Re: [Audyssey] Extant - game feadback
Does anyone have the first shades prototype? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 01 November 2010 01:51 To: Gamers Discussion list Subject: Re: [Audyssey] Extant - game feadback it never ends. If this was a real game then it would be a pile of junk. Its not a real game. Its just an early prototype, the first shades of doom was not much more complex than this. This is if you like a test of the system how things go etc. THe real stuff has yet to come. At 10:22 p.m. 31/10/2010, you wrote: hello, what is the exact object of the game though does it ever end or is it just a case of walking round all the diffrent locations till you die? don't really get the object of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Hi Dark and all. I personally love gamebooks and cannot get enough of them. I have played all the books on ffproject and have gone through the Lonewolf series recently. I have tried to get Arborel to work but have had trouble, I've downloaded the HTML zip file, but don't know what to do next. Its just a floder full of files and I don't know hat I a looking for. This is the Windhammer game btw. I've looked on the site andit sees like only a couple of the gamebooks are completed, is this an ongoing project or has it been abandoned Are there any other gamebooks out there where you have to do your own charactor sheet etc, I enjoyed this part of doing the onewolf books and wanted to find some more. ffproject is all well and good but I like to do the sheets myself if possible which this doesn't allow unless you download the word or pdf versions. Thanks for any help. Rich On 11/6/10, dark d...@xgam.org wrote: Hi. well they have their devotees, however sinse unlike interactive fiction you often need to write your own character ststats etc, some people don't want to put in the work (which is imho a shame). There are actually people writing more ameter books, for instance the chronicles of arborell runs a competition for one each year. I've always considdered entering and in fact do have ideas, but thus far I've just been too busy with work on my phd, games, doing stuff for audiogames.net, reading a lot, all the things on stage I do and (when I have time to write), more conventional forms of writing. Hopefully at some stage I'll get the time to sit down and bring my idea about, sinse I certainly do have one. I agree on the death business, though some ameter books have done a good job with this. Trials of alabas toom on the ffproject site for instance, has a room near the end called the pit of death which has you descending down various poles, slides and ladders to the bottom of a large pit. there are four or five 50 50 choices with an instant death at each. The clever thing however is that throughout the first part of the book, if you explore, you will find litle hints on which choice is dangerous and which isn't. So for instance I recieved a hint about a box crashing to the ground, so when presented with a choice betwene an elivator or a staircase in the pit of death, I took the stairs. And of course, even if you miss a hint, you are not doomed sinse you stil have a chance of survival. then, there is also saving, ie by noting down a certain section of the book (or by noting the page if it's an html one). Though only supported by some books this can be a way of avoiding instant death choices being quite as dangerous, particularly in the longer, 500 or 1000 section books (windhammer from the chronicles of arborell actually has rules to support this). Beware the Grue! Dark. - Original Message - From: neoph...@inthecompanyofgrues.com To: gamers@audyssey.org Sent: Saturday, November 06, 2010 1:25 AM Subject: Re: [Audyssey] Game books Hey Dark, Thanks for all those thoughts. Picking up the old Choose Your Own Adventure books was quite the surprise. I had no idea how badly they were written. They just spiral all over the place and some of the deaths are so obscure and unexpected. In my opinion, ensuring that each choice is informed and conflicted is so important. Are game books popular here? I wonder how many of us who read and play them would love to write their own. I know I've thought about it many times. Thanks for the Cerepoc link. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] Game books
yep i would like to get in to some of these kind of games. can any one give me some addresses where i can play them. thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Hi Richard. The arborell site is indeed very much an ongoing project, but it's a long way from being abandoned. Right at the moment the gamebook murder of crows (sequal to Shards of moonlight), is being stuck up in installments, and the 2010 ameter gamebook writing comp has just finished. The author has also recently added some more background material to the site such as the full lexican as well. To start the html gamebooks if you'd downloaded one, just open the index file which leads to the title page, or the index1 file which leads directly to the table of contents. Alternatively, you can play them on the site as well. Thus far there are two conventional gamebooks finished, the very long (800 section), windhammer, and shards of moonlight which is the first in the Jotton of the west series. The second, Murder of crows is as I said, being stuck up in installments (you can play to roughly half way through at the moment). There is also the torchlight game, which is ort of a cross betwene a gamebook and a randomly generating adventure game where you crawl around in a dungeon finding treasure etc. This is a particularly clever idea sinse it works on the basis of randomized maps, but is consequently a bit more unconventional to setup and playthan your standard gamebook (you have to for instance write a map in microsoft xl), though it's certainly streight forward enough once your clear how the system works, and sinse it is randomized it has huge amounts of replay value (I also beta tested it as well). The chronicles of arborell also hosts the books submitted to the thus far three anual windhammer ameter gamebook writing competitions. These are rtf documents so you have to use the find command to go to different sections, but other than that play in a completely standard way. there are then a few sites I've listed on audiogames.net which provide various gamebooks, such as the very symple online adventure game age of fable (which is far more a gamebook than a brouser game ala sryth), the single html gamebook mantion of malifiscence, and a site called shadow vault which also hosts several gamebooks as ms word documents. Also, whie we are talking gamebooks, there are th mystery games from 7-128 software, which (after playing), I decided are far more similar to gamebooks than if, sinse they are based around wandering in various areas talking to witnesses and gathering clues detective style. Sinse they now work with ms sapi, there is also no problem about voice. The only bad news is they're commercial, but the good news is they have ambient sfx and music pluss some rather fun litle video comments from the detective inspector Cindy. Sadly they don't have demo versions at the moment sinse they had to rejigger the programm, but they plan to have demos up soon. these are all the ones I know of thus far, though I'm on the lookout for more. If you have an Iphone, it'd probably also be worth checking for gamebooks on Itunes, sinse both ameter authors and professional companies are producing ones for that platform (including the original fighting fantasy series and the newly released updated lone wolf novels), I'm not sure if these work with voice over sinse I don't have an iphone though I would be interested to know if they did. and yes, I've contacted said company about accessible pc versions, but they literally ignored me (I got no reply at all to three E-mails). Hope this explains things a lot more. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] grid games
Hi Dark, ok, thanks.. :-) I'll try it out and tell you if it worked. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Hey Dark, A quick answer for you. Sadly, the accessibility features on the iPhone alter the way that you interact with the screen, requiring double taps and three finger swipes to scroll. This seems to completely jam up the opening menu screen on the Fighting Fantasy apps. Well, at the very least, with the one I have, which is Creature of Chaos. I couldn't start a game or select any of the menu items. Sorry. Sad face. Thanks for all the other info. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Thanks niophyte. I'm not exactly surprised, afterall the bloody publishers wouldn't even answer my mails, the gits. At least there are ameter authors like wayne densely on chronicles of arborell stil willing to make accessible gamebooks. Beware the grue! Dark. - Original Message - From: neoph...@inthecompanyofgrues.com To: gamers@audyssey.org Sent: Saturday, November 06, 2010 12:26 PM Subject: Re: [Audyssey] Game books Hey Dark, A quick answer for you. Sadly, the accessibility features on the iPhone alter the way that you interact with the screen, requiring double taps and three finger swipes to scroll. This seems to completely jam up the opening menu screen on the Fighting Fantasy apps. Well, at the very least, with the one I have, which is Creature of Chaos. I couldn't start a game or select any of the menu items. Sorry. Sad face. Thanks for all the other info. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Hi, I don't know how popular gamebook's are with the genral Vi gaming comunity but I personally love them. Gamebook's are more story driven than most games, and since it is all text/html based the author has to get descriptive about a certain scene he or shee wants to convey to the reader. It gives far more detail about the scene than an audio only game can. For example, imagine a passsage like this. You are walking down a long and narrow passage. You can hear the sound of dripping water off in the distance, and the air smells fowel and damp. Suddenly, you stop at a large stone door. Weird markings cover the door with runes and symbols you have never seen before. You lean closer to take a look at the door. In the torch light you see a marking of a handprint. This is what makes interactive fiction, gamebooks, etc so interesting for me. Although, I write audio games there is no way I can give all that information in an audio only invironment. Sure I can have the stone door, the sound of dripping water, but there is no way to set the mood or tell someone what it smells like. In a gamebook or interactive fiction type game I can describe in detail all the runes and markings on the door. In an audio action adventure like mysteries of the Ancients I'd have to create some kind of examain command to give out all that detail, and that would be far more work than just writing it down in a gamebook or interactive fiction type game. On 11/5/10, neoph...@inthecompanyofgrues.com neoph...@inthecompanyofgrues.com wrote: Hey Dark, Thanks for all those thoughts. Picking up the old Choose Your Own Adventure books was quite the surprise. I had no idea how badly they were written. They just spiral all over the place and some of the deaths are so obscure and unexpected. In my opinion, ensuring that each choice is informed and conflicted is so important. Are game books popular here? I wonder how many of us who read and play them would love to write their own. I know I've thought about it many times. Thanks for the Cerepoc link. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
well the stuff at ffproject is fine but others I have seen don't do all the fancy calculations in the back ground. you can also back out of wrong choices you make. At 04:55 a.m. 7/11/2010, you wrote: Hi, I don't know how popular gamebook's are with the genral Vi gaming comunity but I personally love them. Gamebook's are more story driven than most games, and since it is all text/html based the author has to get descriptive about a certain scene he or shee wants to convey to the reader. It gives far more detail about the scene than an audio only game can. For example, imagine a passsage like this. You are walking down a long and narrow passage. You can hear the sound of dripping water off in the distance, and the air smells fowel and damp. Suddenly, you stop at a large stone door. Weird markings cover the door with runes and symbols you have never seen before. You lean closer to take a look at the door. In the torch light you see a marking of a handprint. This is what makes interactive fiction, gamebooks, etc so interesting for me. Although, I write audio games there is no way I can give all that information in an audio only invironment. Sure I can have the stone door, the sound of dripping water, but there is no way to set the mood or tell someone what it smells like. In a gamebook or interactive fiction type game I can describe in detail all the runes and markings on the door. In an audio action adventure like mysteries of the Ancients I'd have to create some kind of examain command to give out all that detail, and that would be far more work than just writing it down in a gamebook or interactive fiction type game. On 11/5/10, neoph...@inthecompanyofgrues.com neoph...@inthecompanyofgrues.com wrote: Hey Dark, Thanks for all those thoughts. Picking up the old Choose Your Own Adventure books was quite the surprise. I had no idea how badly they were written. They just spiral all over the place and some of the deaths are so obscure and unexpected. In my opinion, ensuring that each choice is informed and conflicted is so important. Are game books popular here? I wonder how many of us who read and play them would love to write their own. I know I've thought about it many times. Thanks for the Cerepoc link. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 16 Released!
Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Grait! No more blue screan! Ha hh! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 9:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Cool. I'm about to download it now. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 3:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Well Sean, it's not really necessary for the site to do the dice rolling etc, sinse you can just use a program like gma dice and write your own sheet. As for backing out of wrong choices, heck, you can do that with ffproject easily enough by just adding a page to your favourites (I in fact do this sometimes in order to save my progress). Remember that the ff books started as books, ie, physical print books, and so anything else is really just a luxury. Beware the Grue! Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 8:28 PM Subject: Re: [Audyssey] Game books well the stuff at ffproject is fine but others I have seen don't do all the fancy calculations in the back ground. you can also back out of wrong choices you make. At 04:55 a.m. 7/11/2010, you wrote: Hi, I don't know how popular gamebook's are with the genral Vi gaming comunity but I personally love them. Gamebook's are more story driven than most games, and since it is all text/html based the author has to get descriptive about a certain scene he or shee wants to convey to the reader. It gives far more detail about the scene than an audio only game can. For example, imagine a passsage like this. You are walking down a long and narrow passage. You can hear the sound of dripping water off in the distance, and the air smells fowel and damp. Suddenly, you stop at a large stone door. Weird markings cover the door with runes and symbols you have never seen before. You lean closer to take a look at the door. In the torch light you see a marking of a handprint. This is what makes interactive fiction, gamebooks, etc so interesting for me. Although, I write audio games there is no way I can give all that information in an audio only invironment. Sure I can have the stone door, the sound of dripping water, but there is no way to set the mood or tell someone what it smells like. In a gamebook or interactive fiction type game I can describe in detail all the runes and markings on the door. In an audio action adventure like mysteries of the Ancients I'd have to create some kind of examain command to give out all that detail, and that would be far more work than just writing it down in a gamebook or interactive fiction type game. On 11/5/10, neoph...@inthecompanyofgrues.com neoph...@inthecompanyofgrues.com wrote: Hey Dark, Thanks for all those thoughts. Picking up the old Choose Your Own Adventure books was quite the surprise. I had no idea how badly they were written. They just spiral all over the place and some of the deaths are so obscure and unexpected. In my opinion, ensuring that each choice is informed and conflicted is so important. Are game books popular here? I wonder how many of us who read and play them would love to write their own. I know I've thought about it many times. Thanks for the Cerepoc link. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 4:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
i believe it is pretty evident it is public. mauricio almeida -Mensagem original- De: Charles Rivard woofer...@sbcglobal.net Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 6 de Novembro de 2010 18:42 Assunto: Re: [Audyssey] MOTA Beta 16 Released! Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 4:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi Charles, Yes, by all means. Once I make a public announcement like this it is official You can tell anyone you want. Cheers! On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote: Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Thought so. Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 8:00 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Charles, Yes, by all means. Once I make a public announcement like this it is official You can tell anyone you want. Cheers! On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote: Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a feature of MOTA I really like
It's a personal choice, but I very much prefer playing a game using speakers rather than a headset. The sounds in MOTA are not so subtle that I need a headset for accuracy. Thanks, Thomas. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.