Re: [Audyssey] The blind eye

2007-10-29 Thread ari
Hi Claudio,
For me, the Blind Eye was a very interesting idea, but, it's just sad that 
the sounds are not that clear. The game says you move in different parts of 
a city, but for me, it just doesn't seem that 3d, but it was still a very 
interesting project, but I do wish that it was worked on a bit more.
Ari
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 29, 2007 7:44 AM
Subject: [Audyssey] The blind eye


 Hello!
 I have a Problem wit the blind eye.
 If i walk truck a wall the vois says that i walk truck a wand.
 But my life-points will automatikalli substracted from my acoiund.
 This is'ent faier i tink.
 Have you tipps for mee?
 Regards, Claudio.


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Re: [Audyssey] the blind eye

2007-10-29 Thread ari
There is such a problem with the English version. Often I don't have an idea 
when I'm walking into the walls or anything, and then I suddenly lose 
energy. I tried it with my newer, better sound card, and it still doess 
nothing. Just to give you an idea about how much better my newer sound card 
is, I can actually hear tone wheels in terraformers, grin!
Ari
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 28, 2007 7:25 PM
Subject: Re: [Audyssey] the blind eye


I don't remember this problem.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 4:22 PM
Subject: Re: [Audyssey] the blind eye


 Hello Soren!
 Yes it says here but not every time.
 Have you not tis problem?
 Regards, Claudio.


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Re: [Audyssey] the blind eye

2007-10-29 Thread Claudio
Dear Ari!
I can gife you right, the blind eye is a very goot projeckt!
But the problem wit the walls is a grand buuk!
Its a pitty tat developers have not continued working at tis projeckt.
I hope, an oter game developer take tis projeckt and lok for continuing.
But i tink the problem is not if you play the danish-version of tis game.
Ari, can you search in the internet for the danish version?
Im very interesting.
I tink an oter site provide tis game.
Tis is a buk tat is in the english version not in the danish!!!
I have an oter goot idea for this projeckt.
If you walk truck the citty you can take a trayn or a tramm!
Hihihihihi!
That's a goot idea!!!
Or a multyplayer-version of the game.
You must find more instruments tan your opponent!!!
Yea!!!
Hope it goes up!!!
Regards, Claudio.


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Re: [Audyssey] NFL Week 3.

2007-10-29 Thread Jim Kitchen
Hi Thomas,

From what you said here and other posts, it sounds like a developer had better 
get their project done and shipped before the Microsoft tools that they used 
to create it are no longer supported. grin

BFN

- Original Message -
Hi Jim,
Not to mention Microsoft is making it more difficult for developers to 
easily accomplish online based games. Direct Play, Microsoft's 
long-time, network gaming component just got canned in the November 2007 
release of DirectX 9.0C.
that forces the would be network game developer to completely write a 
network based solution from scratch using the winsock API. Frankly, that 
sucks, and it is one reason I am not currently doing a network version 
of Raceway.

 Jim

If computers are our tool, how come we have to take classes to learn to do it 
ITS way?

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Re: [Audyssey] week9 of football

2007-10-29 Thread Jim Kitchen
Hi Thomas,

Yeah I would use ATT Lauren for Email, but there are things that she doesn't 
pronounce well for that.  It is weird that every time that I switch 
synthesizers I meet a bunch of new people. grin  Like when I went from the 
Accent SA to Eloquence and now to ATT Crystal.  But it also happens if I 
switch to other sapi5 voices as well.

BFN

 Jim

One old friend is better than two new ones.

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Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-29 Thread Jim Kitchen
Hi Charles,

I just had a very lucky game.  Every shot went well and I didn't miss one putt. 
 So it was just one of those good rounds.  Well except for that one hole.

That golf file is named golflog.txt and will be in the 
c:\program files\kitchensinc folder.

There is now a similar file for the baseball game named BaseballScore.txt.

I guess that I should have the football game create one as well.

BFN

 Jim

You will never find anybody who can give you a clear and compelling reason why 
we observe daylight savings time.

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Re: [Audyssey] week9 of football

2007-10-29 Thread Jim Kitchen
Hi Thomas,

Yeah a three point lead in the game was especially scarry because it was in the 
playoffs where it is win or go home.

BFN

 Jim

Nobody notices when things go right.

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Re: [Audyssey] week9 of football

2007-10-29 Thread Thomas Ward
Hi,
Yeah, I can see how that would be a high pressure game. One game away 
from the championship, and you are in a win it all or lose it all situation.

Jim Kitchen wrote:
 Hi Thomas,

 Yeah a three point lead in the game was especially scarry because it was in 
 the playoffs where it is win or go home.

 BFN

  Jim

 Nobody notices when things go right.

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Re: [Audyssey] NFL Week 3.

2007-10-29 Thread Thomas Ward
Hi Jim,
Unfortunately, that is closer to the truth than you know. Microsoft is 
in a scrap everything mood or so it seams. Of course, if the developer 
wishes to use the older sdks then the changes don't matter all that 
much. At least, not immediately.


Jim Kitchen wrote:
 Hi Thomas,

 From what you said here and other posts, it sounds like a developer had 
 better get their project done and shipped before the Microsoft tools that 
 they used to create it are no longer supported. grin

 BFN
   


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Re: [Audyssey] week9 of football

2007-10-29 Thread Thomas Ward
Hi Jim,
That seams to be the major problem with ATT voices. Since they are 
recorded voice samples rather than sinthesised they are unable to 
correctly speak words that is outside there dictionary. That is why I 
mainly stick to voices like Scansoft which sound good and have a higher 
chanse of properlyspeaking unusual words.

Jim Kitchen wrote:
 Hi Thomas,

 Yeah I would use ATT Lauren for Email, but there are things that she doesn't 
 pronounce well for that.  It is weird that every time that I switch 
 synthesizers I meet a bunch of new people. grin  Like when I went from the 
 Accent SA to Eloquence and now to ATT Crystal.  But it also happens if I 
 switch to other sapi5 voices as well.

 BFN

  Jim

 One old friend is better than two new ones.

 [EMAIL PROTECTED]
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[Audyssey] Football Star

2007-10-29 Thread Orin
Hi all,

I just found this really cool game called Planitarium Football Star. This is 
not your standard team management game.

However, what it is is a game where you create a character who is humanly 
controled by you, join it into a squad of players and play for the best. Yes, 
that's right. You control your own player, not just a team, however you can do 
that as well if you get FSFan, it's kinda like Hattrick Supporter and that. You 
could with FSFan control 1 team and talk with your humanly controled players 
and things, line them up, and since they're human, if they don't like the 
manager or something they'll leave and find other teams. This is what's 
interesting about this game. You could also control a player in another team 
both at the same time. However with the free package you can only control a 
player which I think is enough for me.

What's really cool is that each team has some item of transport, and each 
player can have one too and basically if he gets put on the transfer list and 
if someone buys that player he'll have to physically travel over there where 
the team is to join up with them. Also there's this whole relationship thing 
where you can meat girls and soon have children who join youth squads... the 
posibilites are endless here. Check it out at:
http://www.footballstar.org

Enjoy!






Do you like mudding? Want to join a group of like-minded people for discussion 
via EMail? Go to:
http://tbmic.jiglu.com

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Re: [Audyssey] Football Star

2007-10-29 Thread ari
Hi Orin,
First, is this our football or American football? How accessible is it, are 
you just starting out? Maybe, if you're still trying to work stuff out, I 
should join your team, the whole blind thing? This is one point I wish 
accessible game developers in other countries would really take seriously, 
but I do not mean just one or two people, I mean the whole blind community. 
I can understand why football is not so great for our American brothers, 
but, large European blind organisations like RNIB, ONCE and others should 
really work together and make a cool football game, one that would have real 
players, clubs, World Cup, Champion's League, great AI, easily updated 
everytime for new players, online playability, commentary, etc. Practically, 
I think that would benefit the whole blind world, in that football is an 
international game. There is super Football, but I really don't count that 
as propper football, in that it's more a sort of bord thing with fixed 
positions. I don't know the exact ways in which a football game could work, 
but I imagine things like you can run with the ball, defenders would be 
sounds, react before you get tackled kind of thing, the nearer you are to an 
oponent's goal the louder the crowd would get, I know it would be probably 
quite a large project, but it would really be worth it with people 
combining, especially as not much is going into developing games these days, 
in the way that no new bord or any games have come out for ages from these 
large organisations. Every year, the organisations could raise funds by 
charging for an update with the latest players and stats. Perhaps Richard or 
someone powerful in the audio games community who have contacts with these 
organisations should really suggest it to them. I might be sounding totally 
mad, but football is the world sport, all sporty blind people would surely 
appreciate it?
Ari


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Re: [Audyssey] the blind eye

2007-10-29 Thread ari
Hi Claudio,
I unfortunately think you can't download it from anywhere, maybe a Danish 
person like Soren could tell you if there's anywhere you can get it from.
Ari 


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[Audyssey] Facebook games

2007-10-29 Thread ari
Hi all, 
Has anyone tried any of the games on Facebook, any good results or news? I 
would love to find something that I can play against my sighted friends. How 
about Myspace? I've been having a terrible time signing up to it because of the 
Captcha. I wrote to them explaining that I couldn't see it, then they wrote 
back saying that my profile wasn't found on the system, then I wrote again 
saying that how did they expect me to create a profile because of the captcha, 
and that I couldn't see it because of the whole blind thing, then they wrote 
back again saying that if I was having captcha problems, it could be that, was 
I maybe not typing it in correctly! How daft! I then wrote back for the third 
time explaining all about screenreaders again, but have got no answer for the 
past week. Really hope some games could be created to work on those platforms, 
what great meeting tools, we could have this huge audyssey group playing games. 
Ari 
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Re: [Audyssey] Judgement Day Renegade Trophy

2007-10-29 Thread Jozwiak, Hunter (K12)
Oh, I have tried something that really works. Use meepmeep and
Whostheboss. 

P.s. What is poke.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Shadow Dragon
Sent: Sunday, October 28, 2007 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day Renegade Trophy

Ah, so the trophy is accuracy based then? Thanks.
- Original Message - 
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 28, 2007 1:09 PM
Subject: Re: [Audyssey] Judgement Day Renegade Trophy


 my advice:
 Play normally during the game.
 when you get to the satellite, move away from it, and shoot,
 basically, into thin air. When it gets close, pause your sprays, move
 away, and keep shooting. Keep it up for about 15 minutes or until your
 accurisy is about 14% or so then move on and shoot the heck out of the
 satellite and...

 On 10/28/07, Shadow Dragon [EMAIL PROTECTED] wrote:
 Hi,
 So I'm pretty sure I know how to get the renegade trophy, but I must
be
 missing something. Someone told me all you have to do it hold down
the
 firing key through the entire game. Well I've done that several times
 through, not letting up even during the movie sequences, and I still 
 didn't
 get it. Do you have to play on a certain diffaculty? Is there more to
it?
 Thanks. Oh, and if anyone has a complete trophy list, could you send
me 
 it
 off list? I tried to find it on audiogames with no luck.
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 Regards
 Daniel
 Msn: [EMAIL PROTECTED],
 aim: [comng soon]

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Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-29 Thread Charles Rivard
Thanks for the info.  Adding that feature to the football game might be a 
good idea, too.  I like that game, too, but it takes a while to play a game, 
as it should, because football cannot be played in a few minutes, so this is 
not a complaint of the game, and things get sort of busy at times, so I only 
play it once in a while.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Charles Rivard Gamers@audyssey.org
Sent: Monday, October 29, 2007 4:56 AM
Subject: Re: [Audyssey] Jim Kitchen's full puppy golf course


 Hi Charles,

 I just had a very lucky game.  Every shot went well and I didn't miss one 
 putt.  So it was just one of those good rounds.  Well except for that one 
 hole.

 That golf file is named golflog.txt and will be in the
 c:\program files\kitchensinc folder.

 There is now a similar file for the baseball game named BaseballScore.txt.

 I guess that I should have the football game create one as well.

 BFN

 Jim

 You will never find anybody who can give you a clear and compelling reason 
 why we observe daylight savings time.

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Re: [Audyssey] Football Star

2007-10-29 Thread john snowling
hi i totally agree with you on this one.  having a good football game where
you could play as your favourite team would be brilliant also playig in
world cups etc. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of ari
Sent: Monday, October 29, 2007 2:10 PM
To: Orin; Gamers Discussion list
Subject: Re: [Audyssey] Football Star

Hi Orin,
First, is this our football or American football? How accessible is it, are
you just starting out? Maybe, if you're still trying to work stuff out, I
should join your team, the whole blind thing? This is one point I wish
accessible game developers in other countries would really take seriously,
but I do not mean just one or two people, I mean the whole blind community. 
I can understand why football is not so great for our American brothers,
but, large European blind organisations like RNIB, ONCE and others should
really work together and make a cool football game, one that would have real
players, clubs, World Cup, Champion's League, great AI, easily updated
everytime for new players, online playability, commentary, etc. Practically,
I think that would benefit the whole blind world, in that football is an
international game. There is super Football, but I really don't count that
as propper football, in that it's more a sort of bord thing with fixed
positions. I don't know the exact ways in which a football game could work,
but I imagine things like you can run with the ball, defenders would be
sounds, react before you get tackled kind of thing, the nearer you are to an
oponent's goal the louder the crowd would get, I know it would be probably
quite a large project, but it would really be worth it with people
combining, especially as not much is going into developing games these days,
in the way that no new bord or any games have come out for ages from these
large organisations. Every year, the organisations could raise funds by
charging for an update with the latest players and stats. Perhaps Richard or
someone powerful in the audio games community who have contacts with these
organisations should really suggest it to them. I might be sounding totally
mad, but football is the world sport, all sporty blind people would surely
appreciate it?
Ari


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Re: [Audyssey] the blind eye

2007-10-29 Thread Søren Jensen
Hi Claudio.

I'm very sory, but I have lost the danish version. I'll ask my danish 
friends and se if they have the setup file.

Regarding the 3d sound, I recommend you to try the game with headphones. 
It's an amazing 3d sound you'll get.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 29, 2007 9:37 AM
Subject: Re: [Audyssey] the blind eye


 Dear Ari!
 I can gife you right, the blind eye is a very goot projeckt!
 But the problem wit the walls is a grand buuk!
 Its a pitty tat developers have not continued working at tis projeckt.
 I hope, an oter game developer take tis projeckt and lok for continuing.
 But i tink the problem is not if you play the danish-version of tis game.
 Ari, can you search in the internet for the danish version?
 Im very interesting.
 I tink an oter site provide tis game.
 Tis is a buk tat is in the english version not in the danish!!!
 I have an oter goot idea for this projeckt.
 If you walk truck the citty you can take a trayn or a tramm!
 Hihihihihi!
 That's a goot idea!!!
 Or a multyplayer-version of the game.
 You must find more instruments tan your opponent!!!
 Yea!!!
 Hope it goes up!!!
 Regards, Claudio.


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[Audyssey] load runner

2007-10-29 Thread nicol
Hi all
Ian humphreys from spoonbill games developed a game for the sighted people,
almost like monte, its also a game with  ladders and treasures.
I've asked him about the game, if he can make it for blind people, ian says
its too difficult to make it for blind people as the game  needs very good
hand eye coordination.
It would be great if somebody like thom could assist ian in developing a
load runner game for the blind.


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Re: [Audyssey] Football Star

2007-10-29 Thread Orin
Oh and yeah I think it's footie football. European.
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Re: [Audyssey] load runner

2007-10-29 Thread Dark
Hello Nicol.

Load runner is I believe, actually an old game developed in the 80's for 
tapedrive computers such as the Zx spectrum, (or in the case of Ian's 
version, tthhe aple).it seems to have been very popular, and has recieved a 
good few sited remakes I believe.

as Ian says, i believe it's deffinately a game involving quick reactions, 
but as we all know that's not a problem in audio. the main trouble that 
occurs to me with Load runner though, is the problem of overview.

the game is similar to monti, in that you play a character climbing ladders, 
jumping betwene ledges and collecting treasures in 2D, but the main 
difference is that you have the power to remove blocks in the ledges in 
front of you. Monsters continuously charge streight at you, often with no 
room for you to jump, so strategically removing the floor in order to make 
them fall is your only defence. the problem is of course, once you've 
removed the floor, you have a fairly big risk of trapping yourself in.

the main difficulty that occurs to me with load runner in particular, is 
that you really need a major overview of the entire map in one fell swoop, 
so that you can know which floors are and are not safe to remove, and when 
you need to wait for the monsters to pass you, and when it's safe to run for 
it.

I'm not saying this is an unsummountable problem, or that an audio version 
of Load runner would be impossible, only that thinking about how the game 
works, I can't personally come up with a workable solution in audio at this 
point, sinse there's a very large amount of vertical and horizontal 
information in the game to represent, which you need to be continually aware 
of in a strategical sense.

there are however quite a number of games in that style, which it strikes me 
would be incredibly easy to convert into audio in a similar fashion to 
Monti, such as Manic miner, jet set willy, Pitfall, or of course, the 
original Donkey Kong game from the good old Nes,  not to mention more 
modern games such as Prince of Persia.

Perhaps Ian might considder doing one of those at some point? given Monti, i 
deffinately can see how they would be possible in audio,  and it's 
entirely probable that in the case of Load runner, there's something that 
just hasn't occurred to me as well.

Beware the Grue!

Dark.



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[Audyssey] Wrecking Ball alpha 3 is here

2007-10-29 Thread Ken the Crazy
Get it at
www.DTI.us.tt
New in this version:
Mouse support
and a minor mouse-related bug
If any of you know vb6, I'm getting an automation error--can't read the mouse 
every now and then, and I can't figure out what's going on.
The game works pretty well, though, and the manual is included in the file.
Hope you like it.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Jim's NFL Football.

2007-10-29 Thread Bryan Mckinnish
Hi all.
I like that game as well.
I do have a question though.
Does anyone have a stragity I can use? A lot of the times, the computer
gains yards when I choose defence plays. How I know whitch ones to choose?
Thanks
Bryan Mckinnish
- Original Message -
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, October 29, 2007 1:34 PM
Subject: [Audyssey] Jim's NFL Football.


 Hi Jim,

 If you're planning on making another version of your NFL game, can you
make it so you can interrupt the voice when you hit the standings options?
Sometimes I want to hear the standings, but only for the division I'm in. It
keeps going until it's through the whole League.
 Thanks,
 Ryan
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[Audyssey] Jim's NFL Football.

2007-10-29 Thread Ryan Conroy
Hi Jim,

If you're planning on making another version of your NFL game, can you make it 
so you can interrupt the voice when you hit the standings options? Sometimes I 
want to hear the standings, but only for the division I'm in. It keeps going 
until it's through the whole League.
Thanks,
Ryan
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Re: [Audyssey] Judgement Day Renegade Trophy

2007-10-29 Thread Ryan Conroy
Hi,

There's a patch for this game that fixed a couple bugs... One of them was not 
being able to get certain trophies. The patch is not on the L-works website 
though.
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[Audyssey] My Playful Puppy score.

2007-10-29 Thread Ryan Conroy
Hey all,

This was my first time playing this course.

PC Golf   By Jim Kitchen
10-29-2007 
 playfull puppy rating 99 
hole number 1 par 5 you shot a 4 
total par so far 5 your score 4 
hole number 2 par 5 you shot a 2 
total par so far 10 your score 6 
hole number 3 par 5 you shot a 6 
total par so far 15 your score 12 
hole number 4 par 5 you shot a 5 
total par so far 20 your score 17 
hole number 5 par 5 you shot a 5 
total par so far 25 your score 22 
hole number 6 par 5 you shot a 6 
total par so far 30 your score 28 
hole number 7 par 5 you shot a 4 
total par so far 35 your score 32 
hole number 8 par 5 you shot a 4 
total par so far 40 your score 36 
hole number 9 par 5 you shot a 5 
total par so far 45 your score 41 
hole number 10 par 5 you shot a 4 
total par so far 50 your score 45 
hole number 11 par 5 you shot a 4 
total par so far 55 your score 49 
hole number 12 par 5 you shot a 5 
total par so far 60 your score 54 
hole number 13 par 5 you shot a 3 
total par so far 65 your score 57 
hole number 14 par 5 you shot a 8 
total par so far 70 your score 65 
hole number 15 par 5 you shot a 4 
total par so far 75 your score 69 
hole number 16 par 5 you shot a 3 
total par so far 80 your score 72 
hole number 17 par 5 you shot a 4 
total par so far 85 your score 76 
hole number 18 par 5 you shot a 5 
total par so far 90 your score 81 
So you had
1 awful shot 
0 double bogeys
2 bogeys
5 pars
7 birdies
2 eagles
1 double eagle 
0 hole in ones
Your score of 81 sets a new record.

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Re: [Audyssey] Football Star

2007-10-29 Thread ian and riggs
hi ari i agree with you i  think that there should be a football game 
created i think that it would be a good idear and should be concidderd
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Orin [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, October 29, 2007 2:10 PM
Subject: Re: [Audyssey] Football Star


 Hi Orin,
 First, is this our football or American football? How accessible is it, 
 are
 you just starting out? Maybe, if you're still trying to work stuff out, I
 should join your team, the whole blind thing? This is one point I wish
 accessible game developers in other countries would really take seriously,
 but I do not mean just one or two people, I mean the whole blind 
 community.
 I can understand why football is not so great for our American brothers,
 but, large European blind organisations like RNIB, ONCE and others should
 really work together and make a cool football game, one that would have 
 real
 players, clubs, World Cup, Champion's League, great AI, easily updated
 everytime for new players, online playability, commentary, etc. 
 Practically,
 I think that would benefit the whole blind world, in that football is an
 international game. There is super Football, but I really don't count that
 as propper football, in that it's more a sort of bord thing with fixed
 positions. I don't know the exact ways in which a football game could 
 work,
 but I imagine things like you can run with the ball, defenders would be
 sounds, react before you get tackled kind of thing, the nearer you are to 
 an
 oponent's goal the louder the crowd would get, I know it would be probably
 quite a large project, but it would really be worth it with people
 combining, especially as not much is going into developing games these 
 days,
 in the way that no new bord or any games have come out for ages from these
 large organisations. Every year, the organisations could raise funds by
 charging for an update with the latest players and stats. Perhaps Richard 
 or
 someone powerful in the audio games community who have contacts with these
 organisations should really suggest it to them. I might be sounding 
 totally
 mad, but football is the world sport, all sporty blind people would surely
 appreciate it?
 Ari


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Re: [Audyssey] Football Star

2007-10-29 Thread Orin
Hi Ian,

I think people are missing my point here. I mean, I didn't say I was developing 
a football game, I said that I found a pretty cool web based one where, instead 
of controling teams, you control your own indevigual player on the field etc 
and who knows, depending on the manager you may not play every match.
Just wanted to make this clear. Altough, since we're talking about it, I agree 
with what Arie has said thus far. But in responce to joining a team, I don't 
think I'll be controling one in this game anytime soon.



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Re: [Audyssey] XAudio2 - was: new directx 9

2007-10-29 Thread Davy Kager
Yeah, of course you already have a working game with a big engine behind it 
and so on. However, it might be interesting for any new projects. I think 
I'll wait till February or so and then see how the bugs are doing. Obviously 
you'd drop support for everything before WinXP, which may be a bad idea.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 28, 2007 8:00 PM
Subject: Re: [Audyssey] XAudio2 - was: new directx 9


Hi Davy,
Personally, I would still use DirectSound 9, and wait for Microsoft to
get the bugs worked out of XAudio, Xac, and XInput. The technologies are
new, primarily for XBox developers, and many of the bug fixes between
Auggust 2007 and November 2007 relate directly to those libraries so
they are not what ai would consider production quality yet. Think about
it a moment. DirectInput, DirectSound, etc are at version 9 and the XBox
libraries is at version 2. Hmmm... Which one is likely to be the more
stable choice here?
I think as far as USA Games is conserned, now that I got the bomb shell
of MDX going south, I will convert my code to support the DirectX 9 com
components.


Davy Kager wrote:
 Hi,

 I just wondered, have any of you developers already had a closer look at
 XAudio2? I just did, and I have to admit that it looks really interesting.
 Depending on the release date of a stable beta or final version I might
 rewrite my game engine to use this new sound API. My engine is in a very
 early stage, so porting is still very easy. Furthermore, I don't want to
 release a game soon, so I've got the time. On the other hand, I see the
 compatibility issues (WinXP/Vista only).
 So what are your thoughts about this DirectSound replacement?


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Re: [Audyssey] Jim Kitchen's full puppy golf course

2007-10-29 Thread Wil James
Here are my vital stats for that course.

PC Golf   By Jim Kitchen
10-28-2007 
 playfull puppy rating 99 
hole number 1 par 5 you shot a 3 
total par so far 5 your score 3 
hole number 2 par 5 you shot a 3 
total par so far 10 your score 6 
hole number 3 par 5 you shot a 3 
total par so far 15 your score 9 
hole number 4 par 5 you shot a 4 
total par so far 20 your score 13 
hole number 5 par 5 you shot a 5 
total par so far 25 your score 18 
hole number 6 par 5 you shot a 3 
total par so far 30 your score 21 
hole number 7 par 5 you shot a 4 
total par so far 35 your score 25 
hole number 8 par 5 you shot a 4 
total par so far 40 your score 29 
hole number 9 par 5 you shot a 3 
total par so far 45 your score 32 
hole number 10 par 5 you shot a 5 
total par so far 50 your score 37 
hole number 11 par 5 you shot a 4 
total par so far 55 your score 41 
hole number 12 par 5 you shot a 3 
total par so far 60 your score 44 
hole number 13 par 5 you shot a 3 
total par so far 65 your score 47 
hole number 14 par 5 you shot a 5 
total par so far 70 your score 52 
hole number 15 par 5 you shot a 3 
total par so far 75 your score 55 
hole number 16 par 5 you shot a 3 
total par so far 80 your score 58 
hole number 17 par 5 you shot a 3 
total par so far 85 your score 61 
hole number 18 par 5 you shot a 3 
total par so far 90 your score 64 
So you had
0 awful shots
0 double bogeys
0 bogeys
3 pars
4 birdies
11 eagles
0 double eagles
0 hole in ones
Your score of 64 sets a new record.


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-Original Message-
From: Jim Kitchen [mailto:[EMAIL PROTECTED] 
Sent: Monday, October 29, 2007 5:57 AM
To: Charles Rivard
Subject: Re: [Audyssey] Jim Kitchen's full puppy golf course

Hi Charles,

I just had a very lucky game.  Every shot went well and I didn't miss one
putt.  So it was just one of those good rounds.  Well except for that one
hole.

That golf file is named golflog.txt and will be in the c:\program
files\kitchensinc folder.

There is now a similar file for the baseball game named BaseballScore.txt.

I guess that I should have the football game create one as well.

BFN

 Jim

You will never find anybody who can give you a clear and compelling reason
why we observe daylight savings time.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Monopoly

2007-10-29 Thread ari
Hi all, 
Has anyone found a monopoly game which you can play online which is accessible. 
I mean a game which sighted people would play, but which we could play along 
with them, without any adaptment or help? 
Ari 
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[Audyssey] Sryth bits

2007-10-29 Thread Ron Schamerhorn
Hey all

  Wondering since I know there are some higher in the ranks then I currently 
am, if you would have any suggestions for the following.

  First is the [pardon spelling in advance] the katamarock in Elm nole.  I 
can typically get to the seventh or eighth life and then down I go.
  Also the ring of Illusion, Rotheart is generally taking me out in the 
first round, what can I do?  typical stats are 97, 104, 22.  The bont I'm 
hoping to upgrade but does it make any diffference really?

Ron needing help


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[Audyssey] fun online word game

2007-10-29 Thread Charles Rivard
I don't know if the bit about donating free rice mentioned on the site is true 
or not, but whether it is or not, this is a fun and addictive online word game 
that is screen reader friendly.  Check it out at

http://www.freerice.com 

--
If guns cause crime, then pencils cause misspelled words.
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