Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI thomas
I'm very excited about this game too.  Just a question: I can remember
when I playe dmario with sighted  friends on  tv games,  you also had
the power of growing  in the game.  IN other words, you collect
something  which will let your character grow into a bigger character
instantly . Then there is other objects which will again make   return
your character to it's original size. Is this also found in the super
mario you're talking about?  I would like the same song in the
accessible version of mario that is on the tv games. It's almost like a
reggay song. But the tv games' music is only electronic sounds; it's not
real music. If someone can find out where to find these songs from the
tv games and put that song into the accessible version of mario it would
be great. I can also   remember other tv games like twin bee where you
have to escape from bees. Then there is a carati game named king foo.
Then there is a sircus game, sircus charlie. But that's definitely
lighttechinteractive's speciality. I think  they're in the best position
to produce sircus charlie, because in the horse racing game you must
jump over an obstacle and  sircus charlie have the same  concept.
Jumping through fire rings, jump over monkeys while walking on a  rope
high in the air, jumping onto huge colored sircus balls, jumping from a
donkey's back onto a  trampolene,  etc. Then  I remember a cute little
game called milk and  nuts. But my sighted friends couldn't play it to
show me how to play it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Raul A. Gallegos
Sent: 08 June 2006 04:40 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Super Mario Brothers game


Hi Liam. Hmm, sounds good.

Here is some of what I was thinking about.

First off, in case you or others do not know, Mario was a side scroller.

There were holes to jump over, mushrooms to crush for points, coins to 
push out from under bricks. If you jumped under other bricks they would 
break and you got points. Some of the places you jumped to were up 
higher. For example you could be walking along and let's say you have a 
row of bricks in the air. You could either walk under them and jump up 
to break them. Or you could jump up and walk on top of them. Sometimes 
this would be arranged in three or four levels. Meaning, that you might 
need to get to a third level above to get some coins.

As far as monsters, you have mushrooms which you simply jump on top of 
and smash them. If you touch their sides or if they landed on you from 
bricks above you were history. Turtles which again would kill you if you

touch their sides of if they landed on you. Difference here is that if 
you land on them you pushed them back into their shell. If left alone 
they eventually popped back out again. However while they are in their 
shell you can ram them. now it's ok to touch their sides. The turtle 
shell then rolls in the direction you send it and if there are other 
turtles, mushrooms, etc they are knocked out and you get lots of points.

Other things you run into are walls which you need to jump over. These 
bring the challenges in that if you kicked a turtle shell and it hits 
that wall it will bounce back and head right toward you. In this case 
you need to either shoot it if you got fire or you need to jump over it.

Of course the more experienced players would simply jump and land on it 
stopping it and then either kicking it behind them or just leaving it. 
This was in case you didn't have fire.

I said I would describe the game a little but there is way more I can 
describe. LOL. Ideas are below.

1. I'm not sure how an audio engine would handle climbing to higher 
ground within the same level. We would need to assign a sound letting 
you know about drop offs and letting you know about bricks you can jump 
onto or jump under to destroy.

2. Mushrooms, turtles, jellyfish, flying turtles, koopa the dragon, etc 
would all have to have sounds attached to them. Problem is some of these

creatures fly so not sure how to code into the game if they arre flying 
too low making you need to get out of the way or if they are flying just

right so you can just run under them.

3. There are pipes which come up from the ground. Usually these pipes 
are just there for boundaries like if you kick a turtle shell it bounces

back to you. However the pipes usually have mario eating plants which 
pop up for a few seconds, and then go back down for a few seconds. If 
you stand on a pipe while the plant is down it will not come up while 
you are standing on it. Sometimes there are hidden sublevels by pressing

down while standing on a pipe. These might take you into a coin 
gathering spree or bonus points, extra lives, etc.

4. at the end of each sublevel there is a hill of bricks you cannot 
destroy. you 

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Could you also teleport  in the clasic mario?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 09 June 2006 04:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Mario Brothers game


Hi.
Oh, yes. Mario will take a long time to code. Aside from drawing the 32 
different levels everything is interactive. Blocks you can walk on them 
or break them to get mushrooms, coins, and flowers.
Then, there are pipes that take you somewhere else on the level. There 
are warps that will take you to another level early.
You smash enemies when you jump on them, and some you have to simply 
jump over.
If you kick the Coopas they will plow over everything in there way 
smashing other enemies if they are in their way, and roll on you if they

roll in your direction.
The fire gift can destroy just about everything that you don't like.
Anyway, point is it would take a long time to code the relationships 
between everything.

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Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Do you think that different difficulty levels should also be included in
mario such as easy, hard and insane as is  the case with monty?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Kim Etheridge
Sent: 09 June 2006 04:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Mario Brothers game


I see your point. You're right, that is huge. Anyway, if you were to try
to 
pack all the features of all versions of Mario, you'd need to minimize
all 
the worlds and levels to a suitable number for game play. Who wants a
game 
that takes weeks to complete? That is, unless there's a save game
feature. 
If so, then maybe. As for me, I may start a monopoly game and save it
till 
later, and we all know how long and tedious monopoly can be. If I'm
really 
bored, I love long games. Of course, there are those who want to play
and 
get it over with.
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Re: [Audyssey] SL Mario Mod.

2006-06-22 Thread Nicol Oosthuizen

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I'm still trying to see if I understand completely what a mod is. I know
by now a mod is an online text adventure game and that you need a mod
client to play these. It's not like the green dragon game which you play
without a mod client. But is there then an online mario text adventure
game? 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 09 June 2006 12:14 AM
To: Gamers Discussion list
Subject: [Audyssey] SL Mario Mod.



Hi, everyone.
Does anyone have the Super Mario mod for SL? The super Mario discussion 
has me interested enough in thinking about doing the game as a project 
in a couple of months once I free up some projects, but all I have is 
the music for the game. I'd like to know if anyone has classic effect 
sounds like jumps, shrink, power ups, and other effects from the 
original game.


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Re: [Audyssey] SL Mario Mod.

2006-06-22 Thread Jason SW
No no, the online text adventures are called muds. Mod is an abreviated 
form of modification, usually meaning a modification to an original work, 
such as a game. For example, the Treasure Hunt mod replaces several sounds 
and music files in the original treasure hunt game.


- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 4:58 AM
Subject: Re: [Audyssey] SL Mario Mod.



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I'm still trying to see if I understand completely what a mod is. I know
 by now a mod is an online text adventure game and that you need a mod
 client to play these. It's not like the green dragon game which you play
 without a mod client. But is there then an online mario text adventure
 game?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: 09 June 2006 12:14 AM
 To: Gamers Discussion list
 Subject: [Audyssey] SL Mario Mod.



 Hi, everyone.
 Does anyone have the Super Mario mod for SL? The super Mario discussion
 has me interested enough in thinking about doing the game as a project
 in a couple of months once I free up some projects, but all I have is
 the music for the game. I'd like to know if anyone has classic effect
 sounds like jumps, shrink, power ups, and other effects from the
 original game.


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[Audyssey] Magic cube and board games?

2006-06-22 Thread ari
Hi all,
In the 1980's, their was this thing called a Magic Cube. I'm not exactly
sure how it works, but it's a cube with different coloured mini cubes, and
you had to try and rotate the cubes to get all the colours lined up. I went
to the National Council once and saw that they actually had a version for
blind people, obviously using different textured cubes rather than coloured
ones. My problem was that it sold out before I bought one. Since this was
quite long ago and the person who was in charge of bringing such stock in
has left, and the new person doesn't really know, does anyone know where
such cubes can be bought from, and if they're actually still made? (I think
it was iether from the US or Canada.)
Also, their was a craze for this strategy board game called Risk. I've never
played it, but I hear it's fun. Is their a version available for blind
people, and could some developer think of making a computer games version?
Ari


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Re: [Audyssey] Touch the cute little mouse

2006-06-22 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Yes it's the scroll wheel. I'm not quite clear! Why can't you use the
scroll wheel to navigate in a 3d or side scroller game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 02 June 2006 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Touch the cute little mouse


I have never scene that.
I think you mean the scrole wheel.
and its only for menus.
its easy to turn though and well its not mouse like really. Since in rr
middle mouse is jump and well the scroll wheel could be 
moved during things and then you slow down or something.
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[Audyssey] RailRacer on the web

2006-06-22 Thread M.J. Terblanche
Hi,
I can't find the scores for Watkins Glen on the web, but I chalange anyone to 
better my personal lap record of 1 min 2.23 secs grin
Matthys
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Re: [Audyssey] Descent into Madness

2006-06-22 Thread Sean Mealin
Umm. Has anyone played this yet? I got it before it was released to the
public, (because I live in NC, and right near them) and, is it any better
then it was? When I played it, it would not let you save, half the time when
you started it, it would crash and it would just give an error message and
exit after a wile. 
Other then that, the game was good. What do people think? Is it better?
Thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, June 22, 2006 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

Oh wow.
This is an interesting thing Will get it Oh man.
At 06:50 AM 6/22/2006, you wrote:
Some news from AudioGames.net:

New game: Descent into Madness

Descent into Madness is a horror-themed adventure game from the team 
of students of the University of North Carolina who name themselves 
Sounds Like Fun and who previously developed Sonic Zoom.

The story of the game is that you awaken one day to find that you 
have been kidnapped! Starting with no idea where you are, you slowly 
piece together clues that you have been the test subject of a 
scientist trying to find a cure for his wife's maddening disease. 
However, the experiments have had the unforunate consequence of 
driving their subjects mad as well. Now it's up to you to find a 
cure for yourself and escape before you experience the same fate of 
the 51 test subjects before you.

There are no visuals - the game plays like an elaborate spoken 
story. The gameplay is similar to old computer adventure games. 
There are three actions a player can choose: Move, Use Item and 
Examine. The player solves puzzles and unpieces the story through 
voice recordings left behind by the scientist. The only controls are 
the arrow keys, the space bar, and the esc key, which are all 
relatively easy to find for a blind user. The game contains over 300 
sound files.

The goal of the project is to create a framework that allows other 
people to program their own stories and puzzles as well. Currently, 
user-created content still requires a bit of programming experience, 
but a secondary goal if we have time is to make user-created content 
easier to create through text-to-speech and scripting tools.

Click the link below to find all the links to the game:

http://www.audiogames.net/db.php?action=viewid=descentintomadness

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com
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Re: [Audyssey] Descent into Madness

2006-06-22 Thread M.J. Terblanche
There name isn't so appropriate if you look at below quote, in any case it 
didn't sound like fun to me.
quote:
The only controls are the arrow keys, the space bar, and the esc key, which 
are all relatively easy to find for a blind user.
Unquote.
Personally, I'll challenge any of them to see who find what keys on the 
keyboard easiest, evil grin.
Well maybe this is not entirely on games topic here, but it seems to 
demonstrate to me the perceptions sighted people have of accessible games. 
As long as they think like this, there's no way they'll be convinced that a 
main stream game can be written in such a way that it is accessible, while 
to the contrary, if you look at something like unreal, the amount of extra 
work to make that accessible was really not a lot.  It's almost playable, 
mainly because it was one of the first games commercially exploiting the 
world of 3d, or surround sound, in the main stream games.
Matthys 


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Re: [Audyssey] Descent into Madness

2006-06-22 Thread X-Sight Interactive
I still don't think it's good with saves. It lets you save but crashes if
you try load it. I just wish they'd given some contact info coz I'm stuck
with it.

Regards,

Damien
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sean Mealin
Sent: 22 June 2006 17:03
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Descent into Madness

Umm. Has anyone played this yet? I got it before it was released to the
public, (because I live in NC, and right near them) and, is it any better
then it was? When I played it, it would not let you save, half the time when
you started it, it would crash and it would just give an error message and
exit after a wile. 
Other then that, the game was good. What do people think? Is it better?
Thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, June 22, 2006 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

Oh wow.
This is an interesting thing Will get it Oh man.
At 06:50 AM 6/22/2006, you wrote:
Some news from AudioGames.net:

New game: Descent into Madness

Descent into Madness is a horror-themed adventure game from the team of 
students of the University of North Carolina who name themselves 
Sounds Like Fun and who previously developed Sonic Zoom.

The story of the game is that you awaken one day to find that you have 
been kidnapped! Starting with no idea where you are, you slowly piece 
together clues that you have been the test subject of a scientist 
trying to find a cure for his wife's maddening disease.
However, the experiments have had the unforunate consequence of driving 
their subjects mad as well. Now it's up to you to find a cure for 
yourself and escape before you experience the same fate of the 51 test 
subjects before you.

There are no visuals - the game plays like an elaborate spoken story. 
The gameplay is similar to old computer adventure games.
There are three actions a player can choose: Move, Use Item and 
Examine. The player solves puzzles and unpieces the story through voice 
recordings left behind by the scientist. The only controls are the 
arrow keys, the space bar, and the esc key, which are all relatively 
easy to find for a blind user. The game contains over 300 sound files.

The goal of the project is to create a framework that allows other 
people to program their own stories and puzzles as well. Currently, 
user-created content still requires a bit of programming experience, 
but a secondary goal if we have time is to make user-created content 
easier to create through text-to-speech and scripting tools.

Click the link below to find all the links to the game:

http://www.audiogames.net/db.php?action=viewid=descentintomadness

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com
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Re: [Audyssey] Descent into Madness

2006-06-22 Thread Yohandy
I've found this bug as well.
I cannot load a saved game. and if you try using a certain item on something 
more than once, it crashes. Don't wanna spoil the game or anything. Does 
anyone know how to contact the game developers?


- Original Message - 
From: Sean Mealin [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 22, 2006 12:03 PM
Subject: Re: [Audyssey] Descent into Madness


 Umm. Has anyone played this yet? I got it before it was released to 
 the
 public, (because I live in NC, and right near them) and, is it any better
 then it was? When I played it, it would not let you save, half the time 
 when
 you started it, it would crash and it would just give an error message and
 exit after a wile.
 Other then that, the game was good. What do people think? Is it better?
 Thanks

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of shaun everiss
 Sent: Thursday, June 22, 2006 12:10 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Descent into Madness

 Oh wow.
 This is an interesting thing Will get it Oh man.
 At 06:50 AM 6/22/2006, you wrote:
Some news from AudioGames.net:

New game: Descent into Madness

Descent into Madness is a horror-themed adventure game from the team
of students of the University of North Carolina who name themselves
Sounds Like Fun and who previously developed Sonic Zoom.

The story of the game is that you awaken one day to find that you
have been kidnapped! Starting with no idea where you are, you slowly
piece together clues that you have been the test subject of a
scientist trying to find a cure for his wife's maddening disease.
However, the experiments have had the unforunate consequence of
driving their subjects mad as well. Now it's up to you to find a
cure for yourself and escape before you experience the same fate of
the 51 test subjects before you.

There are no visuals - the game plays like an elaborate spoken
story. The gameplay is similar to old computer adventure games.
There are three actions a player can choose: Move, Use Item and
Examine. The player solves puzzles and unpieces the story through
voice recordings left behind by the scientist. The only controls are
the arrow keys, the space bar, and the esc key, which are all
relatively easy to find for a blind user. The game contains over 300
sound files.

The goal of the project is to create a framework that allows other
people to program their own stories and puzzles as well. Currently,
user-created content still requires a bit of programming experience,
but a secondary goal if we have time is to make user-created content
easier to create through text-to-speech and scripting tools.

Click the link below to find all the links to the game:

http://www.audiogames.net/db.php?action=viewid=descentintomadness

Greets,

Richard

http://www.audiogames.net
http://www.game-accessibility.com
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Re: [Audyssey] Descent into Madness

2006-06-22 Thread Sarah
Well, I still like the sounds. and I startedplaying. I didn't get very far 
as I needed to go.
- Original Message - 
From: M.J. Terblanche [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 9:06 AM
Subject: Re: [Audyssey] Descent into Madness


There name isn't so appropriate if you look at below quote, in any case it
didn't sound like fun to me.
quote:
The only controls are the arrow keys, the space bar, and the esc key, which
are all relatively easy to find for a blind user.
Unquote.
Personally, I'll challenge any of them to see who find what keys on the
keyboard easiest, evil grin.
Well maybe this is not entirely on games topic here, but it seems to
demonstrate to me the perceptions sighted people have of accessible games.
As long as they think like this, there's no way they'll be convinced that a
main stream game can be written in such a way that it is accessible, while
to the contrary, if you look at something like unreal, the amount of extra
work to make that accessible was really not a lot.  It's almost playable,
mainly because it was one of the first games commercially exploiting the
world of 3d, or surround sound, in the main stream games.
Matthys


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[Audyssey] Hi i'm new

2006-06-22 Thread Kay Scrimshaw
Hi,

my name is kay and i'm new to this list. I'm a fairly new computer gamer. I 
have games such as top speed 2, super liam, and i'm a member of the all in play 
community.
I'm not very confident as a gamer, i think that's because i've only just begun, 
but i've got a lot of help from my fiance and friends.

Just thought i'd send this to introduce myself.
 Kay
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Re: [Audyssey] RailRacer on the web

2006-06-22 Thread Che
  Hmm,
  Seems I forgot to upload that one to the server.
  It is there now, but you will need to run a race with web posting turned 
on to post your best time.
  Let us know when it is up there, and I'll see what I can do about beating 
it, grin.
  Later,
  Che

- Original Message - 
From: M.J. Terblanche [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 10:57 AM
Subject: [Audyssey] RailRacer on the web


 Hi,
 I can't find the scores for Watkins Glen on the web, but I chalange anyone 
 to better my personal lap record of 1 min 2.23 secs grin
 Matthys
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Re: [Audyssey] Magic cube and board games?

2006-06-22 Thread Kay Scrimshaw
Hi ari,

i live in the uk, so don't know if this will be of help, but i have 
certainly found a cube like this at the r n i b, royal national institute 
for the blind.
I went to their shop in judd street london and felt one.
If you go to www.rnib.org.uk, there's an online shop there, you can look 
there for a magic cube.
Also, if you live stateside, the c n i b may have one too.
I've never heard of the board game you're on about, but i hope this 
information on the cube helped you.

Kay

- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Thursday, June 22, 2006 12:03 PM
Subject: [Audyssey] Magic cube and board games?


 Hi all,
 In the 1980's, their was this thing called a Magic Cube. I'm not exactly
 sure how it works, but it's a cube with different coloured mini cubes, and
 you had to try and rotate the cubes to get all the colours lined up. I 
 went
 to the National Council once and saw that they actually had a version for
 blind people, obviously using different textured cubes rather than 
 coloured
 ones. My problem was that it sold out before I bought one. Since this was
 quite long ago and the person who was in charge of bringing such stock in
 has left, and the new person doesn't really know, does anyone know where
 such cubes can be bought from, and if they're actually still made? (I 
 think
 it was iether from the US or Canada.)
 Also, their was a craze for this strategy board game called Risk. I've 
 never
 played it, but I hear it's fun. Is their a version available for blind
 people, and could some developer think of making a computer games version?
 Ari


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Re: [Audyssey] new game

2006-06-22 Thread Yohandy
Lol! you could die for pushing random numbers? neat! Hmm... I'll post a 
spoiler below.
s
p
o
i
l
e
r
s
p
a
c
e
For the bathtub, you'll need to move the box so you could reach the 
star-shaped room. Then just use the starshaped gem.
The combination for the computer is 913. I won't give ya the safe, but try 
talking to a certain person. *evil grin*. that's all I'm saying.
has anyone managed to complete this game?


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 22, 2006 5:29 AM
Subject: [Audyssey] new game


 Hil.
 That desent into madness game is really good.
 Has anyone got it yet?
 I am getting stuck on so many things.
 How do i put the star shapped object in the bathtub, and where are
 the combinations for the computer and safe, are they random or what?
 I also am mistified about how to open the doors without keyholes.
 I do know though that after I move to the lift I can't go back.
 Also how do you exit the game.
 (I had to reboot to exit there doesn't seem any way to do that also
 the saving of games works but loading does not.
 I really need game spoilers for a load of puzzles.
 I dare not push numbers since this sometimes results in a nasty death.


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Re: [Audyssey] Hi i'm new

2006-06-22 Thread Charles Rivard
Welcome to the list from another member of the BSC games list.  There are 
tons of games out there.  One source to find them is

www.pcsgames.net


in the section fantastic games and where to find them.  Know what that is 
similar to?

- Original Message - 
From: Kay Scrimshaw [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 22, 2006 3:36 AM
Subject: [Audyssey] Hi i'm new


 Hi,

 my name is kay and i'm new to this list. I'm a fairly new computer gamer. 
 I have games such as top speed 2, super liam, and i'm a member of the all 
 in play community.
 I'm not very confident as a gamer, i think that's because i've only just 
 begun, but i've got a lot of help from my fiance and friends.

 Just thought i'd send this to introduce myself.
 Kay
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 visit
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Re: [Audyssey] Magic cube and board games?

2006-06-22 Thread ari
Thanks very much Kay,
I will buy it from the RNIB, although I'm not sure if I'd have to call,
since I heard that people in South Africa can't use the online shop, it is
only for UK residents. One day I'd love to come to England and look at the
RNIB shop, I'm sure it must be brilliant having all those different types of
products. They used to get a lot of RNIB products here like Cludo, but the
exchange rate with the pound, plus the RNIB export price has made it cheaper
for the National Council here to import from America, or to only get RNIB
products on special request orders.
Ari


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Re: [Audyssey] Descent into Madness

2006-06-22 Thread shaun everiss
There are several instances when the game will crash.
restoring from a saved game.
pushing anything during the computer activation message.
Not all the audio can be stopped safely although the game is seemingly ok.
Stuff can be done out of sequence and the game does not tell you 
about item configurations.
you can not drop items if you pick them up wrongly.

The game is quite picky about what you choose and when.
There should be except there isn't a feature to replay sequences of 
say tones on passcards even when you are typing them in.
At 04:03 AM 6/23/2006, you wrote:
Umm. Has anyone played this yet? I got it before it was released to the
public, (because I live in NC, and right near them) and, is it any better
then it was? When I played it, it would not let you save, half the time when
you started it, it would crash and it would just give an error message and
exit after a wile.
Other then that, the game was good. What do people think? Is it better?
Thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, June 22, 2006 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

Oh wow.
This is an interesting thing Will get it Oh man.
At 06:50 AM 6/22/2006, you wrote:
 Some news from AudioGames.net:
 
 New game: Descent into Madness
 
 Descent into Madness is a horror-themed adventure game from the team
 of students of the University of North Carolina who name themselves
 Sounds Like Fun and who previously developed Sonic Zoom.
 
 The story of the game is that you awaken one day to find that you
 have been kidnapped! Starting with no idea where you are, you slowly
 piece together clues that you have been the test subject of a
 scientist trying to find a cure for his wife's maddening disease.
 However, the experiments have had the unforunate consequence of
 driving their subjects mad as well. Now it's up to you to find a
 cure for yourself and escape before you experience the same fate of
 the 51 test subjects before you.
 
 There are no visuals - the game plays like an elaborate spoken
 story. The gameplay is similar to old computer adventure games.
 There are three actions a player can choose: Move, Use Item and
 Examine. The player solves puzzles and unpieces the story through
 voice recordings left behind by the scientist. The only controls are
 the arrow keys, the space bar, and the esc key, which are all
 relatively easy to find for a blind user. The game contains over 300
 sound files.
 
 The goal of the project is to create a framework that allows other
 people to program their own stories and puzzles as well. Currently,
 user-created content still requires a bit of programming experience,
 but a secondary goal if we have time is to make user-created content
 easier to create through text-to-speech and scripting tools.
 
 Click the link below to find all the links to the game:
 
 http://www.audiogames.net/db.php?action=viewid=descentintomadness
 
 Greets,
 
 Richard
 
 http://www.audiogames.net
 http://www.game-accessibility.com
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Re: [Audyssey] Descent into Madness

2006-06-22 Thread shaun everiss
Well the drawback with this game is its replay value is really 0ish.
There is no randomness in the game.
I now know the solutions to some of the puzzels.
I doubt said things will change much if at all.
Its sertainly a challange to figgure out.
However this something like an audio version of if which is different 
from the other stuff we have grown to have.
I wouldn't play this game all the time neither would I play an if 
game all the time.
At 04:06 AM 6/23/2006, you wrote:
There name isn't so appropriate if you look at below quote, in any case it
didn't sound like fun to me.
quote:
The only controls are the arrow keys, the space bar, and the esc key, which
are all relatively easy to find for a blind user.
Unquote.
Personally, I'll challenge any of them to see who find what keys on the
keyboard easiest, evil grin.
Well maybe this is not entirely on games topic here, but it seems to
demonstrate to me the perceptions sighted people have of accessible games.
As long as they think like this, there's no way they'll be convinced that a
main stream game can be written in such a way that it is accessible, while
to the contrary, if you look at something like unreal, the amount of extra
work to make that accessible was really not a lot.  It's almost playable,
mainly because it was one of the first games commercially exploiting the
world of 3d, or surround sound, in the main stream games.
Matthys


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Re: [Audyssey] Magic cube and board games?

2006-06-22 Thread Kay Scrimshaw
hI,

HONESTLY, the r n i b shop is amazing. you get to see what the products do 
and stuff before purchasing them.
I'd honestly call them as you can't use the online shop, but as i said, i 
know they definitely do them there.
I was thinking of buying one myself, lol.

Kay

- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 7:15 PM
Subject: Re: [Audyssey] Magic cube and board games?


 Thanks very much Kay,
 I will buy it from the RNIB, although I'm not sure if I'd have to call,
 since I heard that people in South Africa can't use the online shop, it is
 only for UK residents. One day I'd love to come to England and look at the
 RNIB shop, I'm sure it must be brilliant having all those different types 
 of
 products. They used to get a lot of RNIB products here like Cludo, but the
 exchange rate with the pound, plus the RNIB export price has made it 
 cheaper
 for the National Council here to import from America, or to only get RNIB
 products on special request orders.
 Ari


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Re: [Audyssey] Descent into Madness

2006-06-22 Thread shaun everiss
well the game will keep me entertained for a bit.
This game does have hard puzzels though.
Sertain things like the passcard and sertain codes are needed to 
advance to other parts of the game.
My suggestion is to solve all the hard stuff first before trying 
other easy stuff.
Even if its out of sequence.
at least you don't have to do that later on.
At 05:31 AM 6/23/2006, you wrote:
Well, I still like the sounds. and I startedplaying. I didn't get very far
as I needed to go.
- Original Message -
From: M.J. Terblanche [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 9:06 AM
Subject: Re: [Audyssey] Descent into Madness


There name isn't so appropriate if you look at below quote, in any case it
didn't sound like fun to me.
quote:
The only controls are the arrow keys, the space bar, and the esc key, which
are all relatively easy to find for a blind user.
Unquote.
Personally, I'll challenge any of them to see who find what keys on the
keyboard easiest, evil grin.
Well maybe this is not entirely on games topic here, but it seems to
demonstrate to me the perceptions sighted people have of accessible games.
As long as they think like this, there's no way they'll be convinced that a
main stream game can be written in such a way that it is accessible, while
to the contrary, if you look at something like unreal, the amount of extra
work to make that accessible was really not a lot.  It's almost playable,
mainly because it was one of the first games commercially exploiting the
world of 3d, or surround sound, in the main stream games.
Matthys


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Re: [Audyssey] Descent into Madness

2006-06-22 Thread shaun everiss
Once I finnish the game I am going to write a spoilers file for it.
I will also include audio sequences from the game where appropriate 
and the appropriate button sequences.
This game is buggy though.
Its a shame.
I'd like for instance that once I solve a puzzel to be able to save it
I do still play last crusade sometimes though and sonic zoom sometimes.
lc does have a random on hp taken and lost though and gp spent.
At 04:26 AM 6/23/2006, you wrote:
I still don't think it's good with saves. It lets you save but crashes if
you try load it. I just wish they'd given some contact info coz I'm stuck
with it.

Regards,

Damien


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sean Mealin
Sent: 22 June 2006 17:03
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Descent into Madness

Umm. Has anyone played this yet? I got it before it was released to the
public, (because I live in NC, and right near them) and, is it any better
then it was? When I played it, it would not let you save, half the time when
you started it, it would crash and it would just give an error message and
exit after a wile.
Other then that, the game was good. What do people think? Is it better?
Thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, June 22, 2006 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

Oh wow.
This is an interesting thing Will get it Oh man.
At 06:50 AM 6/22/2006, you wrote:
 Some news from AudioGames.net:
 
 New game: Descent into Madness
 
 Descent into Madness is a horror-themed adventure game from the team of
 students of the University of North Carolina who name themselves
 Sounds Like Fun and who previously developed Sonic Zoom.
 
 The story of the game is that you awaken one day to find that you have
 been kidnapped! Starting with no idea where you are, you slowly piece
 together clues that you have been the test subject of a scientist
 trying to find a cure for his wife's maddening disease.
 However, the experiments have had the unforunate consequence of driving
 their subjects mad as well. Now it's up to you to find a cure for
 yourself and escape before you experience the same fate of the 51 test
 subjects before you.
 
 There are no visuals - the game plays like an elaborate spoken story.
 The gameplay is similar to old computer adventure games.
 There are three actions a player can choose: Move, Use Item and
 Examine. The player solves puzzles and unpieces the story through voice
 recordings left behind by the scientist. The only controls are the
 arrow keys, the space bar, and the esc key, which are all relatively
 easy to find for a blind user. The game contains over 300 sound files.
 
 The goal of the project is to create a framework that allows other
 people to program their own stories and puzzles as well. Currently,
 user-created content still requires a bit of programming experience,
 but a secondary goal if we have time is to make user-created content
 easier to create through text-to-speech and scripting tools.
 
 Click the link below to find all the links to the game:
 
 http://www.audiogames.net/db.php?action=viewid=descentintomadness
 
 Greets,
 
 Richard
 
 http://www.audiogames.net
 http://www.game-accessibility.com
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 No virus found in this incoming message.
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 6/21/2006



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[Audyssey] ok

2006-06-22 Thread shaun everiss
Right.
I have figgured out the descent into darkness puzzels from last night.
However I think I am going to have to write down the sequence for the passcard.
What I was doing wrong was having to many items at once although the 
game doesn't seem to have an item limit.
If you do sertain things wrong like on the computer puzzel then its 
really crashy.
Still when I died I was able to quit and this does work.
Unfortuneately I do not seem to be able to restore from a saved game.
So what I may need to do is use jfw and notepad to record the sequences.
Either that or each tone sequence I here from the  doors that need it 
I will have to record.
If anything, this game requires you to use external resources if you 
really want to  finnish it.
I would recomend some way of noting down things.
And also a recorder or something to record audio sequences.
For those interested I actually may make a hints file to some of the puzzels.
It was only through fiddling around in the files I realised I needed 
to do sertain things to accomplish some stuff.
Thankfully except for the small hard parts most of the game seems 
straight forward.
You will die if you get codes wrong or not act fast enough.
 From my delving into the sound files I have sermized that there is a 
timed part of the end game sequence.
If someone wants a solution file or files or has a site I can post it 
to email me.
It will take a bit to run through the game however I can probably do it.
Another thing I noticed is if you do stuff incorectly sequences will 
be revealed that are out of place of actual sequences.
I therefore suggest You try to do everything in order.
Sometimes the game will bite you back buy giving you a char or place 
you have not vissited.


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Re: [Audyssey] Magic cube and board games?

2006-06-22 Thread Mich Verrier
hi kay my name is Mich Verrier  i am wondering I am from Ontario Canada and 
can people from hear use the RNIB Shop to order stuff? many thanks. I know 
that I wouldn't be abel to call them since it would cost me a arm and a leg 
lol. well take care.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Kay Scrimshaw [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 2:28 PM
Subject: Re: [Audyssey] Magic cube and board games?


 hI,

 HONESTLY, the r n i b shop is amazing. you get to see what the products do
 and stuff before purchasing them.
 I'd honestly call them as you can't use the online shop, but as i said, i
 know they definitely do them there.
 I was thinking of buying one myself, lol.

 Kay

 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 22, 2006 7:15 PM
 Subject: Re: [Audyssey] Magic cube and board games?


 Thanks very much Kay,
 I will buy it from the RNIB, although I'm not sure if I'd have to call,
 since I heard that people in South Africa can't use the online shop, it 
 is
 only for UK residents. One day I'd love to come to England and look at 
 the
 RNIB shop, I'm sure it must be brilliant having all those different types
 of
 products. They used to get a lot of RNIB products here like Cludo, but 
 the
 exchange rate with the pound, plus the RNIB export price has made it
 cheaper
 for the National Council here to import from America, or to only get RNIB
 products on special request orders.
 Ari


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[Audyssey] How do I get Rail Racer again?

2006-06-22 Thread Matthew Bullis
Hello, I saw the message yesterday about Descent Into Madness, but somehow I
missed the posting where Rail Racer was officially released. I saw one about
a trailer that you could hear, but how long has it been out for us to play?
Thanks a lot.
Matthew

Tired of HotMail? Try Runbox. 1 gig of storage for a reasonable price.
Use this link as your referral.
http://1362.runbox.com


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Re: [Audyssey] Party Pack

2006-06-22 Thread Charles Rivard
s
p
o
i
l
e
r
s
p
a
c
e.


The same way you hit anything else on a pinball table.


- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Thursday, June 22, 2006 3:44 PM
Subject: [Audyssey] Party Pack


 Hi All. I just got my key for Party Pack and I love it! I do have a 
 question
 though, in the extreme wild west table, how do you strike the matches up 
 by
 the general store to blow the town up? Thanks, Sky.


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Re: [Audyssey] How do I get Rail Racer again?

2006-06-22 Thread reinhard Stebner
in general, how log does it take for one to get the download for the game?
I am want to play this game.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Thursday, June 22, 2006 6:01 PM
To: Matthew Bullis; Gamers Discussion list
Subject: Re: [Audyssey] How do I get Rail Racer again?

  Hi ya,
  You currently have to purchase a license key to be able to download and
play the beta.
  The price is 30 dollars, and will entitle you to a free upgrade to the
full product when it is released.
  The full release will be 35 or 40 dollars for those that don't have the
beta.
  You can purchase with either a credit card or pay pal account.
  The link to order is:
http://www.blindAdrenaline.com/railRacer/orderForm.html

Later,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com


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Re: [Audyssey] Magic cube and board games?

2006-06-22 Thread Charles Rivard
Have you looked at the info on the site?  A quick call to them shouldn't 
cost all that much, as it would probably take only a few minutes to get your 
question answered if the info is not at the site.
- Original Message - 
From: Mich Verrier [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 2:02 PM
Subject: Re: [Audyssey] Magic cube and board games?


 hi kay my name is Mich Verrier  i am wondering I am from Ontario Canada 
 and
 can people from hear use the RNIB Shop to order stuff? many thanks. I know
 that I wouldn't be abel to call them since it would cost me a arm and a 
 leg
 lol. well take care.
 from Mich Verrier from New Liskeard Ontario Canada
 - Original Message - 
 From: Kay Scrimshaw [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 22, 2006 2:28 PM
 Subject: Re: [Audyssey] Magic cube and board games?


 hI,

 HONESTLY, the r n i b shop is amazing. you get to see what the products 
 do
 and stuff before purchasing them.
 I'd honestly call them as you can't use the online shop, but as i said, i
 know they definitely do them there.
 I was thinking of buying one myself, lol.

 Kay

 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 22, 2006 7:15 PM
 Subject: Re: [Audyssey] Magic cube and board games?


 Thanks very much Kay,
 I will buy it from the RNIB, although I'm not sure if I'd have to call,
 since I heard that people in South Africa can't use the online shop, it
 is
 only for UK residents. One day I'd love to come to England and look at
 the
 RNIB shop, I'm sure it must be brilliant having all those different 
 types
 of
 products. They used to get a lot of RNIB products here like Cludo, but
 the
 exchange rate with the pound, plus the RNIB export price has made it
 cheaper
 for the National Council here to import from America, or to only get 
 RNIB
 products on special request orders.
 Ari


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Re: [Audyssey] Descent into Madness

2006-06-22 Thread X-Sight Interactive
I've just about mastered it now and have written a definitely-deserving
spoilerspace tutorial on it! If anyone's interested, email me offlist and
I'll send it.

Regards,

Damien

X-sight interactive.

P.s.: if I have popular demand, I shall post it up on my site.

 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: 23 June 2006 00:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

That would rock! either that, or make an audio walkthrough. I'm pretty sure
I could beat the game fairly easily, but that fact that it crashes and I
can't load the game frustrates me. I was almost there. Had even gotten the
card and everything.


- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 3:10 PM
Subject: Re: [Audyssey] Descent into Madness


 Once I finnish the game I am going to write a spoilers file for it.
 I will also include audio sequences from the game where appropriate
 and the appropriate button sequences.
 This game is buggy though.
 Its a shame.
 I'd like for instance that once I solve a puzzel to be able to save it
 I do still play last crusade sometimes though and sonic zoom sometimes.
 lc does have a random on hp taken and lost though and gp spent.
 At 04:26 AM 6/23/2006, you wrote:
I still don't think it's good with saves. It lets you save but crashes if
you try load it. I just wish they'd given some contact info coz I'm stuck
with it.

Regards,

Damien


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sean Mealin
Sent: 22 June 2006 17:03
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Descent into Madness

Umm. Has anyone played this yet? I got it before it was released to 
the
public, (because I live in NC, and right near them) and, is it any better
then it was? When I played it, it would not let you save, half the time 
when
you started it, it would crash and it would just give an error message and
exit after a wile.
Other then that, the game was good. What do people think? Is it better?
Thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, June 22, 2006 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

Oh wow.
This is an interesting thing Will get it Oh man.
At 06:50 AM 6/22/2006, you wrote:
 Some news from AudioGames.net:
 
 New game: Descent into Madness
 
 Descent into Madness is a horror-themed adventure game from the team of
 students of the University of North Carolina who name themselves
 Sounds Like Fun and who previously developed Sonic Zoom.
 
 The story of the game is that you awaken one day to find that you have
 been kidnapped! Starting with no idea where you are, you slowly piece
 together clues that you have been the test subject of a scientist
 trying to find a cure for his wife's maddening disease.
 However, the experiments have had the unforunate consequence of driving
 their subjects mad as well. Now it's up to you to find a cure for
 yourself and escape before you experience the same fate of the 51 test
 subjects before you.
 
 There are no visuals - the game plays like an elaborate spoken story.
 The gameplay is similar to old computer adventure games.
 There are three actions a player can choose: Move, Use Item and
 Examine. The player solves puzzles and unpieces the story through voice
 recordings left behind by the scientist. The only controls are the
 arrow keys, the space bar, and the esc key, which are all relatively
 easy to find for a blind user. The game contains over 300 sound files.
 
 The goal of the project is to create a framework that allows other
 people to program their own stories and puzzles as well. Currently,
 user-created content still requires a bit of programming experience,
 but a secondary goal if we have time is to make user-created content
 easier to create through text-to-speech and scripting tools.
 
 Click the link below to find all the links to the game:
 
 http://www.audiogames.net/db.php?action=viewid=descentintomadness
 
 Greets,
 
 Richard
 
 http://www.audiogames.net
 http://www.game-accessibility.com
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 subscription changes via the web.
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date:
 6/21/2006



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Re: [Audyssey] How do I get Rail Racer again?

2006-06-22 Thread Che
  The file is about 36 Mb.
  Right now I am handling the orders manually, so if you send an order 
between 10 and 23:00 central standard time, the turn around is usually less 
than half an hour, depending on what I have going on at the time.
  Later,
  Che


- Original Message - 
From: reinhard Stebner [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 22, 2006 6:41 PM
Subject: Re: [Audyssey] How do I get Rail Racer again?


 in general, how log does it take for one to get the download for the game?
 I am want to play this game.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Che
 Sent: Thursday, June 22, 2006 6:01 PM
 To: Matthew Bullis; Gamers Discussion list
 Subject: Re: [Audyssey] How do I get Rail Racer again?

  Hi ya,
  You currently have to purchase a license key to be able to download and
 play the beta.
  The price is 30 dollars, and will entitle you to a free upgrade to the
 full product when it is released.
  The full release will be 35 or 40 dollars for those that don't have the
 beta.
  You can purchase with either a credit card or pay pal account.
  The link to order is:
 http://www.blindAdrenaline.com/railRacer/orderForm.html

 Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us.
 http://www.blindAdrenaline.com


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Re: [Audyssey] new game

2006-06-22 Thread X-Sight Interactive
Very nearly but you got the computer code one wrong. It's actually 931.

Regards,


Damien
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: 22 June 2006 19:12
To: Gamers Discussion list
Subject: Re: [Audyssey] new game

Lol! you could die for pushing random numbers? neat! Hmm... I'll post a
spoiler below.
s
p
o
i
l
e
r
s
p
a
c
e
For the bathtub, you'll need to move the box so you could reach the
star-shaped room. Then just use the starshaped gem.
The combination for the computer is 913. I won't give ya the safe, but try
talking to a certain person. *evil grin*. that's all I'm saying.
has anyone managed to complete this game?


- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 22, 2006 5:29 AM
Subject: [Audyssey] new game


 Hil.
 That desent into madness game is really good.
 Has anyone got it yet?
 I am getting stuck on so many things.
 How do i put the star shapped object in the bathtub, and where are
 the combinations for the computer and safe, are they random or what?
 I also am mistified about how to open the doors without keyholes.
 I do know though that after I move to the lift I can't go back.
 Also how do you exit the game.
 (I had to reboot to exit there doesn't seem any way to do that also
 the saving of games works but loading does not.
 I really need game spoilers for a load of puzzles.
 I dare not push numbers since this sometimes results in a nasty death.


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Re: [Audyssey] new game

2006-06-22 Thread Mich Verrier
hi all is this game a text advenchir game? or is it self voicing and all 
that? and where would one download this game? many thanks.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 22, 2006 8:06 PM
Subject: Re: [Audyssey] new game


 Very nearly but you got the computer code one wrong. It's actually 931.

 Regards,


 Damien


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Yohandy
 Sent: 22 June 2006 19:12
 To: Gamers Discussion list
 Subject: Re: [Audyssey] new game

 Lol! you could die for pushing random numbers? neat! Hmm... I'll post a
 spoiler below.
 s
 p
 o
 i
 l
 e
 r
 s
 p
 a
 c
 e
 For the bathtub, you'll need to move the box so you could reach the
 star-shaped room. Then just use the starshaped gem.
 The combination for the computer is 913. I won't give ya the safe, but try
 talking to a certain person. *evil grin*. that's all I'm saying.
 has anyone managed to complete this game?


 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, June 22, 2006 5:29 AM
 Subject: [Audyssey] new game


 Hil.
 That desent into madness game is really good.
 Has anyone got it yet?
 I am getting stuck on so many things.
 How do i put the star shapped object in the bathtub, and where are
 the combinations for the computer and safe, are they random or what?
 I also am mistified about how to open the doors without keyholes.
 I do know though that after I move to the lift I can't go back.
 Also how do you exit the game.
 (I had to reboot to exit there doesn't seem any way to do that also
 the saving of games works but loading does not.
 I really need game spoilers for a load of puzzles.
 I dare not push numbers since this sometimes results in a nasty death.


 ___
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] SL Mario Mod.

2006-06-22 Thread Thomas Ward
Hi, Nicol.
Uh, no. There is a major diference between a mod, )(m o d,) and a mud, 
(m u d.)
A mod, (m o d,) is a modification or a module. It is added to an 
existing game to update or change the way it works. Such as extra sound 
effects, extra levels, etc.
A mud, (m u d,) is a multiuser dungeon.  They are multiplayer text 
adventure games using a client program and a server.


Nicol Oosthuizen wrote:
 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I'm still trying to see if I understand completely what a mod is. I know
 by now a mod is an online text adventure game and that you need a mod
 client to play these. It's not like the green dragon game which you play
 without a mod client. But is there then an online mario text adventure
 game? 
   


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Re: [Audyssey] Hi i'm new

2006-06-22 Thread Thomas Ward
Hi, Kay.
On behalf of the moderators I would like to welcome you to the list. 
Glad to see you on list. We have allot of members here ranging from new 
gamers to real expert gamers. Hope you have fun.
Smile.



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Re: [Audyssey] Touch the cute little mouse

2006-06-22 Thread Thomas Ward
Hi, Nicol.
I actually think the scroll wheel on mice could be used in allot of 
games. For example, rolling it forward might make a player walk but it 
would probably be tedious after a while.
In your sample of a side scroller though it would be better to move the 
mouse left or right to walk the player left or right.


Nicol Oosthuizen wrote:
 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Yes it's the scroll wheel. I'm not quite clear! Why can't you use the
 scroll wheel to navigate in a 3d or side scroller game?
   


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Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Thomas Ward
Hi, Nicol.
I don't know if Mario will have dificulty levels. Since it will be using 
the same game engine as Monty I suppose it can easily have them.



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[Audyssey] descent into madness

2006-06-22 Thread shaun everiss
Hi all.
Well I have figgured the 2 codes to the sitting room.
However there are a few bugs.
The first is the elenore start sequence does not play and instead the 
lab sequence question is.
A key was found amongst one of my examinations.
However there doesn't seem to be the question about picking it up and 
it should be a picked up object.
Due to this I have reached a spot in the game where I need to access 
the kitchen door.
And I don't think I can access it because of said bug.
I think though that the sitting room is the only thing that has a 
complicated code sequence.
I'd be interested if someone could contact the devs.
This game is damn good.
However there are loads of issues in it.


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Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Thomas Ward
Hi, Nicol.
Yes, the Mario Brothers version I plan to write will be very similar to 
the original game. You grabbed certain kinds of mushrooms. Some would 
shrink or restore you, and others turned you in to super Mario. There 
were also fire flowers that turned you in to fire Mario so you could 
shoot fireballs.
As for the music I have the original music both in wav recorded format 
which are exact recordings of the Nintendo music, and I also have midi 
files which are remakes of the music which sound really really good.



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Re: [Audyssey] new game

2006-06-22 Thread shaun everiss
Yeah I know, I wrote the stuff down.
At 12:06 PM 6/23/2006, you wrote:
Very nearly but you got the computer code one wrong. It's actually 931.

Regards,


Damien


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: 22 June 2006 19:12
To: Gamers Discussion list
Subject: Re: [Audyssey] new game

Lol! you could die for pushing random numbers? neat! Hmm... I'll post a
spoiler below.
s
p
o
i
l
e
r
s
p
a
c
e
For the bathtub, you'll need to move the box so you could reach the
star-shaped room. Then just use the starshaped gem.
The combination for the computer is 913. I won't give ya the safe, but try
talking to a certain person. *evil grin*. that's all I'm saying.
has anyone managed to complete this game?


- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 22, 2006 5:29 AM
Subject: [Audyssey] new game


  Hil.
  That desent into madness game is really good.
  Has anyone got it yet?
  I am getting stuck on so many things.
  How do i put the star shapped object in the bathtub, and where are
  the combinations for the computer and safe, are they random or what?
  I also am mistified about how to open the doors without keyholes.
  I do know though that after I move to the lift I can't go back.
  Also how do you exit the game.
  (I had to reboot to exit there doesn't seem any way to do that also
  the saving of games works but loading does not.
  I really need game spoilers for a load of puzzles.
  I dare not push numbers since this sometimes results in a nasty death.
 
 
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  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.


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Re: [Audyssey] descent into madness

2006-06-22 Thread Yohandy
that's the problem   there. there is no contact information for the devs.

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 22, 2006 10:24 PM
Subject: [Audyssey] descent into madness


 Hi all.
 Well I have figgured the 2 codes to the sitting room.
 However there are a few bugs.
 The first is the elenore start sequence does not play and instead the
 lab sequence question is.
 A key was found amongst one of my examinations.
 However there doesn't seem to be the question about picking it up and
 it should be a picked up object.
 Due to this I have reached a spot in the game where I need to access
 the kitchen door.
 And I don't think I can access it because of said bug.
 I think though that the sitting room is the only thing that has a
 complicated code sequence.
 I'd be interested if someone could contact the devs.
 This game is damn good.
 However there are loads of issues in it.


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Re: [Audyssey] descent into madness

2006-06-22 Thread Kellie and Lady J
You actually get the key for the door in the kitchen from somewhere else. I 
have gotten that key.  If you want me to tel you how I did it, let me know 
and I will put a spoiler warning. smiles I agree however, that it is a good 
game, but one that has some annoying bugs in it.
Kellie and my loveable Lady J.
Age is a very high price to pay for maturity..
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 22, 2006 10:24 PM
Subject: [Audyssey] descent into madness


 Hi all.
 Well I have figgured the 2 codes to the sitting room.
 However there are a few bugs.
 The first is the elenore start sequence does not play and instead the
 lab sequence question is.
 A key was found amongst one of my examinations.
 However there doesn't seem to be the question about picking it up and
 it should be a picked up object.
 Due to this I have reached a spot in the game where I need to access
 the kitchen door.
 And I don't think I can access it because of said bug.
 I think though that the sitting room is the only thing that has a
 complicated code sequence.
 I'd be interested if someone could contact the devs.
 This game is damn good.
 However there are loads of issues in it.


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Mich Verrier
o man i can't wate to play this game again wonce it get's made that is. i 
have fond memeries ofplaying that game when i was younger and had my sight. 
tom if i could make a sugestion perhaps you could use the wav music after 
all it is the origenal music.
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 10:51 PM
Subject: Re: [Audyssey] Super Mario Brothers game


 Hi, Nicol.
 Yes, the Mario Brothers version I plan to write will be very similar to
 the original game. You grabbed certain kinds of mushrooms. Some would
 shrink or restore you, and others turned you in to super Mario. There
 were also fire flowers that turned you in to fire Mario so you could
 shoot fireballs.
 As for the music I have the original music both in wav recorded format
 which are exact recordings of the Nintendo music, and I also have midi
 files which are remakes of the music which sound really really good.



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