thread michael barnes
i just download top speed 2.1 and there is stuff in the game setting 
mode that i don't know what they are for can someone please tell me 
what each thing in game setting is for and what it mean thank you is 
2.1 the newest top speed game


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Re: [Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time withtrupenum 2

2009-08-06 Thread Bryan Peterson
I've beaten it twice, though with a space of about three or four years 
between.

You have acquired the skill of Weaponry Theremin, so I know what you mean!
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 8:41 PM
Subject: [Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time 
withtrupenum 2



Yes, Baby Black Hole is the easiest, as there are no moon rocks to contend 
with.  And, just because it is said to be the easiest level, this does 
mean that it is easy.  It only means that the other levels of skill are 
harder. Another good example of this is Aliens in the Outback.  Is the 
easy level really that easy?  Not for me, as I am still trying to find the 
secret to those level 3 ships.  And, is it my imagination?, or is wave 4 
usually the hardest wave.  Seems like wave 5 is usually easier to get a no 
lander bonus on than wave 4 is.  I really like the game, but have never 
beaten it.

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Shepherds are the best beasts.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, August 06, 2009 2:04 PM
Subject: Re: [Audyssey] I'm having a bad time with trupenum 2



Hi Nicol,
Actually Baby Blackhole is probably the easiest of the Troopenum 2 
missions, but you still have to prepare in advance for level 10 and on. 
One way you can survive those higher levels is by stock [piling all of 
the special items and weapons you can. The super laser, ground nukes, 
extra lives, and so on are extremely critical when going into the higher 
game levels. As you noticed enemyes will try to swarm you, and the only 
thing between them and you is weaponry. If there are ships piling up on 
the ground nuke them. If you can destroy a group of enemy ships at one 
time do it. Otherwise you will have to go to Rambo mode and strafe the 
screen left and right hopefully destroying several ships in a row.

Smile.

Nicol wrote:

Hi all, especially jammin jerry.
I think jammin jerry is in the best position to help me as he beta 
tested

the game.
Jamin, I listened to your review and I remember you said that baby black
hole is the easiest mission.
Well, I find playing baby black hole on easy difficulty to be insane for 
me.

>From level10 the ships are falling too fast.
And there is just  too much ships on the screen at once.
It really feel like I am playing on insane difficulty.
This does not feel like the easy difficulty.
It really feels like insane.
Well the ships are behaving insanely.
If it were really the easiest, I would have easily completed the  game a
number of times.
But each time when I reach level10 I quickly lose all my lives because 
the

ships falls too fast.
I may have a slight chance of shooting down more ships when I shoot like
Rambo, but  then I sit with a bad lazer accuracy.
And the land your ship bonus level is just too  hard.
I really press my up arrow continuously, so muchso that my hole arm is
aching, but still I cannot land my ship.
Can jammin jerry or anyone else please give me directions on how to 
position

my fingers on the up arrow and the left and right arrow.
I have tried many ways of positioning my fingers but no matter how fast 
I

tapp the up arrow, my shihp does not land.
And I do take into consideration what jammin jerry said in his review.
If I hear my ship drifts offd to the left, I press my left arrow once or
twice, but no more than that.
The same with the right arrow key.
If baby black hole on easy difficulty were really as easy as jammin 
said,

ships  would have fallen  much slower.
And level16 is impossible.
There is so much ships on the screen that I get confused,  I do not know
whether I should destroy the shields or the ships first.
And a lot of the times, when I am fortunate enough to reach level16, I
cannot locate the shiels as there is too much ships on the screen.
So these are my complains for trupenam 2.




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