Re: [Audyssey] Super Mario Brothers game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf HI thomas I'm very excited about this game too. Just a question: I can remember when I playe dmario with sighted friends on tv games, you also had the power of growing in the game. IN other words, you collect something which will let your character grow into a bigger character instantly . Then there is other objects which will again make return your character to it's original size. Is this also found in the super mario you're talking about? I would like the same song in the accessible version of mario that is on the tv games. It's almost like a reggay song. But the tv games' music is only electronic sounds; it's not real music. If someone can find out where to find these songs from the tv games and put that song into the accessible version of mario it would be great. I can also remember other tv games like twin bee where you have to escape from bees. Then there is a carati game named king foo. Then there is a sircus game, sircus charlie. But that's definitely lighttechinteractive's speciality. I think they're in the best position to produce sircus charlie, because in the horse racing game you must jump over an obstacle and sircus charlie have the same concept. Jumping through fire rings, jump over monkeys while walking on a rope high in the air, jumping onto huge colored sircus balls, jumping from a donkey's back onto a trampolene, etc. Then I remember a cute little game called milk and nuts. But my sighted friends couldn't play it to show me how to play it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raul A. Gallegos Sent: 08 June 2006 04:40 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Super Mario Brothers game Hi Liam. Hmm, sounds good. Here is some of what I was thinking about. First off, in case you or others do not know, Mario was a side scroller. There were holes to jump over, mushrooms to crush for points, coins to push out from under bricks. If you jumped under other bricks they would break and you got points. Some of the places you jumped to were up higher. For example you could be walking along and let's say you have a row of bricks in the air. You could either walk under them and jump up to break them. Or you could jump up and walk on top of them. Sometimes this would be arranged in three or four levels. Meaning, that you might need to get to a third level above to get some coins. As far as monsters, you have mushrooms which you simply jump on top of and smash them. If you touch their sides or if they landed on you from bricks above you were history. Turtles which again would kill you if you touch their sides of if they landed on you. Difference here is that if you land on them you pushed them back into their shell. If left alone they eventually popped back out again. However while they are in their shell you can ram them. now it's ok to touch their sides. The turtle shell then rolls in the direction you send it and if there are other turtles, mushrooms, etc they are knocked out and you get lots of points. Other things you run into are walls which you need to jump over. These bring the challenges in that if you kicked a turtle shell and it hits that wall it will bounce back and head right toward you. In this case you need to either shoot it if you got fire or you need to jump over it. Of course the more experienced players would simply jump and land on it stopping it and then either kicking it behind them or just leaving it. This was in case you didn't have fire. I said I would describe the game a little but there is way more I can describe. LOL. Ideas are below. 1. I'm not sure how an audio engine would handle climbing to higher ground within the same level. We would need to assign a sound letting you know about drop offs and letting you know about bricks you can jump onto or jump under to destroy. 2. Mushrooms, turtles, jellyfish, flying turtles, koopa the dragon, etc would all have to have sounds attached to them. Problem is some of these creatures fly so not sure how to code into the game if they arre flying too low making you need to get out of the way or if they are flying just right so you can just run under them. 3. There are pipes which come up from the ground. Usually these pipes are just there for boundaries like if you kick a turtle shell it bounces back to you. However the pipes usually have mario eating plants which pop up for a few seconds, and then go back down for a few seconds. If you stand on a pipe while the plant is down it will not come up while you are standing on it. Sometimes there are hidden sublevels by pressing down while standing on a pipe. These might take you into a coin gathering spree or bonus points, extra lives, etc. 4. at the end of each sublevel there is a hill of bricks you cannot destroy. you
Re: [Audyssey] Super Mario Brothers game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Could you also teleport in the clasic mario? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 09 June 2006 04:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. Oh, yes. Mario will take a long time to code. Aside from drawing the 32 different levels everything is interactive. Blocks you can walk on them or break them to get mushrooms, coins, and flowers. Then, there are pipes that take you somewhere else on the level. There are warps that will take you to another level early. You smash enemies when you jump on them, and some you have to simply jump over. If you kick the Coopas they will plow over everything in there way smashing other enemies if they are in their way, and roll on you if they roll in your direction. The fire gift can destroy just about everything that you don't like. Anyway, point is it would take a long time to code the relationships between everything. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Do you think that different difficulty levels should also be included in mario such as easy, hard and insane as is the case with monty? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim Etheridge Sent: 09 June 2006 04:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all versions of Mario, you'd need to minimize all the worlds and levels to a suitable number for game play. Who wants a game that takes weeks to complete? That is, unless there's a save game feature. If so, then maybe. As for me, I may start a monopoly game and save it till later, and we all know how long and tedious monopoly can be. If I'm really bored, I love long games. Of course, there are those who want to play and get it over with. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SL Mario Mod.
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I'm still trying to see if I understand completely what a mod is. I know by now a mod is an online text adventure game and that you need a mod client to play these. It's not like the green dragon game which you play without a mod client. But is there then an online mario text adventure game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 09 June 2006 12:14 AM To: Gamers Discussion list Subject: [Audyssey] SL Mario Mod. Hi, everyone. Does anyone have the Super Mario mod for SL? The super Mario discussion has me interested enough in thinking about doing the game as a project in a couple of months once I free up some projects, but all I have is the music for the game. I'd like to know if anyone has classic effect sounds like jumps, shrink, power ups, and other effects from the original game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SL Mario Mod.
No no, the online text adventures are called muds. Mod is an abreviated form of modification, usually meaning a modification to an original work, such as a game. For example, the Treasure Hunt mod replaces several sounds and music files in the original treasure hunt game. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 4:58 AM Subject: Re: [Audyssey] SL Mario Mod. NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I'm still trying to see if I understand completely what a mod is. I know by now a mod is an online text adventure game and that you need a mod client to play these. It's not like the green dragon game which you play without a mod client. But is there then an online mario text adventure game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 09 June 2006 12:14 AM To: Gamers Discussion list Subject: [Audyssey] SL Mario Mod. Hi, everyone. Does anyone have the Super Mario mod for SL? The super Mario discussion has me interested enough in thinking about doing the game as a project in a couple of months once I free up some projects, but all I have is the music for the game. I'd like to know if anyone has classic effect sounds like jumps, shrink, power ups, and other effects from the original game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.0/368 - Release Date: 6/16/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.0/368 - Release Date: 6/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Magic cube and board games?
Hi all, In the 1980's, their was this thing called a Magic Cube. I'm not exactly sure how it works, but it's a cube with different coloured mini cubes, and you had to try and rotate the cubes to get all the colours lined up. I went to the National Council once and saw that they actually had a version for blind people, obviously using different textured cubes rather than coloured ones. My problem was that it sold out before I bought one. Since this was quite long ago and the person who was in charge of bringing such stock in has left, and the new person doesn't really know, does anyone know where such cubes can be bought from, and if they're actually still made? (I think it was iether from the US or Canada.) Also, their was a craze for this strategy board game called Risk. I've never played it, but I hear it's fun. Is their a version available for blind people, and could some developer think of making a computer games version? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Yes it's the scroll wheel. I'm not quite clear! Why can't you use the scroll wheel to navigate in a 3d or side scroller game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: 02 June 2006 11:30 AM To: Gamers Discussion list Subject: Re: [Audyssey] Touch the cute little mouse I have never scene that. I think you mean the scrole wheel. and its only for menus. its easy to turn though and well its not mouse like really. Since in rr middle mouse is jump and well the scroll wheel could be moved during things and then you slow down or something. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] RailRacer on the web
Hi, I can't find the scores for Watkins Glen on the web, but I chalange anyone to better my personal lap record of 1 min 2.23 secs grin Matthys ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
Umm. Has anyone played this yet? I got it before it was released to the public, (because I live in NC, and right near them) and, is it any better then it was? When I played it, it would not let you save, half the time when you started it, it would crash and it would just give an error message and exit after a wile. Other then that, the game was good. What do people think? Is it better? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, June 22, 2006 12:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness Oh wow. This is an interesting thing Will get it Oh man. At 06:50 AM 6/22/2006, you wrote: Some news from AudioGames.net: New game: Descent into Madness Descent into Madness is a horror-themed adventure game from the team of students of the University of North Carolina who name themselves Sounds Like Fun and who previously developed Sonic Zoom. The story of the game is that you awaken one day to find that you have been kidnapped! Starting with no idea where you are, you slowly piece together clues that you have been the test subject of a scientist trying to find a cure for his wife's maddening disease. However, the experiments have had the unforunate consequence of driving their subjects mad as well. Now it's up to you to find a cure for yourself and escape before you experience the same fate of the 51 test subjects before you. There are no visuals - the game plays like an elaborate spoken story. The gameplay is similar to old computer adventure games. There are three actions a player can choose: Move, Use Item and Examine. The player solves puzzles and unpieces the story through voice recordings left behind by the scientist. The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. The game contains over 300 sound files. The goal of the project is to create a framework that allows other people to program their own stories and puzzles as well. Currently, user-created content still requires a bit of programming experience, but a secondary goal if we have time is to make user-created content easier to create through text-to-speech and scripting tools. Click the link below to find all the links to the game: http://www.audiogames.net/db.php?action=viewid=descentintomadness Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
There name isn't so appropriate if you look at below quote, in any case it didn't sound like fun to me. quote: The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. Unquote. Personally, I'll challenge any of them to see who find what keys on the keyboard easiest, evil grin. Well maybe this is not entirely on games topic here, but it seems to demonstrate to me the perceptions sighted people have of accessible games. As long as they think like this, there's no way they'll be convinced that a main stream game can be written in such a way that it is accessible, while to the contrary, if you look at something like unreal, the amount of extra work to make that accessible was really not a lot. It's almost playable, mainly because it was one of the first games commercially exploiting the world of 3d, or surround sound, in the main stream games. Matthys ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
I still don't think it's good with saves. It lets you save but crashes if you try load it. I just wish they'd given some contact info coz I'm stuck with it. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sean Mealin Sent: 22 June 2006 17:03 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Descent into Madness Umm. Has anyone played this yet? I got it before it was released to the public, (because I live in NC, and right near them) and, is it any better then it was? When I played it, it would not let you save, half the time when you started it, it would crash and it would just give an error message and exit after a wile. Other then that, the game was good. What do people think? Is it better? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, June 22, 2006 12:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness Oh wow. This is an interesting thing Will get it Oh man. At 06:50 AM 6/22/2006, you wrote: Some news from AudioGames.net: New game: Descent into Madness Descent into Madness is a horror-themed adventure game from the team of students of the University of North Carolina who name themselves Sounds Like Fun and who previously developed Sonic Zoom. The story of the game is that you awaken one day to find that you have been kidnapped! Starting with no idea where you are, you slowly piece together clues that you have been the test subject of a scientist trying to find a cure for his wife's maddening disease. However, the experiments have had the unforunate consequence of driving their subjects mad as well. Now it's up to you to find a cure for yourself and escape before you experience the same fate of the 51 test subjects before you. There are no visuals - the game plays like an elaborate spoken story. The gameplay is similar to old computer adventure games. There are three actions a player can choose: Move, Use Item and Examine. The player solves puzzles and unpieces the story through voice recordings left behind by the scientist. The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. The game contains over 300 sound files. The goal of the project is to create a framework that allows other people to program their own stories and puzzles as well. Currently, user-created content still requires a bit of programming experience, but a secondary goal if we have time is to make user-created content easier to create through text-to-speech and scripting tools. Click the link below to find all the links to the game: http://www.audiogames.net/db.php?action=viewid=descentintomadness Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
I've found this bug as well. I cannot load a saved game. and if you try using a certain item on something more than once, it crashes. Don't wanna spoil the game or anything. Does anyone know how to contact the game developers? - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 22, 2006 12:03 PM Subject: Re: [Audyssey] Descent into Madness Umm. Has anyone played this yet? I got it before it was released to the public, (because I live in NC, and right near them) and, is it any better then it was? When I played it, it would not let you save, half the time when you started it, it would crash and it would just give an error message and exit after a wile. Other then that, the game was good. What do people think? Is it better? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, June 22, 2006 12:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness Oh wow. This is an interesting thing Will get it Oh man. At 06:50 AM 6/22/2006, you wrote: Some news from AudioGames.net: New game: Descent into Madness Descent into Madness is a horror-themed adventure game from the team of students of the University of North Carolina who name themselves Sounds Like Fun and who previously developed Sonic Zoom. The story of the game is that you awaken one day to find that you have been kidnapped! Starting with no idea where you are, you slowly piece together clues that you have been the test subject of a scientist trying to find a cure for his wife's maddening disease. However, the experiments have had the unforunate consequence of driving their subjects mad as well. Now it's up to you to find a cure for yourself and escape before you experience the same fate of the 51 test subjects before you. There are no visuals - the game plays like an elaborate spoken story. The gameplay is similar to old computer adventure games. There are three actions a player can choose: Move, Use Item and Examine. The player solves puzzles and unpieces the story through voice recordings left behind by the scientist. The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. The game contains over 300 sound files. The goal of the project is to create a framework that allows other people to program their own stories and puzzles as well. Currently, user-created content still requires a bit of programming experience, but a secondary goal if we have time is to make user-created content easier to create through text-to-speech and scripting tools. Click the link below to find all the links to the game: http://www.audiogames.net/db.php?action=viewid=descentintomadness Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
Well, I still like the sounds. and I startedplaying. I didn't get very far as I needed to go. - Original Message - From: M.J. Terblanche [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 9:06 AM Subject: Re: [Audyssey] Descent into Madness There name isn't so appropriate if you look at below quote, in any case it didn't sound like fun to me. quote: The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. Unquote. Personally, I'll challenge any of them to see who find what keys on the keyboard easiest, evil grin. Well maybe this is not entirely on games topic here, but it seems to demonstrate to me the perceptions sighted people have of accessible games. As long as they think like this, there's no way they'll be convinced that a main stream game can be written in such a way that it is accessible, while to the contrary, if you look at something like unreal, the amount of extra work to make that accessible was really not a lot. It's almost playable, mainly because it was one of the first games commercially exploiting the world of 3d, or surround sound, in the main stream games. Matthys ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Hi i'm new
Hi, my name is kay and i'm new to this list. I'm a fairly new computer gamer. I have games such as top speed 2, super liam, and i'm a member of the all in play community. I'm not very confident as a gamer, i think that's because i've only just begun, but i've got a lot of help from my fiance and friends. Just thought i'd send this to introduce myself. Kay ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] RailRacer on the web
Hmm, Seems I forgot to upload that one to the server. It is there now, but you will need to run a race with web posting turned on to post your best time. Let us know when it is up there, and I'll see what I can do about beating it, grin. Later, Che - Original Message - From: M.J. Terblanche [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 10:57 AM Subject: [Audyssey] RailRacer on the web Hi, I can't find the scores for Watkins Glen on the web, but I chalange anyone to better my personal lap record of 1 min 2.23 secs grin Matthys ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Magic cube and board games?
Hi ari, i live in the uk, so don't know if this will be of help, but i have certainly found a cube like this at the r n i b, royal national institute for the blind. I went to their shop in judd street london and felt one. If you go to www.rnib.org.uk, there's an online shop there, you can look there for a magic cube. Also, if you live stateside, the c n i b may have one too. I've never heard of the board game you're on about, but i hope this information on the cube helped you. Kay - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Thursday, June 22, 2006 12:03 PM Subject: [Audyssey] Magic cube and board games? Hi all, In the 1980's, their was this thing called a Magic Cube. I'm not exactly sure how it works, but it's a cube with different coloured mini cubes, and you had to try and rotate the cubes to get all the colours lined up. I went to the National Council once and saw that they actually had a version for blind people, obviously using different textured cubes rather than coloured ones. My problem was that it sold out before I bought one. Since this was quite long ago and the person who was in charge of bringing such stock in has left, and the new person doesn't really know, does anyone know where such cubes can be bought from, and if they're actually still made? (I think it was iether from the US or Canada.) Also, their was a craze for this strategy board game called Risk. I've never played it, but I hear it's fun. Is their a version available for blind people, and could some developer think of making a computer games version? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
Lol! you could die for pushing random numbers? neat! Hmm... I'll post a spoiler below. s p o i l e r s p a c e For the bathtub, you'll need to move the box so you could reach the star-shaped room. Then just use the starshaped gem. The combination for the computer is 913. I won't give ya the safe, but try talking to a certain person. *evil grin*. that's all I'm saying. has anyone managed to complete this game? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 5:29 AM Subject: [Audyssey] new game Hil. That desent into madness game is really good. Has anyone got it yet? I am getting stuck on so many things. How do i put the star shapped object in the bathtub, and where are the combinations for the computer and safe, are they random or what? I also am mistified about how to open the doors without keyholes. I do know though that after I move to the lift I can't go back. Also how do you exit the game. (I had to reboot to exit there doesn't seem any way to do that also the saving of games works but loading does not. I really need game spoilers for a load of puzzles. I dare not push numbers since this sometimes results in a nasty death. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Hi i'm new
Welcome to the list from another member of the BSC games list. There are tons of games out there. One source to find them is www.pcsgames.net in the section fantastic games and where to find them. Know what that is similar to? - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 3:36 AM Subject: [Audyssey] Hi i'm new Hi, my name is kay and i'm new to this list. I'm a fairly new computer gamer. I have games such as top speed 2, super liam, and i'm a member of the all in play community. I'm not very confident as a gamer, i think that's because i've only just begun, but i've got a lot of help from my fiance and friends. Just thought i'd send this to introduce myself. Kay ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Magic cube and board games?
Thanks very much Kay, I will buy it from the RNIB, although I'm not sure if I'd have to call, since I heard that people in South Africa can't use the online shop, it is only for UK residents. One day I'd love to come to England and look at the RNIB shop, I'm sure it must be brilliant having all those different types of products. They used to get a lot of RNIB products here like Cludo, but the exchange rate with the pound, plus the RNIB export price has made it cheaper for the National Council here to import from America, or to only get RNIB products on special request orders. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
There are several instances when the game will crash. restoring from a saved game. pushing anything during the computer activation message. Not all the audio can be stopped safely although the game is seemingly ok. Stuff can be done out of sequence and the game does not tell you about item configurations. you can not drop items if you pick them up wrongly. The game is quite picky about what you choose and when. There should be except there isn't a feature to replay sequences of say tones on passcards even when you are typing them in. At 04:03 AM 6/23/2006, you wrote: Umm. Has anyone played this yet? I got it before it was released to the public, (because I live in NC, and right near them) and, is it any better then it was? When I played it, it would not let you save, half the time when you started it, it would crash and it would just give an error message and exit after a wile. Other then that, the game was good. What do people think? Is it better? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, June 22, 2006 12:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness Oh wow. This is an interesting thing Will get it Oh man. At 06:50 AM 6/22/2006, you wrote: Some news from AudioGames.net: New game: Descent into Madness Descent into Madness is a horror-themed adventure game from the team of students of the University of North Carolina who name themselves Sounds Like Fun and who previously developed Sonic Zoom. The story of the game is that you awaken one day to find that you have been kidnapped! Starting with no idea where you are, you slowly piece together clues that you have been the test subject of a scientist trying to find a cure for his wife's maddening disease. However, the experiments have had the unforunate consequence of driving their subjects mad as well. Now it's up to you to find a cure for yourself and escape before you experience the same fate of the 51 test subjects before you. There are no visuals - the game plays like an elaborate spoken story. The gameplay is similar to old computer adventure games. There are three actions a player can choose: Move, Use Item and Examine. The player solves puzzles and unpieces the story through voice recordings left behind by the scientist. The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. The game contains over 300 sound files. The goal of the project is to create a framework that allows other people to program their own stories and puzzles as well. Currently, user-created content still requires a bit of programming experience, but a secondary goal if we have time is to make user-created content easier to create through text-to-speech and scripting tools. Click the link below to find all the links to the game: http://www.audiogames.net/db.php?action=viewid=descentintomadness Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
Well the drawback with this game is its replay value is really 0ish. There is no randomness in the game. I now know the solutions to some of the puzzels. I doubt said things will change much if at all. Its sertainly a challange to figgure out. However this something like an audio version of if which is different from the other stuff we have grown to have. I wouldn't play this game all the time neither would I play an if game all the time. At 04:06 AM 6/23/2006, you wrote: There name isn't so appropriate if you look at below quote, in any case it didn't sound like fun to me. quote: The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. Unquote. Personally, I'll challenge any of them to see who find what keys on the keyboard easiest, evil grin. Well maybe this is not entirely on games topic here, but it seems to demonstrate to me the perceptions sighted people have of accessible games. As long as they think like this, there's no way they'll be convinced that a main stream game can be written in such a way that it is accessible, while to the contrary, if you look at something like unreal, the amount of extra work to make that accessible was really not a lot. It's almost playable, mainly because it was one of the first games commercially exploiting the world of 3d, or surround sound, in the main stream games. Matthys ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Magic cube and board games?
hI, HONESTLY, the r n i b shop is amazing. you get to see what the products do and stuff before purchasing them. I'd honestly call them as you can't use the online shop, but as i said, i know they definitely do them there. I was thinking of buying one myself, lol. Kay - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 7:15 PM Subject: Re: [Audyssey] Magic cube and board games? Thanks very much Kay, I will buy it from the RNIB, although I'm not sure if I'd have to call, since I heard that people in South Africa can't use the online shop, it is only for UK residents. One day I'd love to come to England and look at the RNIB shop, I'm sure it must be brilliant having all those different types of products. They used to get a lot of RNIB products here like Cludo, but the exchange rate with the pound, plus the RNIB export price has made it cheaper for the National Council here to import from America, or to only get RNIB products on special request orders. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
well the game will keep me entertained for a bit. This game does have hard puzzels though. Sertain things like the passcard and sertain codes are needed to advance to other parts of the game. My suggestion is to solve all the hard stuff first before trying other easy stuff. Even if its out of sequence. at least you don't have to do that later on. At 05:31 AM 6/23/2006, you wrote: Well, I still like the sounds. and I startedplaying. I didn't get very far as I needed to go. - Original Message - From: M.J. Terblanche [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 9:06 AM Subject: Re: [Audyssey] Descent into Madness There name isn't so appropriate if you look at below quote, in any case it didn't sound like fun to me. quote: The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. Unquote. Personally, I'll challenge any of them to see who find what keys on the keyboard easiest, evil grin. Well maybe this is not entirely on games topic here, but it seems to demonstrate to me the perceptions sighted people have of accessible games. As long as they think like this, there's no way they'll be convinced that a main stream game can be written in such a way that it is accessible, while to the contrary, if you look at something like unreal, the amount of extra work to make that accessible was really not a lot. It's almost playable, mainly because it was one of the first games commercially exploiting the world of 3d, or surround sound, in the main stream games. Matthys ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
Once I finnish the game I am going to write a spoilers file for it. I will also include audio sequences from the game where appropriate and the appropriate button sequences. This game is buggy though. Its a shame. I'd like for instance that once I solve a puzzel to be able to save it I do still play last crusade sometimes though and sonic zoom sometimes. lc does have a random on hp taken and lost though and gp spent. At 04:26 AM 6/23/2006, you wrote: I still don't think it's good with saves. It lets you save but crashes if you try load it. I just wish they'd given some contact info coz I'm stuck with it. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sean Mealin Sent: 22 June 2006 17:03 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Descent into Madness Umm. Has anyone played this yet? I got it before it was released to the public, (because I live in NC, and right near them) and, is it any better then it was? When I played it, it would not let you save, half the time when you started it, it would crash and it would just give an error message and exit after a wile. Other then that, the game was good. What do people think? Is it better? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, June 22, 2006 12:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness Oh wow. This is an interesting thing Will get it Oh man. At 06:50 AM 6/22/2006, you wrote: Some news from AudioGames.net: New game: Descent into Madness Descent into Madness is a horror-themed adventure game from the team of students of the University of North Carolina who name themselves Sounds Like Fun and who previously developed Sonic Zoom. The story of the game is that you awaken one day to find that you have been kidnapped! Starting with no idea where you are, you slowly piece together clues that you have been the test subject of a scientist trying to find a cure for his wife's maddening disease. However, the experiments have had the unforunate consequence of driving their subjects mad as well. Now it's up to you to find a cure for yourself and escape before you experience the same fate of the 51 test subjects before you. There are no visuals - the game plays like an elaborate spoken story. The gameplay is similar to old computer adventure games. There are three actions a player can choose: Move, Use Item and Examine. The player solves puzzles and unpieces the story through voice recordings left behind by the scientist. The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. The game contains over 300 sound files. The goal of the project is to create a framework that allows other people to program their own stories and puzzles as well. Currently, user-created content still requires a bit of programming experience, but a secondary goal if we have time is to make user-created content easier to create through text-to-speech and scripting tools. Click the link below to find all the links to the game: http://www.audiogames.net/db.php?action=viewid=descentintomadness Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] ok
Right. I have figgured out the descent into darkness puzzels from last night. However I think I am going to have to write down the sequence for the passcard. What I was doing wrong was having to many items at once although the game doesn't seem to have an item limit. If you do sertain things wrong like on the computer puzzel then its really crashy. Still when I died I was able to quit and this does work. Unfortuneately I do not seem to be able to restore from a saved game. So what I may need to do is use jfw and notepad to record the sequences. Either that or each tone sequence I here from the doors that need it I will have to record. If anything, this game requires you to use external resources if you really want to finnish it. I would recomend some way of noting down things. And also a recorder or something to record audio sequences. For those interested I actually may make a hints file to some of the puzzels. It was only through fiddling around in the files I realised I needed to do sertain things to accomplish some stuff. Thankfully except for the small hard parts most of the game seems straight forward. You will die if you get codes wrong or not act fast enough. From my delving into the sound files I have sermized that there is a timed part of the end game sequence. If someone wants a solution file or files or has a site I can post it to email me. It will take a bit to run through the game however I can probably do it. Another thing I noticed is if you do stuff incorectly sequences will be revealed that are out of place of actual sequences. I therefore suggest You try to do everything in order. Sometimes the game will bite you back buy giving you a char or place you have not vissited. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Magic cube and board games?
hi kay my name is Mich Verrier i am wondering I am from Ontario Canada and can people from hear use the RNIB Shop to order stuff? many thanks. I know that I wouldn't be abel to call them since it would cost me a arm and a leg lol. well take care. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 2:28 PM Subject: Re: [Audyssey] Magic cube and board games? hI, HONESTLY, the r n i b shop is amazing. you get to see what the products do and stuff before purchasing them. I'd honestly call them as you can't use the online shop, but as i said, i know they definitely do them there. I was thinking of buying one myself, lol. Kay - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 7:15 PM Subject: Re: [Audyssey] Magic cube and board games? Thanks very much Kay, I will buy it from the RNIB, although I'm not sure if I'd have to call, since I heard that people in South Africa can't use the online shop, it is only for UK residents. One day I'd love to come to England and look at the RNIB shop, I'm sure it must be brilliant having all those different types of products. They used to get a lot of RNIB products here like Cludo, but the exchange rate with the pound, plus the RNIB export price has made it cheaper for the National Council here to import from America, or to only get RNIB products on special request orders. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] How do I get Rail Racer again?
Hello, I saw the message yesterday about Descent Into Madness, but somehow I missed the posting where Rail Racer was officially released. I saw one about a trailer that you could hear, but how long has it been out for us to play? Thanks a lot. Matthew Tired of HotMail? Try Runbox. 1 gig of storage for a reasonable price. Use this link as your referral. http://1362.runbox.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Party Pack
s p o i l e r s p a c e. The same way you hit anything else on a pinball table. - Original Message - From: Sky Taylor [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Thursday, June 22, 2006 3:44 PM Subject: [Audyssey] Party Pack Hi All. I just got my key for Party Pack and I love it! I do have a question though, in the extreme wild west table, how do you strike the matches up by the general store to blow the town up? Thanks, Sky. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] How do I get Rail Racer again?
in general, how log does it take for one to get the download for the game? I am want to play this game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Thursday, June 22, 2006 6:01 PM To: Matthew Bullis; Gamers Discussion list Subject: Re: [Audyssey] How do I get Rail Racer again? Hi ya, You currently have to purchase a license key to be able to download and play the beta. The price is 30 dollars, and will entitle you to a free upgrade to the full product when it is released. The full release will be 35 or 40 dollars for those that don't have the beta. You can purchase with either a credit card or pay pal account. The link to order is: http://www.blindAdrenaline.com/railRacer/orderForm.html Later, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Magic cube and board games?
Have you looked at the info on the site? A quick call to them shouldn't cost all that much, as it would probably take only a few minutes to get your question answered if the info is not at the site. - Original Message - From: Mich Verrier [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 2:02 PM Subject: Re: [Audyssey] Magic cube and board games? hi kay my name is Mich Verrier i am wondering I am from Ontario Canada and can people from hear use the RNIB Shop to order stuff? many thanks. I know that I wouldn't be abel to call them since it would cost me a arm and a leg lol. well take care. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 2:28 PM Subject: Re: [Audyssey] Magic cube and board games? hI, HONESTLY, the r n i b shop is amazing. you get to see what the products do and stuff before purchasing them. I'd honestly call them as you can't use the online shop, but as i said, i know they definitely do them there. I was thinking of buying one myself, lol. Kay - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 7:15 PM Subject: Re: [Audyssey] Magic cube and board games? Thanks very much Kay, I will buy it from the RNIB, although I'm not sure if I'd have to call, since I heard that people in South Africa can't use the online shop, it is only for UK residents. One day I'd love to come to England and look at the RNIB shop, I'm sure it must be brilliant having all those different types of products. They used to get a lot of RNIB products here like Cludo, but the exchange rate with the pound, plus the RNIB export price has made it cheaper for the National Council here to import from America, or to only get RNIB products on special request orders. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Descent into Madness
I've just about mastered it now and have written a definitely-deserving spoilerspace tutorial on it! If anyone's interested, email me offlist and I'll send it. Regards, Damien X-sight interactive. P.s.: if I have popular demand, I shall post it up on my site. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: 23 June 2006 00:16 To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness That would rock! either that, or make an audio walkthrough. I'm pretty sure I could beat the game fairly easily, but that fact that it crashes and I can't load the game frustrates me. I was almost there. Had even gotten the card and everything. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 3:10 PM Subject: Re: [Audyssey] Descent into Madness Once I finnish the game I am going to write a spoilers file for it. I will also include audio sequences from the game where appropriate and the appropriate button sequences. This game is buggy though. Its a shame. I'd like for instance that once I solve a puzzel to be able to save it I do still play last crusade sometimes though and sonic zoom sometimes. lc does have a random on hp taken and lost though and gp spent. At 04:26 AM 6/23/2006, you wrote: I still don't think it's good with saves. It lets you save but crashes if you try load it. I just wish they'd given some contact info coz I'm stuck with it. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sean Mealin Sent: 22 June 2006 17:03 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Descent into Madness Umm. Has anyone played this yet? I got it before it was released to the public, (because I live in NC, and right near them) and, is it any better then it was? When I played it, it would not let you save, half the time when you started it, it would crash and it would just give an error message and exit after a wile. Other then that, the game was good. What do people think? Is it better? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, June 22, 2006 12:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Descent into Madness Oh wow. This is an interesting thing Will get it Oh man. At 06:50 AM 6/22/2006, you wrote: Some news from AudioGames.net: New game: Descent into Madness Descent into Madness is a horror-themed adventure game from the team of students of the University of North Carolina who name themselves Sounds Like Fun and who previously developed Sonic Zoom. The story of the game is that you awaken one day to find that you have been kidnapped! Starting with no idea where you are, you slowly piece together clues that you have been the test subject of a scientist trying to find a cure for his wife's maddening disease. However, the experiments have had the unforunate consequence of driving their subjects mad as well. Now it's up to you to find a cure for yourself and escape before you experience the same fate of the 51 test subjects before you. There are no visuals - the game plays like an elaborate spoken story. The gameplay is similar to old computer adventure games. There are three actions a player can choose: Move, Use Item and Examine. The player solves puzzles and unpieces the story through voice recordings left behind by the scientist. The only controls are the arrow keys, the space bar, and the esc key, which are all relatively easy to find for a blind user. The game contains over 300 sound files. The goal of the project is to create a framework that allows other people to program their own stories and puzzles as well. Currently, user-created content still requires a bit of programming experience, but a secondary goal if we have time is to make user-created content easier to create through text-to-speech and scripting tools. Click the link below to find all the links to the game: http://www.audiogames.net/db.php?action=viewid=descentintomadness Greets, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/372 - Release Date: 6/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers
Re: [Audyssey] How do I get Rail Racer again?
The file is about 36 Mb. Right now I am handling the orders manually, so if you send an order between 10 and 23:00 central standard time, the turn around is usually less than half an hour, depending on what I have going on at the time. Later, Che - Original Message - From: reinhard Stebner [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 22, 2006 6:41 PM Subject: Re: [Audyssey] How do I get Rail Racer again? in general, how log does it take for one to get the download for the game? I am want to play this game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Thursday, June 22, 2006 6:01 PM To: Matthew Bullis; Gamers Discussion list Subject: Re: [Audyssey] How do I get Rail Racer again? Hi ya, You currently have to purchase a license key to be able to download and play the beta. The price is 30 dollars, and will entitle you to a free upgrade to the full product when it is released. The full release will be 35 or 40 dollars for those that don't have the beta. You can purchase with either a credit card or pay pal account. The link to order is: http://www.blindAdrenaline.com/railRacer/orderForm.html Later, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
Very nearly but you got the computer code one wrong. It's actually 931. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: 22 June 2006 19:12 To: Gamers Discussion list Subject: Re: [Audyssey] new game Lol! you could die for pushing random numbers? neat! Hmm... I'll post a spoiler below. s p o i l e r s p a c e For the bathtub, you'll need to move the box so you could reach the star-shaped room. Then just use the starshaped gem. The combination for the computer is 913. I won't give ya the safe, but try talking to a certain person. *evil grin*. that's all I'm saying. has anyone managed to complete this game? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 5:29 AM Subject: [Audyssey] new game Hil. That desent into madness game is really good. Has anyone got it yet? I am getting stuck on so many things. How do i put the star shapped object in the bathtub, and where are the combinations for the computer and safe, are they random or what? I also am mistified about how to open the doors without keyholes. I do know though that after I move to the lift I can't go back. Also how do you exit the game. (I had to reboot to exit there doesn't seem any way to do that also the saving of games works but loading does not. I really need game spoilers for a load of puzzles. I dare not push numbers since this sometimes results in a nasty death. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
hi all is this game a text advenchir game? or is it self voicing and all that? and where would one download this game? many thanks. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 22, 2006 8:06 PM Subject: Re: [Audyssey] new game Very nearly but you got the computer code one wrong. It's actually 931. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: 22 June 2006 19:12 To: Gamers Discussion list Subject: Re: [Audyssey] new game Lol! you could die for pushing random numbers? neat! Hmm... I'll post a spoiler below. s p o i l e r s p a c e For the bathtub, you'll need to move the box so you could reach the star-shaped room. Then just use the starshaped gem. The combination for the computer is 913. I won't give ya the safe, but try talking to a certain person. *evil grin*. that's all I'm saying. has anyone managed to complete this game? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 5:29 AM Subject: [Audyssey] new game Hil. That desent into madness game is really good. Has anyone got it yet? I am getting stuck on so many things. How do i put the star shapped object in the bathtub, and where are the combinations for the computer and safe, are they random or what? I also am mistified about how to open the doors without keyholes. I do know though that after I move to the lift I can't go back. Also how do you exit the game. (I had to reboot to exit there doesn't seem any way to do that also the saving of games works but loading does not. I really need game spoilers for a load of puzzles. I dare not push numbers since this sometimes results in a nasty death. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SL Mario Mod.
Hi, Nicol. Uh, no. There is a major diference between a mod, )(m o d,) and a mud, (m u d.) A mod, (m o d,) is a modification or a module. It is added to an existing game to update or change the way it works. Such as extra sound effects, extra levels, etc. A mud, (m u d,) is a multiuser dungeon. They are multiplayer text adventure games using a client program and a server. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I'm still trying to see if I understand completely what a mod is. I know by now a mod is an online text adventure game and that you need a mod client to play these. It's not like the green dragon game which you play without a mod client. But is there then an online mario text adventure game? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Hi i'm new
Hi, Kay. On behalf of the moderators I would like to welcome you to the list. Glad to see you on list. We have allot of members here ranging from new gamers to real expert gamers. Hope you have fun. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Touch the cute little mouse
Hi, Nicol. I actually think the scroll wheel on mice could be used in allot of games. For example, rolling it forward might make a player walk but it would probably be tedious after a while. In your sample of a side scroller though it would be better to move the mouse left or right to walk the player left or right. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Yes it's the scroll wheel. I'm not quite clear! Why can't you use the scroll wheel to navigate in a 3d or side scroller game? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Nicol. I don't know if Mario will have dificulty levels. Since it will be using the same game engine as Monty I suppose it can easily have them. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] descent into madness
Hi all. Well I have figgured the 2 codes to the sitting room. However there are a few bugs. The first is the elenore start sequence does not play and instead the lab sequence question is. A key was found amongst one of my examinations. However there doesn't seem to be the question about picking it up and it should be a picked up object. Due to this I have reached a spot in the game where I need to access the kitchen door. And I don't think I can access it because of said bug. I think though that the sitting room is the only thing that has a complicated code sequence. I'd be interested if someone could contact the devs. This game is damn good. However there are loads of issues in it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
Hi, Nicol. Yes, the Mario Brothers version I plan to write will be very similar to the original game. You grabbed certain kinds of mushrooms. Some would shrink or restore you, and others turned you in to super Mario. There were also fire flowers that turned you in to fire Mario so you could shoot fireballs. As for the music I have the original music both in wav recorded format which are exact recordings of the Nintendo music, and I also have midi files which are remakes of the music which sound really really good. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] new game
Yeah I know, I wrote the stuff down. At 12:06 PM 6/23/2006, you wrote: Very nearly but you got the computer code one wrong. It's actually 931. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: 22 June 2006 19:12 To: Gamers Discussion list Subject: Re: [Audyssey] new game Lol! you could die for pushing random numbers? neat! Hmm... I'll post a spoiler below. s p o i l e r s p a c e For the bathtub, you'll need to move the box so you could reach the star-shaped room. Then just use the starshaped gem. The combination for the computer is 913. I won't give ya the safe, but try talking to a certain person. *evil grin*. that's all I'm saying. has anyone managed to complete this game? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 5:29 AM Subject: [Audyssey] new game Hil. That desent into madness game is really good. Has anyone got it yet? I am getting stuck on so many things. How do i put the star shapped object in the bathtub, and where are the combinations for the computer and safe, are they random or what? I also am mistified about how to open the doors without keyholes. I do know though that after I move to the lift I can't go back. Also how do you exit the game. (I had to reboot to exit there doesn't seem any way to do that also the saving of games works but loading does not. I really need game spoilers for a load of puzzles. I dare not push numbers since this sometimes results in a nasty death. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.2/373 - Release Date: 6/22/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] descent into madness
that's the problem there. there is no contact information for the devs. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 10:24 PM Subject: [Audyssey] descent into madness Hi all. Well I have figgured the 2 codes to the sitting room. However there are a few bugs. The first is the elenore start sequence does not play and instead the lab sequence question is. A key was found amongst one of my examinations. However there doesn't seem to be the question about picking it up and it should be a picked up object. Due to this I have reached a spot in the game where I need to access the kitchen door. And I don't think I can access it because of said bug. I think though that the sitting room is the only thing that has a complicated code sequence. I'd be interested if someone could contact the devs. This game is damn good. However there are loads of issues in it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] descent into madness
You actually get the key for the door in the kitchen from somewhere else. I have gotten that key. If you want me to tel you how I did it, let me know and I will put a spoiler warning. smiles I agree however, that it is a good game, but one that has some annoying bugs in it. Kellie and my loveable Lady J. Age is a very high price to pay for maturity.. msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 22, 2006 10:24 PM Subject: [Audyssey] descent into madness Hi all. Well I have figgured the 2 codes to the sitting room. However there are a few bugs. The first is the elenore start sequence does not play and instead the lab sequence question is. A key was found amongst one of my examinations. However there doesn't seem to be the question about picking it up and it should be a picked up object. Due to this I have reached a spot in the game where I need to access the kitchen door. And I don't think I can access it because of said bug. I think though that the sitting room is the only thing that has a complicated code sequence. I'd be interested if someone could contact the devs. This game is damn good. However there are loads of issues in it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Super Mario Brothers game
o man i can't wate to play this game again wonce it get's made that is. i have fond memeries ofplaying that game when i was younger and had my sight. tom if i could make a sugestion perhaps you could use the wav music after all it is the origenal music. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 10:51 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Nicol. Yes, the Mario Brothers version I plan to write will be very similar to the original game. You grabbed certain kinds of mushrooms. Some would shrink or restore you, and others turned you in to super Mario. There were also fire flowers that turned you in to fire Mario so you could shoot fireballs. As for the music I have the original music both in wav recorded format which are exact recordings of the Nintendo music, and I also have midi files which are remakes of the music which sound really really good. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.