Re: [Audyssey] Extant - game feadback

2010-11-06 Thread Ben
Does anyone have the first shades prototype?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 01 November 2010 01:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback

it never ends.
If this was a real game then it would be a pile of junk.
Its not a real game.
Its just an early prototype, the first shades of doom was not much 
more complex than this.

This is if you like a test of the system how things go etc.
THe real stuff has yet to come.
At 10:22 p.m. 31/10/2010, you wrote:
hello, what is the exact object of the game though does it ever end 
or is it just a case of walking round all the diffrent locations 
till you die? don't really get the object of the game.

Ian McNamara
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Re: [Audyssey] Game books

2010-11-06 Thread Richard Claridge
Hi Dark and all.
I personally love gamebooks and cannot get enough of them. I have
played all the books on ffproject and have gone through the Lonewolf
series recently. I have tried to get Arborel to work but have had
trouble, I've downloaded the HTML zip file, but don't know what to do
next. Its just a floder full of files and I don't know hat I a looking
for. This is the Windhammer game btw.
I've looked on the site andit sees like only a couple of the gamebooks
are completed, is this an ongoing project or has it been abandoned
Are there any other gamebooks out there where you have to do your own
charactor sheet etc, I enjoyed this part of doing the onewolf books
and wanted to find some more. ffproject is all well and good but I
like to do the sheets myself if possible which this doesn't allow
unless you download the word or pdf versions.
Thanks for any help.
Rich

On 11/6/10, dark d...@xgam.org wrote:
 Hi.

 well they have their devotees, however sinse unlike interactive fiction you
 often need to write your own character ststats etc, some people don't want
 to put in the work (which is imho a shame).

 There are actually people writing more ameter books, for instance the
 chronicles of arborell runs a competition for one each year. I've always
 considdered entering and in fact do have ideas, but thus far I've just been
 too busy with work on my phd, games, doing stuff for audiogames.net, reading
 a lot, all the things on stage I do and (when I have time to write), more
 conventional forms of writing.

 Hopefully at some stage I'll get the time to sit down and bring my idea
 about, sinse I certainly do have one.

 I agree on the death business, though some ameter books have done a good job
 with this.

 Trials of alabas toom on the ffproject site for instance, has a room near
 the end called the pit of death which has you descending down various poles,
 slides and ladders to the bottom of a large pit.

 there are four or five 50 50 choices with an instant death at each. The
 clever thing however is that throughout the first part of the book, if you
 explore, you will find litle hints on which choice is dangerous and which
 isn't. So for instance I recieved a hint about a box crashing to the ground,
 so when presented with a choice betwene an elivator or a staircase in the
 pit of death, I took the stairs.

 And of course, even if you miss a hint, you are not doomed sinse you stil
 have a chance of survival.

 then, there is also saving, ie by noting down a certain section of the book
 (or by noting the page if it's an html one). Though only supported by some
 books this can be a way of avoiding instant death choices being quite as
 dangerous, particularly in the longer, 500 or 1000 section books (windhammer
 from the chronicles of arborell actually has rules to support this).

 Beware the Grue!

 Dark.
 - Original Message -
 From: neoph...@inthecompanyofgrues.com
 To: gamers@audyssey.org
 Sent: Saturday, November 06, 2010 1:25 AM
 Subject: Re: [Audyssey] Game books



 Hey Dark,

 Thanks for all those thoughts.

 Picking up the old Choose Your Own Adventure books was quite the surprise.
 I had no idea how badly they were written. They just spiral all over the
 place and some of the deaths are so obscure and unexpected. In my opinion,
 ensuring that each choice is informed and conflicted is so important.

 Are game books popular here? I wonder how many of us who read and play
 them would love to write their own. I know I've thought about it many
 times.

 Thanks for the Cerepoc link.

 Cheers,

 Neophyte.


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Re: [Audyssey] Game books

2010-11-06 Thread Ian McNamara
yep i would like to get in to some of these kind of games. can any one give me 
some addresses where i can play them.

thanks very much.

Ian McNamara 
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Re: [Audyssey] Game books

2010-11-06 Thread dark

Hi Richard.

The arborell site is indeed very much an ongoing project, but it's a long 
way from being abandoned. Right at the moment the gamebook murder of crows 
(sequal to Shards of moonlight), is being stuck up in installments, and the 
2010 ameter gamebook writing comp has just finished.


The author has also recently added some more background material to the site 
such as the full lexican as well.



To start the html gamebooks if you'd downloaded one, just open the index 
file which leads to the title page, or the index1 file which leads directly 
to the table of contents.


Alternatively, you can play them on the site as well.

Thus far there are two conventional gamebooks finished, the very long (800 
section), windhammer, and shards of moonlight which is the first in the 
Jotton of the west series. The second, Murder of crows is as I said, being 
stuck up in installments (you can play to roughly half way through at the 
moment).


There is also the torchlight game, which is ort of a cross betwene a 
gamebook and a randomly generating adventure game where you crawl around in 
a dungeon finding treasure etc.


This is a particularly clever idea sinse it works on the basis of randomized 
maps, but is consequently a bit more unconventional to setup and playthan 
your standard gamebook  (you have to for instance write a map in microsoft 
xl), though it's certainly streight forward enough once your clear how the 
system works,  and sinse it is randomized it has huge amounts of replay 
value (I also beta tested it as well).


The chronicles of arborell also hosts the books submitted to the thus far 
three anual windhammer ameter gamebook writing competitions. These are rtf 
documents so you have to use the find command to go to different sections, 
but other than that play in a completely standard way.


there are then a few sites I've listed on audiogames.net which provide 
various gamebooks, such as the very symple online adventure game age of 
fable (which is far more a gamebook than a brouser game ala sryth), the 
single html gamebook mantion of malifiscence, and a site called shadow vault 
which also hosts several gamebooks as ms word documents.


Also, whie we are talking gamebooks, there are th mystery games from 7-128 
software, which (after playing), I decided are far more similar to gamebooks 
than if, sinse they are based around wandering in various areas talking to 
witnesses and gathering clues detective style. Sinse they now work with ms 
sapi, there is also no problem about voice. The only bad news is they're 
commercial, but the good news is they have ambient sfx and music pluss some 
rather fun litle video comments from the detective inspector Cindy. Sadly 
they don't have demo versions at the moment sinse they had to rejigger the 
programm, but they plan to have demos up soon.


these are all the ones I know of thus far, though I'm on the lookout for 
more. If you have an Iphone, it'd probably also be worth checking for 
gamebooks on Itunes, sinse both ameter authors and professional companies 
are producing ones for that platform (including the original fighting 
fantasy series and the newly released updated lone wolf novels), I'm not 
sure if these work with voice over sinse I don't have an iphone though I 
would be interested to know if they did. and yes, I've contacted said 
company about accessible pc versions, but they literally ignored me (I got 
no reply at all to three E-mails).


Hope this explains things a lot more.

Beware the Grue!

Dark.


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Re: [Audyssey] grid games

2010-11-06 Thread Sarah Haake

Hi Dark,

ok, thanks.. :-)

I'll try it out and tell you if it worked.

Best regards
Sarah

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Re: [Audyssey] Game books

2010-11-06 Thread neophyte

Hey Dark,

A quick answer for you.

Sadly, the accessibility features on the iPhone alter the way that you
interact with the screen, requiring double taps and three finger swipes to
scroll. This seems to completely jam up the opening menu screen on the
Fighting Fantasy apps. Well, at the very least, with the one I have, which
is Creature of Chaos. I couldn't start a game or select any of the menu
items.

Sorry. Sad face.

Thanks for all the other info.

Cheers,

Neophyte.


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Re: [Audyssey] Game books

2010-11-06 Thread dark

Thanks niophyte.

I'm not exactly surprised, afterall the bloody publishers wouldn't even 
answer my mails,  the gits.


At least there are ameter authors like wayne densely on chronicles of 
arborell stil willing to make accessible gamebooks.


Beware the grue!

Dark.
- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Saturday, November 06, 2010 12:26 PM
Subject: Re: [Audyssey] Game books




Hey Dark,

A quick answer for you.

Sadly, the accessibility features on the iPhone alter the way that you
interact with the screen, requiring double taps and three finger swipes to
scroll. This seems to completely jam up the opening menu screen on the
Fighting Fantasy apps. Well, at the very least, with the one I have, which
is Creature of Chaos. I couldn't start a game or select any of the menu
items.

Sorry. Sad face.

Thanks for all the other info.

Cheers,

Neophyte.


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list,
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Re: [Audyssey] Game books

2010-11-06 Thread Thomas Ward
Hi,

I don't know how popular gamebook's are with the genral Vi gaming
comunity but I personally love them. Gamebook's are more story driven
than most games, and since it is all text/html based the author has to
get descriptive about a certain scene he or shee wants to convey to
the reader. It gives far more detail about the scene than an audio
only game can. For example, imagine a passsage like this.

You are walking down a long and narrow passage. You can hear the
sound of dripping water off in the distance, and the air smells fowel
and damp. Suddenly, you stop at a large stone door. Weird markings
cover the door with runes and symbols you have never seen before. You
lean closer to take a look at the door. In the torch light you see a
marking of a handprint.

This is what makes interactive fiction, gamebooks, etc so interesting
for me. Although, I write audio games there is no way I can give all
that information in an audio only invironment. Sure I can have the
stone door, the sound of dripping water, but there is no way to set
the mood or tell someone what it smells like. In a gamebook or
interactive fiction type game I can describe in detail all the runes
and markings on the door. In an audio action adventure like mysteries
of the Ancients I'd have to create some kind of examain command to
give out all that detail, and that would be far more work than just
writing it down in a gamebook or interactive fiction type game.

On 11/5/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 Hey Dark,

 Thanks for all those thoughts.

 Picking up the old Choose Your Own Adventure books was quite the surprise.
 I had no idea how badly they were written. They just spiral all over the
 place and some of the deaths are so obscure and unexpected. In my opinion,
 ensuring that each choice is informed and conflicted is so important.

 Are game books popular here? I wonder how many of us who read and play
 them would love to write their own. I know I've thought about it many
 times.

 Thanks for the Cerepoc link.

 Cheers,

 Neophyte.

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Re: [Audyssey] Game books

2010-11-06 Thread shaun everiss
well the stuff at ffproject is fine but others I have seen don't do 
all the fancy calculations in the back ground.

you can also back out of wrong choices you make.
At 04:55 a.m. 7/11/2010, you wrote:

Hi,

I don't know how popular gamebook's are with the genral Vi gaming
comunity but I personally love them. Gamebook's are more story driven
than most games, and since it is all text/html based the author has to
get descriptive about a certain scene he or shee wants to convey to
the reader. It gives far more detail about the scene than an audio
only game can. For example, imagine a passsage like this.

You are walking down a long and narrow passage. You can hear the
sound of dripping water off in the distance, and the air smells fowel
and damp. Suddenly, you stop at a large stone door. Weird markings
cover the door with runes and symbols you have never seen before. You
lean closer to take a look at the door. In the torch light you see a
marking of a handprint.

This is what makes interactive fiction, gamebooks, etc so interesting
for me. Although, I write audio games there is no way I can give all
that information in an audio only invironment. Sure I can have the
stone door, the sound of dripping water, but there is no way to set
the mood or tell someone what it smells like. In a gamebook or
interactive fiction type game I can describe in detail all the runes
and markings on the door. In an audio action adventure like mysteries
of the Ancients I'd have to create some kind of examain command to
give out all that detail, and that would be far more work than just
writing it down in a gamebook or interactive fiction type game.

On 11/5/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 Hey Dark,

 Thanks for all those thoughts.

 Picking up the old Choose Your Own Adventure books was quite the surprise.
 I had no idea how badly they were written. They just spiral all over the
 place and some of the deaths are so obscure and unexpected. In my opinion,
 ensuring that each choice is informed and conflicted is so important.

 Are game books popular here? I wonder how many of us who read and play
 them would love to write their own. I know I've thought about it many
 times.

 Thanks for the Cerepoc link.

 Cheers,

 Neophyte.

---
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[Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Thomas Ward
Hello gamers,

We at USA Games Interactive would like to announce the immediate
availability of Mysteries of the Ancients beta 16. This release marks
a major change in the development process, and we now have officially
branched the project.

For Windows users we have rolled the development back to beta 13, and
have upgraded the old Windos engine so that it is current with the
cross-platform version for Mac OS and Linux. The Windows release once
again relies on Microsoft DirectX and PB Streemway for input and
sound. It also depends on Windows specific APIs such as the Win32 API
and Visual C++ 2008 runtime as did beta 13 and earlier versions.

This release resolves a number of issues for Windows users such as the
blue screen issue on exit, improves system performance, improves input
support, and a number of other issues. See the changes.txt file for
more details.

For Linux users it uses SFML 1.6 as did previous Linux releases, and
introduces a few bug fixs and adds some general performance
improvements. Again see the changes.txt file for further details.

You can download Mysteries of the Ancients beta 16 from the official
Mysteries of the Ancients home page at
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Muhammed Deniz

Grait! No more blue screan! Ha hh!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 9:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!



Hello gamers,

We at USA Games Interactive would like to announce the immediate
availability of Mysteries of the Ancients beta 16. This release marks
a major change in the development process, and we now have officially
branched the project.

For Windows users we have rolled the development back to beta 13, and
have upgraded the old Windos engine so that it is current with the
cross-platform version for Mac OS and Linux. The Windows release once
again relies on Microsoft DirectX and PB Streemway for input and
sound. It also depends on Windows specific APIs such as the Win32 API
and Visual C++ 2008 runtime as did beta 13 and earlier versions.

This release resolves a number of issues for Windows users such as the
blue screen issue on exit, improves system performance, improves input
support, and a number of other issues. See the changes.txt file for
more details.

For Linux users it uses SFML 1.6 as did previous Linux releases, and
introduces a few bug fixs and adds some general performance
improvements. Again see the changes.txt file for further details.

You can download Mysteries of the Ancients beta 16 from the official
Mysteries of the Ancients home page at
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Bryan Peterson

Cool. I'm about to download it now.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 3:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!



Hello gamers,

We at USA Games Interactive would like to announce the immediate
availability of Mysteries of the Ancients beta 16. This release marks
a major change in the development process, and we now have officially
branched the project.

For Windows users we have rolled the development back to beta 13, and
have upgraded the old Windos engine so that it is current with the
cross-platform version for Mac OS and Linux. The Windows release once
again relies on Microsoft DirectX and PB Streemway for input and
sound. It also depends on Windows specific APIs such as the Win32 API
and Visual C++ 2008 runtime as did beta 13 and earlier versions.

This release resolves a number of issues for Windows users such as the
blue screen issue on exit, improves system performance, improves input
support, and a number of other issues. See the changes.txt file for
more details.

For Linux users it uses SFML 1.6 as did previous Linux releases, and
introduces a few bug fixs and adds some general performance
improvements. Again see the changes.txt file for further details.

You can download Mysteries of the Ancients beta 16 from the official
Mysteries of the Ancients home page at
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] Game books

2010-11-06 Thread dark
Well Sean, it's not really necessary for the site to do the dice rolling 
etc, sinse you can just use a program like gma dice and write your own 
sheet.


As for backing out of wrong choices, heck, you can do that with ffproject 
easily enough by just adding a page to your favourites (I in fact do this 
sometimes in order to save my progress).


Remember that the ff books started as books, ie, physical print books, and 
so anything else is really just a luxury.


Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 8:28 PM
Subject: Re: [Audyssey] Game books


well the stuff at ffproject is fine but others I have seen don't do all 
the fancy calculations in the back ground.

you can also back out of wrong choices you make.
At 04:55 a.m. 7/11/2010, you wrote:

Hi,

I don't know how popular gamebook's are with the genral Vi gaming
comunity but I personally love them. Gamebook's are more story driven
than most games, and since it is all text/html based the author has to
get descriptive about a certain scene he or shee wants to convey to
the reader. It gives far more detail about the scene than an audio
only game can. For example, imagine a passsage like this.

You are walking down a long and narrow passage. You can hear the
sound of dripping water off in the distance, and the air smells fowel
and damp. Suddenly, you stop at a large stone door. Weird markings
cover the door with runes and symbols you have never seen before. You
lean closer to take a look at the door. In the torch light you see a
marking of a handprint.

This is what makes interactive fiction, gamebooks, etc so interesting
for me. Although, I write audio games there is no way I can give all
that information in an audio only invironment. Sure I can have the
stone door, the sound of dripping water, but there is no way to set
the mood or tell someone what it smells like. In a gamebook or
interactive fiction type game I can describe in detail all the runes
and markings on the door. In an audio action adventure like mysteries
of the Ancients I'd have to create some kind of examain command to
give out all that detail, and that would be far more work than just
writing it down in a gamebook or interactive fiction type game.

On 11/5/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 Hey Dark,

 Thanks for all those thoughts.

 Picking up the old Choose Your Own Adventure books was quite the 
 surprise.
 I had no idea how badly they were written. They just spiral all over 
 the
 place and some of the deaths are so obscure and unexpected. In my 
 opinion,

 ensuring that each choice is informed and conflicted is so important.

 Are game books popular here? I wonder how many of us who read and play
 them would love to write their own. I know I've thought about it many
 times.

 Thanks for the Cerepoc link.

 Cheers,

 Neophyte.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Charles Rivard
Just to make sure, although I think I already know:  OK to let the blind 
gaming community know about this release by copying and pasting this 
announcement to other lists?  Thanks.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 4:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!



Hello gamers,

We at USA Games Interactive would like to announce the immediate
availability of Mysteries of the Ancients beta 16. This release marks
a major change in the development process, and we now have officially
branched the project.

For Windows users we have rolled the development back to beta 13, and
have upgraded the old Windos engine so that it is current with the
cross-platform version for Mac OS and Linux. The Windows release once
again relies on Microsoft DirectX and PB Streemway for input and
sound. It also depends on Windows specific APIs such as the Win32 API
and Visual C++ 2008 runtime as did beta 13 and earlier versions.

This release resolves a number of issues for Windows users such as the
blue screen issue on exit, improves system performance, improves input
support, and a number of other issues. See the changes.txt file for
more details.

For Linux users it uses SFML 1.6 as did previous Linux releases, and
introduces a few bug fixs and adds some general performance
improvements. Again see the changes.txt file for further details.

You can download Mysteries of the Ancients beta 16 from the official
Mysteries of the Ancients home page at
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Mauricio Almeida
i believe it is pretty evident it is public.

mauricio almeida
-Mensagem original-
De: Charles Rivard woofer...@sbcglobal.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 6 de Novembro de 2010 18:42
Assunto: Re: [Audyssey] MOTA Beta 16 Released!

Just to make sure, although I think I already know:  OK to let the blind
gaming community know about this release by copying and pasting this
announcement to other lists?  Thanks.

---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 4:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!


 Hello gamers,

 We at USA Games Interactive would like to announce the immediate
 availability of Mysteries of the Ancients beta 16. This release marks
 a major change in the development process, and we now have officially
 branched the project.

 For Windows users we have rolled the development back to beta 13, and
 have upgraded the old Windos engine so that it is current with the
 cross-platform version for Mac OS and Linux. The Windows release once
 again relies on Microsoft DirectX and PB Streemway for input and
 sound. It also depends on Windows specific APIs such as the Win32 API
 and Visual C++ 2008 runtime as did beta 13 and earlier versions.

 This release resolves a number of issues for Windows users such as the
 blue screen issue on exit, improves system performance, improves input
 support, and a number of other issues. See the changes.txt file for
 more details.

 For Linux users it uses SFML 1.6 as did previous Linux releases, and
 introduces a few bug fixs and adds some general performance
 improvements. Again see the changes.txt file for further details.

 You can download Mysteries of the Ancients beta 16 from the official
 Mysteries of the Ancients home page at
 http://www.usagamesinteractive.com/mota.php

 Sincerely,
 Thomas Ward
 President of USA Games Interactive

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Thomas Ward
Hi Charles,

Yes, by all means. Once I make a public announcement like this it is
official You can tell anyone you want.

Cheers!


On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Just to make sure, although I think I already know:  OK to let the blind
 gaming community know about this release by copying and pasting this
 announcement to other lists?  Thanks.

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Charles Rivard

Thought so.  Thanks.

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 8:00 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Charles,

Yes, by all means. Once I make a public announcement like this it is
official You can tell anyone you want.

Cheers!


On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote:

Just to make sure, although I think I already know:  OK to let the blind
gaming community know about this release by copying and pasting this
announcement to other lists?  Thanks.

---
Shepherds are the best beasts!


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[Audyssey] a feature of MOTA I really like

2010-11-06 Thread Charles Rivard
It's a personal choice, but I very much prefer playing a game using speakers 
rather than a headset.  The sounds in MOTA are not so subtle that I need a 
headset for accuracy.  Thanks, Thomas.

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