Re: [Audyssey] super liam versus danger city
is danger city beeing worked on to get it complete? On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote: All right! All right! Let me rephrase. Level2 does not exist, but once you complete act3 of level1 you hear the intro to level2. In other words, you hear the game character walking in water and then you hear an elderly man speaking to the game character and then you hear a car passing by. Then the synth voice says:intro level2 act1 and then the program exits. That is what I meant. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 06 August 2009 01:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Thursday, August 06, 2009 6:58 AM Subject: [Audyssey] Side-scrollers was super liam versus danger city Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've personally had mmy heart set on writing a big 3d FPS type game engine it seams quite a few here like side-scrollers. Many feel as you do that there aren't enough of them out there to satisfy the market. I will admit the idea of bringing back some of the classics like Castlevania, Double dragon, or Megaman would be kind of cool. Charles Rivard wrote: I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
Hi, Yes, I am working on Danger City, slowly but surely. What with trying to decipher the code and get hundreds of other projects completed and up for release, it may take a while, but be assured it is in the queue. Regards, Damien. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 8:02 AM Subject: Re: [Audyssey] super liam versus danger city is danger city beeing worked on to get it complete? On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote: All right! All right! Let me rephrase. Level2 does not exist, but once you complete act3 of level1 you hear the intro to level2. In other words, you hear the game character walking in water and then you hear an elderly man speaking to the game character and then you hear a car passing by. Then the synth voice says:intro level2 act1 and then the program exits. That is what I meant. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 06 August 2009 01:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 05:57:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
Excellent. Like I said I always thought the game had a lot of potential. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Damien C. Sadler" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 1:25 AM Subject: Re: [Audyssey] super liam versus danger city Hi, Yes, I am working on Danger City, slowly but surely. What with trying to decipher the code and get hundreds of other projects completed and up for release, it may take a while, but be assured it is in the queue. Regards, Damien. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 8:02 AM Subject: Re: [Audyssey] super liam versus danger city is danger city beeing worked on to get it complete? On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote: All right! All right! Let me rephrase. Level2 does not exist, but once you complete act3 of level1 you hear the intro to level2. In other words, you hear the game character walking in water and then you hear an elderly man speaking to the game character and then you hear a car passing by. Then the synth voice says:intro level2 act1 and then the program exits. That is what I meant. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 06 August 2009 01:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 05:57:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
I tend to agree actually. I like 3-D games but I do feel there could be many more side scrollers. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 1:13 AM Subject: Re: [Audyssey] Side-scrollers was super liam versus danger city yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: "Thomas Ward" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Thursday, August 06, 2009 6:58 AM Subject: [Audyssey] Side-scrollers was super liam versus danger city Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've personally had mmy heart set on writing a big 3d FPS type game engine it seams quite a few here like side-scrollers. Many feel as you do that there aren't enough of them out there to satisfy the market. I will admit the idea of bringing back some of the classics like Castlevania, Double dragon, or Megaman would be kind of cool. Charles Rivard wrote: I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
Yes, albeit slowly. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 12:02 AM Subject: Re: [Audyssey] super liam versus danger city is danger city beeing worked on to get it complete? On 6 Aug 2009, at 06:42, Nicol Oosthuizen wrote: All right! All right! Let me rephrase. Level2 does not exist, but once you complete act3 of level1 you hear the intro to level2. In other words, you hear the game character walking in water and then you hear an elderly man speaking to the game character and then you hear a car passing by. Then the synth voice says:intro level2 act1 and then the program exits. That is what I meant. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 06 August 2009 01:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city I don't understand your meaning when you state: "I heard the intro to level2 which does not exist", although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best beasts. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
I assume then that he was sighted if he was working on a graphical level editor? I imagine one of those would be hard to design with sound only. You'd probably have to make it screen reader friendly I'd imagine. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 05, 2009 10:04 PM Subject: Re: [Audyssey] super liam versus danger city Hi Bryan, Well, like I said James North's code was fairly easy to read and understand. Plus he gave me a lot of documentation on Montezuma's Revenge which helped. The biggest problem was he designed this graphical level editor to draw levels for the game which wasn't accessible in any way, shape, or form. Plus I had already heard at that time that with Vista coming out Visual Basic 6 was soon to become unsupported. I felt the game needed to be rewritten from scratch to fix both issues. Then when I was almost ready to release Montezuma's Revenge I got sacked with a cease and desist letter regarding the Montezuma's Revenge copyright. One of those cases where if I didn't have bad luck I'd have no luck at all. Bryan Peterson wrote: I rather suspect that if he had then Thomas might not have had nearly so many headaches with it as he has. I wouldn't have wanted to be saddled with that kind of mess, especially of this was my first programming endeavour. It'd be more than a little disheartening. Heck, it probably feels that way even for experienced programmers. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
Hi Thomas, Yes, I would hate to be the person that is trying to analyze my code and figure out my thought processes. I do need to declare some variables, such as Public ones, and things like Public speed as double And from some version of Basic I am still in the habit of putting a dollar sign at the end of string variables. So all of my games have a g string. Such as the line of code from Key Down g$ = KeyCode But otherwise I like to just be able to use variables on the fly. Needing to go back and declare one every time that I need one breaks up my train of thought for the code that I am writing. I'm sure that allot of my coding style is so non standard because I am just self taught. BFN Jim Init string?!? No, looks like an old rope to me. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
well I must say you are right on that one. However there are not many 3d fps type games either. At 04:58 p.m. 6/08/2009, you wrote: >Hi Charles, >Interesting you bring that issue up. One of the big questions I get asked from >time to time is will I be making any more side-scrollers. While I've >personally had mmy heart set on writing a big 3d FPS type game engine it seams >quite a few here like side-scrollers. Many feel as you do that there aren't >enough of them out there to satisfy the market. I will admit the idea of >bringing back some of the classics like Castlevania, Double dragon, or Megaman >would be kind of cool. > >Charles Rivard wrote: >>I don't understand your meaning when you state: "I heard the intro to level2 >>which does not exist", although I have not played the game. I do like Super >>Liam. I think it is a good game of a kind that there just aren't enough of. >>By that, I mean side scrollers. >> >>--- >>Shepherds are the best beasts. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
hi, I just started programming recently and I, too, prefer short names. like $res instead of $resultOfTheCoinFlipOutcome which was something I took from my first game I released some time ago. the only places where I had to use longer names was when a custum function used letters in vars as keyboard names so then I was getting errors because comm audio was trying to open a keyboard key. lol. - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Thursday, August 06, 2009 1:24 PM Subject: Re: [Audyssey] super liam versus danger city Hi Thomas, Yes, I would hate to be the person that is trying to analyze my code and figure out my thought processes. I do need to declare some variables, such as Public ones, and things like Public speed as double And from some version of Basic I am still in the habit of putting a dollar sign at the end of string variables. So all of my games have a g string. Such as the line of code from Key Down g$ = KeyCode But otherwise I like to just be able to use variables on the fly. Needing to go back and declare one every time that I need one breaks up my train of thought for the code that I am writing. I'm sure that allot of my coding style is so non standard because I am just self taught. BFN Jim Init string?!? No, looks like an old rope to me. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question
where can i find games that will allow me to use my steeling wheel i wonder if there is a boat driven game that will allow me to use the steeling wheel and i also wonder if there is a space game that will do the same and a truck games and a car games -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
Hi Nicol, I imagine he is. Although, I have lost contact with him. He no longer is active in the audio games community since closing Alchemy Game Studios, and has moved on to other things. Nicol Oosthuizen wrote: Is james north still alive? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side-scrollers was super liam versus danger city
Hi Peter, Yeah, side-scrollers are easier to navigate, but at the expense of more elaborate level designs. Since side-scrollers are only 2 dimmensional in nature there is only four directions to choose from: left, right, up, and down. As a developer I find that pretty limiting when it comes down to creating new and possibly different level layouts. For example, one common problem I noticed with classic side-scrollers is sooner or later the levels would repete one another. In a game like Super Mario Brothers you would start in an above ground level, then go to an underground level, have an underwater level here and there, and a castle level. Then, the entire sequence would repete over again. After a while the sequence would all be the same, and I found it sort of boring to be playing the same basic levels over and over again. I'm trying not to do this in Mysteries of the Ancients. Although, one game that wasn't afflicted with this problem was Megaman. The developers did a good job on verying each level so that it didn't feel like the same old content being tossed at you over and over again. Each world had different enemies, different traps, and every boss was different. This is where Super Liam shines because it uses the same basic format or formula that Megaman did. As for myself I've been doing lots of research on level layouts, been reading classic side-scroller walkthroughs trying to get ideas for new and interesting levels for the game. Like Megaman I don't want to loop the same level and same content over and over again until the final boss battle. I want each level to be somewhat unique and stand on its own. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I'm having a bad time with trupenum 2
Hi all, especially jammin jerry. I think jammin jerry is in the best position to help me as he beta tested the game. Jamin, I listened to your review and I remember you said that baby black hole is the easiest mission. Well, I find playing baby black hole on easy difficulty to be insane for me. >From level10 the ships are falling too fast. And there is just too much ships on the screen at once. It really feel like I am playing on insane difficulty. This does not feel like the easy difficulty. It really feels like insane. Well the ships are behaving insanely. If it were really the easiest, I would have easily completed the game a number of times. But each time when I reach level10 I quickly lose all my lives because the ships falls too fast. I may have a slight chance of shooting down more ships when I shoot like Rambo, but then I sit with a bad lazer accuracy. And the land your ship bonus level is just too hard. I really press my up arrow continuously, so muchso that my hole arm is aching, but still I cannot land my ship. Can jammin jerry or anyone else please give me directions on how to position my fingers on the up arrow and the left and right arrow. I have tried many ways of positioning my fingers but no matter how fast I tapp the up arrow, my shihp does not land. And I do take into consideration what jammin jerry said in his review. If I hear my ship drifts offd to the left, I press my left arrow once or twice, but no more than that. The same with the right arrow key. If baby black hole on easy difficulty were really as easy as jammin said, ships would have fallen much slower. And level16 is impossible. There is so much ships on the screen that I get confused, I do not know whether I should destroy the shields or the ships first. And a lot of the times, when I am fortunate enough to reach level16, I cannot locate the shiels as there is too much ships on the screen. So these are my complains for trupenam 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Monte Level Editor was super liam versus danger city
Hi Bryan, yes, James North was sighted. His level editor was completely mouse driven. you used the mouse to draw the level maps, and then it would be saved to an array. Which could be serialized and saved to a binary map file. AS a result I couldn't use it. Bryan Peterson wrote: I assume then that he was sighted if he was working on a graphical level editor? I imagine one of those would be hard to design with sound only. You'd probably have to make it screen reader friendly I'd imagine. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monte Level Editor was super liam versus danger city
Hey Thomas, I'd actually be interested to know some of the technical details behind that editor. I've been contemplating a side-scroller engine for a while. I'm currently creating a maze game in Lua using a 2d array to represent the tile/ground data, and a table of objects/tables with x and y coordinates among its' fields for each non-tile object. (this game is being written in Lua for the Klango environment; tables are basically associative arrays or dictionaries... structs if you will). It would be cool if my sidescroller could somehow support images, or at least represent each enemy as a rectangle or square. As I understand it, most sidescrollers use "tile-based" maps, where each tile is a set width and height (32x32 usuauly) and one just drops them in a level. Tiles would represent ground types (acid, lava, etc). Is this how James handled the original Monty levels? I think such an editor could be easily doable using audio, as unless I'm mistaken, the tiles just need to be placed rather than actually drawn. Objects (like weird-shaped enemy creatures) are usually drawn once and re-used (much like sounds are created once and re-used). Sometimes one might draw a weird looking "entity" and use it only once or twice in a level. I think they use colision "boxes" where the player picture is checked to be hitting a box belonging to the picture of the level or the enemy. In a perfect world I'd look at the monty source, but NDAs and legal issues would probably get in the way even if you did want to release it. I know this is scattered, but I'm still a little confused on this, and the Alchemy Monty (despite glitches related to passing through walls) seemed pretty well coded to support a visual display as well as more realistic handling of objects and movement. Thanks, James On 8/6/09, Thomas Ward wrote: > Hi Bryan, > yes, James North was sighted. His level editor was completely mouse > driven. you used the mouse to draw the level maps, and then it would be > saved to an array. Which could be serialized and saved to a binary map > file. AS a result I couldn't use it. > > > > Bryan Peterson wrote: >> I assume then that he was sighted if he was working on a graphical >> level editor? I imagine one of those would be hard to design with >> sound only. You'd probably have to make it screen reader friendly I'd >> imagine. >> You have acquired the skill of Weaponry Theremin. >> Your current level of mastery is 10 Apprentice. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I'm having a bad time with trupenum 2
Hi Nicol, Actually Baby Blackhole is probably the easiest of the Troopenum 2 missions, but you still have to prepare in advance for level 10 and on. One way you can survive those higher levels is by stock [piling all of the special items and weapons you can. The super laser, ground nukes, extra lives, and so on are extremely critical when going into the higher game levels. As you noticed enemyes will try to swarm you, and the only thing between them and you is weaponry. If there are ships piling up on the ground nuke them. If you can destroy a group of enemy ships at one time do it. Otherwise you will have to go to Rambo mode and strafe the screen left and right hopefully destroying several ships in a row. Smile. Nicol wrote: Hi all, especially jammin jerry. I think jammin jerry is in the best position to help me as he beta tested the game. Jamin, I listened to your review and I remember you said that baby black hole is the easiest mission. Well, I find playing baby black hole on easy difficulty to be insane for me. >From level10 the ships are falling too fast. And there is just too much ships on the screen at once. It really feel like I am playing on insane difficulty. This does not feel like the easy difficulty. It really feels like insane. Well the ships are behaving insanely. If it were really the easiest, I would have easily completed the game a number of times. But each time when I reach level10 I quickly lose all my lives because the ships falls too fast. I may have a slight chance of shooting down more ships when I shoot like Rambo, but then I sit with a bad lazer accuracy. And the land your ship bonus level is just too hard. I really press my up arrow continuously, so muchso that my hole arm is aching, but still I cannot land my ship. Can jammin jerry or anyone else please give me directions on how to position my fingers on the up arrow and the left and right arrow. I have tried many ways of positioning my fingers but no matter how fast I tapp the up arrow, my shihp does not land. And I do take into consideration what jammin jerry said in his review. If I hear my ship drifts offd to the left, I press my left arrow once or twice, but no more than that. The same with the right arrow key. If baby black hole on easy difficulty were really as easy as jammin said, ships would have fallen much slower. And level16 is impossible. There is so much ships on the screen that I get confused, I do not know whether I should destroy the shields or the ships first. And a lot of the times, when I am fortunate enough to reach level16, I cannot locate the shiels as there is too much ships on the screen. So these are my complains for trupenam 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Train simulators
Ahoy. Just letting the group know that I've started tinkering with the accessibility of Train Simluators, or howto make them accessable. Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009. Will report back. Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I'm having a bad time with trupenum 2
s! p! o! i! l! e! r! When trying to land the ship in the first bonus level, if your ship drifts to the right, tap the left, not the right, arrow. This will move you back in the direction from which you were blown from, and will put you back over the center. As far as where to put your fingers during this level, I rapidly tap the up arrow with one finger of each hand to keep the ship in the air longer to rack up points. As for the higher levels of the game, save those special items for as long as you can. Those super lasers can sure come in handy when the sky if loaded with falling ships. The Nukes can come in really handy, too. Also, remember that one of the special items will either drop you down a level or get you through a difficult level, but it's a gamble you might take at your own risk. HTH.--- Shepherds are the best beasts. - Original Message - From: "Nicol" <0722001...@vodamail.co.za> To: "gamers" Sent: Thursday, August 06, 2009 1:31 PM Subject: [Audyssey] I'm having a bad time with trupenum 2 Hi all, especially jammin jerry. I think jammin jerry is in the best position to help me as he beta tested the game. Jamin, I listened to your review and I remember you said that baby black hole is the easiest mission. Well, I find playing baby black hole on easy difficulty to be insane for me. From level10 the ships are falling too fast. And there is just too much ships on the screen at once. It really feel like I am playing on insane difficulty. This does not feel like the easy difficulty. It really feels like insane. Well the ships are behaving insanely. If it were really the easiest, I would have easily completed the game a number of times. But each time when I reach level10 I quickly lose all my lives because the ships falls too fast. I may have a slight chance of shooting down more ships when I shoot like Rambo, but then I sit with a bad lazer accuracy. And the land your ship bonus level is just too hard. I really press my up arrow continuously, so muchso that my hole arm is aching, but still I cannot land my ship. Can jammin jerry or anyone else please give me directions on how to position my fingers on the up arrow and the left and right arrow. I have tried many ways of positioning my fingers but no matter how fast I tapp the up arrow, my shihp does not land. And I do take into consideration what jammin jerry said in his review. If I hear my ship drifts offd to the left, I press my left arrow once or twice, but no more than that. The same with the right arrow key. If baby black hole on easy difficulty were really as easy as jammin said, ships would have fallen much slower. And level16 is impossible. There is so much ships on the screen that I get confused, I do not know whether I should destroy the shields or the ships first. And a lot of the times, when I am fortunate enough to reach level16, I cannot locate the shiels as there is too much ships on the screen. So these are my complains for trupenam 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Train simulators
cool. At 01:12 p.m. 7/08/2009, you wrote: >Ahoy. >Just letting the group know that I've started tinkering with the accessibility >of Train Simluators, or howto make them accessable. >Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009. >Will report back. > >Cheers, >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time with trupenum 2
Yes, Baby Black Hole is the easiest, as there are no moon rocks to contend with. And, just because it is said to be the easiest level, this does mean that it is easy. It only means that the other levels of skill are harder. Another good example of this is Aliens in the Outback. Is the easy level really that easy? Not for me, as I am still trying to find the secret to those level 3 ships. And, is it my imagination?, or is wave 4 usually the hardest wave. Seems like wave 5 is usually easier to get a no lander bonus on than wave 4 is. I really like the game, but have never beaten it. --- Shepherds are the best beasts. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 2:04 PM Subject: Re: [Audyssey] I'm having a bad time with trupenum 2 Hi Nicol, Actually Baby Blackhole is probably the easiest of the Troopenum 2 missions, but you still have to prepare in advance for level 10 and on. One way you can survive those higher levels is by stock [piling all of the special items and weapons you can. The super laser, ground nukes, extra lives, and so on are extremely critical when going into the higher game levels. As you noticed enemyes will try to swarm you, and the only thing between them and you is weaponry. If there are ships piling up on the ground nuke them. If you can destroy a group of enemy ships at one time do it. Otherwise you will have to go to Rambo mode and strafe the screen left and right hopefully destroying several ships in a row. Smile. Nicol wrote: Hi all, especially jammin jerry. I think jammin jerry is in the best position to help me as he beta tested the game. Jamin, I listened to your review and I remember you said that baby black hole is the easiest mission. Well, I find playing baby black hole on easy difficulty to be insane for me. >From level10 the ships are falling too fast. And there is just too much ships on the screen at once. It really feel like I am playing on insane difficulty. This does not feel like the easy difficulty. It really feels like insane. Well the ships are behaving insanely. If it were really the easiest, I would have easily completed the game a number of times. But each time when I reach level10 I quickly lose all my lives because the ships falls too fast. I may have a slight chance of shooting down more ships when I shoot like Rambo, but then I sit with a bad lazer accuracy. And the land your ship bonus level is just too hard. I really press my up arrow continuously, so muchso that my hole arm is aching, but still I cannot land my ship. Can jammin jerry or anyone else please give me directions on how to position my fingers on the up arrow and the left and right arrow. I have tried many ways of positioning my fingers but no matter how fast I tapp the up arrow, my shihp does not land. And I do take into consideration what jammin jerry said in his review. If I hear my ship drifts offd to the left, I press my left arrow once or twice, but no more than that. The same with the right arrow key. If baby black hole on easy difficulty were really as easy as jammin said, ships would have fallen much slower. And level16 is impossible. There is so much ships on the screen that I get confused, I do not know whether I should destroy the shields or the ships first. And a lot of the times, when I am fortunate enough to reach level16, I cannot locate the shiels as there is too much ships on the screen. So these are my complains for trupenam 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Train simulators
sounds interesting. have always wanted to run a train. - Original Message - From: "Harun" To: "gamers" Sent: Friday, August 07, 2009 11:12 AM Subject: [Audyssey] Train simulators Ahoy. Just letting the group know that I've started tinkering with the accessibility of Train Simluators, or howto make them accessable. Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009. Will report back. Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Train simulators
Wo neat, looking forward to hearing about this. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Harun" To: "gamers" Sent: Thursday, August 06, 2009 8:12 PM Subject: [Audyssey] Train simulators Ahoy. Just letting the group know that I've started tinkering with the accessibility of Train Simluators, or howto make them accessable. Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009. Will report back. Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games on the I phone?
Hi, Can anyone recommend games that are sort of more complex than hangman or something on the I phone? Or are those all inaccessible? thanks contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about top speed 2.1
i just download top speed 2.1 and there is stuff in the game setting mode that i don't know what they are for can someone please tell me what each thing in game setting is for and what it mean thank you is 2.1 the newest top speed game -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time withtrupenum 2
I've beaten it twice, though with a space of about three or four years between. You have acquired the skill of Weaponry Theremin, so I know what you mean! Your current level of mastery is 10 Apprentice. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 8:41 PM Subject: [Audyssey] Troopanum2 and A I T O - Re: I'm having a bad time withtrupenum 2 Yes, Baby Black Hole is the easiest, as there are no moon rocks to contend with. And, just because it is said to be the easiest level, this does mean that it is easy. It only means that the other levels of skill are harder. Another good example of this is Aliens in the Outback. Is the easy level really that easy? Not for me, as I am still trying to find the secret to those level 3 ships. And, is it my imagination?, or is wave 4 usually the hardest wave. Seems like wave 5 is usually easier to get a no lander bonus on than wave 4 is. I really like the game, but have never beaten it. --- Shepherds are the best beasts. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 06, 2009 2:04 PM Subject: Re: [Audyssey] I'm having a bad time with trupenum 2 Hi Nicol, Actually Baby Blackhole is probably the easiest of the Troopenum 2 missions, but you still have to prepare in advance for level 10 and on. One way you can survive those higher levels is by stock [piling all of the special items and weapons you can. The super laser, ground nukes, extra lives, and so on are extremely critical when going into the higher game levels. As you noticed enemyes will try to swarm you, and the only thing between them and you is weaponry. If there are ships piling up on the ground nuke them. If you can destroy a group of enemy ships at one time do it. Otherwise you will have to go to Rambo mode and strafe the screen left and right hopefully destroying several ships in a row. Smile. Nicol wrote: Hi all, especially jammin jerry. I think jammin jerry is in the best position to help me as he beta tested the game. Jamin, I listened to your review and I remember you said that baby black hole is the easiest mission. Well, I find playing baby black hole on easy difficulty to be insane for me. >From level10 the ships are falling too fast. And there is just too much ships on the screen at once. It really feel like I am playing on insane difficulty. This does not feel like the easy difficulty. It really feels like insane. Well the ships are behaving insanely. If it were really the easiest, I would have easily completed the game a number of times. But each time when I reach level10 I quickly lose all my lives because the ships falls too fast. I may have a slight chance of shooting down more ships when I shoot like Rambo, but then I sit with a bad lazer accuracy. And the land your ship bonus level is just too hard. I really press my up arrow continuously, so muchso that my hole arm is aching, but still I cannot land my ship. Can jammin jerry or anyone else please give me directions on how to position my fingers on the up arrow and the left and right arrow. I have tried many ways of positioning my fingers but no matter how fast I tapp the up arrow, my shihp does not land. And I do take into consideration what jammin jerry said in his review. If I hear my ship drifts offd to the left, I press my left arrow once or twice, but no more than that. The same with the right arrow key. If baby black hole on easy difficulty were really as easy as jammin said, ships would have fallen much slower. And level16 is impossible. There is so much ships on the screen that I get confused, I do not know whether I should destroy the shields or the ships first. And a lot of the times, when I am fortunate enough to reach level16, I cannot locate the shiels as there is too much ships on the screen. So these are my complains for trupenam 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want