Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra

2007-04-25 Thread Yvonne Alaniz
I am not impressed by the article.  It does appeal on emotional level and 
that is not what concerns the developers.  It is simply cold, hard, cash. 
We need to present our case for more accessible games from that perspective. 
That will be the only way to get their attention.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 12:25 AM
Subject: Re: [Audyssey] Excellent New Article About 
GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to try
 to make devs see the value of accessibility. I can't deny that I remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Phil Vlasak
Hi folks,
I read an article about Electronic Arts buying a small game company and they 
immediately dropped all the small games the company was working on that they 
figured would not make them at least 5 million in sales or sale at least 
100,000 copies.
I think the article said that EA sells 2 billion dollars worth of games each 
year.
Phil

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 8:37 AM
Subject: Re: [Audyssey] Excellent New 
ArticleAboutGameAccessibilityonGamasutra


 problem is.  there is no money in making games accessible.  Ok.  so. 
 let's
 say 1000 blind folks decide to buy a game that was made accessible inthe
 mainstream market.  that's like 45000 dollars assuming the game is 45 
 bucks,
 which is usually what games go for.  That's chump change when compared to
 the enormous volumes of games that are sold.  It is nice to see that
 developers are aware of those with visual impairments, but there is no
 reason for them to spend extra money that they won't get back.  Now.. If
 there were four million blind people who would all buy the latest greatest
 game if it were accessible, then maybe that would be a different story.  I
 know this list is only a cross section of the number of blind people there
 are, but one thing we have to ask ourselves is on this list, how many 
 people
 would buy a new game if it were accessible.  I know a lot of folks are 
 older
 and enjoy the card games more than fast paced games.  You could even back 
 it
 up further though.  I know there are a number of sports fans.  Let's say 
 EA
 sports  put out mlb 2008 for the x box whith full  commentary as well as
 audio cues.  Now.  the x box 360 retails for somewhere around 400 bucks I
 believes?  Unless the price has dropped.  you're looking at 445 bucks or 
 so
 for one game.  who honestly is going to pay that.  who honestly can afford
 that?  Who honestly can see the need for that?  I think there are so many
 more important things than entertainment.

 I really like to see the push to let the developers know about those with
 visual impairments, but like Yvonne said.  it all boils down to money.

 Liam


 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 7:14 AM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level and
 that is not what concerns the developers.  It is simply cold, hard, cash.
 We need to present our case for more accessible games from that
 perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to
try
 to make devs see the value of accessibility. I can't deny that I remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
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 visit
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Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra

2007-04-25 Thread Bryan Peterson
The possibility that we might actually get through to mainstream devs. While 
Ivon and others are right that they tend to want money and figures and such, 
I doubt the entire blind gaming community combined could com up with the 
amount of money necessary to please them. So emotional appeals are the only 
other option. He does have a point in that those mainstream designers 
themselves could find themselves in the disabled category at any time, so 
they should consider how they make their games.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 24, 2007 11:25 PM
Subject: Re: [Audyssey] Excellent New Article About 
GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to try
 to make devs see the value of accessibility. I can't deny that I remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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[Audyssey] I can't find this mud

2007-04-25 Thread CHRISTINE SHADE
Hello folks.  I'm trying to remember.  There was a mud that was i believe pure 
pk.  You had to build a base, research new technology that came with different 
structures, and then after a grace period you could attack other players.  It 
also had some kind of paint ball arena to practice or play one on one with 
someone.  Does anyone remember the game I'm talking about?  I can't recall the 
name of it and I'd like to make a go of it again.

thanks much,
Scott
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Re: [Audyssey] I can't find this mud

2007-04-25 Thread James Homuth
Asault: High Tech War. And I'm not sure if it's still actually 
running... I hadn't heard anything about it in a while.

James
At 11:09 AM 4/25/2007, you wrote:
Hello folks.  I'm trying to remember.  There was a mud that was i 
believe pure pk.  You had to build a base, research new technology 
that came with different structures, and then after a grace period 
you could attack other players.  It also had some kind of paint ball 
arena to practice or play one on one with someone.  Does anyone 
remember the game I'm talking about?  I can't recall the name of it 
and I'd like to make a go of it again.

thanks much,
Scott
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Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Ok,

Yvonne...

I dare you to join the GA-SIG and share your point of view...

Why Don't You?


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 2:14 PM
Subject: Re: [Audyssey] Excellent New Article 
AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level and
 that is not what concerns the developers.  It is simply cold, hard, cash.
 We need to present our case for more accessible games from that 
 perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to 
try
 to make devs see the value of accessibility. I can't deny that I remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Yvonne Alaniz
First of all I am not familiar with abbreviations.  So, I would consider 
joining a forum if you gave me a full name for which to look it up.  I would 
also  appreciate it if you would have the curtosey to give a name at the end 
of your messages.  I was not afraid to sign my name to my opinions.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 1:46 PM
Subject: Re: [Audyssey] Excellent New 
ArticleAboutGameAccessibilityonGamasutra


 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level and
 that is not what concerns the developers.  It is simply cold, hard, cash.
 We need to present our case for more accessible games from that
 perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to
try
 to make devs see the value of accessibility. I can't deny that I remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.



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Re: [Audyssey] I can't find this mud

2007-04-25 Thread Scott Shade
Do you remember the connection information.  I found a listing for assault 
at an address and I try to connect and after about 30 seconds the connection 
gets refused.  Thanks, Scott


- Original Message - 
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 10:49 AM
Subject: Re: [Audyssey] I can't find this mud


 Asault: High Tech War. And I'm not sure if it's still actually
 running... I hadn't heard anything about it in a while.

 James
 At 11:09 AM 4/25/2007, you wrote:
Hello folks.  I'm trying to remember.  There was a mud that was i
believe pure pk.  You had to build a base, research new technology
that came with different structures, and then after a grace period
you could attack other players.  It also had some kind of paint ball
arena to practice or play one on one with someone.  Does anyone
remember the game I'm talking about?  I can't recall the name of it
and I'd like to make a go of it again.

thanks much,
Scott
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visit
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Re: [Audyssey] I can't find this mud

2007-04-25 Thread James Homuth
No, but google's your friend.

James
At 03:35 PM 4/25/2007, you wrote:
Do you remember the connection information.  I found a listing for assault
at an address and I try to connect and after about 30 seconds the connection
gets refused.  Thanks, Scott


- Original Message -
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 10:49 AM
Subject: Re: [Audyssey] I can't find this mud


  Asault: High Tech War. And I'm not sure if it's still actually
  running... I hadn't heard anything about it in a while.
 
  James
  At 11:09 AM 4/25/2007, you wrote:
 Hello folks.  I'm trying to remember.  There was a mud that was i
 believe pure pk.  You had to build a base, research new technology
 that came with different structures, and then after a grace period
 you could attack other players.  It also had some kind of paint ball
 arena to practice or play one on one with someone.  Does anyone
 remember the game I'm talking about?  I can't recall the name of it
 and I'd like to make a go of it again.
 
 thanks much,
 Scott
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
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  visit
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Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Lora
I'll throw my two cents in.

Emotional appeals just won't work.  For developers, for companies, it's all
about the money, about the glitz, the gloss, the numbers.  They won't write
games for niche markets, and since the needs of the disabled community are
scattered, with different accommodations required for blind, deaf, and
paraplegic users, they won't be able to round us up into a significant
enough market to make their corporate sponsors care.

Developing to targeted audiences also does take time, not just in coding,
but in testing as well.  We have to make that worthwhile, and an emotional
appeal won't do that.  To suggest that it will come easily trivializes the
programming effort involved.

Besides, developers reading that article might fleetingly be affected by the
prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
think about what could happen tomorrow.  We don't dwell on the possibilities
that were outlined.  We keep going until it happens, and then we try to
cope.  That's just the human way.

Just my two cents.

Lora


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of AudioGames.net
Sent: Wednesday, April 25, 2007 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Excellent New
ArticleAboutGameAccessibilityonGamasutra

Ok,

Yvonne...

I dare you to join the GA-SIG and share your point of view...

Why Don't You?


- Original Message -
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 2:14 PM
Subject: Re: [Audyssey] Excellent New Article
AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level 
and  that is not what concerns the developers.  It is simply cold, hard,
cash.
 We need to present our case for more accessible games from that  
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About 
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the 
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game 
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals 
to try  to make devs see the value of accessibility. I can't deny 
that I remain  skeptical but I'm not dead set against the possibility 
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game 
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why 
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send 
 E-mail to [EMAIL PROTECTED] You can visit 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make 
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send 
 E-mail to [EMAIL PROTECTED] You can visit 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any 
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 to [EMAIL PROTECTED] You can visit 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any 
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 to [EMAIL PROTECTED] You can visit 
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Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Bryan Peterson
The problem is that, even joined together as a unified community the blind 
gaming community in particular is probably not likely to be able to come up 
with the kind of money that most developers would ask for. The only sure way 
to persuade them is to educate them, and there is a certain amount of 
emotional apeal involved in that. I agree. Let's let the developer find out 
how we feels when he's just recovered from a life-altering injury and 
suddenly finds he can't see.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 25, 2007 5:17 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's 
 all
 about the money, about the glitz, the gloss, the numbers.  They won't 
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by 
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the 
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send
 E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send
 E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
 subscription changes via the web.


 ___
 

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Sky Taylor Mundell
Yeah Brian, Exactly!
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 5:42 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 The problem is that, even joined together as a unified community the blind
 gaming community in particular is probably not likely to be able to come 
 up
 with the kind of money that most developers would ask for. The only sure 
 way
 to persuade them is to educate them, and there is a certain amount of
 emotional apeal involved in that. I agree. Let's let the developer find 
 out
 how we feels when he's just recovered from a life-altering injury and
 suddenly finds he can't see.
 Bryan and Jennie, the Engaged Audio Gamers.
 - Original Message - 
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 5:17 PM
 Subject: Re: [Audyssey] Excellent
 NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's
 all
 about the money, about the glitz, the gloss, the numbers.  They won't
 write
 games for niche markets, and since the needs of the disabled community 
 are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an 
 emotional
 appeal won't do that.  To suggest that it will come easily trivializes 
 the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send
 E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Zachary Kline
Hiya,
I'd like to throw in a few logs myself, if this is a fire.
I'm not a big fan of saying that anything simply won't work, and I don't 
like to jump on any bandwagon and criticize unnecesarily.  I don't believe 
any approach is without marrit.  Advocacy is a wonderful and an important 
thing, and furthermore it's something I love doing--I can't tell you how 
many times people simply assume things about the blind which ignorance only 
compounds.  If you give them facts--yes, we do play computer games, and do 
you want to know how?  they'll remember it and maybe tell their friends 
about it, all that.
You have to do it the right way, though--it's like trying to explain to 
somebody else what you believe in, your personal credo and value system.  In 
this case, though, you're less likely to offend somebody.
With all that said, I'd ask us to take a step back from saying that 
things simply won't work, and to look at what has worked, what has happened 
by pure accident.  I for one was a big fan of the EA Sports Trippleplay 
series of baseball games--which were not accessible intentionally.  They 
just were.
I'll get down off my soapbox here, folks.
Thanks,
Zack.

- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 25, 2007 4:17 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's 
 all
 about the money, about the glitz, the gloss, the numbers.  They won't 
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by 
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the 
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals
to try  to make devs see the value of accessibility. I can't deny
that I remain  skeptical but I'm not dead set against the possibility
either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game
Accessibility  onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 --
 Luke Yelavich
 GPG key: 0xD06320CE
 

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi Yvonne,

The GA-SIG is the Game Accessibility Special Interest Group, set up by the 
IGDA = International Game Developers Association.

Have a look at:

www.igda.org/accessibility

and

www.game-accessibility.com

Greets,

Richard


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 9:27 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 First of all I am not familiar with abbreviations.  So, I would consider
 joining a forum if you gave me a full name for which to look it up.  I 
 would
 also  appreciate it if you would have the curtosey to give a name at the 
 end
 of your messages.  I was not afraid to sign my name to my opinions.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 1:46 PM
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra


 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level and
 that is not what concerns the developers.  It is simply cold, hard, 
 cash.
 We need to present our case for more accessible games from that
 perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game
 AccessibilityonGamasutra


I must agree wholeheartedly. A nice tactic, using emotional appeals to
try
 to make devs see the value of accessibility. I can't deny that I 
 remain
 skeptical but I'm not dead set against the possibility either.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Luke Yelavich [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, April 24, 2007 5:29 PM
 Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
 onGamasutra


 On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
 Hi,

 Check out this well-written article titled Game Accessibility: Why
 Bother?

 http://www.gamasutra.com/php-bin/news_index.php?story=13650

 A very very good read.
 -- 
 Luke Yelavich
 GPG key: 0xD06320CE
 (http://www.themuso.com/themuso-gpg-key.txt)
 Email  MSN: [EMAIL PROTECTED]
 Jabber: [EMAIL PROTECTED]

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi,

What I hope you all *get* is that this article is an 'opinion piece' = a 
personal view on a subject. Dimitris and the rest of us have also written 
several other articles and papers with different approaches, like:

http://www.gamasutra.com/features/20050706/bierre_01.shtml
http://www.gamasutra.com/features/20060817/grammenos_01.shtml
http://www.gamasutra.com/features/20061207/grammenos_01.shtml
http://www.gamasutra.com/features/20051003/adams_01.shtml

and here's one on legalities and money:

http://www.gamasutra.com/features/20060428/buscaglia_01.shtml

Dimitris' piece is not THE approach, it is one of many approaches. It was 
written by Dimitris on the plane home after this years GDC where we 
(AudioGames.net  IGDA GA-SIG) all went to spread the word about game 
accessibility. This years didn't go as well as we would have liked because 
of many reasons, but one of the biggest problem was that  that the majority 
of game developers simply can't connect with this subject. Many don't know 
that this subject is relevant for them too. And Dimitris simply wrote a 
simple piece explaining this. And honestly, how many 'emotional appeal 
pieces' about game accessibility are there out there? I don't know any? And 
this community never published anything on Gamasutra after Gavin 
Andresens/ZForms article.

Although I agree money IS an issue, it still is not THE issue. Awareness 
(especially during design decision) is equally important! Technically 
speaking, design decisions don't necessarily cost more money. The decision 
for the designers of Bejeweled to not only make different coloured jewels, 
but also different shaped jewels was one that made the game accessible for 
everyone who is colour blind. So with those 4 or 6 extra graphics, the game 
is accessible for millions of people. That decision didn't neccesarily cost 
more money (ok, the graphic designer had to make 5 more jewel shapes but 
considering the amount of graphics in the game... ;).

Greets,

Richard

http://www.audiogames.net




- Original Message - 
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 26, 2007 1:17 AM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


 I'll throw my two cents in.

 Emotional appeals just won't work.  For developers, for companies, it's 
 all
 about the money, about the glitz, the gloss, the numbers.  They won't 
 write
 games for niche markets, and since the needs of the disabled community are
 scattered, with different accommodations required for blind, deaf, and
 paraplegic users, they won't be able to round us up into a significant
 enough market to make their corporate sponsors care.

 Developing to targeted audiences also does take time, not just in coding,
 but in testing as well.  We have to make that worthwhile, and an emotional
 appeal won't do that.  To suggest that it will come easily trivializes the
 programming effort involved.

 Besides, developers reading that article might fleetingly be affected by 
 the
 prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
 think about what could happen tomorrow.  We don't dwell on the 
 possibilities
 that were outlined.  We keep going until it happens, and then we try to
 cope.  That's just the human way.

 Just my two cents.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of AudioGames.net
 Sent: Wednesday, April 25, 2007 12:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Excellent New
 ArticleAboutGameAccessibilityonGamasutra

 Ok,

 Yvonne...

 I dare you to join the GA-SIG and share your point of view...

 Why Don't You?


 - Original Message -
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 2:14 PM
 Subject: Re: [Audyssey] Excellent New Article
 AboutGameAccessibilityonGamasutra


I am not impressed by the article.  It does appeal on emotional level
and  that is not what concerns the developers.  It is simply cold, hard,
 cash.
 We need to present our case for more accessible games from that
perspective.
 That will be the only way to get their attention.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 12:25 AM
 Subject: Re: [Audyssey] Excellent New Article About
 GameAccessibilityonGamasutra


 Hi,

 *quote*
 I can't deny that I remain skeptical but I'm not dead set against the
 possibility either.
 *quote end*

 Against what possibility is that?

 Greets,

 Richard



 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 25, 2007 4:40 AM
 Subject: Re: [Audyssey] Excellent New Article About Game