Re: [Audyssey] pokemon game (possible accessible)

2010-03-13 Thread dark

Well okay, now I've figured out the controls.

Ctrl tab will move you through the windows without a problem (or at least it 
does in hal), from that it's all standard button clicking.


the only issue i do have, is a total and complete lack of ability to 
actually win a fight! attacks don't seem to do the same damage against the 
same pokemon, and it's common for one attack to do 11 points of damage, then 
1 point when i use it again, ditto with enemies.


It strikes me you need a bit more knolidge about the pokemon system than I 
have.


Btw, yes I know about the elemental types thing, but this problem with 
damage seems to work within the same battle.


Beware the grue!

dark.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, March 13, 2010 2:23 AM
Subject: [Audyssey] pokemon game (possible accessible)



hey everyone.
i haven't posted here for ages.
i'm searching for games, and i found a game related to pokemon. it's
offline, and the objective
is to fight pokemons, trainers, play in tournaments, buy items, etc..
consider the entire game
without the exploration part. only the good stuff (you know: battles!)
the only thing that i can't understand is how to battle. the game is
fantastic, more than 300
pokemons, it's text based.
i'm having difficulty to find the statistics window, and how to attack
the enemy when the battle starts. if you guys can figure it out or try
to make scripts for it,
it whould really rock. i always wanted to play a game like that text
based only, and
offline.
download link:
http://download.birdiesoft.dk/PokeGame32.exe
to vizit the web site, and contact developer:
http://birdiesoft.dk

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[Audyssey] entombed update 1.01

2010-03-13 Thread Muhammed Deniz
Hi guys,
Jason Allen has made an  update of entombed. Bugs and fixes.
Shoman job avalible. Zomby rot bug maybe fixed. Necro confugion he thinks has 
bin released.
Grab the update off.
http://www.blind-games.com/EntombedUpdate.exe
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[Audyssey] entombed error

2010-03-13 Thread Muhammed Deniz
Hi Jason,
This happened wile I tried to start 1.01, and could you give me the 4.22 
update?. 
Version:  1.01 
Jobs:  |
 Message: Error loading Content\Intro. File not found.
 Source: Microsoft.Xna.Framework
 TargetSite: System.IO.Stream OpenStream(System.String)
 Data: System.Collections.ListDictionaryInternal
 Stack:at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String 
assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String 
assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at AudioGame1.GameMusic..ctor(ContentManager content, String loadString)
   at AudioGame1.Game1.Initialize()
   at Microsoft.Xna.Framework.Game.Run()
   at AudioGame1.Program.Main(String[] args)
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[Audyssey] your the best developer Jason!

2010-03-13 Thread Muhammed Deniz
Jason! the work you did was nice and I love the 25th floor music! I have the 
demo, but I listened to the music in the content folder. Even the music when 
the Alisha turns in to the Lick, but I think that music should be for a punch 
fight! Anyway Jason, excellent work! I hope blind games will be very popiler to 
the blind community, and enjoy good work!
Oh yeah, just an idea. How about sounds for punching and kicking. And why is it 
the brawler has headbut?. Again I have the demo, but I red the discussions. 
Like for an example. Maybe a kick that which causes a lot of damage, but not 
very offen. For an example. Like it could kick in when ever you want it to. Ok, 
just like the dubble attack thing.
Another idea how about we have voices for entombed for an example Oy you, who 
the hell are you stamping on me?  That could be for the Drake. Oh my you 
stupid gobblin king! i'm going to blast you and your stupid party  And then 
you go,  who do you think you are? if your a man, come on then fight me but 
don't forget, i'm going to fight the hell out of you!  other ones you could 
think about.
Oh yeah, how about you take out the cobald, and put a gobblin quean? haha!
This is getting to long, so isle close the topic here.
 
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[Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Thomas Ward
Hi Muhammed and all,
This is a moderator reminder to watch your language on list. The list
guidelines state there is to be no cussing on list. This is my final
warning. Future e-mails with inappropriate language will result in the
offending party being moderated until further notice.

Cheers!

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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Stephen
Sorry Thomas but I'm afraid I have to disagree with you, I dont think 
the h word is a curse word, and it's nowhere up there with the f bomb.

At 05:48 AM 14/03/2010, you wrote:

Hi Muhammed and all,
This is a moderator reminder to watch your language on list. The list
guidelines state there is to be no cussing on list. This is my final
warning. Future e-mails with inappropriate language will result in the
offending party being moderated until further notice.

Cheers!

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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Muhammed Deniz

Hey Steve,
Yeah, agreed with you. I don't know why Thomas gives us a  warning, but it 
ain't a swair word at all. If I was a moderator of a blind gaming list for 
an example, I  wouldn't care about language like this. Off cource I will 
care about swair words like the f word, but not the h word.

BTW Thomas, I wasn't cussing Jason and I wouldn't want to ever do that.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 13, 2010 8:24 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


Sorry Thomas but I'm afraid I have to disagree with you, I dont think the 
h word is a curse word, and it's nowhere up there with the f bomb.

At 05:48 AM 14/03/2010, you wrote:

Hi Muhammed and all,
This is a moderator reminder to watch your language on list. The list
guidelines state there is to be no cussing on list. This is my final
warning. Future e-mails with inappropriate language will result in the
offending party being moderated until further notice.

Cheers!

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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Stephen

Yea, and there's even a game for the commodore 64 called h--- hole.
At 08:12 AM 14/03/2010, you wrote:

Hey Steve,
Yeah, agreed with you. I don't know why Thomas gives us a  warning, 
but it ain't a swair word at all. If I was a moderator of a blind 
gaming list for an example, I  wouldn't care about language like 
this. Off cource I will care about swair words like the f word, but 
not the h word.

BTW Thomas, I wasn't cussing Jason and I wouldn't want to ever do that.
(snip) 



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Re: [Audyssey] your the best developer Jason!

2010-03-13 Thread Hayden Presley
Hi,
What Lick? It says witch.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, March 13, 2010 10:45 AM
To: Gamers Discussion list
Subject: [Audyssey] your the best developer Jason!

Jason! the work you did was nice and I love the 25th floor music! I have the
demo, but I listened to the music in the content folder. Even the music when
the Alisha turns in to the Lick, but I think that music should be for a
punch fight! Anyway Jason, excellent work! I hope blind games will be very
popiler to the blind community, and enjoy good work!
Oh yeah, just an idea. How about sounds for punching and kicking. And why is
it the brawler has headbut?. Again I have the demo, but I red the
discussions. Like for an example. Maybe a kick that which causes a lot of
damage, but not very offen. For an example. Like it could kick in when ever
you want it to. Ok, just like the dubble attack thing.
Another idea how about we have voices for entombed for an example Oy you,
who the hell are you stamping on me?  That could be for the Drake. Oh my
you stupid gobblin king! i'm going to blast you and your stupid party  And
then you go,  who do you think you are? if your a man, come on then fight
me but don't forget, i'm going to fight the hell out of you!  other ones
you could think about.
Oh yeah, how about you take out the cobald, and put a gobblin quean? haha!
This is getting to long, so isle close the topic here.
 
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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Hayden Presley
Hi,
I do partially agree with Thomas; although  it isn't nearly as high as the F
word, some people would consider that offensive.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, March 13, 2010 12:49 PM
To: Gamers Discussion list
Subject: [Audyssey] Moderator Warning was your the best developer Jason!

Hi Muhammed and all,
This is a moderator reminder to watch your language on list. The list
guidelines state there is to be no cussing on list. This is my final
warning. Future e-mails with inappropriate language will result in the
offending party being moderated until further notice.

Cheers!

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[Audyssey] Savage Gambit Redemtion

2010-03-13 Thread Hayden Presley
Hi All,

Has anyone ever beaten the Savage Gambit Redemption? I made it to the boss
of sorts, but I can't beat him.

Best Regards,

Hayden

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[Audyssey] Jungle Jolt

2010-03-13 Thread Hayden Presley
Hi  Phillip,

I was brwwsing thourhg the Audio on your site, and came across one file. It
was called Jungle Jolt Storyline.MP3. Does that happen to be the Adventure
Game you are working on?

Best Regards,

Hayden

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Re: [Audyssey] all in play help

2010-03-13 Thread Jess Varnell

I'm talking about when I press f1 to find out how many chips I have.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 11, 2010 7:40 PM
Subject: Re: [Audyssey] all in play help



Hi,
What exactly do you mean by separate numbers? What area of the table are 
you

talking about?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Wednesday, March 10, 2010 1:18 PM
To: Gamers@audyssey.org
Subject: [Audyssey] all in play help

Hi. Does anyone know in the all in play tables, how to make it say whole
numbers instead of just separate numbers?

Thanks,
Jess
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Re: [Audyssey] The Last crusade

2010-03-13 Thread eleni christodoulou
Hi. I'm glad to tell you that I have the last crusade and I love this game. 
Especially the sounds of it. I could send it to you if you like.

Eleni
 Original Message - 
From: Angellko21 lukas86.kak...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 12, 2010 6:01 PM
Subject: [Audyssey] The Last crusade


Dear friends,
Where I can download this game, the Last crusade? Please, help, on
Audiogames.net is broken link.
Lukáš Kakara


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Re: [Audyssey] Mud clients for windows mobile devices.

2010-03-13 Thread James Howard
hmm, there might be telnet apps out there, but as far as if they
actually run with a screen reader, sense I'm guessing you use one, I'm
not sure.
I'm trying to find the same thing myself, accept for that kind of
phone, it would be on an iPhone.

On 3/12/10, Allison Mervis alliso...@gmail.com wrote:
 Hi everyone.
 I've become a bit of a mud addict. I use vipmud on my laptop, but was
 wondering whether or not any accessible mud clients exist for windows mobile
 based devices. I am using an htc ozone running windows mobile 6.5. I'd love
 to be able to play Aardwolf on my lunch break. Lol. Any suggestions which
 anyone can provide would be greatly appreciated. Thanks.
 Allison
 http://www.allisonmervis.com/


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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Bryan Peterson
I agree with you, but we aren't the list mods. Better not to push the 
boundaries in this situation.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 13, 2010 1:24 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


Sorry Thomas but I'm afraid I have to disagree with you, I dont think the 
h word is a curse word, and it's nowhere up there with the f bomb.

At 05:48 AM 14/03/2010, you wrote:

Hi Muhammed and all,
This is a moderator reminder to watch your language on list. The list
guidelines state there is to be no cussing on list. This is my final
warning. Future e-mails with inappropriate language will result in the
offending party being moderated until further notice.

Cheers!

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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Anne Walker


Hello Muhammed, Stephen, and Hayden

Personally, I agree with Thomas 100%. This list is used by children and 
adults alike and there is no need to swear on it. Besides - the guidelines 
firmly state that there is to be no swearing and if he considers that word a 
swear word then there isn't much you or I or anyone can say about it. I 
would suggest that if you do not agree then maybe you should start your own 
game talk list and make your own rules/guidelines then you would not have to 
worry about such things. I personally find no real NEED to swear while 
talking about these games on this list.

Happy Gaming
Anne W
(sighted audio gamer)



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 13, 2010 3:22 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!



Hi,
I do partially agree with Thomas; although  it isn't nearly as high as the 
F

word, some people would consider that offensive.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, March 13, 2010 12:49 PM
To: Gamers Discussion list
Subject: [Audyssey] Moderator Warning was your the best developer Jason!

Hi Muhammed and all,
This is a moderator reminder to watch your language on list. The list
guidelines state there is to be no cussing on list. This is my final
warning. Future e-mails with inappropriate language will result in the
offending party being moderated until further notice.

Cheers!

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Re: [Audyssey] Savage Gambit Redemtion

2010-03-13 Thread Bryan Peterson
I never really liked those games personally. I thought the controls were too 
complicated.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 13, 2010 5:08 PM
Subject: [Audyssey] Savage Gambit Redemtion



Hi All,

Has anyone ever beaten the Savage Gambit Redemption? I made it to the boss
of sorts, but I can't beat him.

Best Regards,

Hayden

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Re: [Audyssey] Savage Gambit Redemtion

2010-03-13 Thread Hayden Presley
Hi  Bryan,
Interesting you should say that, I did think that for a hile myself. I mean,
I couldn't even get past Scare Crow (definitely a major humiliation by now),
and it just clicked one morning. And it's definitely better than...what's
the other boxing game out there? The other shock is that I really do not
care for boxing as a sport.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, March 13, 2010 6:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Savage Gambit Redemtion

I never really liked those games personally. I thought the controls were too

complicated.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 13, 2010 5:08 PM
Subject: [Audyssey] Savage Gambit Redemtion


 Hi All,

 Has anyone ever beaten the Savage Gambit Redemption? I made it to the boss
 of sorts, but I can't beat him.

 Best Regards,

 Hayden

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Re: [Audyssey] The Last crusade

2010-03-13 Thread Hayden Presley
Hi,
Could you send it to the list as a whole? I am looking for that one myself.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of eleni christodoulou
Sent: Friday, March 12, 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Last crusade

Hi. I'm glad to tell you that I have the last crusade and I love this game. 
Especially the sounds of it. I could send it to you if you like.
Eleni
 Original Message - 
From: Angellko21 lukas86.kak...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 12, 2010 6:01 PM
Subject: [Audyssey] The Last crusade


Dear friends,
Where I can download this game, the Last crusade? Please, help, on
Audiogames.net is broken link.
Lukáš Kakara


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Re: [Audyssey] all in play help

2010-03-13 Thread Hayden Presley
Hi,
I don't know what screen reader you use, but I would have to guess that is
what is causing it to separate your numbers as I do not have this problem
personally.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Thursday, March 11, 2010 11:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] all in play help

I'm talking about when I press f1 to find out how many chips I have.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 11, 2010 7:40 PM
Subject: Re: [Audyssey] all in play help


 Hi,
 What exactly do you mean by separate numbers? What area of the table are 
 you
 talking about?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jess Varnell
 Sent: Wednesday, March 10, 2010 1:18 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] all in play help

 Hi. Does anyone know in the all in play tables, how to make it say whole
 numbers instead of just separate numbers?

 Thanks,
 Jess
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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Thomas Ward
Hi,
While I might agree with you personally the fact of the matter is that
there are some who would find that word offensive. That's why one of
the list rules is to refrane from using cuss words that many people
find offensive. We could debate what is and is not bad language, but
generally most of us already know what words are acceptable in public
forums and which are not. Generally the h word is considered offensive
so that is why I issued the moderator warning.

On 3/13/10, Stephen whocr...@internode.on.net wrote:
 Sorry Thomas but I'm afraid I have to disagree with you, I dont think
 the h word is a curse word, and it's nowhere up there with the f bomb.

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Re: [Audyssey] Mud clients for windows mobile devices.

2010-03-13 Thread Allison Mervis
Yeah, I'm thinking a telnet client might be my best bet. I'm going to test a 
few. I'll share my results with the list.

Allison
http://www.allisonmervis.com/
- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 12, 2010 5:14 PM
Subject: Re: [Audyssey] Mud clients for windows mobile devices.



hmm, there might be telnet apps out there, but as far as if they
actually run with a screen reader, sense I'm guessing you use one, I'm
not sure.
I'm trying to find the same thing myself, accept for that kind of
phone, it would be on an iPhone.

On 3/12/10, Allison Mervis alliso...@gmail.com wrote:

Hi everyone.
I've become a bit of a mud addict. I use vipmud on my laptop, but was
wondering whether or not any accessible mud clients exist for windows 
mobile
based devices. I am using an htc ozone running windows mobile 6.5. I'd 
love

to be able to play Aardwolf on my lunch break. Lol. Any suggestions which
anyone can provide would be greatly appreciated. Thanks.
Allison
http://www.allisonmervis.com/


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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-13 Thread Thomas Ward
Hi Muhammed,
Regardless if you think the h word is or is not a cuss word there are
plenty of people who do find the word offensive. I don't find it very
offensive myself, but I know plenty of people who do. Understand Raul
and I try to make this list a fun, family oriented, discussion group
for people of all ages and religious backgrounds. For that reason we
do our best to moderate the list and call attention to situations
where the guidelines are not being followed. Since I felt the issue
was not that serious I only issued a warning which asked you to stop
using that language. As long as you do as I ask we'll get along fine.

HTH

On 3/13/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Hey Steve,
 Yeah, agreed with you. I don't know why Thomas gives us a  warning, but it
 ain't a swair word at all. If I was a moderator of a blind gaming list for
 an example, I  wouldn't care about language like this. Off cource I will
 care about swair words like the f word, but not the h word.
 BTW Thomas, I wasn't cussing Jason and I wouldn't want to ever do that.

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[Audyssey] Entombed Final Boss

2010-03-13 Thread Hayden Presley
Hi,

OK, this is exasperating, does anyone have some advice on defeating Alisa?
She might be ok alone, but then.here come the crystals! Here's one
reanimating my dead party, here's another casting firebolts, here's another
healing Alisa.any suggestions?

Best Regards,

Hayden

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Re: [Audyssey] The Last crusade

2010-03-13 Thread James Howard
I would also like to try that game

On 3/13/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Could you send it to the list as a whole? I am looking for that one myself.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of eleni christodoulou
 Sent: Friday, March 12, 2010 10:39 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The Last crusade

 Hi. I'm glad to tell you that I have the last crusade and I love this game.
 Especially the sounds of it. I could send it to you if you like.
 Eleni
  Original Message -
 From: Angellko21 lukas86.kak...@seznam.cz
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 12, 2010 6:01 PM
 Subject: [Audyssey] The Last crusade


 Dear friends,
 Where I can download this game, the Last crusade? Please, help, on
 Audiogames.net is broken link.
 Lukáš Kakara


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Re: [Audyssey] Mud clients for windows mobile devices.

2010-03-13 Thread shaun everiss
well teraterm pro is supposed to work.
telnet and hypertermal that come with windows work.
However I have not used any telnet or mud client for ages I have not used mush 
for at least 3 years although I only got rid of it from my system and all 
backups about 5 months ago.
At 11:14 a.m. 13/03/2010, you wrote:
hmm, there might be telnet apps out there, but as far as if they
actually run with a screen reader, sense I'm guessing you use one, I'm
not sure.
I'm trying to find the same thing myself, accept for that kind of
phone, it would be on an iPhone.

On 3/12/10, Allison Mervis alliso...@gmail.com wrote:
 Hi everyone.
 I've become a bit of a mud addict. I use vipmud on my laptop, but was
 wondering whether or not any accessible mud clients exist for windows mobile
 based devices. I am using an htc ozone running windows mobile 6.5. I'd love
 to be able to play Aardwolf on my lunch break. Lol. Any suggestions which
 anyone can provide would be greatly appreciated. Thanks.
 Allison
 http://www.allisonmervis.com/


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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Thomas Ward
Hi philip,
Yes, that makes sense. When using the Windows Scripting Host you
pretty much have to use a single scripting language for demonstration
purposes. That's pretty much what GW Micro does with Window-Eyes 7.
Although the latest Window-Eyes version can use just about any
scripting language you can imagine most of the official scripts and
documentation is written in VB Script.
However, I can clearly see where using the Windows Scripting Host
could cause a developer problems. Especially, if someone wants to use
a scripting language other than the default one you decided to support
for your project. I could certainly see a situation where various
Window-Eyes third-party scripts are written in VB Script, Javascript,
ASP, etc and it would make it difficult for GW Micro to maintain all
of those scripts since they would be written in several different
scripting languages all supported through the Windows Scripting Host.
A game developer could in theory have the same problem with game
modules unless he/she stresses using the default script language.
As far as cross-platform support goes I understand, but I've learned
the hard way that's easier said than done. For one thing Mac and Linux
really do have infurior game APIs such as SDL and SFML which aren't in
the same league as DirectX. I've actually started moving away from the
open source game APIs for exactly that reason. DirectInput supports a
wide range of game controllers such as keyboards, mice, and force
feedback game pads and joysticks. SFML and SDL have very generic
keyboard and mouse support, but I find there joystick support really
lacking. OpenAL is a decent enough audio library, but I still feel
DirectSound and XAudio2 are superior products. Using multithreading
through SFML or SDL is a joke. To get really superior multithreading
you should do it using something native to the operating system such
as the Win32 API. So while it is possible to create games for Mac and
Linux I feel they have a ways to go before they are on equal footing
with Windows for PC gaming if we do a feature by feature comparison.
Plus as you know I've recently ran a survey on this very issue. While
everyone felt cross-platform support would be nice nearly all of those
who responded to my survey stated they are running Windows XP, and
have no interest in moving to Mac or Linux themselves. Only about 8
people out of around 90 people said they were running Mac. So even if
there are a few more blind Mac users they are still a huge minority
compared to the people who are currently running Windows XP, Windows
Vista, or Windows 7. So financially speaking I think the Mac and Linux
markets are still too small to worry much about it at this point.
Especially, since they can still run our games via Boot Camp or
something like that anyway.

Cheers!

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Re: [Audyssey] Moderator Warning was your the best dev eloper Jason!

2010-03-13 Thread Mauricio Almeida
why do people reply to as ubject saying moderator warning, which ad no
question mark at the end of it!? no idea!
also, while i do agree with stephen, if a moderator tells you something,
you follow, as anne said, so, happy night to all of you and see you in a
no warning planet.
-Mensagem original-
De: Anne Walker anne...@comcast.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 13 de Março de 2010 15:56
Assunto: Re: [Audyssey] Moderator Warning was your the best developer Jason!


Hello Muhammed, Stephen, and Hayden

Personally, I agree with Thomas 100%. This list is used by children and
adults alike and there is no need to swear on it. Besides - the guidelines
firmly state that there is to be no swearing and if he considers that word a
swear word then there isn't much you or I or anyone can say about it. I
would suggest that if you do not agree then maybe you should start your own
game talk list and make your own rules/guidelines then you would not have to
worry about such things. I personally find no real NEED to swear while
talking about these games on this list.
Happy Gaming
Anne W
(sighted audio gamer)



- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 13, 2010 3:22 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


 Hi,
 I do partially agree with Thomas; although  it isn't nearly as high as the
 F
 word, some people would consider that offensive.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Saturday, March 13, 2010 12:49 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Moderator Warning was your the best developer Jason!

 Hi Muhammed and all,
 This is a moderator reminder to watch your language on list. The list
 guidelines state there is to be no cussing on list. This is my final
 warning. Future e-mails with inappropriate language will result in the
 offending party being moderated until further notice.

 Cheers!

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No virus found in this incoming message.
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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Philip Bennefall

Hi Thomas,

I agree about the cross platform issue. While it would be nice to support 
every platform imaginable it still comes down to whether one can afford the 
time and investment that such an endeavour would take. I, for one, decided 
against it for the time being.


I am about to go public beta with Bgt now, but my only concern is that 
people will find it too difficult to use at this stage and then give it up 
for lost even though new and simplified high level modules are added all the 
time. In short, what is available now is the core and a few higher level 
wrappers, and while this still is 10 times easier than c++ and perfectly 
sufficient for a reasonably experienced programmer to work with, it might 
not appeal to a complete beginner. I have had success in my beta team where 
people have been able to pick up the tool and make things very quickly, but 
I don't know if the reaction of the masses will be the same. The 
documentation that comes with the package  is quite extensive, the language 
tutorial will even be provided in narrated form read by a professional 
voiceover artist, but I am still not quite sure.


Kind regards,

Philip bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 14, 2010 6:28 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi philip,
Yes, that makes sense. When using the Windows Scripting Host you
pretty much have to use a single scripting language for demonstration
purposes. That's pretty much what GW Micro does with Window-Eyes 7.
Although the latest Window-Eyes version can use just about any
scripting language you can imagine most of the official scripts and
documentation is written in VB Script.
However, I can clearly see where using the Windows Scripting Host
could cause a developer problems. Especially, if someone wants to use
a scripting language other than the default one you decided to support
for your project. I could certainly see a situation where various
Window-Eyes third-party scripts are written in VB Script, Javascript,
ASP, etc and it would make it difficult for GW Micro to maintain all
of those scripts since they would be written in several different
scripting languages all supported through the Windows Scripting Host.
A game developer could in theory have the same problem with game
modules unless he/she stresses using the default script language.
As far as cross-platform support goes I understand, but I've learned
the hard way that's easier said than done. For one thing Mac and Linux
really do have infurior game APIs such as SDL and SFML which aren't in
the same league as DirectX. I've actually started moving away from the
open source game APIs for exactly that reason. DirectInput supports a
wide range of game controllers such as keyboards, mice, and force
feedback game pads and joysticks. SFML and SDL have very generic
keyboard and mouse support, but I find there joystick support really
lacking. OpenAL is a decent enough audio library, but I still feel
DirectSound and XAudio2 are superior products. Using multithreading
through SFML or SDL is a joke. To get really superior multithreading
you should do it using something native to the operating system such
as the Win32 API. So while it is possible to create games for Mac and
Linux I feel they have a ways to go before they are on equal footing
with Windows for PC gaming if we do a feature by feature comparison.
Plus as you know I've recently ran a survey on this very issue. While
everyone felt cross-platform support would be nice nearly all of those
who responded to my survey stated they are running Windows XP, and
have no interest in moving to Mac or Linux themselves. Only about 8
people out of around 90 people said they were running Mac. So even if
there are a few more blind Mac users they are still a huge minority
compared to the people who are currently running Windows XP, Windows
Vista, or Windows 7. So financially speaking I think the Mac and Linux
markets are still too small to worry much about it at this point.
Especially, since they can still run our games via Boot Camp or
something like that anyway.

Cheers!

---
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Re: [Audyssey] Entombed Final Boss

2010-03-13 Thread Richard Sherman
Hi,

possible spoilers ahead. proceed at your own risk.

s
p
o
i
l
e
r

s
p
a
c
e

now that that is over.

for the final boss, it boils down to one simple thing. Take out the blue 
crystal first. it is the one bringing all the others back to life. Once it is 
gone. The rest will fall.

and, if you need some help. Take a corpse spider skeleton in with you. it will 
possibly poison everything. so even if the blue brings back the red, it is 
still poisoned and will eventually fall again really easily. Just did this, and 
alisa fell before she could even transform.

On Alisa, use slow, silence, and curse scrolls, if you can. This way she cannot 
hit you with some really nasty spells.

HTH.

Rich
- Original Message - 
From: Hayden Presley 
Sent: Saturday, March 13, 2010 8:34 PM


Hi,

OK, this is exasperating, does anyone have some advice on defeating Alisa?
She might be ok alone, but then.here come the crystals! Here's one
reanimating my dead party, here's another casting firebolts, here's another
healing Alisa.any suggestions?

Best Regards,

Hayden
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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Thomas Ward
Hi Philip,
That has been my concern as well. What seams perfectly easy to a
skilled programmer may not necessarily be that simple and straight
forward to someone who has no programming skills at all. The only
thing I can compare BGT to is the Audio Game Maker tool that was
released a couple of years ago which flopped.
In design the Audio Game Maker was really simple to use, or at least
was to me. You started the AGM up, created a new project, and were
placed on a 100 by 100 grid. You then could drag and drop objects on
the grid such as enemy objects, the player object, walls, etc. You
could point to a certain object and bring up a properties menu that
would allow you to configure the objects properties. For the more
advanced developer you could ignore the GUI tool altogether and modify
the xml scripts directly. However, one thing that became imediately
apparent is a lot of people had troubles using the Audio Game Maker.
For one thing it wasn't well documented for some users, and they
couldn't understand some of the key concepts involved from the get go.
For another the team who developed it were college students and pretty
much blew the project off after creating it. Which meant no official
technical support for the project which was really bad. However, those
problems aside I did manage to create a couple of simple games with it
and was able to figure out most things on my own without docs or
technical support just by experimenting with things. Although, I know
a lot of people couldn't.
I know with you BGT will be well documented and well supported so
those two problems won't be an issue here. However, the question of
how fast or quick people will learn how to use it remains to be seen.
We've had this situation before with Audio Game Maker and the GMA
Engine where people are eager to try the new game development tool
only to quickly get frustrated with it and give up on it. My personal
conclusion is, and has been, programming games isn't necessarily
something for the masses. It is difficult to take a very complex
subject like game programming, wich covers many different areas of
programming, and package it in a nice little tool that everyone can
easily understand and use. You either end up with the totally keep it
simple stupid design which lacks a lot of advanced features for
simplicity sake, or has every feature you can think of but is too
complex for the average user. I'll be interested to see how BGT is
recieved in our little community.

Cheers!

---
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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Philip Bennefall

Hi Thomas,

A good summary, in my opinion. The problem I have with a, shall we call it 
clicky-pointy tool is that it's ridiculously limited. Somebody asked on the 
audio game maker forum how easy it would be to make a sports game (I think 
it was basketball or socker or something). The response was, the engine 
doesn't support making a ball at this stage... I'll say no more.


The way I'm doing it in Bgt, as I mentioned previously, is to build a 
powerful base that is capable of making pretty much anything. I still have 
to add a few things such as file IO, some processor demanding AI that can't 
be done so well through the script, parsing directory trees, encryption and 
decryption of files and strings etc, 3d vectors and advanced math, 
eventually networking and so forth. Though over-all, the core of the engine 
will stay unchanged and the only thing that will be added is extra modules. 
These, the script writer can simply include and use as though they were 
functions and classes that they had written themselves; #include, in other 
words. This will enable me to go as high level as I could possibly wish, 
even to the point of providing almost finished games where all you need to 
do is make a few tweaks to variables and supply sounds. This, however, would 
not be a good foundation for a core which is what the audio game maker tried 
to do. In short, I'm trying to provide the best of both worlds; extreme 
simplisity if you want it, and complete control once you've mastered the 
language operation enough.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Philip,
That has been my concern as well. What seams perfectly easy to a
skilled programmer may not necessarily be that simple and straight
forward to someone who has no programming skills at all. The only
thing I can compare BGT to is the Audio Game Maker tool that was
released a couple of years ago which flopped.
In design the Audio Game Maker was really simple to use, or at least
was to me. You started the AGM up, created a new project, and were
placed on a 100 by 100 grid. You then could drag and drop objects on
the grid such as enemy objects, the player object, walls, etc. You
could point to a certain object and bring up a properties menu that
would allow you to configure the objects properties. For the more
advanced developer you could ignore the GUI tool altogether and modify
the xml scripts directly. However, one thing that became imediately
apparent is a lot of people had troubles using the Audio Game Maker.
For one thing it wasn't well documented for some users, and they
couldn't understand some of the key concepts involved from the get go.
For another the team who developed it were college students and pretty
much blew the project off after creating it. Which meant no official
technical support for the project which was really bad. However, those
problems aside I did manage to create a couple of simple games with it
and was able to figure out most things on my own without docs or
technical support just by experimenting with things. Although, I know
a lot of people couldn't.
I know with you BGT will be well documented and well supported so
those two problems won't be an issue here. However, the question of
how fast or quick people will learn how to use it remains to be seen.
We've had this situation before with Audio Game Maker and the GMA
Engine where people are eager to try the new game development tool
only to quickly get frustrated with it and give up on it. My personal
conclusion is, and has been, programming games isn't necessarily
something for the masses. It is difficult to take a very complex
subject like game programming, wich covers many different areas of
programming, and package it in a nice little tool that everyone can
easily understand and use. You either end up with the totally keep it
simple stupid design which lacks a lot of advanced features for
simplicity sake, or has every feature you can think of but is too
complex for the average user. I'll be interested to see how BGT is
recieved in our little community.

Cheers!

---
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Re: [Audyssey] The Last crusade

2010-03-13 Thread Jacob Kruger

---
You have successfully uploaded a file called lastcrusade.zip (77 MB), to 
sendspace.


Description: Zip file of the last crusade game
You can use the following link to retrieve your file:

http://www.sendspace.com/file/b2q736
---


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 14, 2010 7:16 AM
Subject: Re: [Audyssey] The Last crusade


I would also like to try that game

On 3/13/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Could you send it to the list as a whole? I am looking for that one 
myself.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of eleni christodoulou
Sent: Friday, March 12, 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Last crusade

Hi. I'm glad to tell you that I have the last crusade and I love this 
game.

Especially the sounds of it. I could send it to you if you like.
Eleni
 Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 12, 2010 6:01 PM
Subject: [Audyssey] The Last crusade


Dear friends,
Where I can download this game, the Last crusade? Please, help, on
Audiogames.net is broken link.
Lukáš Kakara


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