[Audyssey] Creating a vehicle for Top Speed 3 Help

2011-10-20 Thread Sylvester Thomas
Greetings Gamers!  Wondering for any that have created a 
vehicle  for Top Speed 3 if you could give me any tips on creating one.  I have 
the sounds recorded in the proper format but cannot figure out how to modify an 
existing 

vehicle  file or how to create a .vhc file, which seems to be the only other 
file  in the 

vehicles folder.  I have read the manual but still don't get it.  Thanks for 
any and all suggestions.  Take Care!  Sly
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Re: [Audyssey] Good news for all gamers!

2011-10-20 Thread shaun everiss
Well its because of viruses and other things through email that I 
have resorted to dropbox as my file sharing site of choice.

I like the public links but also the shared folders.
Even for free use.
helps me with admin work.
I can ring the client on skype get him to run the files in his 
dropbox and I have the exact coppies on mine and I know what he is doing.

At 05:30 p.m. 19/10/2011 +0200, you wrote:

Hi dark,
I believe the problems are because of his email provider blocking 
out potentially risky attachments. Wouldn't be a first, I'm 100% 
sure google does it, and since you can't even run a program in 
system access's file manager, it'd come as no surprise that they'd 
be stripping messages off of potentially dangerous files like 
executables or compressed archives.
Maybe Richard could use something like dropbox, or he could 
temporarly change the file's extension to something like to .txt or 
something, that'd most likely get it through the filters, and 
accessing them afterwards wouldn't be a problem since the binary 
content would be intact.

On 2011-10-19 15:34, dark wrote:

Hi Michael.

That is good news regarding richard's dos games, however Michael, 
zip files would indeed be the best way of passing them around.


To access zip files, just try 7zip from http://www.7zip.com/

all you need to do is right click or similar on the file in windows 
explorer, select the 7zip item you want such as extract here to get 
everything from the zip folder in your current location, or extract 
to which will create a new folder with the contents of the zip archive in it.


7zip is a very easy to use program and should make access anything 
zipped far easier, pluss this then means that if Richard or anyone 
else wants to send aroung games this should make them fairly easy.


Beware the grue!

Dark.
- Ori


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Re: [Audyssey] Good news for all gamers!

2011-10-20 Thread shaun everiss
well all the games still have  the need to buy option on them if  we 
could have all his games with the registered message or something 
then that would be cool to I guess.

At 11:39 a.m. 19/10/2011 -0400, you wrote:
Hey, well the reason I let everyone read this email is so that if 
anyone wanted to get any of Richard's games from one another then it 
would be fine to do.


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Re: [Audyssey] Good news for all gamers!

2011-10-20 Thread shaun everiss

they wouldn't be that big, a couple mb max
At 12:20 p.m. 19/10/2011 -0400, you wrote:

Everyone,

Assuming that these games aren't huge in size, I'd be happy to host
them on the main AA server.  If someone can send me the games and an
overview of their history, I'll write up a short page and put them up
in a special directory for general download.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Oct 19, 2011 at 12:04 PM, dark d...@xgam.org wrote:
 Wow, crazy, I never heard of a provider that was so stiff.

 I wonder if sendspace or similar would work, sinse then you'd be download
 the files from the net at least.

 Beware the grue!

 DArk.
 - Original Message - From: pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, October 19, 2011 4:30 PM
 Subject: Re: [Audyssey] Good news for all gamers!


 Hi dark,
 I believe the problems are because of his email provider blocking out
 potentially risky attachments. Wouldn't be a first, I'm 100% sure google
 does it, and since you can't even run a program in system access's file
 manager, it'd come as no surprise that they'd be stripping messages off of
 potentially dangerous files like executables or compressed archives.
 Maybe Richard could use something like dropbox, or he could temporarly
 change the file's extension to something like to .txt or something, that'd
 most likely get it through the filters, and accessing them afterwards
 wouldn't be a problem since the binary content would be intact.
 On 2011-10-19 15:34, dark wrote:

 Hi Michael.

 That is good news regarding richard's dos games, however Michael, zip
 files would indeed be the best way of passing them around.

 To access zip files, just try 7zip from http://www.7zip.com/

 all you need to do is right click or similar on the file in windows
 explorer, select the 7zip item you want such as extract here to get
 everything from the zip folder in your current location, or 
extract to which

 will create a new folder with the contents of the zip archive in it.

 7zip is a very easy to use program and should make access anything zipped
 far easier, pluss this then means that if Richard or anyone else wants to
 send aroung games this should make them fairly easy.

 Beware the grue!

 Dark.
 - Ori

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Re: [Audyssey] Good news for all gamers!

2011-10-20 Thread shaun everiss
well I wouldn't mind these games being rewritten, The concept of mars 
is quite cool but getting out dated, some sort of exploration game is 
something we havn't had for ages if ever.

Random events though hmmm.
If we kept the theme as the origional, more places to restock air, a 
way to get back from time warps befor you run out of fuel.
A description of what rocks do what and a way to list what you have, 
also to warn you if something is dangerous.

Have more stations to restock your ship.
Be able to go  further than mars or if staying with the same theme 
back to earth.
In truth with the random elements switched off you only have enough 
fuel to get to mars and not much more really.

At 03:58 p.m. 19/10/2011 -0400, you wrote:

Hi.

That's cool. I wonder if he would object to someone else rewriting
them and adding Sapi support etc.

On 10/19/11, michael barnes c...@samobile.net wrote:
 Hey, everyone for the last few days I have been talking to Richard L.
 De Steno the creator of great games such as Destination Mars and Run
 For President.
 He told me that his games are freeware so if any of us would like to
 pass out his games that is fine.  Here is the email I recieve below.

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Re: [Audyssey] Darkruise Question

2011-10-20 Thread shaun everiss
hmmm I would be interested in you continouing it but well yeah on the 
other hand this may be a project  for gma or usagames especially with 
the new engine, ofcause there is bgt and the various unofficial 
hacker groups like game madness and chaos that put out random things 
all depends on where we want this to go.

At 02:52 p.m. 19/10/2011 -0700, you wrote:
I suppose I would always consider changing my mind if enough people 
were interested in it.  Of course, it would be pushed to the end of 
a very long line of games and projects I'm working on.  It might be 
better to just keep it as an abandoned game so that maybe another 
developer could use the storyline or something.


 Hi Jeremy,
 that's a shame you won't be working on the game, it
 actually did sound like it could be really cool, especially
 with the different weapon choices and skill set choices.
 will you reconsider, and actually think about turning this
 into a proper game if there is enough demand from the
 community?
 I could see it having a lot of replay value if you actually
 did develop it further.


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Re: [Audyssey] Here is those dos games.

2011-10-20 Thread shaun everiss

thanks michael  this will be good.
At 06:18 p.m. 19/10/2011 -0400, you wrote:

Hey, everyone I just recieve both games from Richard.
And since he allow his games to be freeware I am going to give them 
to all you.  In the download link below has the following games in it.
Destination Mars Run For President and I added two dos games in the 
download aswell so enjoy.

http://www.sendspace.com/file/5tcwe0

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[Audyssey] gma news list

2011-10-20 Thread john
Hi all, I subscribed to the gma news list mid last hear, after 
the release of time of conflict. I haven't gotten any  mail from 
the list, and I'm wondering if any of you who might happen to be 
subscribed have received any?


Thanks,
John.

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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread MissWings
This does sound like fun!  Going to go grab it now and take a 
look!  I'm terrible at remembering which ways I turn though, so it 
won't be surprising if I get totally lost!  Still sounds like an 
interesting game though, definitely!


At 12:42 PM 10/19/2011, you wrote:
Well guys, as you know I've been busy for a while, but it's about 
time I gave the community a new game to play!


Dark Ruse is an RPG set in a high-tech laboratory that has been 
running some unnatural experiments.  You lead a 3 person team down 
to retrieve a voice recorder from the center of the facility, and 
the ability to fully customize your team adds a lot to play around with.


There are 8 unique job classes, including things like Fighter, 
Puzzle solver, and Navigator.  Out of your 3 person team, only some 
people can be certain jobs, so you will have to plan very carefully 
if you want their skills to compliment each other.


You have 5 choices about which supplies your team will start out 
with, and each has its own major disadvantage.  For example, if the 
lights are out and your team loses its only flashlight, they will be 
at the mercy of whatever wanders by!


You can choose among 5 personal skills, which could make the 
difference between life and death.  For example, if you have given 
your main character extra driving skills, your team will be far more 
likely to survive if you crash a vehicle.


There are 8 floors to the lab, and even reaching the final room only 
marks the half-way point in your adventure.  Don't forget you still 
have to make it back out!  Muhahahaha!


Please give the game a try, and be sure to go through the game's 
back-story before setting up your characters.  There is a chance 
that the story will hold clues about what kinds of dangers you are 
more likely to face, so you can prepare your team more 
effectively.  Good luck to you all.


www.kaldobsky.com/audiogames/darkruse.zip


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Re: [Audyssey] Here is those dos games.

2011-10-20 Thread MissWings
I'm a bit behind on posts, so if someone had answered this question 
already, apologies. Feel free to reply off list too.  Does anyone 
know if these games will work on a Windows system, or actually, how 
to get them to work?  I'm using Jaws 9 and Windows Vista, for reference.


Jessica

At 02:46 AM 10/20/2011, you wrote:

thanks michael  this will be good.
At 06:18 p.m. 19/10/2011 -0400, you wrote:

Hey, everyone I just recieve both games from Richard.
And since he allow his games to be freeware I am going to give them 
to all you.  In the download link below has the following games in it.
Destination Mars Run For President and I added two dos games in the 
download aswell so enjoy.

http://www.sendspace.com/file/5tcwe0

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Re: [Audyssey] Good news for all gamers!

2011-10-20 Thread Ron Kolesar

Hey Shawn, I like the way you think. SMILES.
It would be cool to have the mars game in the windows platform.
We need a space simulator simulator to say three D velocity.
Unless someone has a better plan.
So far for we blying nuts there's Three D velocity.
The first ever hand to ear flight simulator that you can do pretty much 
everything a sighted military pilot would need to do on a mission from 
eather the keyboard and or a USB GAMEPAD/FLIGHT YOKE.
It is the first hand to ear project that I know of that has force feedback 
written into it for that realistic game play effect.

Then there's the Microsoft Flight simulator project.
You do need a couple other programs to get fs to become blind friendly.
FS is ok, but tdv is better.
There is a up grade of the Microsoft flight simulator coming out next year 
that's suppose to have roughly 100 birds to fly.

But that's all that I can say at this time.
But I would love to see a space shuttle simulator that is as realistic as 
possible.

Right now the space plan is the space station.
But they do have the new up coming space ship that they'd like to use to go 
back to the moon, or to a meator and or to Mars with.
I think that the old mars game would be a great stepping stone to use for 
the ground floor for a newer up grade.

That's my two cnets on this subject.
ron and Boz on turns nine years old on the 24th, which is Monday.

-Original Message- 
From: shaun everiss

Sent: Thursday, October 20, 2011 3:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good news for all gamers!

well I wouldn't mind these games being rewritten, The concept of mars
is quite cool but getting out dated, some sort of exploration game is
something we havn't had for ages if ever.
Random events though hmmm.
If we kept the theme as the origional, more places to restock air, a
way to get back from time warps befor you run out of fuel.
A description of what rocks do what and a way to list what you have,
also to warn you if something is dangerous.
Have more stations to restock your ship.
Be able to go  further than mars or if staying with the same theme
back to earth.
In truth with the random elements switched off you only have enough
fuel to get to mars and not much more really.
At 03:58 p.m. 19/10/2011 -0400, you wrote:

Hi.

That's cool. I wonder if he would object to someone else rewriting
them and adding Sapi support etc.

On 10/19/11, michael barnes c...@samobile.net wrote:
 Hey, everyone for the last few days I have been talking to Richard L.
 De Steno the creator of great games such as Destination Mars and Run
 For President.
 He told me that his games are freeware so if any of us would like to
 pass out his games that is fine.  Here is the email I recieve below.

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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread Christopher Bartlett
Excellent!  It's a cold, rainy night, and now I have something to do other
than watch movies with my kids!  This sounds fascinating.

Chris


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dan cook
Sent: Wednesday, October 19, 2011 3:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

Ah Jeremy, you don't half work on these things quickly.  i was just
getting into castaways and tnow i'm going to get destracted by this...
:)
seriously though, your work is always fantastic so assuming this works
on my end, i'm really looking forward to a mix of this and lord of the
rings reading after i finish my work tonight.

On 10/19/11, Cary cary5...@gmail.com wrote:
 heh. it starts just fine here, but all it does when you set up your
 character and your team members is says a message like aprone has been
 creating audiogames for a year now. good for him. goodbye. and that's it.
 If this is some sort of mixup, that's fine, but if it's some sort of cruel
 joke, I'm so, not, amused.
 -Cary

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of reinhard stebner
 Sent: Wednesday, October 19, 2011 12:56
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

 I am receving the following error message when I start the game:

 Starting program
 Loading JAWS Api
 Creating DirectSound...
 error: ActiveX component can't create object

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Wednesday, October 19, 2011 1:43 PM
 To: audyssey
 Subject: [Audyssey] Aprone's Dark Ruse RPG

 Well guys, as you know I've been busy for a while, but it's about time I
 gave the community a new game to play!

 Dark Ruse is an RPG set in a high-tech laboratory that has been running
some
 unnatural experiments.  You lead a 3 person team down to retrieve a voice
 recorder from the center of the facility, and the ability to fully
customize
 your team adds a lot to play around with.

 There are 8 unique job classes, including things like Fighter, Puzzle
 solver, and Navigator.  Out of your 3 person team, only some people can be
 certain jobs, so you will have to plan very carefully if you want their
 skills to compliment each other.

 You have 5 choices about which supplies your team will start out with, and
 each has its own major disadvantage.  For example, if the lights are out
and
 your team loses its only flashlight, they will be at the mercy of whatever
 wanders by!

 You can choose among 5 personal skills, which could make the difference
 between life and death.  For example, if you have given your main
character
 extra driving skills, your team will be far more likely to survive if you
 crash a vehicle.

 There are 8 floors to the lab, and even reaching the final room only marks
 the half-way point in your adventure.  Don't forget you still have to make
 it back out!  Muhahahaha!

 Please give the game a try, and be sure to go through the game's
back-story
 before setting up your characters.  There is a chance that the story will
 hold clues about what kinds of dangers you are more likely to face, so you
 can prepare your team more effectively.  Good luck to you all.

 www.kaldobsky.com/audiogames/darkruse.zip


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[Audyssey] No spoilers.

2011-10-20 Thread Christopher Bartlett
So, just tried Dark Ruse!  I note that game is well named.

 

Chris Bartlett

 

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[Audyssey] To Thomas.

2011-10-20 Thread michael barnes

Hey, Thomas.
I just recieve the rest of the games that Richard made so if you want 
to post them on your site send me your email address and I'll give you 
a copy of these games.


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Re: [Audyssey] To Thomas.

2011-10-20 Thread Matheus Rheine
hey michael, i'm interested in these other games,could you please upload
them?
thanks


-Mensagem original-
De: michael barnes c...@samobile.net
Para: gamers@audyssey.org
Data: Quinta, 20 de Outubro de 2011 19:43
Assunto: [Audyssey] To Thomas.

Hey, Thomas.
I just recieve the rest of the games that Richard made so if you want
to post them on your site send me your email address and I'll give you
a copy of these games.

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[Audyssey] Here is more dos games.

2011-10-20 Thread michael barnes
Hey, Everyone I just recieve the rest of the games that Richard made so 
below is the download links for these games.
Just incase anyone didn't get the games from yesterday post the 
download link is below aswell.

Enjoy have fun.
http://www.sendspace.com/file/5tcwe0
http://www.sendspace.com/file/7uyki6

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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread lenron brown
the game did not work was able to set up playiers but when i trid to
start it acted weird

On 10/20/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Excellent!  It's a cold, rainy night, and now I have something to do other
 than watch movies with my kids!  This sounds fascinating.

   Chris


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dan cook
 Sent: Wednesday, October 19, 2011 3:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

 Ah Jeremy, you don't half work on these things quickly.  i was just
 getting into castaways and tnow i'm going to get destracted by this...
 :)
 seriously though, your work is always fantastic so assuming this works
 on my end, i'm really looking forward to a mix of this and lord of the
 rings reading after i finish my work tonight.

 On 10/19/11, Cary cary5...@gmail.com wrote:
 heh. it starts just fine here, but all it does when you set up your
 character and your team members is says a message like aprone has been
 creating audiogames for a year now. good for him. goodbye. and that's it.
 If this is some sort of mixup, that's fine, but if it's some sort of cruel
 joke, I'm so, not, amused.
 -Cary

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of reinhard stebner
 Sent: Wednesday, October 19, 2011 12:56
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

 I am receving the following error message when I start the game:

 Starting program
 Loading JAWS Api
 Creating DirectSound...
 error: ActiveX component can't create object

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Wednesday, October 19, 2011 1:43 PM
 To: audyssey
 Subject: [Audyssey] Aprone's Dark Ruse RPG

 Well guys, as you know I've been busy for a while, but it's about time I
 gave the community a new game to play!

 Dark Ruse is an RPG set in a high-tech laboratory that has been running
 some
 unnatural experiments.  You lead a 3 person team down to retrieve a voice
 recorder from the center of the facility, and the ability to fully
 customize
 your team adds a lot to play around with.

 There are 8 unique job classes, including things like Fighter, Puzzle
 solver, and Navigator.  Out of your 3 person team, only some people can be
 certain jobs, so you will have to plan very carefully if you want their
 skills to compliment each other.

 You have 5 choices about which supplies your team will start out with, and
 each has its own major disadvantage.  For example, if the lights are out
 and
 your team loses its only flashlight, they will be at the mercy of whatever
 wanders by!

 You can choose among 5 personal skills, which could make the difference
 between life and death.  For example, if you have given your main
 character
 extra driving skills, your team will be far more likely to survive if you
 crash a vehicle.

 There are 8 floors to the lab, and even reaching the final room only marks
 the half-way point in your adventure.  Don't forget you still have to make
 it back out!  Muhahahaha!

 Please give the game a try, and be sure to go through the game's
 back-story
 before setting up your characters.  There is a chance that the story will
 hold clues about what kinds of dangers you are more likely to face, so you
 can prepare your team more effectively.  Good luck to you all.

 www.kaldobsky.com/audiogames/darkruse.zip


 ---
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 gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns regarding the 

Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread James Howard
ok, I can't get the game to start, I setup the characters, but it goes
back to the main menu. Why?

On 10/20/11, lenron brown lenro...@gmail.com wrote:
 the game did not work was able to set up playiers but when i trid to
 start it acted weird

 On 10/20/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Excellent!  It's a cold, rainy night, and now I have something to do other
 than watch movies with my kids!  This sounds fascinating.

  Chris


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dan cook
 Sent: Wednesday, October 19, 2011 3:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

 Ah Jeremy, you don't half work on these things quickly.  i was just
 getting into castaways and tnow i'm going to get destracted by this...
 :)
 seriously though, your work is always fantastic so assuming this works
 on my end, i'm really looking forward to a mix of this and lord of the
 rings reading after i finish my work tonight.

 On 10/19/11, Cary cary5...@gmail.com wrote:
 heh. it starts just fine here, but all it does when you set up your
 character and your team members is says a message like aprone has been
 creating audiogames for a year now. good for him. goodbye. and that's it.
 If this is some sort of mixup, that's fine, but if it's some sort of
 cruel
 joke, I'm so, not, amused.
 -Cary

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of reinhard stebner
 Sent: Wednesday, October 19, 2011 12:56
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

 I am receving the following error message when I start the game:

 Starting program
 Loading JAWS Api
 Creating DirectSound...
 error: ActiveX component can't create object

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Wednesday, October 19, 2011 1:43 PM
 To: audyssey
 Subject: [Audyssey] Aprone's Dark Ruse RPG

 Well guys, as you know I've been busy for a while, but it's about time I
 gave the community a new game to play!

 Dark Ruse is an RPG set in a high-tech laboratory that has been running
 some
 unnatural experiments.  You lead a 3 person team down to retrieve a voice
 recorder from the center of the facility, and the ability to fully
 customize
 your team adds a lot to play around with.

 There are 8 unique job classes, including things like Fighter, Puzzle
 solver, and Navigator.  Out of your 3 person team, only some people can
 be
 certain jobs, so you will have to plan very carefully if you want their
 skills to compliment each other.

 You have 5 choices about which supplies your team will start out with,
 and
 each has its own major disadvantage.  For example, if the lights are out
 and
 your team loses its only flashlight, they will be at the mercy of
 whatever
 wanders by!

 You can choose among 5 personal skills, which could make the difference
 between life and death.  For example, if you have given your main
 character
 extra driving skills, your team will be far more likely to survive if you
 crash a vehicle.

 There are 8 floors to the lab, and even reaching the final room only
 marks
 the half-way point in your adventure.  Don't forget you still have to
 make
 it back out!  Muhahahaha!

 Please give the game a try, and be sure to go through the game's
 back-story
 before setting up your characters.  There is a chance that the story will
 hold clues about what kinds of dangers you are more likely to face, so
 you
 can prepare your team more effectively.  Good luck to you all.

 www.kaldobsky.com/audiogames/darkruse.zip


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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread Jeremy Kaldobsky
Lenron, listen to the game's message more carefully.  It explains that your 
people got in and back out of the lab with no problems.  There were no monsters 
of any kind, the power was on, and everything was normal.  The game was 
released as a joke.


 the game did not work was able to set
 up playiers but when i trid to
 start it acted weird


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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread lenron brown
to true that is whart it said will i hope there is a real game like that soon

On 10/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Lenron, listen to the game's message more carefully.  It explains that your
 people got in and back out of the lab with no problems.  There were no
 monsters of any kind, the power was on, and everything was normal.  The game
 was released as a joke.


 the game did not work was able to set
 up playiers but when i trid to
 start it acted weird


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Re: [Audyssey] playroom blocking users

2011-10-20 Thread QuentinC

Hello,

Simply type /ignore username in the chat.
Type /ignore username again to stop ignoring.

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Re: [Audyssey] playroom blocking users

2011-10-20 Thread Sky Mundell
That's not acceptable behavior . Where do you get the playroom or whatever
it's called?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Thursday, October 20, 2011 4:30 PM
To: Gamers Discussion list
Subject: [Audyssey] playroom blocking users

Hi list. I was wondering if anyone knows how to block people in the
playroom. This chick keeps sending me messages and i've told her more than
once to please leave me alone but she doesn't and continually sends me more
messages afterwards calling me sweetie and cute and such. Any help would be
appreciated on this matter. Thanks.

Jess
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