Re: [Audyssey] danger city

2006-12-24 Thread x-sight interactive
that's why he gave me the source code.

regards,

damien




- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 2:31 AM
Subject: Re: [Audyssey] danger city


 As long as the original dev don't mind. It'd be nice to actually see this
 game come to completion.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 23, 2006 2:41 PM
 Subject: Re: [Audyssey] danger city


  there was a manual with the installer. if any yall guys want me to have
a
  look at the source code see what i can do with it just tell me. i can
tell
  you're not impressed, but as i have something to work with, it should be
  pretty simple for me to get things working on it again.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Bryan Peterson [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, December 23, 2006 8:50 PM
  Subject: Re: [Audyssey] danger city
 
 
  Apparently he's not all that impressed with the game. I can sorta see
  what
  he means but I do believe the game had potential. My problem is that
  there
  doesn't appear to be a manual. Act three also is giving me major
  headaches
  since it seems to consist entirely of mines.
  It ain't pretty when the pretty leaves you with no place to go.
  J.D. Fortune, Pretty Vegas
  - Original Message -
  From: x-sight interactive [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, December 23, 2006 1:17 PM
  Subject: Re: [Audyssey] danger city
 
 
   what's that all about
  
   regards
  
   damien
  
   - Original Message -
   From: shaun everiss [EMAIL PROTECTED]
   To: Gamers Discussion list gamers@audyssey.org; 'Gamers
Discussion
   list' gamers@audyssey.org
   Sent: Saturday, December 23, 2006 7:53 PM
   Subject: Re: [Audyssey] danger city
  
  
   its really not much.
   lets see, punch, punch, kick, kick, get pipe hit with pipe, repair
  pipe,
   eat chicken, jump mine, jump mine, walk through door and finnish.
   Oh and run away from a bomb or so, and if you get real stuck push
  control
   to get armed support.
   I mean if this game was finnished it would be somewhat deceant,
   however
   in
   its present state its just like selfdestruct, a pile of shoot.
   Its really not that great,
   The only more stupid game than that is the stupid game by orio.
   At 03:37 AM 12/24/2006, Michael Maslo wrote:
   I would really love to try danger city out.
   
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED]
   On
   Behalf Of x-sight interactive
   Sent: Friday, December 22, 2006 11:19 PM
   To: Gamers Discussion list
   Subject: Re: [Audyssey] danger city
   
   jason is reachable via skype and msn, and i would still ask him
   permission
   to release those games. those games are his. i asked his permission
   to
   release the self destruct source code, he approved. i don't know
what
   his
   thoughts are on releasing danger city, he wasn't very happy when
more
   people
   got the beta ...
   
   regards,
   
   damien
   
   
   
   
   - Original Message -
   From: Robin Kipp [EMAIL PROTECTED]
   To: 'Gamers Discussion list' gamers@audyssey.org
   Sent: Friday, December 22, 2006 9:50 PM
   Subject: Re: [Audyssey] danger city
   
   
Hi Damien,
Jason isn't reachable via E-Mail anymore, the game is abandoned,
the
company doesn't exist anymore, many people want the games, so I
just
offer them to download them there. Are that enough reasons?
Robin.
   
   
   
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Re: [Audyssey] problem with bavisoft

2006-12-24 Thread Bryan Peterson
I'd be willing to bet it'll be another two years before Chillingham II comes 
out. There seems to be a four-year wait between releases. That and the 
unnecessarily high prices does tend to dampen people's enthusiasm for 
Bavisoft games, especially since neither of their current titles has any 
real replay value.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: audyssey gamers@audyssey.org
Sent: Saturday, December 23, 2006 12:28 PM
Subject: [Audyssey] problem with bavisoft


 Hi Jen K

 Yes i've had this problem with Bavisoft.

 When I ordered Chillingham 1 it took 6 weeks to come the same with Grisly
 Gulch.

 They said they were going to bring out Chillingham 2 I think this was 
 about
 2 years or so ago.  I may be wrong there.

From John Snowling.


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[Audyssey] USA Games Holiday News.

2006-12-24 Thread Thomas Ward
USA games news

Dec, 24, 2006.


Intro

Greetings gamers,
Welcome to this special edition of the USA Games news. We at USA Games 
would like to wish everyone a Merry Christmas, and a happy new year. If 
you don't celebrate Christmas we will simply wish you a happy holidays.
As the year 2006 ends we would like to announce where we are in 
development of our projects, and let you all know what is in store for 2007.
We expect 2007 to be a big year for USA Games with Montezuma's Revenge 
at the forefront of development, Raceway starting it's real development, 
and perhaps laying the groundwork for STFC 2.0.

Montezuma's Revenge News

Many of you are no doubt wondering what is happening with Montezuma's 
Revenge. The short answer is we have chosen to rewrite allot of the 
engine for greater stability, better features, and to make it more like 
James North's original vision for the game. As a result Montezuma's 
Revenge is going through a long and complicated upgrade cycle. With the 
end result hopefully more feature filled, stable, and more like what 
some of you requested.
As many of you requested Angela was removed completely from the game and 
Arizona Smith has made a return to the game. All of his sound effects 
have been restored, and the storyline, plot, etc will follow the 
original one from Alchemy.
 One of the major changes that is taking so long is we needed to remap 
the temples. In Alpha 1 we created the temples to large, and many of you 
didn't like that. In this version we are resizing the temples to the 
original size they were in the Alchemy version. In short most temples 
are about 75 by 36 units in length.
For the most part the levels will be exactly as James North created 
them, but we have decided to make a couple of miner changes for realism 
sake. For example in rooms where there were metal ladders we felt it 
would be better if we used stone steps. So we replaced all the ladders 
with stone steps.
Another important issue we are addressing in this upgrade is the way 
sounds are loaded and played back. In Alpha 1 all sounds were loaded and 
started playing. The problem of this was if you walked near a wall you 
could here the skull, spider, gem, gold, etc even if it was in a 
different room. Now, sounds are based on your specific location. If you 
are in room 1 and there is a potion in room 1 it is loaded and played 
while you are in the room./ If you move in to room 2 the potion effect 
is stopped, and the gems are loaded and played. This isn't perfect yet, 
but we are working on it.
One feature we have started work on is a high score tracking feature. We 
haven't yet worked on any sort of on line posting feature, but the game 
itself will keep track of your high scores for easy, medium, hard, and 
insane levels. You can access your high scores from the game's main menu.
Finally, one other massive area undergoing work is the games 
environmental effects. We did find the games original ambiance was cool, 
and it might be placed back in the release. Some effects are going away 
since we have found better ones while some classic sounds are returning. 
What exactly it will sound like by Alpha 2 remains to be seen.

Raceway News

I know it has been ages since we talked about Raceway. In truth not much 
is going on to report. Although, thanks to one of the beta testers of 
ESP Raceway I now have the original sound effects which by accident or 
design Alchemy Game Studios failed to give me.  Although, a few effects 
I think I will not use as I have higher quality ones laying around on my 
hard drive.
With the sound effects in hand, the original source code, and my own 
ideas for the game I think Raceway should turn out to be a really good 
racing game.

STFC News


As most of you are now aware STFC 1.0 was released earlier this month. 
Do to losing the source code I was not able to fix everything or 
complete the game the way I had hoped to. Although, all hope is not lost.
I have decided to begin work on STFC 2.0 sometime next year once 
Montezuma's Revenge and Raceway is well on their way.I don't know 
weather or not the game will be TNG, DS9, etc. However, I do know there 
will be many things I will do differently.
In version 2.0 I fully plan to include a save game feature so games 
won't get lost as it happened to me a few days ago when my laptop 
battery suddenly died in the middle of a game. Not only that I have 
found more and more often the need to save so I can do something else, 
and come back to the game.
Another feature I think esentual in 2.0 is the ability or possibility of 
your shots or enemy shots missing there target. The chance, no matter 
how remote, often can change the tide of battle. If you lose all your 
torpedoes on a failed attempt the enemy might be able to rip you apart. 
If one enemy hits you, and the second misses you might be able to cut 
down one or both of the attackers. I am sure many of you can see how 
this would turn out.
Thanks to all of your suggestions the 

Re: [Audyssey] USA Games Holiday News.

2006-12-24 Thread K4NKZ SICK and derange Jim
hi tom,
I have 1 more idea for stfc, it mite be for stfc version 3. make it a on 
line game. so if I want too, I can play you, and the computer at the same 
time. or I mite be able to play 3 other players. still being a move base 
game. lets say I am player 1, and there are 3 other players. the game will 
decide who will go first, second, and so on.so the game decided that player 
3 will go first, player 1 goes second, player 4 goes next, and player 2 goes 
last.and we all just take are turns and attack each other.it would be like 
playing chess with 4 players. and if we only have 2 players, the game would 
be the 2 other players.
I only came up with this idea too give you a nice big head ache for 
Christmas!


 - Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 24, 2006 9:26 AM
Subject: [Audyssey] USA Games Holiday News.


USA games news

Dec, 24, 2006.


Intro

Greetings gamers,
Welcome to this special edition of the USA Games news. We at USA Games
would like to wish everyone a Merry Christmas, and a happy new year. If
you don't celebrate Christmas we will simply wish you a happy holidays.
As the year 2006 ends we would like to announce where we are in
development of our projects, and let you all know what is in store for 2007.
We expect 2007 to be a big year for USA Games with Montezuma's Revenge
at the forefront of development, Raceway starting it's real development,
and perhaps laying the groundwork for STFC 2.0.

Montezuma's Revenge News

Many of you are no doubt wondering what is happening with Montezuma's
Revenge. The short answer is we have chosen to rewrite allot of the
engine for greater stability, better features, and to make it more like
James North's original vision for the game. As a result Montezuma's
Revenge is going through a long and complicated upgrade cycle. With the
end result hopefully more feature filled, stable, and more like what
some of you requested.
As many of you requested Angela was removed completely from the game and
Arizona Smith has made a return to the game. All of his sound effects
have been restored, and the storyline, plot, etc will follow the
original one from Alchemy.
 One of the major changes that is taking so long is we needed to remap
the temples. In Alpha 1 we created the temples to large, and many of you
didn't like that. In this version we are resizing the temples to the
original size they were in the Alchemy version. In short most temples
are about 75 by 36 units in length.
For the most part the levels will be exactly as James North created
them, but we have decided to make a couple of miner changes for realism
sake. For example in rooms where there were metal ladders we felt it
would be better if we used stone steps. So we replaced all the ladders
with stone steps.
Another important issue we are addressing in this upgrade is the way
sounds are loaded and played back. In Alpha 1 all sounds were loaded and
started playing. The problem of this was if you walked near a wall you
could here the skull, spider, gem, gold, etc even if it was in a
different room. Now, sounds are based on your specific location. If you
are in room 1 and there is a potion in room 1 it is loaded and played
while you are in the room./ If you move in to room 2 the potion effect
is stopped, and the gems are loaded and played. This isn't perfect yet,
but we are working on it.
One feature we have started work on is a high score tracking feature. We
haven't yet worked on any sort of on line posting feature, but the game
itself will keep track of your high scores for easy, medium, hard, and
insane levels. You can access your high scores from the game's main menu.
Finally, one other massive area undergoing work is the games
environmental effects. We did find the games original ambiance was cool,
and it might be placed back in the release. Some effects are going away
since we have found better ones while some classic sounds are returning.
What exactly it will sound like by Alpha 2 remains to be seen.

Raceway News

I know it has been ages since we talked about Raceway. In truth not much
is going on to report. Although, thanks to one of the beta testers of
ESP Raceway I now have the original sound effects which by accident or
design Alchemy Game Studios failed to give me.  Although, a few effects
I think I will not use as I have higher quality ones laying around on my
hard drive.
With the sound effects in hand, the original source code, and my own
ideas for the game I think Raceway should turn out to be a really good
racing game.

STFC News


As most of you are now aware STFC 1.0 was released earlier this month.
Do to losing the source code I was not able to fix everything or
complete the game the way I had hoped to. Although, all hope is not lost.
I have decided to begin work on STFC 2.0 sometime next year once
Montezuma's Revenge and Raceway is well on their way.I don't know
weather or not the game will be TNG, DS9, etc. However, 

[Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread Che
  Hi gang,
  NPR ran a story on accessible gaming this morning on Weekend Edition.
  I recorded it off the internet stream, so if you want to hear it you can 
download it from my website at:
www.blindAdrenaline.com/audio/NPRAGStory.mp3
  Unfortunately, the links refered to in the story regarding Rail Racer on 
audio games dot net are out of date, I am hoping to get these fixed soon, 
but you can find out about the game at
  www.blindAdrenaline.com
  Enjoy.
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com 


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Re: [Audyssey] explanation for the nemesis puzzle game.

2006-12-24 Thread Yohandy
Awesome! Anyone selling one of these? I was gonna buy one but it's 25 bucks 
used. Not sure if it's worth it.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Karl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 5:16 PM
Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 Hi,
 The colors are in a certain order, with red being the largest and blue 
 being
 smallest. It voices all the puzzles, and makes different sounds to denote
 the success or failure of a part of a puzzle. I have completed the vast
 majority of the puzzles.
 Karl
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, December 23, 2006 3:07 PM
 Subject: [Audyssey] explanation for the nemesis puzzle game.


 Hello there,
 I've done a bit of research on this nemesis game, and don't quite
 understand how it is accessible. Does it have a feature where it speaks
 the colors or something? I'm real interested in getting one of these, but
 would like an explanation on how blind people would play it. Also has
 anyone completed all 100 puzzles?


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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[Audyssey] Audio quake servers

2006-12-24 Thread JamHow7
Does anyone know of any active game servers?
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Re: [Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread michael feir
Both Che and Ken did an excellent job with that piece. It puts accessible 
games in a very good light. Hearing more developers and games would have 
been nice but air time doesn't exactly grow on trees. Happy holidays, 
everyone. I think we're in for a great year for accessible games and look 
forward to doing what I can to help that happen.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 24, 2006 12:15 PM
Subject: Re: [Audyssey] Story about accessible gaming on NPR


I enjoyed hearing both you and Ken. It was a great story.


 *** REPLY SEPARATOR  ***

 On 12/24/2006 at 10:11 AM Che wrote:

Hi gang,
  NPR ran a story on accessible gaming this morning on Weekend Edition.
  I recorded it off the internet stream, so if you want to hear it you can

download it from my website at:
www.blindAdrenaline.com/audio/NPRAGStory.mp3
  Unfortunately, the links refered to in the story regarding Rail Racer on

audio games dot net are out of date, I am hoping to get these fixed soon,
but you can find out about the game at
  www.blindAdrenaline.com
  Enjoy.
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com


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  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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 No virus found in this incoming message.
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[Audyssey] Judgement day

2006-12-24 Thread Sky Taylor
Hello list. My dad purchased Judgement Day about a week ago, and he still 
has not received the code yet. Any ideas on why this is? Liam, if your 
reading the email, please get back to us with the code. I'm getting my Win 
xp laptop tomorrow. Thanks, Sky. 


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Re: [Audyssey] Judgement day

2006-12-24 Thread david
Yes. I ordered mine two days ago, and have still not gotten anything.
- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 12:02 PM
Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my Win
 xp laptop tomorrow. Thanks, Sky.


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[Audyssey] something for all list members to consider - Re: Judgement day

2006-12-24 Thread Charles Rivard
At this time of year, as busy as things are everywhere, I would not mind 
even waiting for 3 weeks for a game to arrive after purchase.  Even if the 
transfer is done through Email, a person has to receive, read, and respond 
after processing the order.  You might think it only takes a minute, but you 
are not the only purchaser of the game.  Add to this the fact that the 
people who have to do the work have other things going on in their personal 
lives as well at this time of year.  How about if we all be patient with 
those who provide games for us to play?
- Original Message - 
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 12:37 PM
Subject: Re: [Audyssey] Judgement day


 Well if you're forming a lynching mob count me out. I ordered mine a week
 ago and got it the next day. Give the guy a break and if you've got a
 problem email him off-list. You're not doing anyone a favour by airing 
 this
 in public and you're sending out the wrong sort of messages to people who
 may want to buy.

 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: 24 December 2006 18:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgement day


 Yes. I ordered mine two days ago, and have still not gotten anything.
 - Original Message -
 From: Sky Taylor [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:02 PM
 Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my 
 Win
 xp laptop tomorrow. Thanks, Sky.


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 No virus found in this incoming message.
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 11:31

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Re: [Audyssey] Judgement day

2006-12-24 Thread djc
Please just be patient. Liam is on vacation and he has to process those by
hand I believe. He'll get back to you soon I'm sure but Please be patient.


*** REPLY SEPARATOR  ***

On 12/24/2006 at 12:17 PM david wrote:

Yes. I ordered mine two days ago, and have still not gotten anything.
- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 12:02 PM
Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he
still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my
Win
 xp laptop tomorrow. Thanks, Sky.


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 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Judgement day

2006-12-24 Thread Bryan Peterson
He's also on vacation, remember.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 11:37 AM
Subject: Re: [Audyssey] Judgement day


 Well if you're forming a lynching mob count me out. I ordered mine a week
 ago and got it the next day. Give the guy a break and if you've got a
 problem email him off-list. You're not doing anyone a favour by airing 
 this
 in public and you're sending out the wrong sort of messages to people who
 may want to buy.

 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: 24 December 2006 18:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgement day


 Yes. I ordered mine two days ago, and have still not gotten anything.
 - Original Message -
 From: Sky Taylor [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:02 PM
 Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my 
 Win
 xp laptop tomorrow. Thanks, Sky.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date: 
 24/12/2006
 11:31

 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
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 24/12/2006
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Re: [Audyssey] DVD TV games

2006-12-24 Thread Liam Erven
I don't think you could make anything realtime as it just chooses from a 
number of chapters I think.
I am not sure to be honest.

- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 22, 2006 5:45 PM
Subject: Re: [Audyssey] DVD TV games


 Hm I'd try them in windvd and memorize where the cursor is heh... never
 played one before though.

 - Original Message - 
 From: Steve Crawford [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 22, 2006 5:19 PM
 Subject: [Audyssey] DVD TV games


 Hi,

 There is a multitude of DVD TV games out this Christmas - Deal or No 
 Deal,
 Trivial Pursuits, Who Wants To Be A Millionaire and many more. You don't
 use
 a PC, just your TV remote control, so I guess it's just multiple choice
 type
 questions, moving the cursor around and pressing Ok. I have two questions
 for the knowledgable people on this list:-

 1. Has anyone tried any of these games and are they accessible?

 2. Does anyone know how you would develop a game like this, that would
 work
 on a DVD player and TV? I think there may be some interesting
 possibilities
 here, like doing a side-scrolling adventure game.

 Cheers,
 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364


 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/597 - Release Date:
 21/12/2006
 18:45


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Re: [Audyssey] Judgement day

2006-12-24 Thread Sky Taylor
I did contact Liam off list about this.
- Original Message - 
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 10:37 AM
Subject: Re: [Audyssey] Judgement day


 Well if you're forming a lynching mob count me out. I ordered mine a week
 ago and got it the next day. Give the guy a break and if you've got a
 problem email him off-list. You're not doing anyone a favour by airing 
 this
 in public and you're sending out the wrong sort of messages to people who
 may want to buy.

 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: 24 December 2006 18:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgement day


 Yes. I ordered mine two days ago, and have still not gotten anything.
 - Original Message -
 From: Sky Taylor [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:02 PM
 Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my 
 Win
 xp laptop tomorrow. Thanks, Sky.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web.
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date: 
 24/12/2006
 11:31

 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date: 
 24/12/2006
 11:31


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Re: [Audyssey] something for all list members to consider - Re: Judgement day

2006-12-24 Thread Sky Taylor
My dad didn't even put in the product ID, he just paid the money and that 
was it.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 10:44 AM
Subject: [Audyssey] something for all list members to consider - Re: 
Judgement day


 At this time of year, as busy as things are everywhere, I would not mind
 even waiting for 3 weeks for a game to arrive after purchase.  Even if the
 transfer is done through Email, a person has to receive, read, and respond
 after processing the order.  You might think it only takes a minute, but 
 you
 are not the only purchaser of the game.  Add to this the fact that the
 people who have to do the work have other things going on in their 
 personal
 lives as well at this time of year.  How about if we all be patient with
 those who provide games for us to play?
 - Original Message - 
 From: Steve Crawford [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:37 PM
 Subject: Re: [Audyssey] Judgement day


 Well if you're forming a lynching mob count me out. I ordered mine a week
 ago and got it the next day. Give the guy a break and if you've got a
 problem email him off-list. You're not doing anyone a favour by airing
 this
 in public and you're sending out the wrong sort of messages to people who
 may want to buy.

 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: 24 December 2006 18:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgement day


 Yes. I ordered mine two days ago, and have still not gotten anything.
 - Original Message -
 From: Sky Taylor [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:02 PM
 Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he 
 still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my
 Win
 xp laptop tomorrow. Thanks, Sky.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date:
 24/12/2006
 11:31

 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date:
 24/12/2006
 11:31


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Re: [Audyssey] something for all list members to consider - Re:Judgement day

2006-12-24 Thread Liam Erven
agreed.  I've spent a lot of time away from home, add to that what I haven't 
been online much to check mail.  I'm tryign to get orders processed as fast 
as I can, but I'm getting email upon email upon email.  I can never get work 
done if people keep bombarding me with emails.
I'm leaving again on wednesday, and I have a bunch of stuff to fix 
apparently.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 12:44 PM
Subject: [Audyssey] something for all list members to consider - 
Re:Judgement day


 At this time of year, as busy as things are everywhere, I would not mind
 even waiting for 3 weeks for a game to arrive after purchase.  Even if the
 transfer is done through Email, a person has to receive, read, and respond
 after processing the order.  You might think it only takes a minute, but 
 you
 are not the only purchaser of the game.  Add to this the fact that the
 people who have to do the work have other things going on in their 
 personal
 lives as well at this time of year.  How about if we all be patient with
 those who provide games for us to play?
 - Original Message - 
 From: Steve Crawford [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:37 PM
 Subject: Re: [Audyssey] Judgement day


 Well if you're forming a lynching mob count me out. I ordered mine a week
 ago and got it the next day. Give the guy a break and if you've got a
 problem email him off-list. You're not doing anyone a favour by airing
 this
 in public and you're sending out the wrong sort of messages to people who
 may want to buy.

 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: 24 December 2006 18:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgement day


 Yes. I ordered mine two days ago, and have still not gotten anything.
 - Original Message -
 From: Sky Taylor [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:02 PM
 Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he 
 still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my
 Win
 xp laptop tomorrow. Thanks, Sky.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date:
 24/12/2006
 11:31

 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date:
 24/12/2006
 11:31


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Re: [Audyssey] DVD TV games

2006-12-24 Thread Raul A. Gallegos
The DVD games are simply the same kind of games similar to those books 
where you choose the story as you read. You get to a certain part and 
then you are given a choice, to choose A turn to page X, to choose B, 
turn to page Y. DVDs are a lot smarter about it, but it's basically the 
same thing.

* Game Test Team [EMAIL PROTECTED] [2006-12-24 12:12]:
 I don't think you could make anything realtime as it just chooses from a 
 number of chapters I think.
 I am not sure to be honest.



-- 
Thou gavest me no kiss: but this woman since the time I came in
hath not ceased to kiss my feet.
-- Luke 7:45
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Judgement day

2006-12-24 Thread Raul A. Gallegos
Sky, two things here.

First, messages of this type need to be private. In all honesty, no one 
cares when you receive your code. Whether it is one hour later or one 
week later, consider the time of year here and consider the fact that 
Liam processes this stuff by hand.

Second, If you are getting a laptop to play the game on tomorrow, Liam 
writing you will not make a difference since you need to give him a code 
specific to that laptop so he can generate the unlock code for you.

Third. Ok, I said only two things, but I'm on a rant now. Liam has 
proven to be an honest person. He has credibility and has not stolen 
money nor has he cheated anyone. Knowing this about him, if you have not 
heard from him probably means he has not gotten back to you for a good 
reason, see number one above for a possible reason.

Merry Christmas

--
Raul ... Who spells Christmast the correct way, none of this Xmas B.S.
IliwSsmc

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Re: [Audyssey] Judgement day

2006-12-24 Thread david
I'd have to agree. I know I ordered my game two days ago and haven't gotten 
anything yet, and I'm not surprised. It is Christmas, and like someone said, 
he is on vacation. I have faith in Liam that he will give me my code when he 
gets around to it, so I won't complain too much.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 24, 2006 2:27 PM
Subject: Re: [Audyssey] Judgement day


 Sky, two things here.

 First, messages of this type need to be private. In all honesty, no one
 cares when you receive your code. Whether it is one hour later or one
 week later, consider the time of year here and consider the fact that
 Liam processes this stuff by hand.

 Second, If you are getting a laptop to play the game on tomorrow, Liam
 writing you will not make a difference since you need to give him a code
 specific to that laptop so he can generate the unlock code for you.

 Third. Ok, I said only two things, but I'm on a rant now. Liam has
 proven to be an honest person. He has credibility and has not stolen
 money nor has he cheated anyone. Knowing this about him, if you have not
 heard from him probably means he has not gotten back to you for a good
 reason, see number one above for a possible reason.

 Merry Christmas

 --
 Raul ... Who spells Christmast the correct way, none of this Xmas B.S.
 IliwSsmc

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Re: [Audyssey] something for all list members to consider -Re: Judgement day

2006-12-24 Thread Charles Rivard
Check what it says in the user's guide on ordering.  Maybe there is 
something he missed?  Maybe not?  But 2 weeks just is not enough time at 
this time of year, as illustrated by the post from Liam that I just read. 
He prooves the point I made in the post you replied to.  Thanks.

- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 1:22 PM
Subject: Re: [Audyssey] something for all list members to consider -Re: 
Judgement day


 My dad didn't even put in the product ID, he just paid the money and that
 was it.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 10:44 AM
 Subject: [Audyssey] something for all list members to consider - Re:
 Judgement day


 At this time of year, as busy as things are everywhere, I would not mind
 even waiting for 3 weeks for a game to arrive after purchase.  Even if 
 the
 transfer is done through Email, a person has to receive, read, and 
 respond
 after processing the order.  You might think it only takes a minute, but
 you
 are not the only purchaser of the game.  Add to this the fact that the
 people who have to do the work have other things going on in their
 personal
 lives as well at this time of year.  How about if we all be patient with
 those who provide games for us to play?
 - Original Message - 
 From: Steve Crawford [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:37 PM
 Subject: Re: [Audyssey] Judgement day


 Well if you're forming a lynching mob count me out. I ordered mine a 
 week
 ago and got it the next day. Give the guy a break and if you've got a
 problem email him off-list. You're not doing anyone a favour by airing
 this
 in public and you're sending out the wrong sort of messages to people 
 who
 may want to buy.

 Steve

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of david
 Sent: 24 December 2006 18:18
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Judgement day


 Yes. I ordered mine two days ago, and have still not gotten anything.
 - Original Message -
 From: Sky Taylor [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:02 PM
 Subject: [Audyssey] Judgement day


 Hello list. My dad purchased Judgement Day about a week ago, and he
 still
 has not received the code yet. Any ideas on why this is? Liam, if your
 reading the email, please get back to us with the code. I'm getting my
 Win
 xp laptop tomorrow. Thanks, Sky.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date:
 24/12/2006
 11:31

 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.15.26/601 - Release Date:
 24/12/2006
 11:31


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[Audyssey] OOPS on Christmas

2006-12-24 Thread Raul A. Gallegos
OOPS, I misspelled Christmas. It should be of course, Christmas, not 
Christmast. Sheesh.

* Raul A. Gallegos [EMAIL PROTECTED] [2006-12-24 13:29]:
 
 Merry Christmas
 
 --
 Raul ... Who spells Christmast the correct way, none of this Xmas B.S.
 IliwSsmc

-- 
A good name is better than precious ointment; and the day of death
than the day of one's birth.
-- Ecclesiastes 7:1
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] OOPS on Christmas

2006-12-24 Thread Charles Rivard
He's gettin' nuttn' fer Christmas!  All of the gamers are mad.  He's gettin' 
nuttn' fer Christmas, cause he ain't been nuttn' but bad!  Well, at spellin' 
anyway.  ho! ho! ho!

- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 24, 2006 3:34 PM
Subject: [Audyssey] OOPS on Christmas


 OOPS, I misspelled Christmas. It should be of course, Christmas, not
 Christmast. Sheesh.

 * Raul A. Gallegos [EMAIL PROTECTED] [2006-12-24 13:29]:

 Merry Christmas

 --
 Raul ... Who spells Christmast the correct way, none of this Xmas B.S.
 IliwSsmc

 -- 
 A good name is better than precious ointment; and the day of death
 than the day of one's birth.
 -- Ecclesiastes 7:1
 Raul A. Gallegos ... IliwSsmc

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[Audyssey] Help with time adventures

2006-12-24 Thread Jen Karns
Hi guys,
I was hoping someone could help me out. I'm in the
athens market trying to prepare dinner for the
symposium. I've read the book on it, and thought I
purchased everything I need. But I guess I didn't
because I can't leave the damn market. Can someone
please help me out? Or point me in the direction of a
walkthrough?
Thanks in advance,

Jen

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Re: [Audyssey] Jedi quake, and jfw scripts; was: Judgement Day

2006-12-24 Thread Cara Quinn
   Hey Sean, wow!  would you like to do PR for me?!  smile  Thanks so 
much for the compliments!  So glad you dig JQ!

   Thanks muchly for the info on the scripts; have just dl'ed them and will 
check them out in the next couple of days.  As you might imagine, coding is 
one of the last things on my mind right now!  lol!

   -Just made two of the best batches of chocolate cookies in the *#$%ing 
world, for friends and such!!!  smile  So am way doiin' the holiday 
thing!...

So anyway, will let ya know when I get back to the developin' 
thang...  smile

   As for my first impressions of C#, Oh my God!  it's totally way easier 
than C / C++ and certainly a heck of a lot less squirrely than 
QC!...  smile

   As for the QC chats, yes, I plan to have another one, but I'd really 
like it if people would post times that they'll be available as I take 
scheduling for them very seriously, and don't want to budget the time if 
people aren't serious about committing.  So I'm not sure when that will be, 
but thank you so very much for the interest!!!  I think the input and ideas 
from the community could really create some very interesting / fun mods / 
games.

   Anyway, thanks again!  you so rock!  and please have a most wonderful 
holiday!!!

Smiles,

Cara

   At 11:38 AM 12/23/2006 -0500, you wrote:

Hi  ;
First thing I would like to say, is great!!! Job ON jQ!
My friend and I always play it when we get together; and it is always so
much fun!
To answer your question; the latest scripts can be found at:
http://www.empowermentzone.com/msenv2005.exe
How do you like C# so far? I came from C++, and I find it so much easier.
OH, and how did your QC chat go? I couldn't make it; do you know if you are
going to have another one?

THANKS!
Sean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Friday, December 22, 2006 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day

Speaking of newer languages, I'm working with visual studio 2005 with C#
at the moment and am just getting the hang of it's layout and such.  I'm
wondering if anyone might know of the most current scripts for this with
Jaws 7?

I just downloaded a release of a script but it's not perfect so I'm
wondering what others experiences are?

When I move a control around a window, I'm not hearing the proper
positioning of it; as it's being spoken as zero even though it is
definitely being moved.

I'd like to get this a bit more reliable before I start into Direct X
and such, so any help or suggestions etc. would be greatly appreciated!...

Thanks so much and have a wonderful day!!!...

Smiles,

Cara

At 08:08 AM 12/23/2006 +1300, you wrote:

 All I am saying is that its being fazed out, and vista is the start of
 this trend.
 Use vb6 if you want to, but there is a strong chance that systems newer
 than xp will not support vb6 or lower anymore.
 
 At 11:24 AM 12/22/2006, joseli Walter wrote:
  and I'm being told that vb 6 is out as far as game development
  goes.  Excuse
  me, but if Liam can code something as cool as judgement day, then
  apparently
  vb is *not* out of the question.
  
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, December 21, 2006 6:26 AM
  Subject: Re: [Audyssey] Judgement Day
  
  
   Hi Cara,
   Like allot of us Liam is using InnoSetup.  I recently switched to it
for
   Montezuma's Revenge Alpha 2 and STFC 1.0. It is a nice installation
tool.
   To the best of my knolege Liam is still using VB 6.0 for his games.
   Cara Quinn wrote:
  Well smile  I just installed the JD demo
and
   tried all three levels.  Very, very nice!  woohoo!  I used the machine
   gun
   and had no enemies land!  Way fun!
  
  How does one know where each level begins and ends?  I simply
played
   until it told me the demo was over...  The demo plays the first five
   levels, yes?...
   -Not sure how to distinguish between them...
  
  Anyway, Liam, a couple of tech questions; out of curiosity, which
   installer did you use?  I like it a lot!  It has a very clean
interface
   and
   I like the ability to easily read the docs from within the install
   program...
  Secondly, what language did you code this in, if you don't mind my
   asking?...
  
  Anyway, great job!  really really fun!...  smile
  
  Will visit the site to check out pricing and such...
  
  Anyway, thanks for all of your effort!!!  The game rocks!...
  
   Smiles,
  
   Cara
   ---
  
  View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
  The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
  
  
  
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Re: [Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread Phil Vlasak
Hi Folks,
Merry and Happy Christimes!
NPR.ORG has a stereo version of the blind game story you can listen to at:
http://www.npr.org/templates/story/story.php?storyId=6669943
Phil



- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 12:53 PM
Subject: Re: [Audyssey] Story about accessible gaming on NPR


 Both Che and Ken did an excellent job with that piece. It puts accessible
 games in a very good light. Hearing more developers and games would have
 been nice but air time doesn't exactly grow on trees. Happy holidays,
 everyone. I think we're in for a great year for accessible games and look
 forward to doing what I can to help that happen.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: djc [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, December 24, 2006 12:15 PM
 Subject: Re: [Audyssey] Story about accessible gaming on NPR


I enjoyed hearing both you and Ken. It was a great story.


 *** REPLY SEPARATOR  ***

 On 12/24/2006 at 10:11 AM Che wrote:

Hi gang,
  NPR ran a story on accessible gaming this morning on Weekend Edition.
  I recorded it off the internet stream, so if you want to hear it you 
 can

download it from my website at:
www.blindAdrenaline.com/audio/NPRAGStory.mp3
  Unfortunately, the links refered to in the story regarding Rail Racer 
 on

audio games dot net are out of date, I am hoping to get these fixed soon,
but you can find out about the game at
  www.blindAdrenaline.com
  Enjoy.
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com


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  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] danger city

2006-12-24 Thread Ken the Crazy
Oh if you could complete it that would be phenomenal!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 7:26 AM
Subject: Re: [Audyssey] danger city


 hmm, i suppose there could be a debate on that, as both him and i still 
 have
 the source code. so even if he doesn't want to continue working on it, i 
 can
 at least try and work with it.

 i don't have a problem with you hosting it, but i'll say it again, it is
 always best to ask a developer's permission to do something.

 regards,

 damien




 - Original Message -
 From: Robin Kipp [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, December 23, 2006 12:13 PM
 Subject: Re: [Audyssey] danger city


 Whatever, I'll keep the file there and if J. wants to complain he can do
 so, however I don't know if this will make me take dthe file down. The
 file isn't copyrighted / copyrighted by a company that doesn't exist
 anymore, so I guess he can't do anything against it. Many people want
 the game and I have a server, so I uploaded the game so other people
 could download and play it, it's a really good game and, Damien, I
 repeat it again, the game is abandoned which means development won't
 continue and the game isn't copyrighted in any way.
 Regards,
 Robin.



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Re: [Audyssey] danger city

2006-12-24 Thread Ken the Crazy
Of course you have to give the gov't tons of money to ratify it...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 7:56 AM
Subject: Re: [Audyssey] danger city


 Re: the game isn't copyrighted in any way

 Unless the author has been dead for 75 years then he (or his heirs) still
 own the copyright. Copyright is automatic. It's not something you need to
 apply for. If you create something original then you automatically own the
 copyright and you do not need to explicitly state this.

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Robin Kipp
 Sent: 23 December 2006 12:13
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] danger city


 Whatever, I'll keep the file there and if J. wants to complain he can do
 so, however I don't know if this will make me take dthe file down. The
 file isn't copyrighted / copyrighted by a company that doesn't exist
 anymore, so I guess he can't do anything against it. Many people want
 the game and I have a server, so I uploaded the game so other people
 could download and play it, it's a really good game and, Damien, I
 repeat it again, the game is abandoned which means development won't
 continue and the game isn't copyrighted in any way.
 Regards,
 Robin.



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 15:22

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Re: [Audyssey] wrecking ball

2006-12-24 Thread Ken the Crazy
Make sure the sounds folder resides in the game folder.  As per the manual, 
I'm not sure why it didn't get zipped up with everything else--I will have 
to make a new version--with iunno this time.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 3:38 PM
Subject: [Audyssey] wrecking ball


 there are a few things.

 1. what is super breakout?
 2. there's no manual
 3. i changed the background music and it isn't playing, and
 4. why is there a object variable or with block variable not set error 
 when i use my cursor keys?

 thanks.

 regards,

 damien

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Re: [Audyssey] danger city

2006-12-24 Thread Ken the Crazy
Mine stops at level 1 act 3.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 5:18 PM
Subject: Re: [Audyssey] danger city


 it stops at level 2 act one, I think. its after the car seen. it is 
 broken?
 take care and happy  holidays.
 SAG
 I don't understand how to jump, kick, etc... I know hitting the
 spacebar does something but outside of that what?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Peterson
 Sent: Saturday, December 23, 2006 2:50 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] danger city

 Apparently he's not all that impressed with the game. I can sorta see
 what he means but I do believe the game had potential. My problem is
 that there doesn't appear to be a manual. Act three also is giving me
 major headaches since it seems to consist entirely of mines.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 23, 2006 1:17 PM
 Subject: Re: [Audyssey] danger city


 what's that all about

 regards

 damien

 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; 'Gamers
 Discussion list' gamers@audyssey.org
 Sent: Saturday, December 23, 2006 7:53 PM
 Subject: Re: [Audyssey] danger city


 its really not much.
 lets see, punch, punch, kick, kick, get pipe hit with pipe, repair
 pipe,
 eat chicken, jump mine, jump mine, walk through door and finnish.
 Oh and run away from a bomb or so, and if you get real stuck push
 control to get armed support. I mean if this game was finnished it
 would be somewhat deceant, however in
 its present state its just like selfdestruct, a pile of shoot.
 Its really not that great,
 The only more stupid game than that is the stupid game by orio.
 At 03:37 AM 12/24/2006, Michael Maslo wrote:
 I would really love to try danger city out.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of x-sight interactive
 Sent: Friday, December 22, 2006 11:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] danger city
 
 jason is reachable via skype and msn, and i would still ask him
 permission to release those games. those games are his. i asked
 his permission to release the self destruct source code, he
 approved. i don't know what his
 thoughts are on releasing danger city, he wasn't very happy when
 more people got the beta ...
 
 regards,
 
 damien
 
 
 
 
 - Original Message -
 From: Robin Kipp [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, December 22, 2006 9:50 PM
 Subject: Re: [Audyssey] danger city
 
 
  Hi Damien,
  Jason isn't reachable via E-Mail anymore, the game is abandoned,
  the company doesn't exist anymore, many people want the games,
  so I just offer them to download them there. Are that enough
  reasons?
  Robin.
 
 
 
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Re: [Audyssey] danger city

2006-12-24 Thread Ken the Crazy
Please do--maybe a few of us can contribute to it?  Obviously the fighting 
aspect has to be loads better, and there is a bug that when you try throwing 
someone past the entry point, it crashes.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 4:41 PM
Subject: Re: [Audyssey] danger city


 there was a manual with the installer. if any yall guys want me to have a
 look at the source code see what i can do with it just tell me. i can tell
 you're not impressed, but as i have something to work with, it should be
 pretty simple for me to get things working on it again.

 regards,

 damien




 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 23, 2006 8:50 PM
 Subject: Re: [Audyssey] danger city


 Apparently he's not all that impressed with the game. I can sorta see 
 what
 he means but I do believe the game had potential. My problem is that 
 there
 doesn't appear to be a manual. Act three also is giving me major 
 headaches
 since it seems to consist entirely of mines.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 23, 2006 1:17 PM
 Subject: Re: [Audyssey] danger city


  what's that all about
 
  regards
 
  damien
 
  - Original Message -
  From: shaun everiss [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org; 'Gamers Discussion
  list' gamers@audyssey.org
  Sent: Saturday, December 23, 2006 7:53 PM
  Subject: Re: [Audyssey] danger city
 
 
  its really not much.
  lets see, punch, punch, kick, kick, get pipe hit with pipe, repair
 pipe,
  eat chicken, jump mine, jump mine, walk through door and finnish.
  Oh and run away from a bomb or so, and if you get real stuck push
 control
  to get armed support.
  I mean if this game was finnished it would be somewhat deceant, 
  however
  in
  its present state its just like selfdestruct, a pile of shoot.
  Its really not that great,
  The only more stupid game than that is the stupid game by orio.
  At 03:37 AM 12/24/2006, Michael Maslo wrote:
  I would really love to try danger city out.
  
  -Original Message-
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]
  On
  Behalf Of x-sight interactive
  Sent: Friday, December 22, 2006 11:19 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] danger city
  
  jason is reachable via skype and msn, and i would still ask him
  permission
  to release those games. those games are his. i asked his permission 
  to
  release the self destruct source code, he approved. i don't know what
  his
  thoughts are on releasing danger city, he wasn't very happy when more
  people
  got the beta ...
  
  regards,
  
  damien
  
  
  
  
  - Original Message -
  From: Robin Kipp [EMAIL PROTECTED]
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Friday, December 22, 2006 9:50 PM
  Subject: Re: [Audyssey] danger city
  
  
   Hi Damien,
   Jason isn't reachable via E-Mail anymore, the game is abandoned, 
   the
   company doesn't exist anymore, many people want the games, so I 
   just
   offer them to download them there. Are that enough reasons?
   Robin.
  
  
  
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Re: [Audyssey] explanation for the nemesis puzzle game.

2006-12-24 Thread Ken the Crazy
I have, and yes, it talks.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, December 23, 2006 3:07 PM
Subject: [Audyssey] explanation for the nemesis puzzle game.


 Hello there,
 I've done a bit of research on this nemesis game, and don't quite 
 understand how it is accessible. Does it have a feature where it speaks 
 the colors or something? I'm real interested in getting one of these, but 
 would like an explanation on how blind people would play it. Also has 
 anyone completed all 100 puzzles?


 -

 For an amazing video gaming site containing original soundtracks, game 
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Enemy Attack and Wrecking Ball Back Up

2006-12-24 Thread Ken the Crazy
To call it a spin-off isn't exactly right though I did use that game as a 
sort of tutorial.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 24, 2006 3:37 AM
Subject: Re: [Audyssey] Enemy Attack and Wrecking Ball Back Up


 enemy attack, if i remember correctly, is the spinoff of bsc's chopper
 patrol. enemy attack is also open source.

 regards,

 damien




 - Original Message -
 From: Richard Sherman [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, December 24, 2006 1:25 AM
 Subject: Re: [Audyssey] Enemy Attack and Wrecking Ball Back Up


 Hi,
 For the life of me I cannot remember what enemy attack is about. 
 Inquiring
 minds want to know?

 Thanks

 rich
   - Original Message -
   From: Ken the Crazy
   To: Gamers Discussion list
   Sent: Saturday, December 23, 2006 12:58 AM
   Subject: [Audyssey] Enemy Attack and Wrecking Ball Back Up


   New links for Enemy Attack and Wrecking Ball, by DreamtechInteractive,
 are
 up and working.  They are:


   http://files-upload.com/files/34560/EnemyAttacksetup.exe.html

   http://files-upload.com/files/34572/wreckingball.zip.html

   You'll have to do a jaws find for click here to download--typing to
 download should work fine.  If I can get Road runner to work then I'll
 host
 the file there.  I'm just in a rush to get the games somewhere by Sunday.

   Ken Downey
   President
   DreamTechInteractive!


   And,
   Coming soon,
   Blind Comfort!
   The pleasant way to get a massage--no staring, just caring.
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