Re: [Audyssey] level 2 of awesome homer

2011-10-23 Thread dark
Actually Mich, I found it more helpful to wait until the sound of whatever plane I was on and the sound of the next plane were in a similar positionanywhere on the sterrio field. Some jumps I made by being right at the far end rather than in the center. Beware the gRue! Dark. - Original

[Audyssey] Reported problem with packman talks

2011-10-23 Thread dark
Hi. In this topic, http://forum.audiogames.net/viewtopic.php?pid=66441#p66441 the user is reporting having a problem running packman talks 1.1 in windows xp, despite having direct x 10 and the net framework. I'm not sure if Phil recieved an E-mail from him, but as his english isn't too good,

Re: [Audyssey] Reported problem with packman talks

2011-10-23 Thread Phil Vlasak
Hi Dark, That is probably the non-English keyboard setting bug. They use different symbols for math calculations. Hopefully when I get the Sarah game update finished, I can go back and update Pacman and the Super dog game with the fix. The reason I can't just create a patch is the the GMA game

Re: [Audyssey] Reported problem with packman talks

2011-10-23 Thread dark
Hi Phil. I did wonder if this was the case, but wasn't certain, and obviously I didn't like the chap who posted this topic complaining about your programming skills. I'll pass that on. All the best, Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers

Re: [Audyssey] Cluedo (cludo - pronunciation)

2011-10-23 Thread Jeremy Kaldobsky
I believe CAE_Jones from audiogames.net has a mystery game along these same lines. It might be worth checking that out. Here is the link to the audiogames thread where he mentioned it. http://forum.audiogames.net/viewtopic.php?id=6332 While know there are some mainstream versions of cluedo

[Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Jeremy Kaldobsky
I've just posted version 0.4b. I would really appreciate it if everyone would download it and give it a try. The sooner people start testing it, the sooner I will know if I've successfully fixed the bugs. I'd like to make the most out of my free time today, so if I can get feedback quickly

Re: [Audyssey] Cluedo (cludo - pronunciation)

2011-10-23 Thread Jacob Kruger
Sounds somewhat similar, and will check it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October

Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Johnny Tai
Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __

Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Jeremy Kaldobsky
I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being difficult. Do you happen to have any ideas about how you would want the aiming aid to work? Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an

Re: [Audyssey] Reported problem with packman talks

2011-10-23 Thread Thomas Ward
Hi Dark and all, I've read all of the Audiogames.net forum posts on the topic and I do see several comments flying around on their that are technically incorrect as well as some good advice. Therefore I thought I'd respond here with a few technical tidbits you can pass along to help the situation

[Audyssey] Accessibel Western games.

2011-10-23 Thread michael barnes
Hey, I have been playing the western game call Dodge city desperados for dos. Which is one of the games that I pass out last week. I have been looking for western games text base or/and audio or/and games that are for sighted people but works with screen readers. If someone have any names of

Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread Jeremy Kaldobsky
I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back

Re: [Audyssey] Swamp, update to fix the errors

2011-10-23 Thread shaun everiss
aprone there was talked of being limited amo. I have listened to several zombie podcasts and you had some sort of bladed weapon or some sort of mace or club of some sort. Ofcause this would be a close range thing but, if your gun runs out well. I don't know, having it as it is is hard enough