[Audyssey] Audyssey thread report for June 2012

2012-07-01 Thread Jim Kitchen


There were 164 thread titles. Here are the top 50. 

Redistributing RPG Source Books 131. 
games we always come back too? 48. 
My issue with muds, discuss 42. 
Accessible Checkers, Mahjong 38. 
tennis, anyone? 38. 
a good looking site. 37. 
Alter Aeon: Discuss 34. 
Voices needed for the Sarah game. 25. 
Entombed 19. 
board games for the blind - Re: Accessible Checkers 18. 
sappi problem 16. 
Where's my rubber ducky? Help. 16. 
Swamp 15. 
Realism in military stratogy games 12. 
change reaction - Re: games we always come back too? 11. 
Adventure game toolkit games. 9. 
Rules for Dungeon board game 9. 
swamp playthrough is ready 9. 
Where's my ducky? 9. 
Seeking Information on MUDs 8. 
Suggestion for swamp 8. 
Swamp XP Question 8. 
New Iphone game 7. 
Perilous Hearts 7. 
pressure-sensitive Touch keyboards coming. 7. 
Thursday's Out-Of-Sight events 7. 
What other gamepads are there that will work for us? 7. 
Accessible Checkers 6. 
Alter Aeon Updates 6. 
Bokurano Daiboukenn 2 question about stage 1 6. 
Choosing games: discuss. 6. 
lone wolf mission 7 - Re: games we alwayscomebacktoo? 6. 
Mjdding client. 6. 
Moderator I need to contact you off-list to make acomplaint. 6. 
new iPhone game - Re:  New Iphone game 6. 
Quick question on Chillingham and Grizzly Gulch. 6. 
Alter Aeon Official Mac client accessibility 5. 
Audyssey babble report for May 2012 5. 
going to miss those good older speach files. 5. 
Replacement for mush-z for alter aeon 5. 
storm eight games. 5. 
Swamp problem 5. 
swamp recordingsc: drobox links 5. 
swamp, mission recording 5. 
Achaea,  MUD 4. 
dead or alive 5 discussion 4. 
Fw: [vipgameszonetalk] New project beta testing 4. 
Fw: Video game lets players immerse themselvesinworldof the blind 4. 
Moderator I need to contact you off-list to makeacomplaint. 4. 
Moderator/administrative question 4. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for June 2012

2012-07-01 Thread Jim Kitchen


93 people posted 901 messages.

131 From, Thomas Ward. 
127 From, dark. 
97 From, Charles Rivard. 
52 From, john. 
21 From, Dennis Towne. 
20 From, Lisa Hayes. 
19 From, Ben. 
19 From, Dakotah Rickard. 
18 From, michael barnes. 
16 From, Nicole Valicia Thompson-Andrews. 
15 From, Ian McNamara. 
15 From, Jacob Kruger. 
14 From, Loravara. 
14 From, Paul Lemm. 
13 From, Christina. 
12 From, bpeterson2000. 
12 From, Ron Kolesar. 
12 From, Scott Chesworth. 
11 From, Jim Kitchen. 
10 From, Keith Stormcloud Steinbach. 
10 From, Lori Duncan. 
9 From, Darren Harris. 
9 From, Fred Olver. 
9 From, Phil Vlasak. 
8 From, Shadow Dragon. 
7 From, Allan Thompson. 
7 From, Phil Vlasak. 
7 From, Raul A. Gallegos. 
7 From, simon dowling. 
6 From, Jess Varnell. 
6 From, Lindsay Cowell. 
6 From, Michael Taboada. 
6 From, Milos Przic. 
6 From, Trouble. 
6 From, william lomas. 
5 From, Alfredo Castaneda. 
5 From, Darren Duff. 
5 From, Jeremy Kaldobsky. 
5 From, Johnny Tai. 
5 From, Pitermach. 
5 From, QuentinC. 
5 From, Richard Sherman. 
4 From, Christopher Bartlett. 
4 From, dan cook. 
4 From, Jessica and Trish the Golden Dog. 
4 From, Jorge Gonçalves. 
4 From, Karl Belanger. 
4 From, Keith S. 
4 From, MamaPeach. 
4 From, Nicol. 
4 From, Shannon Dyer. 
4 From, shaun everiss. 
4 From, Zachary Kline. 
3 From, austin pinto. 
3 From, enes. 
3 From, lenron brown. 
3 From, Mike Maslo. 
3 From, Reinhard Stebner. 
3 From, Ryan Strunk. 
3 From, Sharon. 
2 From, Che. 
2 From, Clement Chou. 
2 From, Gabriele Battaglia \(Kriyaban\). 
2 From, Jen. 
2 From, Jessica Arnold. 
2 From, Kevin Andrews. 
2 From, Michael Taboada. 
2 From, Nick Helms. 
2 From, Olivia Shaw. 
2 From, Orin. 
2 From, Steady Goh. 
1 From, angel.adorno1. 
1 From, Bogdan Muresan. 
1 From, Connor Moser. 
1 From, Dallas O'Brien. 
1 From, Damien Pendleton. 
1 From, Dean Masters. 
1 From, Eleanor Robinson. 
1 From, Gamers List Guidelines Robot. 
1 From, gamers. 
1 From, Greg Wocher. 
1 From, Harmony. 
1 From, James Howard. 
1 From, Jennifer Jarvis. 
1 From, John Snowling. 
1 From, joseph weakland. 
1 From, Lexi A. 
1 From, Matthew Shifrin. 
1 From, Michael Gauler. 
1 From, Oriol Gómez. 
1 From, Ryan Conroy. 
1 From, steve cullen. 
1 From, Willem Venter. 

Archive file size 2949872 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] unable to launch pipe2 blast chamber

2012-07-01 Thread Nicol
Hi all

I am unable to launch pipe2 blast chamber.

The following error message appeared:

Error 1566 confusion/insanity found in encript module

Any help how to fix this is much appreciated.

I use windows7 home basic.

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[Audyssey] music in the play room

2012-07-01 Thread Curt Taubert
Hi all, is there a way to check if the volume is up in the play room?  I say 
that because, when I hit control f5 the music won't play. 



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Re: [Audyssey] Audyssey babble report for June 2012

2012-07-01 Thread Charles Rivard

Ah.  Look who is back on top!  (grin)

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Sunday, July 01, 2012 3:31 AM
Subject: [Audyssey] Audyssey babble report for June 2012



93 people posted 901 messages.

131 From, Thomas Ward.
127 From, dark.
97 From, Charles Rivard.
52 From, john.
21 From, Dennis Towne.
20 From, Lisa Hayes.
19 From, Ben.
19 From, Dakotah Rickard.
18 From, michael barnes.
16 From, Nicole Valicia Thompson-Andrews.
15 From, Ian McNamara.
15 From, Jacob Kruger.
14 From, Loravara.
14 From, Paul Lemm.
13 From, Christina.
12 From, bpeterson2000.
12 From, Ron Kolesar.
12 From, Scott Chesworth.
11 From, Jim Kitchen.
10 From, Keith Stormcloud Steinbach.
10 From, Lori Duncan.
9 From, Darren Harris.
9 From, Fred Olver.
9 From, Phil Vlasak.
8 From, Shadow Dragon.
7 From, Allan Thompson.
7 From, Phil Vlasak.
7 From, Raul A. Gallegos.
7 From, simon dowling.
6 From, Jess Varnell.
6 From, Lindsay Cowell.
6 From, Michael Taboada.
6 From, Milos Przic.
6 From, Trouble.
6 From, william lomas.
5 From, Alfredo Castaneda.
5 From, Darren Duff.
5 From, Jeremy Kaldobsky.
5 From, Johnny Tai.
5 From, Pitermach.
5 From, QuentinC.
5 From, Richard Sherman.
4 From, Christopher Bartlett.
4 From, dan cook.
4 From, Jessica and Trish the Golden Dog.
4 From, Jorge Gonçalves.
4 From, Karl Belanger.
4 From, Keith S.
4 From, MamaPeach.
4 From, Nicol.
4 From, Shannon Dyer.
4 From, shaun everiss.
4 From, Zachary Kline.
3 From, austin pinto.
3 From, enes.
3 From, lenron brown.
3 From, Mike Maslo.
3 From, Reinhard Stebner.
3 From, Ryan Strunk.
3 From, Sharon.
2 From, Che.
2 From, Clement Chou.
2 From, Gabriele Battaglia \(Kriyaban\).
2 From, Jen.
2 From, Jessica Arnold.
2 From, Kevin Andrews.
2 From, Michael Taboada.
2 From, Nick Helms.
2 From, Olivia Shaw.
2 From, Orin.
2 From, Steady Goh.
1 From, angel.adorno1.
1 From, Bogdan Muresan.
1 From, Connor Moser.
1 From, Dallas O'Brien.
1 From, Damien Pendleton.
1 From, Dean Masters.
1 From, Eleanor Robinson.
1 From, Gamers List Guidelines Robot.
1 From, gamers.
1 From, Greg Wocher.
1 From, Harmony.
1 From, James Howard.
1 From, Jennifer Jarvis.
1 From, John Snowling.
1 From, joseph weakland.
1 From, Lexi A.
1 From, Matthew Shifrin.
1 From, Michael Gauler.
1 From, Oriol Gómez.
1 From, Ryan Conroy.
1 From, steve cullen.
1 From, Willem Venter.

Archive file size 2949872 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Sunday's games at www.Out-Of-Sight.net

2012-07-01 Thread Charles Rivard
Here are the games scheduled for Sunday, July 1st:


Zilch
2:00 PM eastern
Hosted by Suzy B. .
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all and 
Zilch out! Join us for this exciting dice game that's real simple to play and 
its loads of fun. Be sure to arrive early to grab a seat, otherwise, you can 
join the studio audience and root on the players.

Connect Three
8:00 PM eastern
Hosted by Suzy B.
Location: Game Zone
Join Suzy for a new game we like to call connect three. It is somewhat like Tri 
bond for those of you who have played the game. We will give you three words 
and you give us the answer that connects the 3 words. See you there!

Word Burst
9:15 PM eastern
Hosted by Kathy Mertz
Location: Game Zone
Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.


Have a cool day!


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
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Re: [Audyssey] Audyssey babble report for June 2012

2012-07-01 Thread Christina
Thanks, Jim.  :)
Christina


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Sunday, July 01, 2012 4:31 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for June 2012

 
 93 people posted 901 messages.
 
 131 From, Thomas Ward. 
 127 From, dark. 
 97 From, Charles Rivard. 
 52 From, john. 
 21 From, Dennis Towne. 
 20 From, Lisa Hayes. 
 19 From, Ben. 
 19 From, Dakotah Rickard. 
 18 From, michael barnes. 
 16 From, Nicole Valicia Thompson-Andrews. 
 15 From, Ian McNamara. 
 15 From, Jacob Kruger. 
 14 From, Loravara. 
 14 From, Paul Lemm. 
 13 From, Christina. 
 12 From, bpeterson2000. 
 12 From, Ron Kolesar. 
 12 From, Scott Chesworth. 
 11 From, Jim Kitchen. 
 10 From, Keith Stormcloud Steinbach. 
 10 From, Lori Duncan. 
 9 From, Darren Harris. 
 9 From, Fred Olver. 
 9 From, Phil Vlasak. 
 8 From, Shadow Dragon. 
 7 From, Allan Thompson. 
 7 From, Phil Vlasak. 
 7 From, Raul A. Gallegos. 
 7 From, simon dowling. 
 6 From, Jess Varnell. 
 6 From, Lindsay Cowell. 
 6 From, Michael Taboada. 
 6 From, Milos Przic. 
 6 From, Trouble. 
 6 From, william lomas. 
 5 From, Alfredo Castaneda. 
 5 From, Darren Duff. 
 5 From, Jeremy Kaldobsky. 
 5 From, Johnny Tai. 
 5 From, Pitermach. 
 5 From, QuentinC. 
 5 From, Richard Sherman. 
 4 From, Christopher Bartlett. 
 4 From, dan cook. 
 4 From, Jessica and Trish the Golden Dog. 
 4 From, Jorge Gonçalves. 
 4 From, Karl Belanger. 
 4 From, Keith S. 
 4 From, MamaPeach. 
 4 From, Nicol. 
 4 From, Shannon Dyer. 
 4 From, shaun everiss. 
 4 From, Zachary Kline. 
 3 From, austin pinto. 
 3 From, enes. 
 3 From, lenron brown. 
 3 From, Mike Maslo. 
 3 From, Reinhard Stebner. 
 3 From, Ryan Strunk. 
 3 From, Sharon. 
 2 From, Che. 
 2 From, Clement Chou. 
 2 From, Gabriele Battaglia \(Kriyaban\). 
 2 From, Jen. 
 2 From, Jessica Arnold. 
 2 From, Kevin Andrews. 
 2 From, Michael Taboada. 
 2 From, Nick Helms. 
 2 From, Olivia Shaw. 
 2 From, Orin. 
 2 From, Steady Goh. 
 1 From, angel.adorno1. 
 1 From, Bogdan Muresan. 
 1 From, Connor Moser. 
 1 From, Dallas O'Brien. 
 1 From, Damien Pendleton. 
 1 From, Dean Masters. 
 1 From, Eleanor Robinson. 
 1 From, Gamers List Guidelines Robot. 
 1 From, gamers. 
 1 From, Greg Wocher. 
 1 From, Harmony. 
 1 From, James Howard. 
 1 From, Jennifer Jarvis. 
 1 From, John Snowling. 
 1 From, joseph weakland. 
 1 From, Lexi A. 
 1 From, Matthew Shifrin. 
 1 From, Michael Gauler. 
 1 From, Oriol Gómez. 
 1 From, Ryan Conroy. 
 1 From, steve cullen. 
 1 From, Willem Venter. 
 
Archive file size 2949872 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] a blast from the past

2012-07-01 Thread john
I was recently attempting to move my swamp to another computer so 
I could try a standard usb mouse with it, when I ran into an old 
v1.1 version of the game. I'm curious to know what all of you 
think of this:
While I was playing through the single player version of the game 
(which was surprisingly hard), I started thinking about having 
the old swamp  revived for a day, and have people able to play 
the old v1.1 multiplayer if they wanted. Any thoughts?


John.

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Re: [Audyssey] a blast from the past

2012-07-01 Thread Jeremy Kaldobsky
That in indeed an old version of the game.  The idea of reviving it for a day 
is really cool, but unfortunately I don't keep old copies of the server 
program.  Each new version tends to contain changes that would make it 
incompatible with the other versions.

 I was recently attempting to move my
 swamp to another computer so I could try a standard usb
 mouse with it, when I ran into an old v1.1 version of the
 game. I'm curious to know what all of you think of this:
 While I was playing through the single player version of the
 game (which was surprisingly hard), I started thinking about
 having the old swamp  revived for a day, and have
 people able to play the old v1.1 multiplayer if they wanted.
 Any thoughts?
 
 John.


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[Audyssey] swamp map or mission idea

2012-07-01 Thread john

This would be similar to lms:

	You and your team have been stationed at a gate to allow 
citizens out of an undead swarmed town. You stand in a small 
corridor with walls on either sie for about five tiles, after 
which a massive, square-shaped area opens up, with no barriers or 
walls. Starting at 30 seconds, and every 15 seconds thereafter, a 
citizen passes by you and into the safe area you're guarding. 
(Mission: 200 exp and 1000 rep per citizen that gets by safely 
while you are alive.) The area ahead of you is swarming with 
massive amounts of undead, and the hoard keeps growing. They are 
drawn to you by the sounds of the escape vehicles (essentially 
all zombies on the map head for the choke point right away, but 
player's don't here anything.) How many citizens can you keep 
alive?


If this is a mission, you earn exp and rep for every citizen that 
gets by while you are still alive. If another player lasts longer 
than you they will get more points. Also, you don't loose 
equipment if you die, though the mission should probably cost 
fuel and a couple thousand rep to join. I could see this also 
being a bit of a competition, how many citizens did you save?


Any thoughts?
John.

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Re: [Audyssey] a blast from the past

2012-07-01 Thread john

Ah. That's to bad.

- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 10:22:41 -0700 (PDT)
Subject: Re: [Audyssey] a blast from the past

That in indeed an old version of the game.  The idea of reviving 
it for a day is really cool, but unfortunately I don't keep old 
copies of the server program.  Each new version tends to contain 
changes that would make it incompatible with the other versions.


I was recently attempting to move my
swamp to another computer so I could try a standard usb
mouse with it, when I ran into an old v1.1 version of the
game. I'm curious to know what all of you think of this:
While I was playing through the single player version of the
game (which was surprisingly hard), I started thinking about
having the old swamp  revived for a day, and have
people able to play the old v1.1 multiplayer if they wanted.
Any thoughts?

John.


---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] swamp mouse bug?

2012-07-01 Thread john
For the past couple versions I've noticed that sometimes when I 
try to click the mouse the game loses focus. I'm curious if 
anybody else is experiencing this. My reason for posting is that 
while playing offline today, I could not click the mouse at all, 
whether to move or shoot, without the game losing focus.


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[Audyssey] question about audyssey magazine

2012-07-01 Thread Allan Thompson
Hi all,
Haven't been on the list for a while. I was wondering if  the audyssey magazine 
was still operating. 
Thanks
al 
The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] swamp mouse bug?

2012-07-01 Thread Jeremy Kaldobsky
This would be caused if your computer is struggling to keep up with the game.  
My guess is that it has happened to you during the more processor intensive 
situations, such as when there are many zombies in the area with you.

 For the past couple versions I've
 noticed that sometimes when I try to click the mouse the
 game loses focus. I'm curious if anybody else is
 experiencing this. My reason for posting is that while
 playing offline today, I could not click the mouse at all,
 whether to move or shoot, without the game losing focus.


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Re: [Audyssey] swamp mouse bug?

2012-07-01 Thread john
Hmmm, that's probably what happened earlier, but I just loaded 
the mall map and blasted away for more than ten minutes at the 
barricade and never lost focus once (map had 300 zombies, no 
loot). It's also happened to me in multiplayer, even if there's 
only one or two zombies.


- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 14:05:11 -0700 (PDT)
Subject: Re: [Audyssey] swamp mouse bug?

This would be caused if your computer is struggling to keep up 
with the game.  My guess is that it has happened to you during 
the more processor intensive situations, such as when there are 
many zombies in the area with you.


For the past couple versions I've
noticed that sometimes when I try to click the mouse the
game loses focus. I'm curious if anybody else is
experiencing this. My reason for posting is that while
playing offline today, I could not click the mouse at all,
whether to move or shoot, without the game losing focus.


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[Audyssey] swamp server down?

2012-07-01 Thread john
Is anybody else having problems getting on swamp? I ask because I 
can't seem to connect to swamp, but alteraeon works fine.


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[Audyssey] Swamp not working

2012-07-01 Thread Lori Duncan
Hi everyone, today I ran swamp, and found my jaws has started repeating 
everything in the menu twice over, ie Multiplayer game, multiplayer game and 
so on.  It's the same for when I'm getting equipment from safe zone menus and 
for when I'm running around the map and being told locations.  I'm wondering if 
the link between Jaws and Swamp is broken somehow.  It was working fine last 
night, it's only since this morning that I've been having trouble.  I know the 
server is down now, and have reported the problem to Aprone, but I'm wondering 
if anyone else has the same thing happening to them.  It's Jaws 13  I'm using 
on windows xp.  Someone suggested I re-start Jaws, which I did but it didn't 
solve the problem.  Hope someone can hgelp.  Thanks from Lori.
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Re: [Audyssey] Swamp not working

2012-07-01 Thread john
Make sure you don't have graphics on. You could also set the echo 
to none (jaws key s).


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 22:51:33 +0100
Subject: [Audyssey] Swamp not working

Hi everyone, today I ran swamp, and found my jaws has started 
repeating everything in the menu twice over, ie Multiplayer 
game, multiplayer game and so on.  It's the same for when I'm 
getting equipment from safe zone menus and for when I'm running 
around the map and being told locations.  I'm wondering if the 
link between Jaws and Swamp is broken somehow.  It was working 
fine last night, it's only since this morning that I've been 
having trouble.  I know the server is down now, and have reported 
the problem to Aprone, but I'm wondering if anyone else has the 
same thing happening to them.  It's Jaws 13  I'm using on windows 
xp.  Someone suggested I re-start Jaws, which I did but it didn't 
solve the problem.  Hope someone can hgelp.  Thanks from Lori.

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Re: [Audyssey] swamp mouse bug?

2012-07-01 Thread Jeremy Kaldobsky
Who knows, it could be any number of things actually.  Perhaps your computer's 
antivirus is updating itself in the background, another program was taking up 
extra system resources, or Swamp had a bunch of zombies to calculate that were 
out of range for you to hear.  It's hard to nail down what could have caused 
it, but I'm quite certain low system resources was the cause of the mouse 
losing focus.  :)

 Hmmm, that's probably what happened
 earlier, but I just loaded the mall map and blasted away for
 more than ten minutes at the barricade and never lost focus
 once (map had 300 zombies, no loot). It's also happened to
 me in multiplayer, even if there's only one or two zombies.


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Re: [Audyssey] swamp mouse bug?

2012-07-01 Thread john
That's odd seeing as my machine shows well under 10% processer 
usage most of the time, but I'll just have to keep a better eye 
on it.


Thanks for the help,
John.

- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 15:17:19 -0700 (PDT)
Subject: Re: [Audyssey] swamp mouse bug?

Who knows, it could be any number of things actually.  Perhaps 
your computer's antivirus is updating itself in the background, 
another program was taking up extra system resources, or Swamp 
had a bunch of zombies to calculate that were out of range for 
you to hear.  It's hard to nail down what could have caused it, 
but I'm quite certain low system resources was the cause of the 
mouse losing focus.  :)


Hmmm, that's probably what happened
earlier, but I just loaded the mall map and blasted away for
more than ten minutes at the barricade and never lost focus
once (map had 300 zombies, no loot). It's also happened to
me in multiplayer, even if there's only one or two zombies.


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Re: [Audyssey] Swamp not working

2012-07-01 Thread Lori Duncan




Ig, sorry, i had graphics on to show my sister what the game was like, i 
must have forgotten to turn them off.  Why though does that affect Jaws? 
Thanks from Lori.--

From: john jpcarnemo...@comcast.net
Sent: Sunday, July 01, 2012 11:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp not working

Make sure you don't have graphics on. You could also set the echo to none 
(jaws key s).


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 22:51:33 +0100
Subject: [Audyssey] Swamp not working

Hi everyone, today I ran swamp, and found my jaws has started repeating 
everything in the menu twice over, ie Multiplayer game, multiplayer game 
and so on.  It's the same for when I'm getting equipment from safe zone 
menus and for when I'm running around the map and being told locations. 
I'm wondering if the link between Jaws and Swamp is broken somehow.  It 
was working fine last night, it's only since this morning that I've been 
having trouble.  I know the server is down now, and have reported the 
problem to Aprone, but I'm wondering if anyone else has the same thing 
happening to them.  It's Jaws 13  I'm using on windows xp.  Someone 
suggested I re-start Jaws, which I did but it didn't solve the problem. 
Hope someone can hgelp.  Thanks from Lori.

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[Audyssey] Swamp players, it's getting crowded in here.

2012-07-01 Thread Jeremy Kaldobsky
I've got a lot of people asking me about the Swamp server being down, so I felt 
like checking in and sharing a bit.  While new weapons is the big wish everyone 
hopes the down-time is for, the actual reason is to clean out the record files.

For a long time in Swamp's history I had simply ignored people's old accounts.  
Someone would make a new name and just never go back to play the old ones.  
Once we passed 2000 accounts, I started cleaning out old accounts that hadn't 
been played in 6 months, just to remove ones that were clearly abandoned.  Then 
I started getting rid of ones 5 months old, and now I'm making the leap to 3 
months!  I realized that the smaller jumps weren't going to last very long.  
Because I expect the trend to continue, I wanted to let everyone know that any 
accounts that have not been played in 2 months are subject to deletion, to make 
room for new players.  I have not actually deleted them yet, but they are 
flagged to be deleted automatically as new characters are created by people.

From time to time I've had people ask me how many Swamp players there are, and 
each time I've given them the number of current accounts.  Of course this 
doesn't really answer the question because people can have more than 1 
character/account.  I always assumed that the 2000 accounts probably only 
represented 500 or 600 real people, but that was purely a guess.  Today while 
cleaning, I finally put together some code to count the number of actual human 
players who are playing Swamp!

As of 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921 
characters!  This is after cleaning of course.  Technically the number of 
characters is 2000 but 79 of them have been flagged for deletion.  1269 is a 
far bigger number than I expected, so I am very honored to be sharing my game 
with so many people.  :)  The number of non-english speaking players has grown 
so much that I do believe the english speaking players are either the second or 
third largest demographic.  This makes me very happy because it means I'm able 
to reach out over a lot more of the Earth.  My conspiracy to wear out computer 
mice has expanded to engulf the entire planet!  Muhahahahaha!  :)

I'd like to apologize to the many players who have been experiencing dropped 
connections more and more often.  The great distances between most players and 
my Swamp server causes plenty of problems and can make the connection a bit 
unstable, especially for players who already have weaker connections.  The 
traffic on the server isn't always super high, but it regularly spikes to 70 or 
80 players.

To those who don't already know, Swamp updates have slowed down a lot because I 
ended up getting a second job.  Free time that I used to spend on Swamp just 
doesn't exist for me right now, but I do plan to get back as soon as I can.  I 
can't imagine myself ever really leaving the audio game scene in the future... 
I'm hooked.  As things change I'll be more or less active, but count on me 
still hanging around even when you haven't heard from me in a while.  I always 
find time to read posts to keep myself up to speed on the community, but I 
don't always have the time to write back and participate.

Before today, I had been moving forward under the assumption that Swamp only 
had 500 or 600 players.  That's a very large number of course, but not even 
half of what it turns out to be.  I think it's fair for me to finally refer to 
Swamp as a juggernaught in the world of audio games, Yay!  I feel justified in 
saying that, but I will also balance things by sharing my belief that Swamp's 
days are numbered.  The community is stepping up its game and new developers 
are already hard at work building games that will rival or overthrow Swamp.  Am 
I worried about this?  Absolutely not!  I don't mean to imply that these people 
can't overthrow Swamp, what I mean is that I'm not worried if they do.  The 
community needs to push forward and build bigger, so the eventual death of 
Swamp is not only inevitable, it's necessary.  When the new audio game Titans 
finally steal away the last Swamp player, a part of me will celebrate the fact 
that I need to start over with
 something even grander if I want to climb to the top again.  I wish God speed 
and the greatest of luck to those other developers.

I had a whole bunch of stuff I was going to eventually write, about my 
perspective on Swamp as the sighted designer.  I can't remember anything I had 
wanted to say, LOL.  After such a long post, this does seem like the perfect 
excuse to include those thoughts, so I might wing it for a few sentences and 
see if anything comes to me.

While eating lunch yesterday, I found myself simply sitting at my laptop and 
watching the people play Swamp.  To those who don't know, the server lets me 
read the chat channels and view everyone from a top-down bird like perspective. 
 I watch people running around the map collecting loot and shooting zombies, I 

Re: [Audyssey] Swamp not working

2012-07-01 Thread john
I'm not sure, it might have to do with hilighted text appearing 
on the screen, as if you set it to no echo you won't get 
anything.


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 23:49:59 +0100
Subject: Re: [Audyssey] Swamp not working




Ig, sorry, i had graphics on to show my sister what the game was 
like, i
must have forgotten to turn them off.  Why though does that 
affect Jaws?
Thanks from 
Lori.--

From: john jpcarnemo...@comcast.net
Sent: Sunday, July 01, 2012 11:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp not working

Make sure you don't have graphics on. You could also set the 
echo to none

(jaws key s).

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: gamers@audyssey.org
Date sent: Sun, 1 Jul 2012 22:51:33 +0100
Subject: [Audyssey] Swamp not working

Hi everyone, today I ran swamp, and found my jaws has started 
repeating
everything in the menu twice over, ie Multiplayer game, 
multiplayer game
and so on.  It's the same for when I'm getting equipment from 
safe zone
menus and for when I'm running around the map and being told 
locations.
I'm wondering if the link between Jaws and Swamp is broken 
somehow.  It
was working fine last night, it's only since this morning that 
I've been
having trouble.  I know the server is down now, and have 
reported the
problem to Aprone, but I'm wondering if anyone else has the same 
thing
happening to them.  It's Jaws 13  I'm using on windows xp.  
Someone
suggested I re-start Jaws, which I did but it didn't solve the 
problem.

Hope someone can hgelp.  Thanks from Lori.
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Re: [Audyssey] question about audyssey magazine

2012-07-01 Thread Thomas Ward
Hi Allan,

As far as I am  aware the Audyssey Mag is still is being worked on by
Ron. However, Ron has had a number of personal issues which has
resulted in many delays in the next issue. So all I can say is be
patient and eventually Ron will get around to releasing the next
issue. :D

On 7/1/12, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi all,
 Haven't been on the list for a while. I was wondering if  the audyssey
 magazine was still operating.
 Thanks
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] unable to launch pipe2 blast chamber

2012-07-01 Thread Thomas Ward
Hi Nicol,

If memory serves me correctly that particular error is caused by User
Account Control. One way to get around that error is to go to the
program launcher, press the context menu key, and arrow down to run as
administrator. That should launch Pipe as an administrator thus
avoiding that error. :D

Cheers!


On 7/1/12, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all

 I am unable to launch pipe2 blast chamber.

 The following error message appeared:

 Error 1566 confusion/insanity found in encript module

 Any help how to fix this is much appreciated.

 I use windows7 home basic.

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[Audyssey] fine tuning the swamp single player mode?

2012-07-01 Thread Stephen

Hi.
Are you able to work on fixing the single player mode for when the 
swamp server goes down? I don't think it would take up much time to 
get it up and running, just a few minor adjustments here and there.

Here's how I think it might work.
You could have the player go around on quests and whatnot, avoiding 
and killing zombies, finding loot, but there wouldn't be any missions 
to go on or NPC characters, so the player would be by 
himself.  Enable the leveling up feature and points system.
you could have 2 ini progress.ini files, 1 for single player mode, 
and one for online mode.
Chat and channel room functions in single player mode would be 
disabled of course.



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Re: [Audyssey] Redistributing RPG Source Books

2012-07-01 Thread Thomas Ward
Hi Shaun,

The current Star Wars roll playing game sourcebooks are published by
Wizards of the Coast under license. IE George Lucas has nothing to do
with it. We are talking about two different companies. At  most
Lucasfilm's involvement with Wizards is handling licensing for the
roll playing game. Otherwise they have nothing to do with the
publication and distribution of the sourcebooks.

As far as Dark Gru goes I don't know why I would want to use that tool
for the sourcebooks. They are resource materials for looking up stats,
items, general rules, and so on. I can code them in HTML by hand once
I get them scanned. If I create a Star Wars roll playing game I'm more
likely to code it in Python or C++ so I can have the computer perform
the dice rolls,use some artificial intelligence for acting as a
gamemaster, as well as saving and storing your game state. HTML
gamebooksare okay as far as they go, but i think building an
executable using a full blown programming language is ultimately a
better option. :D

Cheers!


On 7/1/12, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm well you could always ask lucus.
 If you do convert them I'd like them in darkgrew format or simular so
 I could play them or some sort of rpg like thingy in html or whatever.

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Re: [Audyssey] Redistributing RPG Source Books

2012-07-01 Thread shaun everiss

Aah ok thanks for clearing it up.
well in that case you should ask wizzard, you can only ask.
and since its not lucus they probably won't care that much if you put 
it all out there though asking first would be good.

at least you won't have to pay as much to lucus we hope

At 09:43 p.m. 1/07/2012 -0400, you wrote:

Hi Shaun,

The current Star Wars roll playing game sourcebooks are published by
Wizards of the Coast under license. IE George Lucas has nothing to do
with it. We are talking about two different companies. At  most
Lucasfilm's involvement with Wizards is handling licensing for the
roll playing game. Otherwise they have nothing to do with the
publication and distribution of the sourcebooks.

As far as Dark Gru goes I don't know why I would want to use that tool
for the sourcebooks. They are resource materials for looking up stats,
items, general rules, and so on. I can code them in HTML by hand once
I get them scanned. If I create a Star Wars roll playing game I'm more
likely to code it in Python or C++ so I can have the computer perform
the dice rolls,use some artificial intelligence for acting as a
gamemaster, as well as saving and storing your game state. HTML
gamebooksare okay as far as they go, but i think building an
executable using a full blown programming language is ultimately a
better option. :D

Cheers!


On 7/1/12, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm well you could always ask lucus.
 If you do convert them I'd like them in darkgrew format or simular so
 I could play them or some sort of rpg like thingy in html or whatever.

---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




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